spidey-decomp/simby.cpp
2024-07-19 15:55:27 +02:00

700 lines
12 KiB
C++

#include "simby.h"
#include "validate.h"
#include "trig.h"
#include "utils.h"
#include "mem.h"
#include "ps2redbook.h"
#include "ps2lowsfx.h"
#include "ai.h"
#include "utils.h"
#include "m3dutils.h"
#include "spidey.h"
#include "ps2m3d.h"
#include "web.h"
static SStateFlags gSimbyFlags;
extern CPlayer* MechList;
extern CBaddy* BaddyList;
extern i32 gAttackRelated;
// @Ok
void CPunchOb::AI(void)
{
if (this->pMessage)
this->CleanUpMessages(1, 0);
if (this->field_142)
this->RunAnim(0, 0, -1);
M3d_BuildTransform(this);
if ( !(gAttackRelated & 0xF)
&& this->field_31C.bothFlags != 1
&& Mem_RecoverPointer(&this->field_104))
{
this->field_31C.bothFlags = 1;
this->dumbAssPad = 0;
}
switch (this->field_31C.bothFlags)
{
case 1:
switch (this->dumbAssPad)
{
case 0:
this->field_1F8 += this->field_80;
if (this->field_1F8 > 180)
{
this->mFlags |= 0x200;
this->dumbAssPad = 1;
}
break;
case 1:
this->field_2C += 512;
this->field_2A = this->field_2C;
this->field_28 = this->field_2C;
if (this->field_2C >= 6144)
{
CTrapWebEffect *pTrap = reinterpret_cast<CTrapWebEffect*>(Mem_RecoverPointer(&this->field_104));
if (pTrap)
pTrap->Burst();
this->dumbAssPad++;
}
break;
case 2:
this->field_2C -= 256;
this->field_2A = this->field_2C;
this->field_28 = this->field_2C;
if (this->field_2C <= 4096)
{
this->mFlags &= 0xFDFF;
this->field_31C.bothFlags = 0;
this->dumbAssPad = 0;
}
break;
default:
print_if_false(0, "Unknown substate.");
break;
}
break;
}
if (this->field_44 & 1)
{
SHitInfo v9;
v9.field_8 = this->field_E2;
v9.field_C.vx = 0;
v9.field_C.vy = 0;
v9.field_C.vz = 0;
v9.field_0 = 4;
this->Hit(&v9);
}
}
// @BIGTODO
void Simby_SplattyExplosion(CVector*, CVector*, i32)
{}
// @Ok
i32 CPunchOb::Hit(SHitInfo* pHitInfo)
{
if (this->field_E2 <= 0)
return 0;
if (pHitInfo->field_0 & 2 && pHitInfo->field_4 == 7)
pHitInfo->field_8 = this->field_E2;
if (pHitInfo->field_0 & 4)
{
this->field_E2 -= pHitInfo->field_8;
i32 v7 = 8;
CVector v9;
v9.vx = 0;
v9.vy = 0;
v9.vz = 0;
Utils_GetVecFromMagDir(&v9, 4096, &this->mAngles);
v9 >>= 12;
if (this->field_E2 <= 0)
{
v7 = 16;
this->SendPulse();
this->Die(0);
}
Simby_SplattyExplosion(&this->mPos, &v9, v7);
}
return 1;
}
// @Ok
CPunchOb::~CPunchOb(void)
{
this->DeleteFrom(reinterpret_cast<CBody**>(&BaddyList));
}
// @Ok
CPunchOb::CPunchOb(
i16* a2,
i32 a3)
{
this->InitItem("sym_gen");
this->AttachTo(reinterpret_cast<CBody**>(&BaddyList));
this->mCBodyFlags |= 0x10;
this->field_DE = a3;
this->field_38 = 412;
this->field_2A8 |= 2;
this->field_DC = 100;
u16* v6 = reinterpret_cast<u16*>(
this->SquirtAngles(reinterpret_cast<i16*>(
this->SquirtPos(reinterpret_cast<i32*>(a2)))
));
this->RunAnim(0, 0, -1);
this->ParseScript(v6);
}
// @BIGTODO
CSimbyShot::CSimbyShot(CVector*)
{}
// @Ok
void CSimby::SetUpHandPos(void)
{
SHook v8;
v8.Offset = 14;
CVector a3;
a3.vx = 0;
a3.vy = 0;
a3.vz = 0;
CVector a2;
a2.vx = 0;
a2.vy = 0;
a2.vz = 0;
v8.Part.vz = 0;
v8.Part.vy = 0;
v8.Part.vx = 0;
M3dUtils_GetDynamicHookPosition(
reinterpret_cast<VECTOR*>(&a3),
this,
&v8);
v8.Offset = 11;
M3dUtils_GetDynamicHookPosition(
reinterpret_cast<VECTOR*>(&a2),
this,
&v8);
this->field_3DC = (a2 + a3) >> 1;
}
void CSimby::Shoot(void)
{
switch (this->dumbAssPad)
{
case 0:
this->Neutralize();
this->CycleAnim(this->field_298.Bytes[0], 1);
new CAIProc_LookAt(
this,
MechList,
0,
2,
80,
0);
this->dumbAssPad++;
break;
case 1:
if (this->field_288 & 2)
{
this->field_288 &= 0xFFFFFFFD;
this->RunAnim(0x2B, 0, -1);
this->dumbAssPad++;
}
break;
case 2:
if (this->field_128 >= 14)
{
this->SetUpHandPos();
new CSimbyShot(&this->field_3DC);
SFX_PlayPos(0x815C, &this->mPos, 0);
this->dumbAssPad++;
}
break;
case 3:
if (this->field_142)
{
this->field_31C.bothFlags = 4;
this->field_324 = 450 - Rnd(150);
this->dumbAssPad = 0;
}
break;
default:
print_if_false(0, "Unknown substate.");
break;
}
}
// @Ok
void CSimby::TakeHit(void)
{
switch (this->dumbAssPad)
{
case 0:
this->field_310 = 0;
new CAIProc_LookAt(
this,
MechList,
0,
0,
80,
200);
this->RunAppropriateHitAnim();
this->field_230 = 10;
this->dumbAssPad++;
break;
case 1:
this->RunTimer(&this->field_230);
if (!this->field_230)
{
this->RunAnim(this->field_298.Bytes[0], 0, -1);
this->field_31C.bothFlags = 4;
this->dumbAssPad = 0;
}
break;
default:
print_if_false(0, "Unknown substate!");
break;
}
}
// @NotOk
// globals
void CSimby::PlayGruntSound(void)
{
if (this->CheckStateFlags(&gSimbyFlags, 25) & 0x2000)
{
this->RunTimer(&this->field_34C);
if (!this->field_34C)
{
this->field_34C = Rnd(180) + 180;
u32 song;
switch (Rnd(3))
{
case 0:
song = 349;
break;
case 1:
song = 350;
break;
case 2:
song = 351;
break;
default:
print_if_false(0, "Who's been smokin' crack today?");
break;
}
SFX_PlayPos(song | 0x8000, &this->mPos, 0);
}
}
}
// @Ok
i32 CSimby::PlayAndAttachXAPlease(
i32 a2,
i32 a3,
CBody *pBody,
i32 a5)
{
if (Redbook_XAPlayPos(a2, a3, &pBody->mPos, a5))
{
pBody->AttachXA(a2, a3);
return 1;
}
return 0;
}
// @NotOk
// understand ptr
i32 __inline CSimby::FireTrappedToDeath(void)
{
u8 *v2 = reinterpret_cast<u8*>(Mem_RecoverPointer(&this->field_104));
if (!v2 || !v2[1048] || *(i32*)(*((u32*)v2 + 17) + 60) <= 40)
return 0;
this->field_31C.bothFlags = 23;
this->dumbAssPad = 0;
return 1;
}
// @Ok
void __inline CSimby::RunAppropriateHitAnim(void)
{
if (this->field_218 & 0x10)
this->RunAnim(17, 0, -1);
else if (this->field_218 & 0x20)
this->RunAnim(18, 0, -1);
else
this->RunAnim(19, 0, -1);
}
// @Ok
void __inline CSimby::SetUpJumpData(i32 a2, i32 a3)
{
i32 v3;
if(a3 <= a2)
{
v3 = 1;
}
else
{
v3 = a3 / a2;
}
this->field_3CC = v3;
if (this->field_3CC < 14)
this->field_3CC = 14;
this->field_3D0 = 4096 / this->field_3CC;
}
// @Ok
void __inline CSimby::SetAlertModeTimer(int timer)
{
if (this->field_348 < timer)
this->field_348 = timer;
}
// @MEDIUMTODO
CSimby::CSimby(int* a2, int a3)
{
}
// @NotOk
// Globals
CSimby::CSimby(void)
{
this->field_350 = 0;
this->field_354 = 0;
this->field_358 = 0;
this->field_35C = 0;
this->field_360 = 0;
this->field_364 = 0;
this->field_368.vx = 0;
this->field_368.vy = 0;
this->field_368.vz = 0;
this->field_374 = 0;
this->field_378 = 0;
this->field_37C = 0;
this->field_380 = 0;
this->field_384 = 0;
this->field_388 = 0;
this->field_38C = 0;
this->field_390 = 0;
this->field_394 = 0;
this->field_3DC.vx = 0;
this->field_3DC.vy = 0;
this->field_3DC.vz = 0;
this->field_3F8 = 0;
this->field_3FC = 0;
this->field_400 = 0;
this->field_404 = 0;
this->field_408 = 0;
this->field_40C = 0;
this->InitItem("symbi_02");
this->field_38 = 324;
int * dword_682C5C = reinterpret_cast<int*>(0x682C5C);
if (!*dword_682C5C)
MakeVertexWibbler();
*dword_682C5C = *dword_682C5C + 1;
}
// @Ok
void Simby_CreateSimby(const unsigned int *stack, unsigned int *result)
{
int* v2 = reinterpret_cast<int*>(*stack);
int v3 = static_cast<int>(stack[1]);
if (v2)
{
*result = reinterpret_cast<unsigned int>(new CSimby(v2, v3));
}
else
{
*result = reinterpret_cast<unsigned int>(new CSimby());
}
}
// @MEDIUMTODO
void MakeVertexWibbler(void)
{}
// @NotOk
// can't get it to match should be good enough
void CSimby::FlashUpdate(void)
{
#define BYTE0(x) ((x) & 0xFF)
#define BYTE1(x) (BYTE0((x >> 8)))
#define BYTE2(x) (BYTE0((x >> 16)))
if (this->field_328)
{
this->mFlags |= 0x400;
/*
this->field_24 = ((this->field_32A + this->field_24) & 0xFF) | (((this->field_32E + (this->field_24 >> 0x10)) << 16) & 0xFF0000) | ((((this->field_24 >> 8) + this->field_32C) << 8) & 0xFF00);
*/
this->field_24 = BYTE0(this->field_24 + this->field_32A) | ((BYTE1(this->field_24) + this->field_32C) << 8) | ((BYTE2(this->field_24) + this->field_32E) << 16) ;
if (!--this->field_328)
{
if (this->field_330 & 0x2000000)
{
this->mFlags |= 0x400;
}
else
{
this->mFlags &= 0xFBFF;
}
this->field_24 = this->field_330;
this->field_330 = 0;
}
}
}
// @Ok
void CSimbySlimeBase::ScaleUp(void)
{
this->field_A4 = 32;
}
// @Ok
void CSimbySlimeBase::ScaleDown(void)
{
this->field_A4 = -32;
}
// @Ok
void CSimbySlimeBase::ScaleDownAndDie(void)
{
this->ScaleDown();
this->field_9C = 1;
this->mProtected = 0;
}
static int gSimbyAttackData;
// @NotOk
// global
void __inline CSimby::ClearAttackData(void)
{
gSimbyAttackData &= ~this->field_3F0;
this->field_3F0 = 0;
}
// @Ok
INLINE void CPunchOb::SendPulse(void)
{
if (!this->field_328)
{
this->field_328 = 1;
Trig_SendPulse(reinterpret_cast<unsigned __int16*>(Trig_GetLinksPointer(this->field_DE)));
}
}
// @Ok
void __inline CSimby::SetUpUnitFromDirection(CVector* a2, int a3)
{
CSVector v4;
v4.vy = a3;
v4.vx = 0;
v4.vz = 0;
Utils_GetVecFromMagDir(a2, 1, &v4);
}
// @NotOk
// missing texture related
CEmber::CEmber(const CVector* a2, int a3)
{
this->field_68.vx = 0;
this->field_68.vy = 0;
this->field_68.vz = 0;
this->mPos = *a2;
this->field_68.vx = this->mPos.vz;
this->field_68.vz = this->mPos.vz;
this->field_78.vx = Rnd(10) + 10;
this->field_78.vy = Rnd(4096);
this->field_78.vz = Rnd(4096);
//this->SetTexture(*(Texture **)(gTextureRelated + 44));
this->mScale = Rnd(200) + 350;
this->field_84 = 255;
this->field_88 = 128;
this->field_8C = 0;
this->SetTint(0xFFu, 128, 0);
this->SetSemiTransparent();
this->field_74 = (a3 * (Rnd(5) + 5)) >> 8;
this->mVel.vy = (a3 * (Rnd(5) + 6)) << 12 >> 8;
}
// @Ok
void Simby_CreateEmber(const unsigned int* a1, unsigned int*)
{
const CVector *vec = reinterpret_cast<const CVector*>(a1);
new CEmber(vec, vec->vy);
}
// @SMALLTODO
// figure out the globals involved
CSkidMark::CSkidMark(void)
{
this->SetSemiTransparent();
this->SetTint(0x2F, 9, 44);
this->mType = 18;
}
// @Ok
void CSkidMark::Move(void)
{
if (++this->field_C > 40)
{
Bit_ReduceRGB(&this->mTint, 2);
if (!(0xFFFFFF & this->mTint))
this->Die();
}
}
void validate_CPunchOb(void){
VALIDATE_SIZE(CPunchOb, 0x32C);
VALIDATE(CPunchOb, field_328, 0x328);
}
void validate_CSimby(void){
VALIDATE_SIZE(CSimby, 0x460);
VALIDATE(CSimby, field_324, 0x324);
VALIDATE(CSimby, field_328, 0x328);
VALIDATE(CSimby, field_32A, 0x32A);
VALIDATE(CSimby, field_32C, 0x32C);
VALIDATE(CSimby, field_32E, 0x32E);
VALIDATE(CSimby, field_330, 0x330);
VALIDATE(CSimby, field_348, 0x348);
VALIDATE(CSimby, field_34C, 0x34C);
VALIDATE(CSimby, field_350, 0x350);
VALIDATE(CSimby, field_354, 0x354);
VALIDATE(CSimby, field_358, 0x358);
VALIDATE(CSimby, field_35C, 0x35C);
VALIDATE(CSimby, field_360, 0x360);
VALIDATE(CSimby, field_364, 0x364);
VALIDATE(CSimby, field_368, 0x368);
VALIDATE(CSimby, field_374, 0x374);
VALIDATE(CSimby, field_378, 0x378);
VALIDATE(CSimby, field_37C, 0x37C);
VALIDATE(CSimby, field_380, 0x380);
VALIDATE(CSimby, field_384, 0x384);
VALIDATE(CSimby, field_388, 0x388);
VALIDATE(CSimby, field_38C, 0x38C);
VALIDATE(CSimby, field_390, 0x390);
VALIDATE(CSimby, field_394, 0x394);
VALIDATE(CSimby, field_398, 0x398);
VALIDATE(CSimby, field_39C, 0x39C);
VALIDATE(CSimby, field_3CC, 0x3CC);
VALIDATE(CSimby, field_3D0, 0x3D0);
VALIDATE(CSimby, field_3DC, 0x3DC);
VALIDATE(CSimby, field_3F0, 0x3F0);
VALIDATE(CSimby, field_3F8, 0x3F8);
VALIDATE(CSimby, field_3FC, 0x3FC);
VALIDATE(CSimby, field_400, 0x400);
VALIDATE(CSimby, field_404, 0x404);
VALIDATE(CSimby, field_408, 0x408);
VALIDATE(CSimby, field_40C, 0x40C);
}
void validate_CSimbyBase(void){
VALIDATE_SIZE(CSimbyBase, 0x334);
}
void validate_CSimbySlimeBase(void)
{
VALIDATE_SIZE(CSimbySlimeBase, 0x114);
VALIDATE(CSimbySlimeBase, field_9C, 0x9C);
VALIDATE(CSimbySlimeBase, field_A4, 0xA4);
}
void validate_CEmber(void)
{
VALIDATE_SIZE(CEmber, 0x90);
VALIDATE(CEmber, field_68, 0x68);
VALIDATE(CEmber, field_74, 0x74);
VALIDATE(CEmber, field_78, 0x78);
VALIDATE(CEmber, field_84, 0x84);
VALIDATE(CEmber, field_88, 0x88);
VALIDATE(CEmber, field_8C, 0x8C);
}
void validate_CSimbyShot(void)
{
VALIDATE_SIZE(CSimbyShot, 0xB8);
}
void validate_CSkidMark(void)
{
VALIDATE_SIZE(CSkidMark, 0x84);
}