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https://github.com/krystalgamer/spidey-decomp.git
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83 lines
1.9 KiB
C++
83 lines
1.9 KiB
C++
#pragma once
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#ifndef TRIG_H
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#define TRIG_H
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#include "export.h"
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#include "vector.h"
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class CBody;
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struct SLinkInfo
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{
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i32 field_0;
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i32 field_4;
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i32 field_8;
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i32 field_C;
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};
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struct SCommandPoint
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{
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u16* pCommands;
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u8 Collision;
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u8 Executed;
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u8 NumPulsesSet;
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u8 PulsesReceived;
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u16 NumPulses;
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u16 NodeIndex;
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u32 Checksum;
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struct SCommandPoint* pNextSimilar;
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struct SCommandPoint* pNext;
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};
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struct PendingListEntry
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{
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u16 NodeIndex;
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u16 field_2;
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u16* pCommands;
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};
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EXPORT int Trig_GetLevelId(void);
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EXPORT u16* Trig_GetPosition(CVector*, int);
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EXPORT u16* Trig_GetLinksPointer(i32);
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EXPORT void Trig_SendPulse(u16*);
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EXPORT void Trig_SendPulseToNode(int);
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EXPORT void Trig_SendSignalToLinks(u16*);
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EXPORT void Trig_ClearTrigMenu(void);
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EXPORT unsigned char* SkipFlags(unsigned char*);
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EXPORT void Trig_ResetCPCollisionFlags(void);
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EXPORT u8 GetFlag(unsigned char, unsigned char *);
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EXPORT void* Trig_GetLinkInfoList(i32, SLinkInfo*, i32);
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EXPORT void Trig_ResetCPExecutedFlags(void);
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EXPORT void Trig_ZeroPendingList(void);
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EXPORT void Trig_DeleteCommandPoints(void);
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EXPORT SCommandPoint* CreateCommandPoint(u32, u16, u16*);
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EXPORT SCommandPoint* GetCommandPoint(i32);
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EXPORT SCommandPoint* Trig_TriggerCommandPoint(u32, bool);
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EXPORT void Trig_AddCommandListToPending(u16, u16*);
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EXPORT void Trig_DoPendingCommandLists(void);
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EXPORT void ExecuteCommandList(u16*, i32, i32);
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EXPORT void Trig_DeleteTrigFile(void);
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EXPORT char *SkipString(char *);
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EXPORT void Trig_SetRestart(char *);
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EXPORT void Trig_ExecuteRestart(void);
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EXPORT void Trig_ExecuteAutoexec(void);
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EXPORT void Trig_CreateObject(i32);
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EXPORT void KillInList(i32, CBody*, i32);
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EXPORT void SendSuspend(CBody**, i32);
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EXPORT void SendSignalToNode(CBody*, i32);
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EXPORT void SendUnSuspend(CBody*, i32);
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EXPORT void SendSuspendOrActivate(u16*, i32);
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EXPORT void SendKillFromNode(i32, i32);
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void validate_SLinkInfo(void);
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void validate_SCommandPoint(void);
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void validate_PendingListEntry(void);
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#endif
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