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https://github.com/krystalgamer/spidey-decomp.git
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131 lines
2.3 KiB
C++
131 lines
2.3 KiB
C++
#pragma once
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#ifndef MYSTERIO_H
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#define MYSTERIO_H
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#include "export.h"
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#include "baddy.h"
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#include "camera.h"
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class CMystFoot : public CBaddy {};
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class CSoftSpot : public CBaddy {
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public:
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int field_324;
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int field_328;
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int field_32c;
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int field_330;
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int field_334;
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};
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class CMysterio : public CBaddy {
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public:
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EXPORT CMysterio(i32*, i32);
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EXPORT CMysterio(void);
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EXPORT ~CMysterio(void);
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EXPORT u8 MystRedbook_XAPlayPos(i32, i32, CVector*, i32);
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EXPORT i32 CMysterio::PlayAndAttachXAPlease(i32, i32, CBody*, i32);
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EXPORT void ShakePad(void);
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EXPORT i32 CheckforCameraShake(i32);
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EXPORT void EnterP2(void);
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EXPORT i32 GetAttackRotSpeed(void);
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EXPORT void SummonAttack(void);
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EXPORT void LookMenacing(void);
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EXPORT void RotateToOptimalAttackAngle(i32, i32);
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EXPORT i32 MonitorAttack(i32, VECTOR*, i32);
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CItem* field_324;
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u8 padAfter324[0x4];
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i32 field_32C;
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u8 padAfter32C[0x34C-0x32c-4];
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i32 field_34C;
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i32 field_350;
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u8 padAfter350[4];
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i32 field_358;
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u8 padAfter358[0x4];
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SHandle field_360;
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SHandle field_368;
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u8 padAfter36C[0x4];
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i32 field_374;
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i32 field_378;
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CVector field_37C;
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i32 field_388;
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i32 field_38C;
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u8 padAfter38c[0x8];
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i32 field_398;
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i32 field_39C;
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i32 field_3A0;
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u8 padAfter3A0[4];
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i32 field_3A8;
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u8 padAfter3A8[0x3B8-0x3A8-4];
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u32 field_3B8;
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u8 mysterioEndPad[0x3d0-0x3b8-4];
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};
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class CMysterioLaser : public CNonRenderedBit
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{
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public:
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EXPORT void SetDamage(int);
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unsigned char fullPad[0x11-4];
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int field_4C;
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unsigned char padBottom[0x64-0x4C-4];
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};
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class CGoldFish : public CBody
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{
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public:
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EXPORT void AngryMode(void);
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EXPORT void NormalMode(void);
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unsigned char pad[0xF8-0xF4];
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int field_F8;
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unsigned char bottomPad[0x110-0xF8-4];
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};
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class CMysterioHeadCircle : public CQuadBit
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{
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public:
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EXPORT void NormalMode(void);
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EXPORT void AngryMode(void);
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unsigned char topPad[4];
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int field_88;
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int field_8C;
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};
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class CFadePalettes : public CNonRenderedBit
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{
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public:
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unsigned char fullPad[0x424];
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};
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void validate_CMystFoot(void);
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void validate_CMysterio(void);
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void validate_CSoftSpot(void);
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void validate_CMysterioLaser(void);
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void validate_CGoldFish(void);
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void validate_CMysterioHeadCircle(void);
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void validate_CFadePalettes(void);
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EXPORT void Mysterio_CreateMysterio(const unsigned int *stack, unsigned int *result);
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#endif
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