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https://github.com/krystalgamer/spidey-decomp.git
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f475ebca20
Linux build
44 lines
832 B
C++
44 lines
832 B
C++
#pragma once
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#ifndef SWITCH_H
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#define SWITCH_H
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#include "export.h"
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#include "ob.h"
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class CSwitch : public CBody
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{
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public:
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EXPORT void SwitchInactive(void);
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EXPORT CVector* GetAutoAimTargetPointer(void);
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EXPORT void SwitchOff(void);
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EXPORT void SignalAttachedItems(void);
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EXPORT void SwitchOn(void);
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EXPORT void Flick(void);
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EXPORT void PulseLFA1Node(i32);
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EXPORT virtual ~CSwitch(void);
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EXPORT virtual void AI(void);
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unsigned char padTop[0xF8-0xF4];
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u32 field_F8;
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u16 field_FC;
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u8 padAfterF8[2];
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i32 field_100;
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CItem* field_104;
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CItem* field_108;
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CVector field_10C;
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CVector field_118;
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u8 field_124;
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unsigned char padBottom[0x128-0x124-1];
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};
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void validate_CSwitch(void);
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EXPORT CSwitch* Switch_GetCSwitchObjectFromItem(CItem *);
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EXPORT void Switch_SetVisible(bool, CItem*);
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#endif
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