Use STRIPPED macro in more places

This commit is contained in:
Seeky 2024-09-13 15:53:02 +01:00
parent 12047fba90
commit 572da45160
3 changed files with 7 additions and 9 deletions

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@ -351,7 +351,7 @@ f32 evtSetFloat(EvtEntry * entry, EvtVar variable, f32 value);
Returns a pointer to the instruction after the specified label
in an entry's script
*/
EvtScriptCode * evtSearchLabel(EvtEntry * entry, s32 id); // inlined
STRIPPED(EvtScriptCode * evtSearchLabel(EvtEntry * entry, s32 id))
/*
Returns a pointer to the instruction after the next else on the

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@ -118,14 +118,14 @@ DECOMP_STATIC(MarioPouchWork mario_pouch_work2)
Returns a pointer to the MarioPouchWork / MarioPouchWork2 instance
*/
MarioPouchWork * pouchGetPtr();
MarioPouchWork2 * pouch2GetPtr(); // inlined
STRIPPED(MarioPouchWork2 * pouch2GetPtr())
/*
Initialise data used by pouch functions
Overwritten later once a save is loaded
*/
void pouchInit();
void pouch2Init(); // inlined
STRIPPED(void pouch2Init())
void pouchReInit();
/*
@ -169,7 +169,7 @@ s32 pouchGetMaxHp();
/*
Get/add to the player's xp
*/
void pouchSetXp(s32 xp); // inlined
STRIPPED(void pouchSetXp(s32 xp))
s32 pouchGetXp();
void pouchAddXp(s32 increase);
@ -178,7 +178,7 @@ void pouchAddXp(s32 increase);
*/
void pouchSetCoin(s32 coins);
s32 pouchGetCoin();
void pouchAddTotalCoin(s32 increase); // inlined
STRIPPED(void pouchAddTotalCoin(s32 increase))
void pouchAddCoin(s32 increase); // increases totalCoinsCollected
/*

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@ -89,9 +89,8 @@ s32 NORETURN ATTRIBUTE_FORMAT(printf, 4, 5) __assert2(
/*
Rounds a float to an int
Deadstripped, always inlined
*/
s32 roundi(f32 x);
STRIPPED(s32 roundi(f32 x))
/*
Adjusts an angle to be 0 <= x < 360
@ -144,9 +143,8 @@ void sysRandInit();
/*
Gets the current screen draw token
Deadstripped, always inlined
*/
u16 sysGetToken();
STRIPPED(u16 sysGetToken())
/*
Waits until the next screen draw, or max 100ms