.github/workflows | ||
.vscode.example | ||
config/EU0 | ||
orig/EU0 | ||
spm-headers | ||
src | ||
tools | ||
.gitattributes | ||
.gitignore | ||
configure.py | ||
CONTRIBUTING.md | ||
README.md |
spm-decomp
Decompilation of Super Paper Mario PAL revision 0. This will never be a decompilation of the full game, just specific parts that are useful or interesting, and it certainly won't lead to ports to any other platform. In theory the repo is shiftable (i.e. files marked as Matching
in configure.py can be edited to change the behaviour of the game) but this hasn't been thorougly tested. The SDK, NW4R and MSL libraries are out of scope for this project and will not be decompiled (though partial headers will be needed for them to allow other code to be decompiled).
See also https://github.com/SeekyCt/spm-docs for other documentation.
Dependency Setup
Windows
On Windows, it's highly recommended to use native tooling. WSL or msys2 are not required.
When running under WSL, objdiff is unable to get filesystem notifications for automatic rebuilds.
- Install Python and add it to
%PATH%
.- Also available from the Windows Store.
- Download ninja and add it to
%PATH%
.- Quick install via pip:
pip install ninja
- Quick install via pip:
macOS
-
Install ninja:
brew install ninja
-
Install wine-crossover:
brew install --cask --no-quarantine gcenx/wine/wine-crossover
After OS upgrades, if macOS complains about Wine Crossover.app
being unverified, you can unquarantine it using:
sudo xattr -rd com.apple.quarantine '/Applications/Wine Crossover.app'
Linux
- Install ninja.
- For non-x86(_64) platforms: Install wine from your package manager.
- For x86(_64), wibo, a minimal 32-bit Windows binary wrapper, will be automatically downloaded and used.
Building
- Using Dolphin Emulator, extract your game to
orig/EU0
.- To save space, the only necessary files are the following. Any others can be deleted.
sys/main.dol
files/rel/relF.bin
- To save space, the only necessary files are the following. Any others can be deleted.
- Run configure.py
- Run ninja
Contributing
See CONTRIBUTING.md
Modding
In its current state, the repo isn't really ready for direct editing, but functions can be copied into REL mods and edited there, and the documentation is still useful.
Credits
- PistonMiner, Zephiles, Jdaster64, Jasper, NWPlayer123, Malleo, SolidifiedGaming and Diagamma for their TTYD documentation
- All contributors to the PM64 decomp
- All contributors to asm-differ
- All contributors to decomp-toolkit and dtk-template