spm-decomp/spm-headers
2024-09-03 13:47:49 +01:00
..
.github/workflows git subrepo pull --force spm-headers 2023-09-16 15:58:15 +01:00
decomp git subrepo clone https://github.com/SeekyCt/spm-headers.git spm-headers 2022-12-23 11:34:05 +00:00
include Fix arcResAccessor::dt 2024-09-03 13:47:49 +01:00
linker git subrepo pull spm-headers 2024-08-21 21:09:46 +01:00
mod git subrepo clone https://github.com/SeekyCt/spm-headers.git spm-headers 2022-12-23 11:34:05 +00:00
tools git subrepo pull --force spm-headers 2023-09-16 15:58:15 +01:00
.gitignore git subrepo pull --force spm-headers 2023-09-16 15:58:15 +01:00
.gitrepo git subrepo pull spm-headers 2024-08-21 21:09:46 +01:00
configure.py git subrepo pull --force --branch=master spm-headers 2023-12-07 18:17:17 +00:00
CONTRIBUTING.md git subrepo pull --force spm-headers 2023-09-12 22:42:28 +01:00
README.md git subrepo pull --force spm-headers 2023-09-16 15:58:15 +01:00

spm-headers

WIP header library for Super Paper Mario.

Setup

General

One of the following preprocessor defines should be used for the target game version:

  • SPM_JP0
  • SPM_JP1
  • SPM_US0
  • SPM_US1
  • SPM_US2
  • SPM_EU0
  • SPM_EU1
  • SPM_KR0

It is recommended to use this with git subrepo.

Decomp

For use in decomp, the include and decomp folders should be added to the include path, and the preprocessor define DECOMP should be used.

Testing

The SKIP_PPCDIS preprocessor define will stop ppcdis.h being included.

Mods

For use in mods, the include and mod folder should be added to the include path and an lst from linker should be used. If including your compiler's C++ standard library, the preprocessor define USE_STL should be used.

Licensing

All code originally written for this project (everything under the include, decomp and linker directories) is available under the MIT license.

Everything under the mod folder is available under the GPLv3 license as it's derived from other GPL code.

Symbols

Currently, symbols are manually added and ported as needed. Any symbols that are missing from the lsts here can be found in the decomp symbols yml for eu0. In the future, that yml will become part of this repo and the lsts will be auto generated based on it.

Contributing

See CONTRIBUTING.md for guidelines on contributing.