ss/include/d/flag/enemyflag_manager.h

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#ifndef D_FLAG_ENEMYFLAG_MANAGER_H
#define D_FLAG_ENEMYFLAG_MANAGER_H
#include "d/flag/bitwise_flag_helper.h"
#include "d/flag/committable_flag_manager.h"
#include "d/flag/flag_space.h"
#include "toBeSorted/file_manager.h"
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class EnemyflagManager : public CommittableFlagManager {
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public:
FlagSpace mFlagSpace;
BitwiseFlagHelper mFlagHelper;
u16 mSceneIndex;
static u16 sEnemyDefeatFlags[4096];
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static EnemyflagManager *sInstance;
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void clearSavedFlags();
bool checkUncommittedFlag(u16 flag);
u16 checkUncommittedFlag2(u16 flag) {
return checkUncommittedFlag(flag);
}
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EnemyflagManager();
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void init();
void copyFromSave(u16 sceneIndex);
void updateFlagIndex(u16 sceneIndex);
void clearAll();
bool checkIsValidFlag(u16 flag);
bool checkFlag(u16 flag);
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virtual ~EnemyflagManager() {}
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virtual u16 getFlagCount() const;
void setFlag(u16 flag);
virtual void doCommit() override {
FileManager *mgr = FileManager::sInstance;
mgr->setEnemyDefeatFlags(mFlagSpace.getFlagPtrUnchecked(), 0, 0x1000);
};
};
#endif