Separate our inc files

This commit is contained in:
robojumper 2024-10-25 14:36:31 +02:00
parent 5e73b2b902
commit 50b16f7da4
51 changed files with 690 additions and 656 deletions

5
.clangd Normal file
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@ -0,0 +1,5 @@
# https://clangd.llvm.org/config
CompileFlags:
Add: [
"-Wno-c++11-compat-deprecated-writable-strings"
]

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@ -15,7 +15,7 @@
"files.insertFinalNewline": true,
"files.trimFinalNewlines": true,
"files.associations": {
"*.inc": "c",
"*.inc": "cpp",
".clangd": "yaml"
},
// Disable C/C++ IntelliSense, use clangd instead

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@ -199,7 +199,7 @@ d/d_text_writer.cpp:
toBeSorted/time_area_mgr.cpp:
.text start:0x800B9280 end:0x800BB2A0
toBeSorted/flag_managers/flag_managers.cpp:
d/flag/flag_managers.cpp:
.text start:0x800BD8C0 end:0x800C0650
.data start:0x80510B88 end:0x80510D10
.sbss start:0x805753E0 end:0x80575410

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@ -321,7 +321,7 @@ config.libs = [
"progress_category": "game",
"host": False,
"objects": [
Object(Matching, "toBeSorted/flag_managers/flag_managers.cpp"),
Object(Matching, "d/flag/flag_managers.cpp"),
Object(NonMatching, "toBeSorted/special_item_drop_mgr.cpp"),
Object(Matching, "d/d_base.cpp"),
Object(Matching, "d/d_dvd.cpp"),

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@ -0,0 +1,47 @@
#ifndef D_FLAG_BASEFLAG_MANAGER_H
#define D_FLAG_BASEFLAG_MANAGER_H
#include "d/flag/unk_flag_stuff.h"
#include "d/flag/flag_space.h"
class ItemStoryManagerBase {
public:
ItemStoryManagerBase();
/** 0x08 */ virtual ~ItemStoryManagerBase();
/** 0x0C */ virtual void setFlagszptr();
/** 0x10 */ virtual void onDirty();
/** 0x14 */ virtual void copyFlagsFromSave() = 0;
/** 0x18 */ virtual void setupUnkFlagsStuff() = 0;
/** 0x1C */ virtual void doCommit() = 0;
/** 0x20 */ virtual void setFlag(u16 flag);
/** 0x24 */ virtual void unsetFlag(u16 flag);
/** 0x28 */ virtual void setFlagOrCounterToValue(u16 flag, u16 value);
/** 0x2C */ virtual u16 getCounterOrFlag(u16 flag) const;
/** 0x30 */ virtual u16 getUncommittedValue(u16 flag);
/** 0x34 */ virtual u16 unk3(u16 arg);
/** 0x38 */ virtual const u16 *getSaveFlagSpace() const = 0;
void init();
void setFlagSizes(u16 flagSizeMaybe, u16 anotherFlagSizeMaybe);
void copyFlagsFromSave_Priv();
void setupUnkFlagStuff(UnkFlagDefinition *def, u16 count);
void doCommit_Priv();
void setOrClearFlag(u16 flag, u16 value);
u16 getFlag(u16 flag) const;
void FUN_800bf610(u16 flag);
u16 FUN_800bf640(u16 flag);
void FUN_800bf690();
u16 getUncommittedValue_Priv(u16 flag);
protected:
/** 0x04 */ u16 flagSizeMaybe;
/** 0x06 */ u16 anotherSizeMaybe;
/** 0x08 */ FlagSpace *storyFlagsPtr;
/** 0x0C */ UnkFlagStuff *unkFlagsPtr;
/** 0x10 */ bool dirty;
};
#endif

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@ -0,0 +1,23 @@
#ifndef D_FLAG_COMMITTABLE_FLAG_MANAGER_H
#define D_FLAG_COMMITTABLE_FLAG_MANAGER_H
class CommittableFlagManager {
public:
bool mNeedsCommit;
virtual void doCommit() = 0;
virtual ~CommittableFlagManager() {}
bool commitIfNecessary();
void setNeedsCommit(bool commit) {
mNeedsCommit = commit;
}
CommittableFlagManager() {
mNeedsCommit = false;
}
CommittableFlagManager(bool commit) {
mNeedsCommit = commit;
}
};
#endif

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@ -0,0 +1,41 @@
#ifndef D_FLAG_ENEMYFLAG_MANAGER_H
#define D_FLAG_ENEMYFLAG_MANAGER_H
#include "d/flag/bitwise_flag_helper.h"
#include "d/flag/committable_flag_manager.h"
#include "d/flag/flag_space.h"
#include "toBeSorted/file_manager.h"
class EnemyDefeatManager : public CommittableFlagManager {
public:
FlagSpace mFlagSpace;
BitwiseFlagHelper mFlagHelper;
u16 mSceneIndex;
static u16 sEnemyDefeatFlags[4096];
static EnemyDefeatManager *sInstance;
void clearSavedFlags();
bool checkUncommittedFlag(u16 flag);
u16 checkUncommittedFlag2(u16 flag) {
return checkUncommittedFlag(flag);
}
EnemyDefeatManager();
void init();
void copyFromSave(u16 sceneIndex);
void updateFlagIndex(u16 sceneIndex);
void clearAll();
bool checkIsValidFlag(u16 flag);
bool checkFlag(u16 flag);
virtual ~EnemyDefeatManager() {}
virtual u16 getFlagCount() const;
void setFlag(u16 flag);
virtual void doCommit() override {
FileManager *mgr = FileManager::sInstance;
mgr->setEnemyDefeatFlags(mFlagSpace.getFlagPtrUnchecked(), 0, 0x1000);
};
};
#endif

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@ -0,0 +1,60 @@
#ifndef D_FLAG_ITEMFLAG_MANAGER_H
#define D_FLAG_ITEMFLAG_MANAGER_H
#include "d/flag/baseflag_manager.h"
#include "toBeSorted/file_manager.h"
class ItemflagManager : public ItemStoryManagerBase {
public:
FlagSpace itemFlags;
ItemflagManager();
virtual ~ItemflagManager() {}
bool commit();
/** 0x0C */ virtual void setFlagszptr() override {
storyFlagsPtr = &itemFlags;
}
/** 0x10 */ virtual void onDirty() override;
/** 0x14 */ virtual void copyFlagsFromSave();
/** 0x18 */ virtual void setupUnkFlagsStuff();
/** 0x1C */ virtual void doCommit() {
u16 sz = flagSizeMaybe;
u16 *flags = storyFlagsPtr->getFlagPtrUnchecked();
FileManager::sInstance->setItemFlags(flags, 0, sz);
}
/** 0x20 */ virtual void setFlag(u16 flag) {
ItemStoryManagerBase::setFlag(flag & ~0x4000);
}
/** 0x24 */ virtual void unsetFlag(u16 flag) {
ItemStoryManagerBase::unsetFlag(flag & ~0x4000);
}
/** 0x28 */ virtual void setFlagOrCounterToValue(u16 flag, u16 value) {
ItemStoryManagerBase::setFlagOrCounterToValue(flag & ~0x4000, value);
}
/** 0x2C */ virtual u16 getCounterOrFlag(u16 flag) const {
return ItemStoryManagerBase::getCounterOrFlag(flag & ~0x4000);
}
/** 0x30 */ virtual u16 getUncommittedValue(u16 flag) {
return ItemStoryManagerBase::getUncommittedValue(flag & ~0x4000);
}
/** 0x34 */ virtual u16 unk3(u16 arg) {
return ItemStoryManagerBase::unk3(arg & ~0x4000);
}
/** 0x38 */ virtual const u16 *getSaveFlagSpace() const {
return FileManager::sInstance->getItemFlagsConst();
};
u16 getFlagDirect(u16 flag) {
return ItemStoryManagerBase::getCounterOrFlag(flag);
}
public:
static ItemflagManager *sInstance;
static u16 sFlags[0x40];
};
#endif

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@ -2,8 +2,8 @@
#define SCENEFLAG_MANAGER_H
#include "common.h"
#include "toBeSorted/bitwise_flag_helper.h"
#include "toBeSorted/flag_space.h"
#include "d/flag/bitwise_flag_helper.h"
#include "d/flag/flag_space.h"
class SceneflagManager {

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@ -0,0 +1,29 @@
#ifndef D_FLAG_SKIPFLAG_MANAGER_H
#define D_FLAG_SKIPFLAG_MANAGER_H
#include "d/flag/bitwise_flag_helper.h"
#include "d/flag/flag_space.h"
class SkipflagManager {
public:
SkipflagManager();
void init();
void copyFromSave();
void setCommitFlag(u16 flag);
void thunk_copyFromSave();
void setFlag(u16 flag);
bool checkFlag(u16 flag);
bool commitFlags();
static SkipflagManager *sInstance;
private:
static u16 sSkipFlags[16];
bool mShouldCommit;
BitwiseFlagHelper mFlagHelper;
FlagSpace mFlagSpace;
};
#endif

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@ -0,0 +1,38 @@
#ifndef D_FLAG_STORYFLAG_MANAGER_H
#define D_FLAG_STORYFLAG_MANAGER_H
#include "d/flag/baseflag_manager.h"
#include "toBeSorted/file_manager.h"
class StoryflagManager : public ItemStoryManagerBase {
public:
StoryflagManager();
virtual ~StoryflagManager() {}
FlagSpace storyFlags;
bool commit();
/** 0x0C */ virtual void setFlagszptr() override {
storyFlagsPtr = &storyFlags;
}
/** 0x10 */ virtual void onDirty() override;
/** 0x14 */ virtual void copyFlagsFromSave() override;
/** 0x18 */ virtual void setupUnkFlagsStuff() override;
/** 0x1C */ virtual void doCommit() override {
u16 sz = flagSizeMaybe;
u16 *flags = storyFlagsPtr->getFlagPtrUnchecked();
FileManager::sInstance->setStoryFlags(flags, 0, sz);
}
/** 0x24 */ virtual void unsetFlag(u16 flag) override;
/** 0x38 */ virtual const u16 *getSaveFlagSpace() const override {
return FileManager::sInstance->getStoryFlagsConst();
};
public:
static StoryflagManager *sInstance;
static u16 sFlags[0x80];
};
#endif

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@ -0,0 +1,33 @@
#ifndef D_FLAG_TBOXFLAG_MANAGER_H
#define D_FLAG_TBOXFLAG_MANAGER_H
#include "d/flag/bitwise_flag_helper.h"
#include "d/flag/committable_flag_manager.h"
#include "d/flag/flag_space.h"
class TBoxFlagManager : public CommittableFlagManager {
public:
FlagSpace mFlagSpace;
u16 mSceneIndex;
BitwiseFlagHelper mFlagHelper;
static u16 sTBoxFlags[2];
static TBoxFlagManager *sInstance;
virtual void doCommit() override;
bool checkUncommittedFlag(u16 flag);
TBoxFlagManager();
virtual ~TBoxFlagManager() {}
void init();
void copyFromSave(u32 sceneIndex);
bool checkFlag(u16 sceneIndex, u16 flag);
virtual u16 getFlagCount() const;
void setFlag(u16 flag);
bool checkUncommittedFlag(u16 sceneIndex, u16 flag);
u16 checkUncommittedFlag2(u16 flag) {
return checkUncommittedFlag(flag);
}
};
#endif

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@ -1,137 +0,0 @@
#ifndef ITEM_STORY_FLAG_MANAGER_H
#define ITEM_STORY_FLAG_MANAGER_H
#include "toBeSorted/flag_space.h"
#include "toBeSorted/unk_flag_stuff.h"
#include "toBeSorted/file_manager.h"
// TODO These classes have an interesting relation and there are like 5 vtables, so
// the stuff in this header should not be relied upon for actually implementing these,
// but we need the interface
class ItemStoryManagerBase {
public:
ItemStoryManagerBase();
/** 0x08 */ virtual ~ItemStoryManagerBase();
/** 0x0C */ virtual void setFlagszptr();
/** 0x10 */ virtual void onDirty();
/** 0x14 */ virtual void copyFlagsFromSave() = 0;
/** 0x18 */ virtual void setupUnkFlagsStuff() = 0;
/** 0x1C */ virtual void doCommit() = 0;
/** 0x20 */ virtual void setFlag(u16 flag);
/** 0x24 */ virtual void unsetFlag(u16 flag);
/** 0x28 */ virtual void setFlagOrCounterToValue(u16 flag, u16 value);
/** 0x2C */ virtual u16 getCounterOrFlag(u16 flag) const;
/** 0x30 */ virtual u16 getUncommittedValue(u16 flag);
/** 0x34 */ virtual u16 unk3(u16 arg);
/** 0x38 */ virtual const u16 *getSaveFlagSpace() const = 0;
void init();
void setFlagSizes(u16 flagSizeMaybe, u16 anotherFlagSizeMaybe);
void copyFlagsFromSave_Priv();
void setupUnkFlagStuff(UnkFlagDefinition *def, u16 count);
void doCommit_Priv();
void setOrClearFlag(u16 flag, u16 value);
u16 getFlag(u16 flag) const;
void FUN_800bf610(u16 flag);
u16 FUN_800bf640(u16 flag);
void FUN_800bf690();
u16 getUncommittedValue_Priv(u16 flag);
protected:
/** 0x04 */ u16 flagSizeMaybe;
/** 0x06 */ u16 anotherSizeMaybe;
/** 0x08 */ FlagSpace *storyFlagsPtr;
/** 0x0C */ UnkFlagStuff *unkFlagsPtr;
/** 0x10 */ bool dirty;
};
class StoryflagManager : public ItemStoryManagerBase {
public:
StoryflagManager();
virtual ~StoryflagManager() {}
FlagSpace storyFlags;
bool commit();
/** 0x0C */ virtual void setFlagszptr() override {
storyFlagsPtr = &storyFlags;
}
/** 0x10 */ virtual void onDirty() override;
/** 0x14 */ virtual void copyFlagsFromSave() override;
/** 0x18 */ virtual void setupUnkFlagsStuff() override;
/** 0x1C */ virtual void doCommit() override {
u16 sz = flagSizeMaybe;
u16 *flags = storyFlagsPtr->getFlagPtrUnchecked();
FileManager::sInstance->setStoryFlags(flags, 0, sz);
}
/** 0x24 */ virtual void unsetFlag(u16 flag) override;
/** 0x38 */ virtual const u16 *getSaveFlagSpace() const override {
return FileManager::sInstance->getStoryFlagsConst();
};
public:
static StoryflagManager *sInstance;
static u16 sFlags[0x80];
};
class ItemflagManager : public ItemStoryManagerBase {
public:
FlagSpace itemFlags;
ItemflagManager();
virtual ~ItemflagManager() {}
bool commit();
/** 0x0C */ virtual void setFlagszptr() override {
storyFlagsPtr = &itemFlags;
}
/** 0x10 */ virtual void onDirty() override;
/** 0x14 */ virtual void copyFlagsFromSave();
/** 0x18 */ virtual void setupUnkFlagsStuff();
/** 0x1C */ virtual void doCommit() {
u16 sz = flagSizeMaybe;
u16 *flags = storyFlagsPtr->getFlagPtrUnchecked();
FileManager::sInstance->setItemFlags(flags, 0, sz);
}
/** 0x20 */ virtual void setFlag(u16 flag) {
ItemStoryManagerBase::setFlag(flag & ~0x4000);
}
/** 0x24 */ virtual void unsetFlag(u16 flag) {
ItemStoryManagerBase::unsetFlag(flag & ~0x4000);
}
/** 0x28 */ virtual void setFlagOrCounterToValue(u16 flag, u16 value) {
ItemStoryManagerBase::setFlagOrCounterToValue(flag & ~0x4000, value);
}
/** 0x2C */ virtual u16 getCounterOrFlag(u16 flag) const {
return ItemStoryManagerBase::getCounterOrFlag(flag & ~0x4000);
}
/** 0x30 */ virtual u16 getUncommittedValue(u16 flag) {
return ItemStoryManagerBase::getUncommittedValue(flag & ~0x4000);
}
/** 0x34 */ virtual u16 unk3(u16 arg) {
return ItemStoryManagerBase::unk3(arg & ~0x4000);
}
/** 0x38 */ virtual const u16 *getSaveFlagSpace() const {
return FileManager::sInstance->getItemFlagsConst();
};
u16 getFlagDirect(u16 flag) {
return ItemStoryManagerBase::getCounterOrFlag(flag);
}
public:
static ItemflagManager *sInstance;
static u16 sFlags[0x40];
};
#endif

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@ -1,87 +0,0 @@
#ifndef MISC_FLAG_MANAGERS_H
#define MISC_FLAG_MANAGERS_H
#include "common.h"
#include "toBeSorted/bitwise_flag_helper.h"
#include "toBeSorted/flag_space.h"
#include "toBeSorted/file_manager.h"
class CommittableFlagManager {
public:
bool mNeedsCommit;
virtual void doCommit() = 0;
virtual ~CommittableFlagManager() {}
bool commitIfNecessary();
void setNeedsCommit(bool commit) {
mNeedsCommit = commit;
}
CommittableFlagManager() {
mNeedsCommit = false;
}
CommittableFlagManager(bool commit) {
mNeedsCommit = commit;
}
};
class TBoxFlagManager : public CommittableFlagManager {
public:
FlagSpace mFlagSpace;
u16 mSceneIndex;
BitwiseFlagHelper mFlagHelper;
static u16 sTBoxFlags[2];
static TBoxFlagManager *sInstance;
virtual void doCommit() override;
bool checkUncommittedFlag(u16 flag);
TBoxFlagManager();
virtual ~TBoxFlagManager() {}
void init();
void copyFromSave(u32 sceneIndex);
bool checkFlag(u16 sceneIndex, u16 flag);
virtual u16 getFlagCount() const;
void setFlag(u16 flag);
bool checkUncommittedFlag(u16 sceneIndex, u16 flag);
u16 checkUncommittedFlag2(u16 flag) {
return checkUncommittedFlag(flag);
}
};
// NOTE: Not actually Enemy Defeat.
// This is a little more than that, it keeps track of live objects based on their id as a whole
class EnemyDefeatManager : public CommittableFlagManager {
public:
FlagSpace mFlagSpace;
BitwiseFlagHelper mFlagHelper;
u16 mSceneIndex;
static u16 sEnemyDefeatFlags[4096];
static EnemyDefeatManager *sInstance;
void clearSavedFlags();
bool checkUncommittedFlag(u16 flag);
u16 checkUncommittedFlag2(u16 flag) {
return checkUncommittedFlag(flag);
}
EnemyDefeatManager();
void init();
void copyFromSave(u16 sceneIndex);
void updateFlagIndex(u16 sceneIndex);
void clearAll();
bool checkIsValidFlag(u16 flag);
bool checkFlag(u16 flag);
virtual ~EnemyDefeatManager() {}
virtual u16 getFlagCount() const;
void setFlag(u16 flag);
virtual void doCommit() override {
FileManager *mgr = FileManager::sInstance;
mgr->setEnemyDefeatFlags(mFlagSpace.getFlagPtrUnchecked(), 0, 0x1000);
};
};
#endif

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@ -1,7 +1,7 @@
#include "d/a/obj/d_a_obj_bamboo_island.h"
#include "d/col/bg/d_bg_s.h"
#include "toBeSorted/item_story_flag_manager.h"
#include "d/flag/storyflag_manager.h"
#include "toBeSorted/room_manager.h"
const f32 dAcObambooIsland_c::unusedFloat1 = 100000.0f;

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@ -8,7 +8,7 @@
#include "nw4r/g3d/g3d_resnode.h"
#include "nw4r/g3d/g3d_scnmdl.h"
#include "nw4r/g3d/g3d_scnobj.h"
#include "toBeSorted/item_story_flag_manager.h"
#include "d/flag/storyflag_manager.h"
#include "toBeSorted/room_manager.h"
const f32 dAcOislandNusi_c::someFloat = 100000.0f;

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@ -1,6 +1,6 @@
#include "d/a/obj/d_a_obj_junk_repairing.h"
#include "toBeSorted/item_story_flag_manager.h"
#include "d/flag/storyflag_manager.h"
SPECIAL_ACTOR_PROFILE(OBJ_JUNK_REPAIR, dAcOJunkRep_c, fProfile::OBJ_JUNK_REPAIR, 0x027B, 0, 3);

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@ -3,7 +3,7 @@
#include "d/a/obj/d_a_obj_vortex.h"
#include "s/s_Math.h"
#include "toBeSorted/room_manager.h"
#include "toBeSorted/sceneflag_manager.h"
#include "d/flag/sceneflag_manager.h"
SPECIAL_ACTOR_PROFILE(OBJ_POOL_COCK, dAcOPoolCock_c, fProfile::OBJ_POOL_COCK, 0x024D, 0, 7);

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@ -4,7 +4,7 @@
#include "toBeSorted/attention.h"
#include "toBeSorted/event.h"
#include "toBeSorted/event_manager.h"
#include "toBeSorted/item_story_flag_manager.h"
#include "d/flag/storyflag_manager.h"
#include "toBeSorted/scgame.h"

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@ -4,7 +4,7 @@
#include "d/a/obj/d_a_obj_base.h"
#include "d/col/bg/d_bg_s.h"
#include "d/col/c/c_m3d_g_aab.h"
#include "toBeSorted/item_story_flag_manager.h"
#include "d/flag/storyflag_manager.h"
#include "toBeSorted/room_manager.h"
static const char *const mMdlNames[] = {

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@ -1,8 +1,8 @@
#include "d/t/d_t_dowsing.h"
#include "toBeSorted/item_story_flag_manager.h"
#include "toBeSorted/room_manager.h"
#include "toBeSorted/sceneflag_manager.h"
#include "d/flag/itemflag_manager.h"
#include "d/flag/storyflag_manager.h"
#include "d/flag/sceneflag_manager.h"
SPECIAL_ACTOR_PROFILE(T_DOWSING, dTgDowsing_c, fProfile::T_DOWSING, 0x0293, 0, 0);

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@ -1,8 +1,8 @@
#include "d/t/d_t_genki_dws_tgt.h"
#include "toBeSorted/item_story_flag_manager.h"
#include "toBeSorted/room_manager.h"
#include "toBeSorted/sceneflag_manager.h"
#include "d/flag/sceneflag_manager.h"
#include "d/flag/storyflag_manager.h"
#include "toBeSorted/scgame.h"

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@ -5,7 +5,7 @@
#include "d/a/d_a_player.h"
#include "d/a/obj/d_a_obj_item.h"
#include "d/col/cc/d_cc_mgr.h"
#include "toBeSorted/sceneflag_manager.h"
#include "d/flag/sceneflag_manager.h"
SPECIAL_ACTOR_PROFILE(TAG_REACTION, dTgReaction_c, fProfile::TAG_REACTION, 0x0151, 0, 0);

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@ -1,7 +1,7 @@
#include "d/t/d_t_ship_window.h"
#include "toBeSorted/event_manager.h"
#include "toBeSorted/sceneflag_manager.h"
#include "d/flag/sceneflag_manager.h"
SPECIAL_ACTOR_PROFILE(TAG_SHIP_WINDOW, dTgShipWindow_c, fProfile::TAG_SHIP_WINDOW, 0x0228, 0, 0);

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@ -1,8 +1,8 @@
#include "d/t/d_t_sw_area.h"
#include "d/a/d_a_player.h"
#include "toBeSorted/area_math.h"
#include "toBeSorted/sceneflag_manager.h"
#include "toBeSorted/item_story_flag_manager.h"
#include "d/flag/sceneflag_manager.h"
#include "d/flag/storyflag_manager.h"
SPECIAL_ACTOR_PROFILE(SW_AREA_TAG, dTgSwArea_c, fProfile::SW_AREA_TAG, 0x292, 0, 0);

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@ -1,6 +1,6 @@
#include "d/t/d_t_time_area_check.h"
#include "toBeSorted/sceneflag_manager.h"
#include "d/flag/sceneflag_manager.h"
#include "toBeSorted/time_area_mgr.h"

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@ -1,6 +1,6 @@
#include "d/t/d_t_timer.h"
#include "toBeSorted/sceneflag_manager.h"
#include "d/flag/sceneflag_manager.h"
SPECIAL_ACTOR_PROFILE(TAG_TIMER, dTgTimer_c, fProfile::TAG_TIMER, 0x029F, 0, 0);

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@ -2,7 +2,7 @@
#include "c/c_math.h"
#include "toBeSorted/area_math.h"
#include "toBeSorted/sceneflag_manager.h"
#include "d/flag/sceneflag_manager.h"
SPECIAL_ACTOR_PROFILE(TOUCH_TAG, dTgTouchTag, fProfile::TOUCH_TAG, 0x028E, 0, 0);

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@ -8,7 +8,7 @@
#include "toBeSorted/event.h"
#include "toBeSorted/event_manager.h"
#include "toBeSorted/file_manager.h"
#include "toBeSorted/misc_flag_managers.h"
#include "d/flag/enemyflag_manager.h"
#include "toBeSorted/room_manager.h"
#include "toBeSorted/scgame.h"
#include "toBeSorted/special_item_drop_mgr.h"

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@ -6,7 +6,7 @@
#include "d/col/bg/d_bg_w.h"
#include "nw4r/g3d/g3d_resfile.h"
#include "s/s_Math.h"
#include "toBeSorted/sceneflag_manager.h"
#include "d/flag/sceneflag_manager.h"
SPECIAL_ACTOR_PROFILE(OBJ_SW, dAcOsw_c, fProfile::OBJ_SW, 0x12B, 0, 0x1002);

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@ -0,0 +1,118 @@
#include "d/flag/baseflag_manager.h"
ItemStoryManagerBase::ItemStoryManagerBase(): flagSizeMaybe(0), anotherSizeMaybe(0), storyFlagsPtr(nullptr), unkFlagsPtr(nullptr), dirty(false) {}
ItemStoryManagerBase::~ItemStoryManagerBase() {
if (unkFlagsPtr != nullptr) {
delete unkFlagsPtr;
}
}
void ItemStoryManagerBase::setFlagSizes(u16 flagSizeMaybe, u16 anotherFlagSizeMaybe) {
this->flagSizeMaybe = flagSizeMaybe;
this->anotherSizeMaybe = anotherFlagSizeMaybe;
}
/** 800bf320 */
void ItemStoryManagerBase::setupUnkFlagStuff(UnkFlagDefinition *def, u16 count) {
UnkFlagStuff *stuff = new UnkFlagStuff(count, def);
this->unkFlagsPtr = stuff;
}
/** 800bf380 */
void ItemStoryManagerBase::copyFlagsFromSave_Priv() {
FlagSpace *current = this->storyFlagsPtr;
const u16 *saved = this->getSaveFlagSpace();
current->copyFromSaveFile(saved, 0, this->flagSizeMaybe);
}
/** 800bf3e0 */
void ItemStoryManagerBase::init() {
const u16 *space = this->getSaveFlagSpace();
if (space == nullptr || this->unkFlagsPtr == nullptr) {
this->setFlagszptr();
this->copyFlagsFromSave();
this->setupUnkFlagsStuff();
}
}
/** 800bf470 */
void ItemStoryManagerBase::setFlagszptr() {
}
/** 800bf480 */
u16 ItemStoryManagerBase::getFlag(u16 flag) const {
const u16 *data = this->getSaveFlagSpace();
return this->unkFlagsPtr->getCounterOrFlag(flag, data, this->flagSizeMaybe);
}
/** 800bf4e0 */
u16 ItemStoryManagerBase::getUncommittedValue_Priv(u16 flag) {
u16 *data = this->storyFlagsPtr->getFlagPtrUnchecked();
return this->unkFlagsPtr->getCounterOrFlag(flag, data, this->flagSizeMaybe);
}
/** 800bf530 */
void ItemStoryManagerBase::setOrClearFlag(u16 flag, u16 value) {
FlagSpace *storyFlagsPtr = this->storyFlagsPtr;
u16 *pData = storyFlagsPtr->getFlagPtrChecked();
this->unkFlagsPtr->setCounterOrFlag(flag, pData, storyFlagsPtr->mCount, value);
this->FUN_800bf610(flag);
}
/** 800bf5b0 */
void ItemStoryManagerBase::setFlag(u16 flag) {
this->setOrClearFlag(flag, true);
}
/** 800bf5c0 */
void ItemStoryManagerBase::unsetFlag(u16 flag) {
this->setOrClearFlag(flag, false);
}
/** 800bf5d0 */
void ItemStoryManagerBase::setFlagOrCounterToValue(u16 flag, u16 value) {
this->setOrClearFlag(flag, value);
}
/** 800bf5e0 */
u16 ItemStoryManagerBase::getCounterOrFlag(u16 flag) const {
return ItemStoryManagerBase::getFlag(flag);
}
/** 800bf5f0 */
u16 ItemStoryManagerBase::getUncommittedValue(u16 flag) {
return this->getUncommittedValue_Priv(flag);
}
/** 800bf600 */
u16 ItemStoryManagerBase::unk3(u16 flag) {
return this->FUN_800bf640(flag);
}
/** 800bf610 */
void ItemStoryManagerBase::FUN_800bf610(u16 flag) {
this->dirty = true;
this->onDirty();
}
/** 800bf630 */
void ItemStoryManagerBase::onDirty() {
}
/** 800bf640 */
u16 ItemStoryManagerBase::FUN_800bf640(u16 flag) {
return this->unkFlagsPtr->maskForIdx(flag, this->flagSizeMaybe);
}
/** 800bf650 */
void ItemStoryManagerBase::doCommit_Priv() {
this->doCommit();
this->dirty = false;
}
/* 800bf690 */
void ItemStoryManagerBase::FUN_800bf690() {
}

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@ -1,4 +1,4 @@
#include "toBeSorted/bitwise_flag_helper.h"
#include "d/flag/bitwise_flag_helper.h"
#include "common.h"

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@ -0,0 +1,12 @@
#include "d/flag/committable_flag_manager.h"
/* 0x800BE7B0 */
bool CommittableFlagManager::commitIfNecessary() {
if (mNeedsCommit) {
doCommit();
mNeedsCommit = false;
return true;
} else {
return false;
}
}

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@ -1,8 +1,6 @@
#include "libc.h"
#include "toBeSorted/bitwise_flag_helper.h"
#include "toBeSorted/file_manager.h"
#include "toBeSorted/flag_space.h"
#include "toBeSorted/unk_flag_stuff.h"
#include "d/flag/flag_space.h"
#include "d/flag/unk_flag_stuff.h"
// TODO move

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@ -1,74 +1,4 @@
#include "toBeSorted/misc_flag_managers.h"
#include "common.h"
#include "libc.h"
#include "toBeSorted/bitwise_flag_helper.h"
#include "toBeSorted/file_manager.h"
#include "toBeSorted/flag_space.h"
/* 0x800BE7B0 */
bool CommittableFlagManager::commitIfNecessary() {
if (mNeedsCommit) {
doCommit();
mNeedsCommit = false;
return true;
} else {
return false;
}
}
TBoxFlagManager *TBoxFlagManager::sInstance = nullptr;
u16 TBoxFlagManager::sTBoxFlags[2] = {};
/* 0x800BE810 */
void TBoxFlagManager::doCommit() {
if (mSceneIndex != 0xFFFF) {
FileManager::getInstance()->setTBoxFlags(mFlagSpace.getFlagPtrUnchecked(), mSceneIndex * 2, 2);
}
}
/* 0x800BE870 */
bool TBoxFlagManager::checkUncommittedFlag(u16 flag) {
return mFlagHelper.checkFlag(flag / 16, flag % 16, mFlagSpace.getFlagPtrUnchecked(), mFlagSpace.mCount);
}
/* 0x800BE8E0 */
TBoxFlagManager::TBoxFlagManager() : CommittableFlagManager(false), mFlagSpace(sTBoxFlags, ARRAY_LENGTH(sTBoxFlags)) {
mSceneIndex = 0xFFFF;
}
/* 0x800BE920 */
void TBoxFlagManager::init() {}
/* 0x800BE930 */
void TBoxFlagManager::copyFromSave(u32 sceneIndex) {
u16 idx = sceneIndex;
mSceneIndex = idx;
u16 *flags = FileManager::getInstance()->getTBoxFlagsConst();
mFlagSpace.copyFromSaveFile2(flags + (idx * 2), 0, 2);
}
/* 0x800BE990 */
bool TBoxFlagManager::checkFlag(u16 sceneIndex, u16 flag) {
s32 actualFlag = (flag + sceneIndex * 0x20);
return mFlagHelper.checkFlag(
actualFlag / 16, flag % 16, FileManager::getInstance()->getTBoxFlagsConst(), getFlagCount()
);
}
/* 0x800BEA30 */
u16 TBoxFlagManager::getFlagCount() const {
return 0x200;
}
/* 0x800BEA40 */
void TBoxFlagManager::setFlag(u16 flag) {
if (checkUncommittedFlag2(flag) != 1) {
mFlagHelper.setFlag(flag / 16, flag % 16, mFlagSpace.getFlagPtrChecked(), mFlagSpace.mCount);
setNeedsCommit(true);
}
}
#include "d/flag/enemyflag_manager.h"
EnemyDefeatManager *EnemyDefeatManager::sInstance = nullptr;
u16 EnemyDefeatManager::sEnemyDefeatFlags[4096] = {};

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@ -0,0 +1,125 @@
#include "d/flag/flag_managers.h"
// clang-format off
#include "common.h"
#include "egg/core/eggHeap.h"
#include "m/m_heap.h"
// vtable order
#include "d/flag/flag_space.h"
#include "d/flag/tboxflag_manager.h"
#include "d/flag/enemyflag_manager.h"
#include "d/flag/storyflag_manager.h"
#include "d/flag/itemflag_manager.h"
// clang-format on
#include "d/flag/sceneflag_manager.inc"
#include "d/flag/committable_flag_manager.inc"
#include "d/flag/tboxflag_manager.inc"
#include "d/flag/enemyflag_manager.inc"
#include "d/flag/flag_space.inc"
#include "d/flag/unk_flag_stuff.inc"
#include "d/flag/bitwise_flag_helper.inc"
#include "d/flag/baseflag_manager.inc"
#include "d/flag/storyflag_manager.inc"
#include "d/flag/itemflag_manager.inc"
#include "d/flag/dungeonflag_manager.inc"
#include "d/flag/skipflag_manager.inc"
static void postSetup();
template <typename T>
class MyFlagManager : public T {
public:
MyFlagManager<T>() {}
~MyFlagManager<T>() {}
};
void setupFlagManagers(EGG::Heap *heap) {
if (SceneflagManager::sInstance == nullptr) {
SceneflagManager::sInstance = new (heap) MyFlagManager<SceneflagManager>();
mHeap m(heap);
SceneflagManager::sInstance->init();
}
if (TBoxFlagManager::sInstance == nullptr) {
TBoxFlagManager::sInstance = new (heap) MyFlagManager<TBoxFlagManager>();
mHeap m(heap);
TBoxFlagManager::sInstance->init();
}
if (EnemyDefeatManager::sInstance == nullptr) {
EnemyDefeatManager::sInstance = new (heap) MyFlagManager<EnemyDefeatManager>();
mHeap m(heap);
EnemyDefeatManager::sInstance->init();
}
if (StoryflagManager::sInstance == nullptr) {
StoryflagManager::sInstance = new (heap) MyFlagManager<StoryflagManager>();
mHeap m(heap);
StoryflagManager::sInstance->init();
}
if (ItemflagManager::sInstance == nullptr) {
ItemflagManager::sInstance = new (heap) MyFlagManager<ItemflagManager>();
mHeap m(heap);
ItemflagManager::sInstance->init();
}
if (DungeonflagManager::sInstance == nullptr) {
DungeonflagManager::sInstance = new (heap) MyFlagManager<DungeonflagManager>();
mHeap m(heap);
DungeonflagManager::sInstance->init();
}
if (SkipflagManager::sInstance == nullptr) {
SkipflagManager::sInstance = new (heap) MyFlagManager<SkipflagManager>();
mHeap m(heap);
SkipflagManager::sInstance->init();
}
postSetup();
}
static void postSetup() {
updateFlagForFlagIndex(0);
}
void copyAllFlagManagersFromSave() {
u16 flag = FileManager::sInstance->getSceneFlagIndex();
SceneflagManager::sInstance->copyFromSave(flag);
TBoxFlagManager::sInstance->copyFromSave(flag);
StoryflagManager::sInstance->copyFlagsFromSave_Priv();
ItemflagManager::sInstance->copyFlagsFromSave_Priv();
DungeonflagManager::sInstance->copyFromSave(flag);
SkipflagManager::sInstance->thunk_copyFromSave();
EnemyDefeatManager::sInstance->copyFromSave(flag);
}
void updateFlagForFlagIndex(u16 stage) {
SceneflagManager::sInstance->updateFlagindex(stage);
TBoxFlagManager::sInstance->copyFromSave(stage);
EnemyDefeatManager::sInstance->updateFlagIndex(stage);
DungeonflagManager::sInstance->copyFromSave(stage);
}
void commitAllFlagManagers() {
StoryflagManager::sInstance->commit();
ItemflagManager::sInstance->commit();
DungeonflagManager::sInstance->doCommit();
SkipflagManager::sInstance->commitFlags();
SceneflagManager::sInstance->doCommit();
TBoxFlagManager::sInstance->commitIfNecessary();
EnemyDefeatManager::sInstance->commitIfNecessary();
}
bool checkedMemcpy(void *dest, u32 destLen, const void *src, u32 count) {
if (dest == nullptr || src == nullptr || destLen < count || destLen > 0xFFFF) {
return true;
} else {
memcpy(dest, src, count);
return false;
}
}

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@ -1,5 +1,5 @@
#include "d/flag/flag_managers.h"
#include "toBeSorted/flag_space.h"
#include "d/flag/flag_space.h"
#include "toBeSorted/file_manager.h"
#include "common.h"

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@ -0,0 +1,29 @@
#include "d/flag/itemflag_manager.h"
u16 ItemflagManager::sFlags[0x40];
ItemflagManager *ItemflagManager::sInstance = nullptr;
ItemflagManager::ItemflagManager() : itemFlags(sFlags, 0x40) {}
void ItemflagManager::copyFlagsFromSave() {
setFlagSizes(0x40, 0x80);
copyFlagsFromSave_Priv();
}
extern "C" UnkFlagDefinition ItemflagManager__ITEMFLAG_DEFINITIONS[];
void ItemflagManager::setupUnkFlagsStuff() {
setupUnkFlagStuff(ItemflagManager__ITEMFLAG_DEFINITIONS, 0x1FE);
}
void ItemflagManager::onDirty() {}
bool ItemflagManager::commit() {
if (dirty) {
doCommit_Priv();
FUN_800bf690();
return true;
}
return false;
}

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@ -1,4 +1,4 @@
#include "toBeSorted/sceneflag_manager.h"
#include "d/flag/sceneflag_manager.h"
#include "common.h"
#include "libc.h"

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@ -1,27 +1,9 @@
#include "common.h"
#include "d/flag/flag_managers.h"
#include "toBeSorted/bitwise_flag_helper.h"
#include "d/flag/skipflag_manager.h"
#include "d/flag/bitwise_flag_helper.h"
#include "toBeSorted/file_manager.h"
#include "toBeSorted/flag_space.h"
class SkipflagManager {
public:
bool mShouldCommit;
BitwiseFlagHelper mFlagHelper;
FlagSpace mFlagSpace;
static u16 sSkipFlags[16];
static SkipflagManager *sInstance;
void copyFromSave();
void setCommitFlag(u16 flag);
SkipflagManager();
void init();
void thunk_copyFromSave();
void setFlag(u16 flag);
bool checkFlag(u16 flag);
bool commitFlags();
};
#include "d/flag/flag_space.h"
// 0x80575408
SkipflagManager *SkipflagManager::sInstance = nullptr;

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@ -0,0 +1,36 @@
#include "d/flag/storyflag_manager.h"
u16 StoryflagManager::sFlags[0x80];
StoryflagManager *StoryflagManager::sInstance = nullptr;
StoryflagManager::StoryflagManager() : storyFlags(sFlags, 0x80) {
}
void StoryflagManager::copyFlagsFromSave() {
setFlagSizes(0x80, 0x100);
copyFlagsFromSave_Priv();
}
extern "C" UnkFlagDefinition StoryflagManager__STORYFLAG_DEFINITIONS[];
void StoryflagManager::setupUnkFlagsStuff() {
setupUnkFlagStuff(StoryflagManager__STORYFLAG_DEFINITIONS, 0x4B1);
}
void StoryflagManager::onDirty() {
}
bool StoryflagManager::commit() {
if (dirty) {
doCommit_Priv();
FUN_800bf690();
return true;
}
return false;
}
void StoryflagManager::unsetFlag(u16 flag) {
ItemStoryManagerBase::unsetFlag(flag);
}

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@ -0,0 +1,54 @@
#include "d/flag/tboxflag_manager.h"
#include "toBeSorted/file_manager.h"
TBoxFlagManager *TBoxFlagManager::sInstance = nullptr;
u16 TBoxFlagManager::sTBoxFlags[2] = {};
/* 0x800BE810 */
void TBoxFlagManager::doCommit() {
if (mSceneIndex != 0xFFFF) {
FileManager::getInstance()->setTBoxFlags(mFlagSpace.getFlagPtrUnchecked(), mSceneIndex * 2, 2);
}
}
/* 0x800BE870 */
bool TBoxFlagManager::checkUncommittedFlag(u16 flag) {
return mFlagHelper.checkFlag(flag / 16, flag % 16, mFlagSpace.getFlagPtrUnchecked(), mFlagSpace.mCount);
}
/* 0x800BE8E0 */
TBoxFlagManager::TBoxFlagManager() : CommittableFlagManager(false), mFlagSpace(sTBoxFlags, ARRAY_LENGTH(sTBoxFlags)) {
mSceneIndex = 0xFFFF;
}
/* 0x800BE920 */
void TBoxFlagManager::init() {}
/* 0x800BE930 */
void TBoxFlagManager::copyFromSave(u32 sceneIndex) {
u16 idx = sceneIndex;
mSceneIndex = idx;
u16 *flags = FileManager::getInstance()->getTBoxFlagsConst();
mFlagSpace.copyFromSaveFile2(flags + (idx * 2), 0, 2);
}
/* 0x800BE990 */
bool TBoxFlagManager::checkFlag(u16 sceneIndex, u16 flag) {
s32 actualFlag = (flag + sceneIndex * 0x20);
return mFlagHelper.checkFlag(
actualFlag / 16, flag % 16, FileManager::getInstance()->getTBoxFlagsConst(), getFlagCount()
);
}
/* 0x800BEA30 */
u16 TBoxFlagManager::getFlagCount() const {
return 0x200;
}
/* 0x800BEA40 */
void TBoxFlagManager::setFlag(u16 flag) {
if (checkUncommittedFlag2(flag) != 1) {
mFlagHelper.setFlag(flag / 16, flag % 16, mFlagSpace.getFlagPtrChecked(), mFlagSpace.mCount);
setNeedsCommit(true);
}
}

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@ -1,4 +1,4 @@
#include "toBeSorted/unk_flag_stuff.h"
#include "d/flag/unk_flag_stuff.h"
u16 UnkFlagStuff::calculateMask(s32 shift) {
return (2 << (shift & 0xF)) - 1;

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@ -2,7 +2,7 @@
#include "c/c_math.h"
#include "toBeSorted/event.h"
#include "toBeSorted/sceneflag_manager.h"
#include "d/flag/sceneflag_manager.h"
#include "toBeSorted/scgame.h"

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@ -1,6 +1,6 @@
#include "toBeSorted/counters/counter.h"
#include "toBeSorted/item_story_flag_manager.h"
#include "d/flag/itemflag_manager.h"
/* 8016cc40 */ s32 Counter::checkedAdd(s32 num) {
s32 uncommitted = getUncommittedValue();

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@ -1,5 +1,5 @@
#include "toBeSorted/counters/counter.h"
#include "toBeSorted/item_story_flag_manager.h"
#include "d/flag/itemflag_manager.h"
static u16 getBaseCapacity();
static u16 getExtraWalletCapacity();

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@ -2,8 +2,8 @@
#include "c/c_math.h"
#include "m/m_mtx.h"
#include "nw4r/ut/ut_LinkList.h"
#include "toBeSorted/item_story_flag_manager.h"
#include "d/flag/itemflag_manager.h"
#include "d/flag/storyflag_manager.h"
#include "toBeSorted/tlist.h"

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@ -1,302 +0,0 @@
// clang-format off
#include "d/flag/flag_managers.h"
#include "common.h"
#include "toBeSorted/sceneflag_manager.h"
#include <toBeSorted/flag_space.h>
#include <toBeSorted/misc_flag_managers.h>
#include <toBeSorted/item_story_flag_manager.h>
#include <toBeSorted/flag_managers/sceneflag_manager.inc>
#include <toBeSorted/item_story_flag_manager.h>
#include <toBeSorted/flag_managers/misc_flag_managers.inc>
#include <toBeSorted/flag_managers/flag_space.inc>
#include <toBeSorted/flag_managers/unk_flag_stuff.inc>
#include <toBeSorted/flag_managers/bitwise_flag_helper.inc>
u16 StoryflagManager::sFlags[0x80];
u16 ItemflagManager::sFlags[0x40];
StoryflagManager *StoryflagManager::sInstance = nullptr;
ItemflagManager *ItemflagManager::sInstance = nullptr;
ItemStoryManagerBase::ItemStoryManagerBase(): flagSizeMaybe(0), anotherSizeMaybe(0), storyFlagsPtr(nullptr), unkFlagsPtr(nullptr), dirty(false) {}
ItemStoryManagerBase::~ItemStoryManagerBase() {
if (unkFlagsPtr != nullptr) {
delete unkFlagsPtr;
}
}
void ItemStoryManagerBase::setFlagSizes(u16 flagSizeMaybe, u16 anotherFlagSizeMaybe) {
this->flagSizeMaybe = flagSizeMaybe;
this->anotherSizeMaybe = anotherFlagSizeMaybe;
}
/** 800bf320 */
void ItemStoryManagerBase::setupUnkFlagStuff(UnkFlagDefinition *def, u16 count) {
UnkFlagStuff *stuff = new UnkFlagStuff(count, def);
this->unkFlagsPtr = stuff;
}
/** 800bf380 */
void ItemStoryManagerBase::copyFlagsFromSave_Priv() {
FlagSpace *current = this->storyFlagsPtr;
const u16 *saved = this->getSaveFlagSpace();
current->copyFromSaveFile(saved, 0, this->flagSizeMaybe);
}
/** 800bf3e0 */
void ItemStoryManagerBase::init() {
const u16 *space = this->getSaveFlagSpace();
if (space == nullptr || this->unkFlagsPtr == nullptr) {
this->setFlagszptr();
this->copyFlagsFromSave();
this->setupUnkFlagsStuff();
}
}
/** 800bf470 */
void ItemStoryManagerBase::setFlagszptr() {
}
/** 800bf480 */
u16 ItemStoryManagerBase::getFlag(u16 flag) const {
const u16 *data = this->getSaveFlagSpace();
return this->unkFlagsPtr->getCounterOrFlag(flag, data, this->flagSizeMaybe);
}
/** 800bf4e0 */
u16 ItemStoryManagerBase::getUncommittedValue_Priv(u16 flag) {
u16 *data = this->storyFlagsPtr->getFlagPtrUnchecked();
return this->unkFlagsPtr->getCounterOrFlag(flag, data, this->flagSizeMaybe);
}
/** 800bf530 */
void ItemStoryManagerBase::setOrClearFlag(u16 flag, u16 value) {
FlagSpace *storyFlagsPtr = this->storyFlagsPtr;
u16 *pData = storyFlagsPtr->getFlagPtrChecked();
this->unkFlagsPtr->setCounterOrFlag(flag, pData, storyFlagsPtr->mCount, value);
this->FUN_800bf610(flag);
}
/** 800bf5b0 */
void ItemStoryManagerBase::setFlag(u16 flag) {
this->setOrClearFlag(flag, true);
}
/** 800bf5c0 */
void ItemStoryManagerBase::unsetFlag(u16 flag) {
this->setOrClearFlag(flag, false);
}
/** 800bf5d0 */
void ItemStoryManagerBase::setFlagOrCounterToValue(u16 flag, u16 value) {
this->setOrClearFlag(flag, value);
}
/** 800bf5e0 */
u16 ItemStoryManagerBase::getCounterOrFlag(u16 flag) const {
return ItemStoryManagerBase::getFlag(flag);
}
/** 800bf5f0 */
u16 ItemStoryManagerBase::getUncommittedValue(u16 flag) {
return this->getUncommittedValue_Priv(flag);
}
/** 800bf600 */
u16 ItemStoryManagerBase::unk3(u16 flag) {
return this->FUN_800bf640(flag);
}
/** 800bf610 */
void ItemStoryManagerBase::FUN_800bf610(u16 flag) {
this->dirty = true;
this->onDirty();
}
/** 800bf630 */
void ItemStoryManagerBase::onDirty() {
}
/** 800bf640 */
u16 ItemStoryManagerBase::FUN_800bf640(u16 flag) {
return this->unkFlagsPtr->maskForIdx(flag, this->flagSizeMaybe);
}
/** 800bf650 */
void ItemStoryManagerBase::doCommit_Priv() {
this->doCommit();
this->dirty = false;
}
/* 800bf690 */
void ItemStoryManagerBase::FUN_800bf690() {
}
StoryflagManager::StoryflagManager() : storyFlags(sFlags, 0x80) {
}
void StoryflagManager::copyFlagsFromSave() {
setFlagSizes(0x80, 0x100);
copyFlagsFromSave_Priv();
}
extern "C" UnkFlagDefinition StoryflagManager__STORYFLAG_DEFINITIONS[];
void StoryflagManager::setupUnkFlagsStuff() {
setupUnkFlagStuff(StoryflagManager__STORYFLAG_DEFINITIONS, 0x4B1);
}
void StoryflagManager::onDirty() {
}
bool StoryflagManager::commit() {
if (dirty) {
doCommit_Priv();
FUN_800bf690();
return true;
}
return false;
}
void StoryflagManager::unsetFlag(u16 flag) {
ItemStoryManagerBase::unsetFlag(flag);
}
ItemflagManager::ItemflagManager() : itemFlags(sFlags, 0x40) {}
void ItemflagManager::copyFlagsFromSave() {
setFlagSizes(0x40, 0x80);
copyFlagsFromSave_Priv();
}
extern "C" UnkFlagDefinition ItemflagManager__ITEMFLAG_DEFINITIONS[];
void ItemflagManager::setupUnkFlagsStuff() {
setupUnkFlagStuff(ItemflagManager__ITEMFLAG_DEFINITIONS, 0x1FE);
}
void ItemflagManager::onDirty() {
}
bool ItemflagManager::commit() {
if (dirty) {
doCommit_Priv();
FUN_800bf690();
return true;
}
return false;
}
#include <toBeSorted/flag_managers/dungeonflag_manager.inc>
#include <toBeSorted/flag_managers/skipflag_manager.inc>
// clang-format on
#include <egg/core/eggHeap.h>
#include <m/m_heap.h>
static void postSetup();
template <typename T>
class MyFlagManager : public T {
public:
MyFlagManager<T>() {
}
~MyFlagManager<T>() {}
};
void setupFlagManagers(EGG::Heap *heap) {
if (SceneflagManager::sInstance == nullptr) {
SceneflagManager::sInstance = new (heap) MyFlagManager<SceneflagManager>();
mHeap m(heap);
SceneflagManager::sInstance->init();
}
if (TBoxFlagManager::sInstance == nullptr) {
TBoxFlagManager::sInstance = new (heap) MyFlagManager<TBoxFlagManager>();
mHeap m(heap);
TBoxFlagManager::sInstance->init();
}
if (EnemyDefeatManager::sInstance == nullptr) {
EnemyDefeatManager::sInstance = new (heap) MyFlagManager<EnemyDefeatManager>();
mHeap m(heap);
EnemyDefeatManager::sInstance->init();
}
if (StoryflagManager::sInstance == nullptr) {
StoryflagManager::sInstance = new (heap) MyFlagManager<StoryflagManager>();
mHeap m(heap);
StoryflagManager::sInstance->init();
}
if (ItemflagManager::sInstance == nullptr) {
ItemflagManager::sInstance = new (heap) MyFlagManager<ItemflagManager>();
mHeap m(heap);
ItemflagManager::sInstance->init();
}
if (DungeonflagManager::sInstance == nullptr) {
DungeonflagManager::sInstance = new (heap) MyFlagManager<DungeonflagManager>();
mHeap m(heap);
DungeonflagManager::sInstance->init();
}
if (SkipflagManager::sInstance == nullptr) {
SkipflagManager::sInstance = new (heap) MyFlagManager<SkipflagManager>();
mHeap m(heap);
SkipflagManager::sInstance->init();
}
postSetup();
}
static void postSetup() {
updateFlagForFlagIndex(0);
}
void copyAllFlagManagersFromSave() {
u16 flag = FileManager::sInstance->getSceneFlagIndex();
SceneflagManager::sInstance->copyFromSave(flag);
TBoxFlagManager::sInstance->copyFromSave(flag);
StoryflagManager::sInstance->copyFlagsFromSave_Priv();
ItemflagManager::sInstance->copyFlagsFromSave_Priv();
DungeonflagManager::sInstance->copyFromSave(flag);
SkipflagManager::sInstance->thunk_copyFromSave();
EnemyDefeatManager::sInstance->copyFromSave(flag);
}
void updateFlagForFlagIndex(u16 stage) {
SceneflagManager::sInstance->updateFlagindex(stage);
TBoxFlagManager::sInstance->copyFromSave(stage);
EnemyDefeatManager::sInstance->updateFlagIndex(stage);
DungeonflagManager::sInstance->copyFromSave(stage);
}
void commitAllFlagManagers() {
StoryflagManager::sInstance->commit();
ItemflagManager::sInstance->commit();
DungeonflagManager::sInstance->doCommit();
SkipflagManager::sInstance->commitFlags();
SceneflagManager::sInstance->doCommit();
TBoxFlagManager::sInstance->commitIfNecessary();
EnemyDefeatManager::sInstance->commitIfNecessary();
}
bool checkedMemcpy(void *dest, u32 destLen, const void *src, u32 count) {
if (dest == nullptr || src == nullptr || destLen < count || destLen > 0xFFFF) {
return true;
} else {
memcpy(dest, src, count);
return false;
}
}