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1180e1f486
* Initial M3d Pass * `m_bmdl` and `m_bline` left --------- Co-authored-by: elijah-thomas774 <elijahthomas774@gmail.com> Co-authored-by: Elijah Thomas <42302100+elijah-thomas774@users.noreply.github.com>
42 lines
928 B
C++
42 lines
928 B
C++
#ifndef NW4R_G3D_RESANMSCN_H
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#define NW4R_G3D_RESANMSCN_H
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#include "common.h"
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#include "nw4r/g3d/g3d_resanmcamera.h"
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#include "nw4r/g3d/g3d_resanmfog.h"
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#include "nw4r/g3d/g3d_rescommon.h"
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namespace nw4r {
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namespace g3d {
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struct ResAnmScnData {
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char UNK_0x0[0x8];
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u32 mRevision; // at 0x8
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char UNK_0xC[0x3E - 0xC];
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u16 mFogMaxRefNum; // at 0x3E
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};
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struct ResAnmScn {
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enum { REVISION = 4 };
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ResCommon<ResAnmScnData> mAnmScn;
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ResAnmFog GetResAnmFogByRefNumber(u32) const;
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ResAnmCamera GetResAnmCameraByRefNumber(u32) const;
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inline ResAnmScn(void *vptr) : mAnmScn(vptr) {}
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inline bool IsValid() const {
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return mAnmScn.IsValid();
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}
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inline bool CheckRevision() const {
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return mAnmScn.ref().mRevision == REVISION;
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}
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u16 GetResAnmFogMaxRefNumber() const {
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return mAnmScn.ref().mFogMaxRefNum;
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}
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};
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} // namespace g3d
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} // namespace nw4r
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#endif
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