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26af4db82d
* update from dtk-template and start work towards using clangd * include <a> -> "a" * Update build.yml * remove/add non-trivial class in union warning
104 lines
3.7 KiB
C++
104 lines
3.7 KiB
C++
#ifndef NW4R_LYT_WINDOW_H
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#define NW4R_LYT_WINDOW_H
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#include "common.h"
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#include "nw4r/lyt/lyt_common.h"
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#include "nw4r/lyt/lyt_layout.h"
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#include "nw4r/lyt/lyt_pane.h"
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#include "nw4r/lyt/lyt_types.h"
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namespace nw4r {
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namespace lyt {
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// NOT OFFICAL
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// Pulled from https://wiki.tockdom.com/wiki/BRLYT_(File_Format)#Window_Frames
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enum TextureFlip {
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TEXFLIP_NONE,
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TEXFLIP_HORIZONTAL,
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TEXFLIP_VERTICAL,
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TEXFLIP_ROTATE_90,
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TEXFLIP_ROTATE_180,
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TEXFLIP_ROTATE_270,
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};
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enum TextureCoord {
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TopL,
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TopR,
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BotL,
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BotR
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};
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struct WindowFrameSize {
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f32 l; // at 0x00
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f32 r; // at 0x04
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f32 t; // at 0x08
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f32 b; // at 0x0C
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};
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class Window : public Pane {
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public:
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struct Content {
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Content() : vtxColors(), texCoordAry() {}
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ut::Color vtxColors[4]; // at 0x00
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detail::TexCoordAry texCoordAry; // at 0x10
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};
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struct Frame {
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Frame() : textureFlip(false), pMaterial(nullptr) {}
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~Frame() {
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Layout::DeleteObj(pMaterial);
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}
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u8 textureFlip; // at 0x00
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Material *pMaterial; // at 0x04
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};
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Window(const res::Window *pBlock, const ResBlockSet &ResBlockSet);
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void InitContent(u8 texNum);
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void InitFrame(u8 frameNum);
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void ReserveTexCoord(u8 num);
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static WindowFrameSize GetFrameSize(u8 frameNum, const Frame *frames);
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virtual ~Window(); // at 0x08
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NW4R_UT_RTTI_DECL(Window); // at 0x0C
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virtual void DrawSelf(const DrawInfo &drawInfo); // at 0x18
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virtual void AnimateSelf(u32 option); // at 0x20
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virtual ut::Color GetVtxColor(u32 idx) const; // at 0x24
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virtual void SetVtxColor(u32 idx, ut::Color value); // at 0x28
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virtual u8 GetVtxColorElement(u32 idx) const; // at 0x34
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virtual void SetVtxColorElement(u32 idx, u8 value); // at 0x38
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virtual Material *FindMaterialByName(const char *findName, bool bRecursive); // at 0x40
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virtual void UnbindAnimationSelf(AnimTransform *pAnimTrans); // at 0x50
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virtual u8 GetMaterialNum() const; // at 0x64
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virtual Material *GetMaterial(u32 idx) const; // at 0x6C
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virtual Material *GetContentMaterial() const; // at 0x74
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virtual Material *GetFrameMaterial(u32 frameIdx) const; // at 0x78
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virtual void DrawContent(const math::VEC2 &basePt, const WindowFrameSize &frameSize, u8 alpha); // at 0x7C
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virtual void DrawFrame(
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const math::VEC2 &basePt, const Frame &frame, const WindowFrameSize &frameSize, //
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u8 alpha
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); // at 0x80
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virtual void DrawFrame4(
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const math::VEC2 &basePt, const Frame *frame, const WindowFrameSize &frameSize, //
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u8 alpha
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); // at 0x84
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virtual void DrawFrame8(
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const math::VEC2 &basePt, const Frame *frame, const WindowFrameSize &frameSize, //
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u8 alpha
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); // at 0x88
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private:
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res::InflationLRTB mContentInflation; // at 0x0D8
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Content mContent; // at 0x0E8
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Frame *mFrames; // at 0x100
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u8 mFrameNum; // 0x104
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};
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} // namespace lyt
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} // namespace nw4r
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#endif
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