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* c_cc_d soooo close * d_cc_shape_colliders -> d_cc_d * ported over changes from #43 * Oops, didnt save * use better collision functions in bombf * bombf fixes * bombf actorPostCreate matching * fix * small fix for cCcD_UnkAttr Set function * more cleanup(?) for c_cc_d * d_cc_mass_s OK * Initial d_cc_s setup * some easy funcs --------- Co-authored-by: robojumper <robojumper@gmail.com> |
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.vscode | ||
assets | ||
config/SOUE01 | ||
include | ||
orig/SOUE01 | ||
src | ||
tools | ||
.clang-format | ||
.clangd | ||
.flake8 | ||
.gitattributes | ||
.gitignore | ||
configure.py | ||
LICENSE | ||
README.md |
The Legend of Zelda: Skyward Sword
This repository contains a work-in-progress decompilation of The Legend of Zelda: Skyward Sword for the Nintendo Wii system.
This repository does NOT contain any game assets or assembly. An existing copy of the game is required in order to contribute.
Currently, the only supported version of the game is SOUE01
: the NTSC-U 1.0 version (USA).
🔗 Dependencies
If the following steps don't work for you, please refer to the dtk dependencies documentation.
Windows
On Windows, it's highly recommended to use native tooling. WSL or msys2 are not required. When running under WSL, objdiff is unable to get filesystem notifications for automatic rebuilds.
- Install Python and add it to
%PATH%
. - Download ninja and add it to
%PATH%
.- Quick install via pip:
pip install ninja
- Quick install via pip:
macOS
-
Install ninja:
brew install ninja
-
Install wine-crossover:
brew install --cask --no-quarantine gcenx/wine/wine-crossover
After OS upgrades, if macOS complains about Wine Crossover.app
being unverified, you can
unquarantine it using:
sudo xattr -rd com.apple.quarantine '/Applications/Wine Crossover.app'
Linux
- Install ninja.
- For non-x86(_64) platforms: Install wine from your package manager.
- For x86(_64), wibo, a minimal 32-bit Windows binary wrapper, will be automatically downloaded and used.
🔧 Building
- Clone the repository:
git clone https://github.com/zeldaret/ss.git
- Using Dolphin Emulator, extract your
SOUE01
game ISO toorig/SOUE01
.- Right-click The Legend of Zelda: Skyward Sword game in Dolphin and select
Properties
to open a new window containing various game properties - Select the
Filesystem
tab at the top of this new window (it should be the rightmost tab) - Right-click the entry labelled
Data Partition
and selectExtract Entire Partition...
- Extract the partition to
orig/SOUE01
- To save space, the only necessary files are the following. Any others can be deleted:
sys/main.dol
files/rels.arc
- Right-click The Legend of Zelda: Skyward Sword game in Dolphin and select
- Run the configure script:
python configure.py
- Build the project with ninja:
ninja
🔬 Diffing
Once the initial build succeeds, an objdiff.json
should exist in the root of this project.
Download the latest release of the object diffing tool, objdiff
, from
encounter/objdiff.
Once objdiff
is opened, set the Project directory
by clicking on the Settings
button near the
Project
heading.
The project settings window should have opened. At the top of this window, click the Select
button next to the Project directory
heading.
Select the root of this project and objdiff
should now be fully setup. The configuration should be loaded automatically.
Select an object from the left sidebar to begin diffing. Changes to the project will rebuild automatically: changes to source files, headers, configure.py
, splits.txt
or symbols.txt
.