tww/include/d
2024-10-18 11:33:08 -04:00
..
actor More warning cleanup 2024-10-18 11:33:08 -04:00
res Fix missing global include for all res headers 2024-04-23 15:02:25 -04:00
d_2dnumber.h dDlst_2DBattery_c work 2024-07-10 22:42:42 -07:00
d_a_obj.h d_a_lwood work 2024-08-03 11:34:32 -07:00
d_attention.h Add fpc_ProcID type and use it for all process IDs 2024-07-12 21:14:13 -04:00
d_auction_screen.h get more d_ TUs to compile 2024-03-01 01:21:27 -05:00
d_bg_s_acch.h Add fpc_ProcID type and use it for all process IDs 2024-07-12 21:14:13 -04:00
d_bg_s_chk.h d_a_player_main work 2023-12-13 00:52:09 -05:00
d_bg_s_func.h d_bg_s_func OK 2024-02-05 20:48:25 -05:00
d_bg_s_gnd_chk.h Fix ninja all_source compilation errors 2024-06-16 10:20:57 -04:00
d_bg_s_grp_pass_chk.h remove address markers from tp headers 2023-10-02 22:26:24 -07:00
d_bg_s_lin_chk.h d_camera 2023-12-20 21:23:22 -08:00
d_bg_s_movebg_actor.h d_a_obj_movebox 100%, no match 2023-10-31 22:58:29 -04:00
d_bg_s_poly_pass_chk.h d_bg_s_acch 70% 2023-10-09 15:45:46 -04:00
d_bg_s_roof_chk.h d_bg_s work 2023-12-02 14:47:52 -08:00
d_bg_s_sph_chk.h d_bg_w work 2024-02-11 12:46:14 -08:00
d_bg_s_spl_grp_chk.h d_bg_s_func OK 2024-02-05 20:48:25 -05:00
d_bg_s_wtr_chk.h d_bg_s_acch 70% 2023-10-09 15:45:46 -04:00
d_bg_s.h d_particle work 2024-09-02 18:21:08 -07:00
d_bg_w_deform.h d_a_bwdg 100%, weak order not matching 2024-04-16 19:56:52 -04:00
d_bg_w_hf.h d_a_bwdg 100%, weak order not matching 2024-04-16 19:56:52 -04:00
d_bg_w_sv.h d_a_bwdg 100%, weak order not matching 2024-04-16 19:56:52 -04:00
d_bg_w.h d_a_bwdg 100%, weak order not matching 2024-04-16 19:56:52 -04:00
d_cam_param.h d_cam_param work 2024-07-13 16:43:59 -07:00
d_camera.h Add fpc_ProcID type and use it for all process IDs 2024-07-12 21:14:13 -04:00
d_cc_d.h cc cleanup 2024-08-24 12:39:21 -04:00
d_cc_mass_s.h d_cc_mass_s OK, d_cc_s work 2024-02-09 18:40:59 -05:00
d_cc_s.h cc cleanup 2024-08-24 12:39:21 -04:00
d_cc_uty.h d_a_bk work 2024-02-09 13:55:31 -05:00
d_cloth_packet.h use enums for file indexes in a few more actors 2023-12-18 19:55:24 -05:00
d_com_inf_game.h More warning/error cleanup, mostly includes 2024-10-17 23:46:30 -04:00
d_com_lib_game.h Import project 2023-09-10 00:48:55 -04:00
d_demo.h Remove leading underscore from uses of GX enums 2024-09-07 17:34:24 -04:00
d_detect.h d_detect 60% 2023-12-29 17:17:18 -05:00
d_door.h Add fpc_ProcID type and use it for all process IDs 2024-07-12 21:14:13 -04:00
d_drawlist.h d_wpot_water work 2024-06-30 17:29:54 -07:00
d_event_data.h d_event_manager OK 2024-02-05 19:46:59 -05:00
d_event_manager.h add more default parameters for common funcs 2024-04-16 13:44:24 -04:00
d_event.h Add fpc_ProcID type and use it for all process IDs 2024-07-12 21:14:13 -04:00
d_file_error.h d_s_name 2024-03-10 20:57:14 -07:00
d_file_select.h work on various inlines, JASSeqCtrl OK 2024-07-17 11:51:58 -04:00
d_flower.h d_a_bg 90% 2023-10-21 15:43:26 -07:00
d_gameover.h Implement inlines for d_gameover 2024-06-29 23:18:51 -04:00
d_grass.h d_grass work 2024-09-02 14:14:30 -07:00
d_item_data.h Rename some more item enum entries 2024-06-07 14:04:18 -04:00
d_item.h f_op_actor_mng 99% (1 regswap left) 2023-12-09 15:38:09 -05:00
d_jnt_hit.h d_a_pw fixes 2024-03-18 19:15:15 -04:00
d_kankyo_data.h d_kankyo_data / d_kankyo_demo OK 2023-09-19 21:26:20 -07:00
d_kankyo_rain.h More warning/error cleanup, mostly includes 2024-10-17 23:46:30 -04:00
d_kankyo_wether.h d_a_dai_item work 2024-06-19 12:43:21 -07:00
d_kankyo.h d_a_sail 100% (#678) 2024-09-08 20:35:28 -04:00
d_letter.h d_letter match 2023-09-23 03:47:34 -07:00
d_level_se.h d_a_fan kinda 2023-11-28 20:35:06 -08:00
d_lib.h d_lib work 2024-07-24 09:16:22 -07:00
d_magma.h d_magma minor work 2024-09-02 23:31:19 -07:00
d_map.h stag inlines and cleanup 2024-10-07 23:38:54 -04:00
d_material.h d_material 2024-02-25 13:48:17 -08:00
d_menu_cloth.h d_s_name 2024-03-10 20:57:14 -07:00
d_menu_collect.h Get more TUs to compile 2024-01-16 17:18:38 -05:00
d_menu_dmap.h Get more TUs to compile 2024-01-16 17:18:38 -05:00
d_menu_fmap2.h Get more TUs to compile 2024-01-16 17:18:38 -05:00
d_menu_fmap.h Get more TUs to compile 2024-01-16 17:18:38 -05:00
d_menu_item.h Get more TUs to compile 2024-01-16 17:18:38 -05:00
d_menu_option.h Get more TUs to compile 2024-01-16 17:18:38 -05:00
d_menu_save.h work on various inlines, JASSeqCtrl OK 2024-07-17 11:51:58 -04:00
d_menu_window.h Get more TUs to compile 2024-01-16 17:18:38 -05:00
d_mesg.h Merged dMesg_tControl classes (#670) 2024-07-17 14:05:53 -04:00
d_message_paper.h get more d_ TUs to compile 2024-03-01 01:21:27 -05:00
d_message.h get more d_ TUs to compile 2024-03-01 01:21:27 -05:00
d_meter.h Add extern declarations to headers for all global variables 2024-07-12 19:19:30 -04:00
d_metronome.h Add extern declarations to headers for all global variables 2024-07-12 19:19:30 -04:00
d_minigame_starter.h get more d_ TUs to compile 2024-03-01 01:21:27 -05:00
d_minigame_terminater.h get more d_ TUs to compile 2024-03-01 01:21:27 -05:00
d_msg.h make more TUs compile 2023-12-20 19:04:09 -08:00
d_name.h d_s_menu work 2024-07-02 16:31:05 -07:00
d_npc.h Add fpc_ProcID type and use it for all process IDs 2024-07-12 21:14:13 -04:00
d_operate_wind.h d_operate_wind work 2024-07-11 23:37:28 -07:00
d_ovlp_fade2.h d_ovlp_fade2 work 2024-07-13 10:45:21 -07:00
d_ovlp_fade4.h Remove leading underscore from uses of GX enums 2024-09-07 17:34:24 -04:00
d_particle_name.h clangd: Started fixing warnings and errors, code cleanup 2024-10-17 21:35:18 -04:00
d_particle.h m_Do_graphic work 2024-10-03 23:35:20 -04:00
d_path.h Random Work 2024-05-18 20:55:58 -04:00
d_picture_box.h get more d_ TUs to compile 2024-03-01 01:21:27 -05:00
d_place_name.h Clean up resource enums, more inline work 2024-02-03 15:41:55 -05:00
d_point_wind.h d_point_wind match, d_path start 2023-09-22 02:11:26 -07:00
d_procname.h some scene/overlap documentation and fixes 2024-07-13 09:47:17 -07:00
d_resorce.h minor cleanup and matches 2024-05-12 12:26:10 -04:00
d_s_actor_data_mng.h some more minor matches 2023-10-13 13:07:18 -07:00
d_s_menu.h d_s_menu work 2024-07-02 16:31:05 -07:00
d_s_name.h work on various inlines, JASSeqCtrl OK 2024-07-17 11:51:58 -04:00
d_s_open.h fix build 2024-07-01 23:45:16 -07:00
d_s_play.h Add extern declarations to headers for all global variables 2024-07-12 19:19:30 -04:00
d_salvage.h d_salvage work 2024-02-25 21:56:33 -08:00
d_save_event_bit.inc misc cleanup 2024-02-26 15:13:17 -05:00
d_save_init.h d_save_init OK 2023-09-10 01:16:37 -07:00
d_save.h m_Do_MemCardRWmng work 2024-07-14 10:04:25 -07:00
d_scope.h get more d_ TUs to compile 2024-03-01 01:21:27 -05:00
d_seafightgame.h d_a_mgameboard_static 2023-11-26 16:21:56 -08:00
d_shop.h d_com_static OK 2024-04-13 15:16:15 -04:00
d_snap.h Add fpc_ProcID type and use it for all process IDs 2024-07-12 21:14:13 -04:00
d_spline_path.h d_spline_path 2024-07-11 00:26:17 -07:00
d_stage.h d_a_bk work, FILI inline cleanup 2024-10-10 16:10:16 -04:00
d_throwstone.h Finished porting all actor classes to headers 2023-11-25 23:53:05 -05:00
d_timer.h Add fpc_ProcID type and use it for all process IDs 2024-07-12 21:14:13 -04:00
d_tree.h make more TUs compile 2023-12-20 19:04:09 -08:00
d_vibration.h Use the same nested struct pattern as TP in dVibration_c 2024-07-25 19:14:19 +02:00
d_water_mark.h get more d_ TUs to compile 2024-03-01 01:21:27 -05:00
d_wind_arrow.h d_wind_arrow work 2024-07-01 21:49:56 -07:00
d_wood.h make more TUs compile 2023-12-20 19:04:09 -08:00
d_wpillar.h get more d_ TUs to compile 2024-02-29 20:00:41 -05:00
d_wpot_water.h d_wpot_water work 2024-06-29 15:06:25 -07:00