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Decompilation of The Legend of Zelda: The Wind Waker
.github/workflows | ||
assets | ||
config | ||
docs | ||
include | ||
orig | ||
src | ||
tools | ||
.clang-format | ||
.gitattributes | ||
.gitignore | ||
configure.py | ||
LICENSE | ||
README.md |
The Legend of Zelda: The Wind Waker
This repository supports the following versions:
- GZLE01 - Rev 0 (USA), Rev 48 (Korea)
- GZLP01 - Rev 0 (EUR)
- GZLJ01 - Rev 0 (JPN)
Dependencies
Windows:
On Windows, it's highly recommended to use native tooling. WSL or msys2 are not required.
When running under WSL, objdiff is unable to get filesystem notifications for automatic rebuilds.
- Install ninja and add it to
%PATH%
. - Install Python and add it to
%PATH%
.- Also available from the Windows Store.
macOS:
- Install ninja:
brew install ninja
- Install wine-crossover:
brew install --cask --no-quarantine gcenx/wine/wine-crossover
Linux:
- Install ninja.
- For non-x86(_64) platforms: Install wine from your package manager.
- For x86(_64), WiBo, a minimal 32-bit Windows binary wrapper, will be automatically downloaded and used.
Building
- Checkout the repository:
git clone https://github.com/zeldaret/tww.git
- Using Dolphin Emulator, extract your game to
orig/GZLE01
(orGLZJ01
for JPN,GLZE01
for PAL).
- To save space, the only necessary files are the following. Any others can be deleted.
sys/main.dol
files/rels/*.rel
files/RELS.arc
- To save space, the only necessary files are the following. Any others can be deleted.
- Configure:
python configure.py
- Build:
ninja
Diffing
Once the initial build succeeds, an objdiff.json
should exist in the project root.
Download the latest release from encounter/objdiff. Under project settings, set Project directory
. The configuration should be loaded automatically.
Select an object from the left sidebar to begin diffing. Changes to the project will rebuild automatically: changes to source files, headers, configure.py
, splits.txt
or symbols.txt
.