.github/workflows | ||
assets | ||
config | ||
docs | ||
include | ||
orig | ||
src | ||
tools | ||
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configure.py | ||
LICENSE | ||
README.md |
The Legend of Zelda: The Wind Waker
A work-in-progress decompilation of The Legend of Zelda: The Wind Waker for GameCube.
This repository does not contain any game assets or assembly whatsoever. An existing copy of the game is required.
All GameCube versions are supported:
GZLE01
: Rev 0 (USA), Rev 48 (KOR)GZLP01
: Rev 0 (PAL)GZLJ01
: Rev 0 (JPN)
Dependencies
Windows:
On Windows, it's highly recommended to use native tooling. WSL or msys2 are not required.
When running under WSL, objdiff is unable to get filesystem notifications for automatic rebuilds.
- Install Python and add it to
%PATH%
.- Also available from the Windows Store.
- Download ninja and add it to
%PATH%
.- Quick install via pip:
pip install ninja
- Quick install via pip:
macOS:
- Install ninja:
brew install ninja
- Install wine-crossover:
brew install --cask --no-quarantine gcenx/wine/wine-crossover
After OS upgrades, if macOS complains about Wine Crossover.app
being unverified, you can unquarantine it using:
sudo xattr -rd com.apple.quarantine '/Applications/Wine Crossover.app'
Linux:
- Install ninja.
- For non-x86(_64) platforms: Install wine from your package manager.
- For x86(_64), WiBo, a minimal 32-bit Windows binary wrapper, will be automatically downloaded and used.
Building
- Clone the repository:
git clone https://github.com/zeldaret/tww.git
- Using Dolphin Emulator, extract your game to
orig/GZLE01
(orGZLJ01
for JPN,GZLP01
for PAL).
- To save space, the only necessary files are the following. Any others can be deleted.
sys/main.dol
files/rels/*.rel
files/RELS.arc
- To save space, the only necessary files are the following. Any others can be deleted.
- Configure:
To use a version other thanpython configure.py
GZLE01
(USA), specify--version GZLJ01
(JPN) or--version GZLP01
(PAL). - Build:
ninja
Diffing
Once the initial build succeeds, an objdiff.json
should exist in the project root.
Download the latest release from encounter/objdiff. Under project settings, set Project directory
. The configuration should be loaded automatically.
Select an object from the left sidebar to begin diffing. Changes to the project will rebuild automatically: changes to source files, headers, configure.py
, splits.txt
or symbols.txt
.