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Fix missing OPTIMIZE check
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@ -3092,7 +3092,11 @@ IF FIX_BUGS == 1
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and a ; Standing on a solid actor?
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call z, Level_Scroll_CheckSegScroll ; If not, call
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ELSE
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call Level_Scroll_CheckSegScrollAlt
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IF OPTIMIZE == 1
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call Level_Scroll_CheckSegScroll
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ELSE
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call Level_Scroll_CheckSegScrollAlt
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ENDC
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ENDC
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;--
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ld a, [sScreenShakeTimer]
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