xenoblade/.vscode/warnings.h

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Initial commit Add base files Move code.s Create README.md Fixed section names Update README.md OK Update README.md Start removing incbins Add .gitignore Update .gitignore Remove .DS_Store files Update All incbins gone Delete ldscript.ld Update README.md Update README.md Start splitting .init Update Remove hardcoded section sizes Start splitting text.s Decompile __start.s Delete __start.s Split out OSInterrupt.s The dol is no longer required Update README.md Split out printf.s Start splitting out nw4r Start decompiling main.s splitting silliness Split dvd files Split some of OS More splitting Update doldisasm.py Update Makefile Label functions at beginning of text.s main.c update match main.s Squashed commit of the following: commit 1a256828597379b4c2eb6934eae2e8037feaf458 Author: Amber Brault <celestialamber1@gmail.com> Date: Fri Apr 22 20:17:47 2022 -0400 Label functions at beginning of text.s commit 81887c0e58a48362995dc59d660a4ac208c6498a Author: Amber Brault <celestialamber1@gmail.com> Date: Fri Apr 22 20:05:45 2022 -0400 Update Makefile Add progress script Fix conflicted file Split g3d Split out snd Update Makefile Decompile code_802AEB74.s Improve main.c Decompile more functions used in main Split lyt and CriWare Delete text_7.s Split ut Dump non-English strings text_5_1 defeated More splitting/reorganization Fix tabs in obj_files.mk More Wii SDK splitting More splitting Fix OS folder name More main.c cleanup Document more Shift-JIS strings Split enc Fix a bunch of strings that weren't properly dumped Update rodata.s Fix more strings Update rodata.s More string fixing Update Remove some hardcoded pointers Split C++ code according to ctors Finish most of the splitting Nuke all the data pointers Kill almost all of the hardcoded pointers Finished removing hardcoded pointers (hopefully) There's a small chance there may be a few left, but I'm almost certain there aren't. Update Makefile Removed garbage strings Rename folders according to debug strings Fix the rest of the lwzu pairs Dump some common floats Fix more instruction issues Fix more instructions with hardcoded lower 16 bits of addresses Fix yet more lower half address instructions Fix more instructions Update __exception.s More instruction fixing Finish most of the main splitting Separate O file list into separate groups for each part of the code Fix a few more hardcoded address instructions Fix function labels Update doldisasm.py Some more splitting Replace .4byte with balign for functions Add balign to all functions in the Wii SDK + others Remove extra baligns Fixed another hardcoded pointer instruction It should be completely shiftable, but it'll still have to be tested by playing back a TAS or a full game playthrough. Update README.md Fix comments Label enc code and remove extra baligns Update README.md Update README.md Update README.md Update README.md Update README.md Split more files More library splitting Finish splitting library code Fix some function names -Fix most of the labels for switch case code blocks (the first one of many of them isn't fixed due to the way it was done, need to fix those later) Match most of the fdlibm math files Update README.md Match the last 3 math files Update e_rem_pio2.c Relabel more labels that aren't functions Update dispatch.c OK Decomp a few more files Change targsupp.c back to the asm file Update Did a bunch of stuff, including beginning to split up the data files into the asm code files Update README.md Finish labeling bte Label misc SDK functions Misc labeling + reorganize Metrowerks code More labeling Fix some labels and more labeling More labeling Finally figured out the __start.c mystery, it was actually meant to be in the os folder in the sdk :p Finish labeling most of the sdk files Finish labeling ut Almost finish labelling g3d Nearing the end of nw4r labeling :) Finished labelling almost all of nw4r Some things can't be labelled rn, but like 99% of it is labelled, so I'm happy for now. Label a bit of CriWare The journey starts Split/label SFX and SUD Organise CriWare asm files into folders Also label some of MFCI More CriWare splitting/labeling Split adxt Label rtti stuff Split a bit of the game code Note for future self: alot of the file boundaries are guesses and may not be right. some of the files may also exist in other places. Split part of the data sections arc.c OK PPCArch.c OK Split data sections for bte NdevExi2A mostly matched DBInitInterrupts doesn't match with the GC 3.0 compiler for some reason, so it's included as asm/nonmatching for now. Fix shiftability issue Rename MFCI.s to mfci.s Rename wud.s to WUD.s Rename LSC.s to lsc.s github action finally works (#3) * yml attempts dingus dag nabbit heck this yml better makefile probably workflow * please work * pretty please work? * Rename wud.s to WUD.s * Rename LSC.s to lsc.s * Update mfci.s * Revert "Fix shiftability issue" This reverts commit 19543ba30ecc3360c08e166a5458be8d06129cc5. Co-authored-by: Amber Brault <celestialamber1@gmail.com> play nice with mac shasum Update README.md Squashed commit of the following: commit cf5060bc48d9b1f010515a522a67ecf25cb020dc Author: Amber Brault <celestialamber1@gmail.com> Date: Tue Dec 6 07:13:10 2022 -0500 かも知れない commit 0971ab94479d308008f7028659d432dc28b955db Author: Amber Brault <celestialamber1@gmail.com> Date: Tue Dec 6 07:09:30 2022 -0500 Maybe commit 5ac07eec356e31dada9b5915ba3181c5904a881d Author: Amber Brault <celestialamber1@gmail.com> Date: Tue Dec 6 07:05:49 2022 -0500 Try to fix yml file commit 558b01328a272c38889793211333c337da32a39b Author: Amber Brault <celestialamber1@gmail.com> Date: Tue Dec 6 07:03:57 2022 -0500 Fix indentation commit ae3d87979bb3cba05f1ad9d2ce0da0b378d5c3e1 Author: Amber Brault <celestialamber1@gmail.com> Date: Tue Dec 6 07:01:49 2022 -0500 Update build.yml commit 1a15ef5ed48fc9a0d1a8d73337926905ba38807d Author: Amber Brault <celestialamber1@gmail.com> Date: Tue Dec 6 06:59:04 2022 -0500 Readd shiftability fix CXSecureUncompression.c OK Update sdata2_3.s Split/label more of Criware Oops More CriWare splitting/labeling Finish splitting CriWare There may be 1 or 2 files that are inside others, but CriWare is for the most part fully split now :) Onto the last leg of CriWare labelling Little bit more labelling Clean up RTTI info Start rough splitting of Monolithlib Splits are very much WIP, several of them are probably wrong. Thanks to kiwi for helping with a few files from Monolithlib First splitting pass for game code Beginning of a long odyssey Organize files based on XC3D debug strings and some splitting cleanup CERandomizerSimple.cpp matched The surrounding code still needs to be decompiled (including CERandomizer) and the data sections need to be split out for the files before it can be linked. Lots of data splitting Finished splitting data for monolithlib am dumb CERandomizer/CERandomizerSimple progress Cleanup More cleanup Port symbols from XCDE Move code at start of monolithlib to separate lib According to XCDE symbols, the code at the start of monolithlib is actually part of the library mm, which makes more sense. Refactor CERand Typo Forgot private access modifier Make CERand statics public for now, remove `m` member prefix Cleanup CERand Start decompiling MTRand.cpp Stupid Match nextMt Move header files for C++ sections to src Move global mm math constants to C++ Attempt to fix ctors/dtors Split extabindex and fix ctors/dtors issues Preliminary extab splitting extab is dead The repository still won't link unfortunately. Update Port over some changes to the main branch Split all data except for sdk Label some startup functions Delete main_new.cpp data.s and bss.s are dead End of the long splitting adventure Temporarily change gitignore to push vscode settings Port changes from dtk1 branch am dumb Dump some floats Update settings.json Why monolithsoft why Dump most double values Fix cvs folder case Add dtk script Dump more floats Create dtk_version Update gitignore Misc fixes -Remove fake switch labels -Split a few more files Revert main.s back to a single file + misc extab stuff Add redisasm branch Deduplicate labels & fix some alignment Update asm Fix linking issues Style changes Style changes part 2 Port main branch files to encounter's new disassembly *NDevExi2A needs to be linked again Rename cvs folder やれやれだぜ、このコンパイラはくそ Sync build script to pikmin 2 dumb stupid Update build.yml Make git keep the mwcc_compiler folder Update rest of functions to use macro Start trying to separate code into libs The repo builds now (doesn't match) Finally get it to match again Relink Ndev __mem.c OK Decompile memset and __fill_mem MSL header organization, start CPackItem.cpp Remove gcc dependency Thanks again to epoch/pikmin 2 peeps More splitting Combine Kizuna classes into CKizunagram file Name the vm code according to XCDE symbols Start working on yvm.c Initial documentation/analysis for now Also some general improvements including removing +0x pointers in extab and labelling some more ctors Start working on a contribution/style guide Update CONTRIBUTING.md Update CONTRIBUTING.md Fix dumb typo Properly match main.cpp Label jump tables and destructors Label some dtors Update Ndev/sdk files to latest version from open_rvl Fix compilations issues with ai.c ai.c OK TPL.c OK Label IWorkEvent functions derp Match a few more metrowerks files Match more of Metrowerks Decomp more MSL, almost match ansi_fp.c Hopefully fix float constant defines More labelling Delete kpad.s Start working on CBattery Combine more files into single files Based on string pools Switch to using pragma once for monolithsoft code Also matched a few more metrosucks files :3 Almost match MWRTTI.cpp Only stupid RTTI issues and variable issues left Split metrowerks and sdk into sublibs Add newlines to the end of all makefiles Reorganize metrowerks code + nubinit OK Update build system to upload progress to the progress website Split Criware into sublibs Also match two more TRK files Update CONTRIBUTING.md Label most of Wii SDK vars Pain Split nw4r into sublibs and label all variables Finish most of lib variable labeling bloody hell More label cleanup Sync build script to pikmin scatman dockerfiles are mid Match some more metrodumb files i forgor Clean up asm Ensure files end in a newline. recycled format-files.py solely to fix the missing newlines Match more sdk stuff 1% :) only took 11 months More cleanup Script plugin work :p third time's the charm Pad.c OK Match some mm files Match more mm files Match more of mm Update README.md Decompile some data files Combine math mm headers into a single file Oops Oops 2 Match a few OS files Match some more of OS Match a few more sdk files asm cleanup, match a few more files Match more of OS + label some ctors Match more of OS 2% :3 Update Makefile oops uwu Revert "Merge branch 'main' of https://github.com/xbret/xenoblade" This reverts commit 444dc91fbbed8d2554b24245f817c6da6362fb95, reversing changes made to d4253a927103975539d0b8e404d026450fd88ded. Match more misc sdk stuff + add some unused functions OS.c OK Thanks to kiwi and others Update progress.csv Add most unused functions to existing C files Match more of metrohurts Match more of metropain wprintf.c and runtime.c OK Match most of nw4r ut printf.c OK 3% 🎉 Move libraries to libs folder Move libraries to libs folder Fully match MSL_C Also finally fix the progress script Update ansi_files.c Match snd_adpcm.c Thanks sware :3 cc_gdev.c and CircleBuffer.c OK Match some sdk stuffs Move mm and monolithlib to libs Cleanup metrowerks code More cleanup Use mnemonics/labels for mfspr/mtspr MWRTTI.cp OK Match more stuff More decomp Thanks to SwareJonge for usb.c :3 General cleanup mem_TRK.c OK Thanks sware again uwu mslsupp.c and serpoll.c OK Fix newlines Cleanup dolphin_trk.c OK Update trk.h dolphin_trk_glue.c OK Cleanup MetroTRK 2nd metrowerks cleanup pass Oopsie More cleanup Work on TRK msghndlr.c OK 3 more TRK files to go Update serpoll.c msgbuf.c OK 2 left Fix more function names/add missing unused funcs More TRK header organizing, fix global/locals More TRK work Account for struct padding CERand.cpp and support.c OK Finish Metrowerks 🎆🎉🎊 Cleanup MetroTRK Port esp euart and dvd from Petari Thanks shibbo uwu Update match all but two funcs in chain combo set asm to src in makefile for the data to be correct WIP ninja setup still working on configure.py. this is to push progress finish scaffolding configure.py it's up to @CelestialAmber now ninja tools/ignore exception.s plays nice Make building with ninja work Fix compilers path in build script Turn on verbose temporarily Add Thaddeus' changes Make sure devkitpro folder is setup beforehand for make I hate my existence (and devkitpro) Update build.yml slash n missed .hpp Separate MW version and console in configure.py Fix compiler download script i am very dumb and silly oomfie Create .gitkeep I am very dumb and deserve a million bonks Account for dkp file names on Linux Oomfie help me banana i need to stop being a baka Fix TU alignment Fix bss for adx files Fix some symbol sizes Handle fixing prefixes for binutils in download script Actually update the old file variable :p Monolithlib/MetroTRK cleanup first pass Update download_ppc.py plugin_math.cpp OK Match more plugin files Revamp config file Update readme and tools Thanks pikmin 2 :3 pluginPad.cpp OK Fix vtable/RTTI symbol names code_80296898 OK Add static UnkClass Renamed class Delete code_80296898.s Start mangling vtable funcs CBattery.cpp OK Thank you sware for matching the last function ^w^ pluginVoice.cpp OK sj_crs.c OK Clean up CriWare more -Fix local/global -Label more unlabeled functions -Give unlabeled functions a unique label I am a silly willy very silly willy Work on CGame.cpp Update vscode stuff/work on CfObject headers CDeviceSC.cpp OK Thanks sware again ;-; CDeviceClock.cpp progress CDevice progress i hate extab i hate extab i hate extab i hate extab i hate extab i hate extab i hate extab i hate extab i hate extab i hate extab i hate extab i hate extab i hate extab i hate extab i hate extab i hate extab i hate extab i hate extab i hate extab i hate extab work on CDeviceVI more Update build.yml v4 to kill deprecation warning CDevice work More CDeviceGX work CDeviceGX.cpp OK Work on CMsgParam class, other misc improvements Why monolithsoft why Why can't you just use the new operator like normal programmers ErrMesData.cpp OK *Made up name, bc no symbols :p Change encoding for ErrMesData.cpp to UTF8 Temporary fix for encoding woes blehhh :p Fixup asm/parity with dtk branch Update compiler versions Missed some :p Cleanup object stuff in configure file to match dtk Split objects from configure file, improve Makefiles Fix remaining makefile issues blehhh :cat2: i'm silly :p Remove make support Port metrowerks changes to main i hate shift jis Replace main branch with dtk changes
2022-04-06 21:52:08 +00:00
// disables the "too many characters in character constant" intellisense error, because we have u64 constants all over the place
#pragma diag_suppress 26
// disables the "invalid multibyte character sequence" error since we have to escape shift-jis misreads a lot
#pragma diag_suppress 870
// disables the "invalid arguments for operator new" error (thanks jsystem)
#pragma diag_suppress 1767
// disables the "invalid union member" error (thanks JASTrack)
#pragma diag_suppress 294
// disables the "first parameter of allocation function" error (thanks MemManager)
#pragma diag_suppress 351