-math_triangular.cpp dwarf pass
-Add typedef for the vec type to make vscode shut up
-Make generic float values local in symbol files
-Improve include paths list in c_cpp_properties.json
Add base files
Move code.s
Create README.md
Fixed section names
Update README.md
OK
Update README.md
Start removing incbins
Add .gitignore
Update .gitignore
Remove .DS_Store files
Update
All incbins gone
Delete ldscript.ld
Update README.md
Update README.md
Start splitting .init
Update
Remove hardcoded section sizes
Start splitting text.s
Decompile __start.s
Delete __start.s
Split out OSInterrupt.s
The dol is no longer required
Update README.md
Split out printf.s
Start splitting out nw4r
Start decompiling main.s
splitting silliness
Split dvd files
Split some of OS
More splitting
Update doldisasm.py
Update Makefile
Label functions at beginning of text.s
main.c update
match main.s
Squashed commit of the following:
commit 1a25682859
Author: Amber Brault <celestialamber1@gmail.com>
Date: Fri Apr 22 20:17:47 2022 -0400
Label functions at beginning of text.s
commit 81887c0e58
Author: Amber Brault <celestialamber1@gmail.com>
Date: Fri Apr 22 20:05:45 2022 -0400
Update Makefile
Add progress script
Fix conflicted file
Split g3d
Split out snd
Update Makefile
Decompile code_802AEB74.s
Improve main.c
Decompile more functions used in main
Split lyt and CriWare
Delete text_7.s
Split ut
Dump non-English strings
text_5_1 defeated
More splitting/reorganization
Fix tabs in obj_files.mk
More Wii SDK splitting
More splitting
Fix OS folder name
More main.c cleanup
Document more Shift-JIS strings
Split enc
Fix a bunch of strings that weren't properly dumped
Update rodata.s
Fix more strings
Update rodata.s
More string fixing
Update
Remove some hardcoded pointers
Split C++ code according to ctors
Finish most of the splitting
Nuke all the data pointers
Kill almost all of the hardcoded pointers
Finished removing hardcoded pointers (hopefully)
There's a small chance there may be a few left, but I'm almost certain there aren't.
Update Makefile
Removed garbage strings
Rename folders according to debug strings
Fix the rest of the lwzu pairs
Dump some common floats
Fix more instruction issues
Fix more instructions with hardcoded lower 16 bits of addresses
Fix yet more lower half address instructions
Fix more instructions
Update __exception.s
More instruction fixing
Finish most of the main splitting
Separate O file list into separate groups for each part of the code
Fix a few more hardcoded address instructions
Fix function labels
Update doldisasm.py
Some more splitting
Replace .4byte with balign for functions
Add balign to all functions in the Wii SDK + others
Remove extra baligns
Fixed another hardcoded pointer instruction
It should be completely shiftable, but it'll still have to be tested by playing back a TAS or a full game playthrough.
Update README.md
Fix comments
Label enc code and remove extra baligns
Update README.md
Update README.md
Update README.md
Update README.md
Update README.md
Split more files
More library splitting
Finish splitting library code
Fix some function names
-Fix most of the labels for switch case code blocks (the first one of many of them isn't fixed due to the way it was done, need to fix those later)
Match most of the fdlibm math files
Update README.md
Match the last 3 math files
Update e_rem_pio2.c
Relabel more labels that aren't functions
Update
dispatch.c OK
Decomp a few more files
Change targsupp.c back to the asm file
Update
Did a bunch of stuff, including beginning to split up the data files into the asm code files
Update README.md
Finish labeling bte
Label misc SDK functions
Misc labeling + reorganize Metrowerks code
More labeling
Fix some labels and more labeling
More labeling
Finally figured out the __start.c mystery, it was actually meant to be in the os folder in the sdk :p
Finish labeling most of the sdk files
Finish labeling ut
Almost finish labelling g3d
Nearing the end of nw4r labeling
:)
Finished labelling almost all of nw4r
Some things can't be labelled rn, but like 99% of it is labelled, so I'm happy for now.
Label a bit of CriWare
The journey starts
Split/label SFX and SUD
Organise CriWare asm files into folders
Also label some of MFCI
More CriWare splitting/labeling
Split adxt
Label rtti stuff
Split a bit of the game code
Note for future self: alot of the file boundaries are guesses and may not be right. some of the files may also exist in other places.
Split part of the data sections
arc.c OK
PPCArch.c OK
Split data sections for bte
NdevExi2A mostly matched
DBInitInterrupts doesn't match with the GC 3.0 compiler for some reason, so it's included as asm/nonmatching for now.
Fix shiftability issue
Rename MFCI.s to mfci.s
Rename wud.s to WUD.s
Rename LSC.s to lsc.s
github action finally works (#3)
* yml attempts
dingus
dag nabbit
heck this yml
better makefile probably
workflow
* please work
* pretty please work?
* Rename wud.s to WUD.s
* Rename LSC.s to lsc.s
* Update mfci.s
* Revert "Fix shiftability issue"
This reverts commit 19543ba30e.
Co-authored-by: Amber Brault <celestialamber1@gmail.com>
play nice with mac shasum
Update README.md
Squashed commit of the following:
commit cf5060bc48d9b1f010515a522a67ecf25cb020dc
Author: Amber Brault <celestialamber1@gmail.com>
Date: Tue Dec 6 07:13:10 2022 -0500
かも知れない
commit 0971ab94479d308008f7028659d432dc28b955db
Author: Amber Brault <celestialamber1@gmail.com>
Date: Tue Dec 6 07:09:30 2022 -0500
Maybe
commit 5ac07eec356e31dada9b5915ba3181c5904a881d
Author: Amber Brault <celestialamber1@gmail.com>
Date: Tue Dec 6 07:05:49 2022 -0500
Try to fix yml file
commit 558b01328a272c38889793211333c337da32a39b
Author: Amber Brault <celestialamber1@gmail.com>
Date: Tue Dec 6 07:03:57 2022 -0500
Fix indentation
commit ae3d87979bb3cba05f1ad9d2ce0da0b378d5c3e1
Author: Amber Brault <celestialamber1@gmail.com>
Date: Tue Dec 6 07:01:49 2022 -0500
Update build.yml
commit 1a15ef5ed48fc9a0d1a8d73337926905ba38807d
Author: Amber Brault <celestialamber1@gmail.com>
Date: Tue Dec 6 06:59:04 2022 -0500
Readd shiftability fix
CXSecureUncompression.c OK
Update sdata2_3.s
Split/label more of Criware
Oops
More CriWare splitting/labeling
Finish splitting CriWare
There may be 1 or 2 files that are inside others, but CriWare is for the most part fully split now :)
Onto the last leg of CriWare labelling
Little bit more labelling
Clean up RTTI info
Start rough splitting of Monolithlib
Splits are very much WIP, several of them are probably wrong.
Thanks to kiwi for helping with a few files from Monolithlib
First splitting pass for game code
Beginning of a long odyssey
Organize files based on XC3D debug strings and some splitting cleanup
CERandomizerSimple.cpp matched
The surrounding code still needs to be decompiled (including CERandomizer) and the data sections need to be split out for the files before it can be linked.
Lots of data splitting
Finished splitting data for monolithlib
am dumb
CERandomizer/CERandomizerSimple progress
Cleanup
More cleanup
Port symbols from XCDE
Move code at start of monolithlib to separate lib
According to XCDE symbols, the code at the start of monolithlib is actually part of the library mm, which makes more sense.
Refactor CERand
Typo
Forgot private access modifier
Make CERand statics public for now, remove `m` member prefix
Cleanup CERand
Start decompiling MTRand.cpp
Stupid
Match nextMt
Move header files for C++ sections to src
Move global mm math constants to C++
Attempt to fix ctors/dtors
Split extabindex and fix ctors/dtors issues
Preliminary extab splitting
extab is dead
The repository still won't link unfortunately.
Update
Port over some changes to the main branch
Split all data except for sdk
Label some startup functions
Delete main_new.cpp
data.s and bss.s are dead
End of the long splitting adventure
Temporarily change gitignore to push vscode settings
Port changes from dtk1 branch
am dumb
Dump some floats
Update settings.json
Why monolithsoft why
Dump most double values
Fix cvs folder case
Add dtk script
Dump more floats
Create dtk_version
Update gitignore
Misc fixes
-Remove fake switch labels
-Split a few more files
Revert main.s back to a single file + misc extab stuff
Add redisasm branch
Deduplicate labels & fix some alignment
Update asm
Fix linking issues
Style changes
Style changes part 2
Port main branch files to encounter's new disassembly
*NDevExi2A needs to be linked again
Rename cvs folder
やれやれだぜ、このコンパイラはくそ
Sync build script to pikmin 2
dumb
stupid
Update build.yml
Make git keep the mwcc_compiler folder
Update rest of functions to use macro
Start trying to separate code into libs
The repo builds now (doesn't match)
Finally get it to match again
Relink Ndev
__mem.c OK
Decompile memset and __fill_mem
MSL header organization, start CPackItem.cpp
Remove gcc dependency
Thanks again to epoch/pikmin 2 peeps
More splitting
Combine Kizuna classes into CKizunagram file
Name the vm code according to XCDE symbols
Start working on yvm.c
Initial documentation/analysis for now
Also some general improvements including removing +0x pointers in extab and labelling some more ctors
Start working on a contribution/style guide
Update CONTRIBUTING.md
Update CONTRIBUTING.md
Fix dumb typo
Properly match main.cpp
Label jump tables and destructors
Label some dtors
Update Ndev/sdk files to latest version from open_rvl
Fix compilations issues with ai.c
ai.c OK
TPL.c OK
Label IWorkEvent functions
derp
Match a few more metrowerks files
Match more of Metrowerks
Decomp more MSL, almost match ansi_fp.c
Hopefully fix float constant defines
More labelling
Delete kpad.s
Start working on CBattery
Combine more files into single files
Based on string pools
Switch to using pragma once for monolithsoft code
Also matched a few more metrosucks files :3
Almost match MWRTTI.cpp
Only stupid RTTI issues and variable issues left
Split metrowerks and sdk into sublibs
Add newlines to the end of all makefiles
Reorganize metrowerks code + nubinit OK
Update build system to upload progress to the progress website
Split Criware into sublibs
Also match two more TRK files
Update CONTRIBUTING.md
Label most of Wii SDK vars
Pain
Split nw4r into sublibs and label all variables
Finish most of lib variable labeling
bloody hell
More label cleanup
Sync build script to pikmin
scatman
dockerfiles are mid
Match some more metrodumb files
i forgor
Clean up asm
Ensure files end in a newline.
recycled format-files.py solely to fix the missing newlines
Match more sdk stuff
1% :)
only took 11 months
More cleanup
Script plugin work
:p
third time's the charm
Pad.c OK
Match some mm files
Match more mm files
Match more of mm
Update README.md
Decompile some data files
Combine math mm headers into a single file
Oops
Oops 2
Match a few OS files
Match some more of OS
Match a few more sdk files
asm cleanup, match a few more files
Match more of OS + label some ctors
Match more of OS
2% :3
Update Makefile
oops uwu
Revert "Merge branch 'main' of https://github.com/xbret/xenoblade"
This reverts commit 444dc91fbb, reversing
changes made to d4253a9271.
Match more misc sdk stuff + add some unused functions
OS.c OK
Thanks to kiwi and others
Update progress.csv
Add most unused functions to existing C files
Match more of metrohurts
Match more of metropain
wprintf.c and runtime.c OK
Match most of nw4r ut
printf.c OK
3% 🎉
Move libraries to libs folder
Move libraries to libs folder
Fully match MSL_C
Also finally fix the progress script
Update ansi_files.c
Match snd_adpcm.c
Thanks sware :3
cc_gdev.c and CircleBuffer.c OK
Match some sdk stuffs
Move mm and monolithlib to libs
Cleanup metrowerks code
More cleanup
Use mnemonics/labels for mfspr/mtspr
MWRTTI.cp OK
Match more stuff
More decomp
Thanks to SwareJonge for usb.c :3
General cleanup
mem_TRK.c OK
Thanks sware again uwu
mslsupp.c and serpoll.c OK
Fix newlines
Cleanup
dolphin_trk.c OK
Update trk.h
dolphin_trk_glue.c OK
Cleanup MetroTRK
2nd metrowerks cleanup pass
Oopsie
More cleanup
Work on TRK
msghndlr.c OK
3 more TRK files to go
Update serpoll.c
msgbuf.c OK
2 left
Fix more function names/add missing unused funcs
More TRK header organizing, fix global/locals
More TRK work
Account for struct padding
CERand.cpp and support.c OK
Finish Metrowerks
🎆🎉🎊
Cleanup MetroTRK
Port esp euart and dvd from Petari
Thanks shibbo uwu
Update
match all but two funcs in chain combo
set asm to src in makefile for the data to be correct
WIP ninja setup
still working on configure.py. this is to push progress
finish scaffolding configure.py
it's up to @CelestialAmber now
ninja tools/ignore
exception.s plays nice
Make building with ninja work
Fix compilers path in build script
Turn on verbose temporarily
Add Thaddeus' changes
Make sure devkitpro folder is setup beforehand for make
I hate my existence (and devkitpro)
Update build.yml
slash n
missed .hpp
Separate MW version and console in configure.py
Fix compiler download script
i am very dumb and silly oomfie
Create .gitkeep
I am very dumb and deserve a million bonks
Account for dkp file names on Linux
Oomfie
help me
banana
i need to stop being a baka
Fix TU alignment
Fix bss for adx files
Fix some symbol sizes
Handle fixing prefixes for binutils in download script
Actually update the old file variable :p
Monolithlib/MetroTRK cleanup first pass
Update download_ppc.py
plugin_math.cpp OK
Match more plugin files
Revamp config file
Update readme and tools
Thanks pikmin 2 :3
pluginPad.cpp OK
Fix vtable/RTTI symbol names
code_80296898 OK
Add static UnkClass
Renamed class
Delete code_80296898.s
Start mangling vtable funcs
CBattery.cpp OK
Thank you sware for matching the last function ^w^
pluginVoice.cpp OK
sj_crs.c OK
Clean up CriWare more
-Fix local/global
-Label more unlabeled functions
-Give unlabeled functions a unique label
I am a silly willy
very silly willy
Work on CGame.cpp
Update vscode stuff/work on CfObject headers
CDeviceSC.cpp OK
Thanks sware again ;-;
CDeviceClock.cpp progress
CDevice progress
i hate extab i hate extab i hate extab i hate extab i hate extab i hate extab i hate extab i hate extab i hate extab i hate extab i hate extab i hate extab i hate extab i hate extab i hate extab i hate extab i hate extab i hate extab i hate extab i hate extab
work on CDeviceVI more
Update build.yml
v4 to kill deprecation warning
CDevice work
More CDeviceGX work
CDeviceGX.cpp OK
Work on CMsgParam class, other misc improvements
Why monolithsoft why
Why can't you just use the new operator like normal programmers
ErrMesData.cpp OK
*Made up name, bc no symbols :p
Change encoding for ErrMesData.cpp to UTF8
Temporary fix for encoding woes
blehhh :p
Fixup asm/parity with dtk branch
Update compiler versions
Missed some :p
Cleanup object stuff in configure file to match dtk
Split objects from configure file, improve Makefiles
Fix remaining makefile issues
blehhh 🐈
i'm silly :p
Remove make support
Port metrowerks changes to main
i hate shift jis
Replace main branch with dtk changes