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Handle Dungeons with null config (#2279)
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@ -6,12 +6,13 @@ import emu.grasscutter.game.dungeons.enums.DungeonPassConditionType;
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import emu.grasscutter.game.quest.enums.LogicType;
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import java.util.List;
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import lombok.Getter;
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import lombok.Setter;
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@ResourceType(name = "DungeonPassExcelConfigData.json")
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public class DungeonPassConfigData extends GameResource {
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@Getter private int id;
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@Getter private LogicType logicType;
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@Getter private List<DungeonPassCondition> conds;
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@Getter @Setter private List<DungeonPassCondition> conds;
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public static class DungeonPassCondition {
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@Getter private DungeonPassConditionType condType;
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@ -53,8 +53,13 @@ public final class DungeonManager {
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public DungeonManager(@NonNull Scene scene, @NonNull DungeonData dungeonData) {
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this.scene = scene;
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this.dungeonData = dungeonData;
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this.passConfigData = GameData.getDungeonPassConfigDataMap().get(dungeonData.getPassCond());
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this.finishedConditions = new int[passConfigData.getConds().size()];
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if(dungeonData.getPassCond() == 0){
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this.passConfigData = new DungeonPassConfigData();
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this.passConfigData.setConds(new ArrayList<>());
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}else {
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this.passConfigData = GameData.getDungeonPassConfigDataMap().get(dungeonData.getPassCond());
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}
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this.finishedConditions = new int[this.passConfigData.getConds().size()];
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}
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public void triggerEvent(DungeonPassConditionType conditionType, int... params) {
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@ -76,6 +81,7 @@ public final class DungeonManager {
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}
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public boolean isFinishedSuccessfully() {
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if(passConfigData.getLogicType()==null) return false;
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return LogicType.calculate(passConfigData.getLogicType(), finishedConditions);
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}
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