Format code [skip actions]

This commit is contained in:
github-actions 2023-11-01 01:54:08 +00:00
parent cf6fb275be
commit 583a41ab2c
4 changed files with 165 additions and 94 deletions

View File

@ -1,5 +1,7 @@
package emu.grasscutter.game.entity;
import static emu.grasscutter.scripts.constants.EventType.EVENT_SPECIFIC_MONSTER_HP_CHANGE;
import emu.grasscutter.data.GameData;
import emu.grasscutter.data.binout.config.ConfigEntityMonster;
import emu.grasscutter.data.common.PropGrowCurve;
@ -28,12 +30,9 @@ import emu.grasscutter.scripts.data.*;
import emu.grasscutter.server.event.entity.EntityDamageEvent;
import emu.grasscutter.utils.helpers.ProtoHelper;
import it.unimi.dsi.fastutil.ints.Int2FloatOpenHashMap;
import lombok.*;
import javax.annotation.Nullable;
import java.util.*;
import static emu.grasscutter.scripts.constants.EventType.EVENT_SPECIFIC_MONSTER_HP_CHANGE;
import javax.annotation.Nullable;
import lombok.*;
public class EntityMonster extends GameEntity {
@Getter(onMethod_ = @Override)
@ -41,8 +40,10 @@ public class EntityMonster extends GameEntity {
@Getter(onMethod_ = @Override)
private final Position position;
@Getter(onMethod_ = @Override)
private final Position rotation;
@Getter private final MonsterData monsterData;
@Getter private final ConfigEntityMonster configEntityMonster;
@Getter private final Position bornPos;
@ -54,7 +55,8 @@ public class EntityMonster extends GameEntity {
@Getter private List<Player> playerOnBattle;
@Nullable @Getter @Setter private SceneMonster metaMonster;
public EntityMonster(Scene scene, MonsterData monsterData, Position pos, Position rot, int level) {
public EntityMonster(
Scene scene, MonsterData monsterData, Position pos, Position rot, int level) {
super(scene);
this.id = this.getWorld().getNextEntityId(EntityIdType.MONSTER);
@ -67,8 +69,9 @@ public class EntityMonster extends GameEntity {
this.playerOnBattle = new ArrayList<>();
if (GameData.getMonsterMappingMap().containsKey(this.getMonsterId())) {
this.configEntityMonster = GameData.getMonsterConfigData().get(
GameData.getMonsterMappingMap().get(this.getMonsterId()).getMonsterJson());
this.configEntityMonster =
GameData.getMonsterConfigData()
.get(GameData.getMonsterMappingMap().get(this.getMonsterId()).getMonsterJson());
} else {
this.configEntityMonster = null;
}
@ -77,7 +80,7 @@ public class EntityMonster extends GameEntity {
if (getMonsterWeaponId() > 0) {
this.weaponEntity = new EntityWeapon(scene, getMonsterWeaponId());
scene.getWeaponEntities().put(this.weaponEntity.getId(), this.weaponEntity);
//this.weaponEntityId = getWorld().getNextEntityId(EntityIdType.WEAPON);
// this.weaponEntityId = getWorld().getNextEntityId(EntityIdType.WEAPON);
}
this.recalcStats();
@ -87,18 +90,15 @@ public class EntityMonster extends GameEntity {
private void addConfigAbility(String name) {
var data = GameData.getAbilityData(name);
if (data != null) {
this.getWorld().getHost()
.getAbilityManager()
.addAbilityToEntity(this, data);
this.getWorld().getHost().getAbilityManager().addAbilityToEntity(this, data);
}
}
@Override
public void initAbilities() {
// Affix abilities
var optionalGroup = this.getScene().getLoadedGroups().stream()
.filter(g -> g.id == this.getGroupId())
.findAny();
var optionalGroup =
this.getScene().getLoadedGroups().stream().filter(g -> g.id == this.getGroupId()).findAny();
List<Integer> affixes = null;
if (optionalGroup.isPresent()) {
var group = optionalGroup.get();
@ -118,7 +118,7 @@ public class EntityMonster extends GameEntity {
var affix = GameData.getMonsterAffixDataMap().get(affixId.intValue());
if (!affix.isPreAdd()) continue;
//Add the ability
// Add the ability
for (var name : affix.getAbilityName()) {
this.addConfigAbility(name);
}
@ -126,14 +126,12 @@ public class EntityMonster extends GameEntity {
}
// TODO: Research if any monster is non humanoid
for(var ability : GameData.getConfigGlobalCombat()
.getDefaultAbilities()
.getNonHumanoidMoveAbilities()) {
for (var ability :
GameData.getConfigGlobalCombat().getDefaultAbilities().getNonHumanoidMoveAbilities()) {
this.addConfigAbility(ability);
}
if (this.configEntityMonster != null &&
this.configEntityMonster.getAbilities() != null) {
if (this.configEntityMonster != null && this.configEntityMonster.getAbilities() != null) {
for (var configAbilityData : this.configEntityMonster.getAbilities()) {
this.addConfigAbility(configAbilityData.abilityName);
}
@ -143,9 +141,8 @@ public class EntityMonster extends GameEntity {
var group = optionalGroup.get();
var monster = group.monsters.get(getConfigId());
if (monster != null && monster.isElite) {
this.addConfigAbility(GameData.getConfigGlobalCombat()
.getDefaultAbilities()
.getMonterEliteAbilityName());
this.addConfigAbility(
GameData.getConfigGlobalCombat().getDefaultAbilities().getMonterEliteAbilityName());
}
}
@ -154,8 +151,8 @@ public class EntityMonster extends GameEntity {
var affix = GameData.getMonsterAffixDataMap().get(affixId.intValue());
if (affix.isPreAdd()) continue;
//Add the ability
for(var name : affix.getAbilityName()) {
// Add the ability
for (var name : affix.getAbilityName()) {
this.addConfigAbility(name);
}
}
@ -163,7 +160,7 @@ public class EntityMonster extends GameEntity {
var levelEntityConfig = getScene().getSceneData().getLevelEntityConfig();
var config = GameData.getConfigLevelEntityDataMap().get(levelEntityConfig);
if (config == null){
if (config == null) {
return;
}
@ -194,7 +191,8 @@ public class EntityMonster extends GameEntity {
@Override
public void onInteract(Player player, GadgetInteractReq interactReq) {
EnvAnimalGatherConfigData gatherData = GameData.getEnvAnimalGatherConfigDataMap().get(this.getMonsterData().getId());
EnvAnimalGatherConfigData gatherData =
GameData.getEnvAnimalGatherConfigDataMap().get(this.getMonsterData().getId());
if (gatherData == null) {
return;
@ -208,7 +206,11 @@ public class EntityMonster extends GameEntity {
@Override
public void onCreate() {
// Lua event
getScene().getScriptManager().callEvent(new ScriptArgs(this.getGroupId(), EventType.EVENT_ANY_MONSTER_LIVE, this.getConfigId()));
getScene()
.getScriptManager()
.callEvent(
new ScriptArgs(
this.getGroupId(), EventType.EVENT_ANY_MONSTER_LIVE, this.getConfigId()));
}
@Override
@ -231,10 +233,17 @@ public class EntityMonster extends GameEntity {
@Override
public void runLuaCallbacks(EntityDamageEvent event) {
super.runLuaCallbacks(event);
getScene().getScriptManager().callEvent(new ScriptArgs(this.getGroupId(), EVENT_SPECIFIC_MONSTER_HP_CHANGE, getConfigId(), monsterData.getId())
.setSourceEntityId(getId())
.setParam3((int) this.getFightProperty(FightProperty.FIGHT_PROP_CUR_HP))
.setEventSource(getConfigId()));
getScene()
.getScriptManager()
.callEvent(
new ScriptArgs(
this.getGroupId(),
EVENT_SPECIFIC_MONSTER_HP_CHANGE,
getConfigId(),
monsterData.getId())
.setSourceEntityId(getId())
.setParam3((int) this.getFightProperty(FightProperty.FIGHT_PROP_CUR_HP))
.setEventSource(getConfigId()));
}
@Override
@ -250,13 +259,17 @@ public class EntityMonster extends GameEntity {
challenge.ifPresent(c -> c.onMonsterDeath(this));
if (scriptManager.isInit() && this.getGroupId() > 0) {
Optional.ofNullable(scriptManager.getScriptMonsterSpawnService()).ifPresent(s -> s.onMonsterDead(this));
Optional.ofNullable(scriptManager.getScriptMonsterSpawnService())
.ifPresent(s -> s.onMonsterDead(this));
// Ensure each EVENT_ANY_MONSTER_DIE runs to completion.
// Multiple such events firing at the same time may cause
// the same lua trigger to fire multiple times, when it
// should happen only once.
var future = scriptManager.callEvent(new ScriptArgs(this.getGroupId(), EventType.EVENT_ANY_MONSTER_DIE, this.getConfigId()));
var future =
scriptManager.callEvent(
new ScriptArgs(
this.getGroupId(), EventType.EVENT_ANY_MONSTER_DIE, this.getConfigId()));
try {
future.get();
} catch (Exception e) {
@ -264,19 +277,45 @@ public class EntityMonster extends GameEntity {
}
}
// Battle Pass trigger
scene.getPlayers().forEach(p -> p.getBattlePassManager().triggerMission(WatcherTriggerType.TRIGGER_MONSTER_DIE, this.getMonsterId(), 1));
scene
.getPlayers()
.forEach(
p ->
p.getBattlePassManager()
.triggerMission(
WatcherTriggerType.TRIGGER_MONSTER_DIE, this.getMonsterId(), 1));
scene.getPlayers().forEach(p -> p.getQuestManager().queueEvent(QuestContent.QUEST_CONTENT_MONSTER_DIE, this.getMonsterId()));
scene.getPlayers().forEach(p -> p.getQuestManager().queueEvent(QuestContent.QUEST_CONTENT_KILL_MONSTER, this.getMonsterId()));
scene.getPlayers().forEach(p -> p.getQuestManager().queueEvent(QuestContent.QUEST_CONTENT_CLEAR_GROUP_MONSTER, this.getGroupId()));
scene
.getPlayers()
.forEach(
p ->
p.getQuestManager()
.queueEvent(QuestContent.QUEST_CONTENT_MONSTER_DIE, this.getMonsterId()));
scene
.getPlayers()
.forEach(
p ->
p.getQuestManager()
.queueEvent(QuestContent.QUEST_CONTENT_KILL_MONSTER, this.getMonsterId()));
scene
.getPlayers()
.forEach(
p ->
p.getQuestManager()
.queueEvent(QuestContent.QUEST_CONTENT_CLEAR_GROUP_MONSTER, this.getGroupId()));
SceneGroupInstance groupInstance = scene.getScriptManager().getGroupInstanceById(this.getGroupId());
if(groupInstance != null && metaMonster != null)
SceneGroupInstance groupInstance =
scene.getScriptManager().getGroupInstanceById(this.getGroupId());
if (groupInstance != null && metaMonster != null)
groupInstance.getDeadEntities().add(metaMonster.config_id);
scene.triggerDungeonEvent(DungeonPassConditionType.DUNGEON_COND_KILL_GROUP_MONSTER, this.getGroupId());
scene.triggerDungeonEvent(DungeonPassConditionType.DUNGEON_COND_KILL_TYPE_MONSTER, this.getMonsterData().getType().getValue());
scene.triggerDungeonEvent(DungeonPassConditionType.DUNGEON_COND_KILL_MONSTER, this.getMonsterId());
scene.triggerDungeonEvent(
DungeonPassConditionType.DUNGEON_COND_KILL_GROUP_MONSTER, this.getGroupId());
scene.triggerDungeonEvent(
DungeonPassConditionType.DUNGEON_COND_KILL_TYPE_MONSTER,
this.getMonsterData().getType().getValue());
scene.triggerDungeonEvent(
DungeonPassConditionType.DUNGEON_COND_KILL_MONSTER, this.getMonsterId());
}
public void recalcStats() {
@ -284,86 +323,107 @@ public class EntityMonster extends GameEntity {
MonsterData data = this.getMonsterData();
// Get hp percent, set to 100% if none
float hpPercent = this.getFightProperty(FightProperty.FIGHT_PROP_MAX_HP) <= 0 ? 1f : this.getFightProperty(FightProperty.FIGHT_PROP_CUR_HP) / this.getFightProperty(FightProperty.FIGHT_PROP_MAX_HP);
float hpPercent =
this.getFightProperty(FightProperty.FIGHT_PROP_MAX_HP) <= 0
? 1f
: this.getFightProperty(FightProperty.FIGHT_PROP_CUR_HP)
/ this.getFightProperty(FightProperty.FIGHT_PROP_MAX_HP);
// Clear properties
this.getFightProperties().clear();
// Base stats
MonsterData.definedFightProperties.forEach(prop -> this.setFightProperty(prop, data.getFightProperty(prop)));
MonsterData.definedFightProperties.forEach(
prop -> this.setFightProperty(prop, data.getFightProperty(prop)));
// Level curve
MonsterCurveData curve = GameData.getMonsterCurveDataMap().get(this.getLevel());
if (curve != null) {
for (PropGrowCurve growCurve : data.getPropGrowCurves()) {
FightProperty prop = FightProperty.getPropByName(growCurve.getType());
this.setFightProperty(prop, this.getFightProperty(prop) * curve.getMultByProp(growCurve.getGrowCurve()));
this.setFightProperty(
prop, this.getFightProperty(prop) * curve.getMultByProp(growCurve.getGrowCurve()));
}
}
// Set % stats
FightProperty.forEachCompoundProperty(c -> this.setFightProperty(c.getResult(),
this.getFightProperty(c.getFlat()) + (this.getFightProperty(c.getBase()) * (1f + this.getFightProperty(c.getPercent())))));
FightProperty.forEachCompoundProperty(
c ->
this.setFightProperty(
c.getResult(),
this.getFightProperty(c.getFlat())
+ (this.getFightProperty(c.getBase())
* (1f + this.getFightProperty(c.getPercent())))));
// Set current hp
this.setFightProperty(FightProperty.FIGHT_PROP_CUR_HP, this.getFightProperty(FightProperty.FIGHT_PROP_MAX_HP) * hpPercent);
this.setFightProperty(
FightProperty.FIGHT_PROP_CUR_HP,
this.getFightProperty(FightProperty.FIGHT_PROP_MAX_HP) * hpPercent);
}
@Override
public SceneEntityInfo toProto() {
var data = this.getMonsterData();
var authority = EntityAuthorityInfo.newBuilder()
.setAbilityInfo(AbilitySyncStateInfo.newBuilder())
.setRendererChangedInfo(EntityRendererChangedInfo.newBuilder())
.setAiInfo(SceneEntityAiInfo.newBuilder()
.setIsAiOpen(true)
.setBornPos(this.getBornPos().toProto()))
.setBornPos(this.getBornPos().toProto())
.build();
var authority =
EntityAuthorityInfo.newBuilder()
.setAbilityInfo(AbilitySyncStateInfo.newBuilder())
.setRendererChangedInfo(EntityRendererChangedInfo.newBuilder())
.setAiInfo(
SceneEntityAiInfo.newBuilder()
.setIsAiOpen(true)
.setBornPos(this.getBornPos().toProto()))
.setBornPos(this.getBornPos().toProto())
.build();
var entityInfo = SceneEntityInfo.newBuilder()
.setEntityId(this.getId())
.setEntityType(ProtEntityType.PROT_ENTITY_TYPE_MONSTER)
.setMotionInfo(this.getMotionInfo())
.addAnimatorParaList(AnimatorParameterValueInfoPair.newBuilder())
.setEntityClientData(EntityClientData.newBuilder())
.setEntityAuthorityInfo(authority)
.setLifeState(this.getLifeState().getValue());
var entityInfo =
SceneEntityInfo.newBuilder()
.setEntityId(this.getId())
.setEntityType(ProtEntityType.PROT_ENTITY_TYPE_MONSTER)
.setMotionInfo(this.getMotionInfo())
.addAnimatorParaList(AnimatorParameterValueInfoPair.newBuilder())
.setEntityClientData(EntityClientData.newBuilder())
.setEntityAuthorityInfo(authority)
.setLifeState(this.getLifeState().getValue());
this.addAllFightPropsToEntityInfo(entityInfo);
entityInfo.addPropList(PropPair.newBuilder()
.setType(PlayerProperty.PROP_LEVEL.getId())
.setPropValue(ProtoHelper.newPropValue(PlayerProperty.PROP_LEVEL, this.getLevel()))
.build());
entityInfo.addPropList(
PropPair.newBuilder()
.setType(PlayerProperty.PROP_LEVEL.getId())
.setPropValue(ProtoHelper.newPropValue(PlayerProperty.PROP_LEVEL, this.getLevel()))
.build());
var monsterInfo = SceneMonsterInfo.newBuilder()
.setMonsterId(getMonsterId())
.setGroupId(this.getGroupId())
.setConfigId(this.getConfigId())
.addAllAffixList(data.getAffix())
.setAuthorityPeerId(this.getWorld().getHostPeerId())
.setPoseId(this.getPoseId())
.setBlockId(this.getScene().getId())
.setBornType(MonsterBornType.MONSTER_BORN_TYPE_DEFAULT);
var monsterInfo =
SceneMonsterInfo.newBuilder()
.setMonsterId(getMonsterId())
.setGroupId(this.getGroupId())
.setConfigId(this.getConfigId())
.addAllAffixList(data.getAffix())
.setAuthorityPeerId(this.getWorld().getHostPeerId())
.setPoseId(this.getPoseId())
.setBlockId(this.getScene().getId())
.setBornType(MonsterBornType.MONSTER_BORN_TYPE_DEFAULT);
if (this.metaMonster != null) {
if (this.metaMonster.special_name_id != 0) {
monsterInfo.setTitleId(this.metaMonster.title_id)
.setSpecialNameId(this.metaMonster.special_name_id);
monsterInfo
.setTitleId(this.metaMonster.title_id)
.setSpecialNameId(this.metaMonster.special_name_id);
} else if (data.getDescribeData() != null) {
monsterInfo.setTitleId(data.getDescribeData().getTitleId())
.setSpecialNameId(data.getSpecialNameId());
monsterInfo
.setTitleId(data.getDescribeData().getTitleId())
.setSpecialNameId(data.getSpecialNameId());
}
}
if (this.getMonsterWeaponId() > 0) {
SceneWeaponInfo weaponInfo = SceneWeaponInfo.newBuilder()
.setEntityId(this.getWeaponEntity() != null ? this.getWeaponEntity().getId() : 0)
.setGadgetId(this.getMonsterWeaponId())
.setAbilityInfo(AbilitySyncStateInfo.newBuilder())
.build();
SceneWeaponInfo weaponInfo =
SceneWeaponInfo.newBuilder()
.setEntityId(this.getWeaponEntity() != null ? this.getWeaponEntity().getId() : 0)
.setGadgetId(this.getMonsterWeaponId())
.setAbilityInfo(AbilitySyncStateInfo.newBuilder())
.build();
monsterInfo.addWeaponList(weaponInfo);
}

View File

@ -136,7 +136,9 @@ public class SceneScriptManager {
public void registerTrigger(SceneTrigger trigger) {
this.triggerInvocations.put(trigger.getName(), new AtomicInteger(0));
this.getTriggersByEvent(trigger.getEvent()).add(trigger);
Grasscutter.getLogger().trace("Registered trigger {} from group {}", trigger.getName(), trigger.getCurrentGroup().id);
Grasscutter.getLogger()
.trace(
"Registered trigger {} from group {}", trigger.getName(), trigger.getCurrentGroup().id);
}
public void deregisterTrigger(List<SceneTrigger> triggers) {
@ -145,7 +147,11 @@ public class SceneScriptManager {
public void deregisterTrigger(SceneTrigger trigger) {
this.getTriggersByEvent(trigger.getEvent()).remove(trigger);
Grasscutter.getLogger().trace("deregistered trigger {} from group {}", trigger.getName(), trigger.getCurrentGroup().id);
Grasscutter.getLogger()
.trace(
"deregistered trigger {} from group {}",
trigger.getName(),
trigger.getCurrentGroup().id);
}
public void resetTriggers(int eventId) {
@ -468,7 +474,9 @@ public class SceneScriptManager {
return groupGridsCache.get(sceneId);
} else {
var path = FileUtils.getCachePath("scene" + sceneId + "_grid.json");
if (path.toFile().isFile() && !Grasscutter.config.server.game.cacheSceneEntitiesEveryRun && !noCacheGroupGridsToDisk) {
if (path.toFile().isFile()
&& !Grasscutter.config.server.game.cacheSceneEntitiesEveryRun
&& !noCacheGroupGridsToDisk) {
try {
var groupGrids = JsonUtils.loadToList(path, Grid.class);
groupGridsCache.put(sceneId, groupGrids);
@ -607,7 +615,8 @@ public class SceneScriptManager {
file.write(JsonUtils.encode(groupGrids));
Grasscutter.getLogger().info("Scene {} saved grid file.", getScene().getId());
} catch (Exception e) {
Grasscutter.getLogger().error("Scene {} unable to save grid file.", getScene().getId(), e);
Grasscutter.getLogger()
.error("Scene {} unable to save grid file.", getScene().getId(), e);
}
}
return groupGrids;

View File

@ -92,7 +92,9 @@ public final class SceneGroup {
if (overrideScriptPath != null && !overrideScriptPath.equals("")) {
cs = ScriptLoader.getScript(overrideScriptPath, true);
} else {
cs = ScriptLoader.getScript("Scene/%s/scene%s_group%s.lua".formatted(sceneId, sceneId, this.id));
cs =
ScriptLoader.getScript(
"Scene/%s/scene%s_group%s.lua".formatted(sceneId, sceneId, this.id));
}
if (cs == null) {

View File

@ -1,7 +1,7 @@
package emu.grasscutter.server.event.game;
import emu.grasscutter.server.event.types.ServerEvent;
import emu.grasscutter.scripts.data.SceneBlock;
import emu.grasscutter.server.event.types.ServerEvent;
import lombok.*;
@Getter