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Format code [skip actions]
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@ -83,7 +83,9 @@ public final class SetSceneTagCommand implements CommandHandler {
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.toList()
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.forEach(
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sceneTag -> {
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targetPlayer.getSceneTags().computeIfAbsent(sceneTag.getSceneId(), k -> new HashSet<>());
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targetPlayer
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.getSceneTags()
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.computeIfAbsent(sceneTag.getSceneId(), k -> new HashSet<>());
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targetPlayer.getSceneTags().get(sceneTag.getSceneId()).add(sceneTag.getId());
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});
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@ -104,11 +106,14 @@ public final class SetSceneTagCommand implements CommandHandler {
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targetPlayer.getSceneTags().clear();
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// targetPlayer.applyStartingSceneTags(); // private
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GameData.getSceneTagDataMap().values().stream()
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.filter(SceneTagData::isDefaultValid)
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.forEach(sceneTag -> {
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targetPlayer.getSceneTags().computeIfAbsent(sceneTag.getSceneId(), k -> new HashSet<>());
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targetPlayer.getSceneTags().get(sceneTag.getSceneId()).add(sceneTag.getId());
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});
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.filter(SceneTagData::isDefaultValid)
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.forEach(
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sceneTag -> {
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targetPlayer
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.getSceneTags()
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.computeIfAbsent(sceneTag.getSceneId(), k -> new HashSet<>());
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targetPlayer.getSceneTags().get(sceneTag.getSceneId()).add(sceneTag.getId());
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});
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}
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private void setSceneTags(Player targetPlayer) {
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