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Support Teleport from console
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@ -114,8 +114,8 @@ There is a dummy user named "Server" in every player's friends list that you can
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| clearweapons | clearweapons | player.clearweapons | Client only | Deletes all unequipped and unlocked weapons, including 5-star rarity ones from your inventory. | clearwpns |
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| drop | drop <itemID\|itemName> [amount] | server.drop | Client only | Drops an item around you. | `d` `dropitem` |
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| give | give [player] <itemId\|itemName> [amount] [level] | player.give | Both side | Gives item(s) to you or the specified player. | `g` `item` `giveitem` |
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| givechar | givechar <uid> <avatarId> | player.givechar | Both side | Gives the player a specified character. | givec |
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| giveall | giveall [uid] [amount] | player.giveall | Both side | Gives all items. | givea |
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| givechar | givechar <uid> <avatarId> | player.givechar | Both side | Gives the player a specified character. | givec |
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| giveall | giveall [uid] [amount] | player.giveall | Both side | Gives all items. | givea |
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| godmode | godmode [uid] | player.godmode | Client only | Prevents you from taking damage. | |
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| heal | heal | player.heal | Client only | Heals all characters in your current team. | h |
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| help | help [command] | | Both side | Sends the help message or shows information about a specified command. | |
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@ -134,7 +134,7 @@ There is a dummy user named "Server" in every player's friends list that you can
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| spawn | spanw <entityID\|entityName> [level] [amount] | server.spawn | Client only | Spawns an entity near you | |
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| stop | stop | server.stop | Both side | Stops the server | |
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| talent | talent <talentID> <value> | player.settalent | Client only | Sets talent level for your currently selected character | |
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| teleport | teleport <x> <y> <z> | player.teleport | Client only | Change the player's position. | tp |
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| teleport | teleport [@player id] <x> <y> <z> [scene id] | player.teleport | Both side | Change the player's position. | tp |
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| tpall | | player.tpall | Client only | Teleports all players in your world to your position | |
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| weather | weather <weatherID> <climateID> | player.weather | Client only | Changes the weather | w |
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@ -105,7 +105,7 @@ chmod +x gradlew
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在每个玩家的朋友列表中都有一个名为“服务器”的虚拟用户,你可以通过发送消息来使用命令。命令也适用于其他聊天室,例如私人/团队聊天。
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要在游戏中使用命令,需要添加 `/` 或 `!` 前缀,如 `/pos`
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| 命令 | 用法 | 权限节点 | 可用性 | 注释 | 别名 |
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| 命令 | 用法 | 权限节点 | 可用性 | 注释 | 别名 |
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| -------------- | -------------------------------------------- | ------------------------- | -------- | ------------------------------------------ | ----------------------------------------------- |
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| account | account <create\|delete> <用户名> [uid] | | 仅服务端 | 通过指定用户名和uid增删账户 | |
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| broadcast | broadcast <消息内容> | server.broadcast | 均可使用 | 给所有玩家发送公告 | b |
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@ -135,7 +135,7 @@ chmod +x gradlew
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| spawn | spanw <实体ID\|实体名称> [等级] [数量] | server.spawn | 仅客户端 | 在你周围生成实体 | |
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| stop | stop | server.stop | 均可使用 | 停止服务器 | |
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| talent | talent <天赋ID> <等级> | player.settalent | 仅客户端 | 设置当前角色的天赋等级 | |
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| teleport | teleport <x> <y> <z> | player.teleport | 仅客户端 | 传送玩家到指定坐标 | tp |
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| teleport | teleport [@player id] <x> <y> <z> [scene id] | player.teleport | 均可使用 | 传送玩家到指定坐标 | tp |
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| tpall | | player.tpall | 仅客户端 | 传送多人世界中所有的玩家到自身地点 | |
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| weather | weather <天气ID> <气候ID> | player.weather | 仅客户端 | 改变天气 | w |
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@ -1,5 +1,6 @@
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package emu.grasscutter.command.commands;
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import emu.grasscutter.Grasscutter;
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import emu.grasscutter.command.Command;
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import emu.grasscutter.command.CommandHandler;
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import emu.grasscutter.game.player.Player;
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@ -7,21 +8,39 @@ import emu.grasscutter.utils.Position;
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import java.util.List;
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@Command(label = "teleport", usage = "teleport <x> <y> <z>", aliases = {"tp"},
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@Command(label = "teleport", usage = "teleport [@player id] <x> <y> <z> [scene id]", aliases = {"tp"},
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description = "Change the player's position.", permission = "player.teleport")
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public final class TeleportCommand implements CommandHandler {
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@Override
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public void execute(Player sender, List<String> args) {
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if (sender == null) {
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CommandHandler.sendMessage(null, "Run this command in-game.");
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int target;
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if (args.size() < (sender == null ? 4 : 3)) {
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CommandHandler.sendMessage(sender, sender == null ? "Usage: /tp @<player id> <x> <y> <z> [scene id]" :
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"Usage: /tp [@<player id>] <x> <y> <z> [scene id]");
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return;
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}
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if (args.get(0).startsWith("@")) {
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try {
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target = Integer.parseInt(args.get(0).substring(1));
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} catch (NumberFormatException e) {
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CommandHandler.sendMessage(sender, "Invalid player id.");
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return;
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}
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} else {
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if (sender == null) {
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CommandHandler.sendMessage(null, "You must specify a player id.");
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return;
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}
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target = sender.getUid();
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}
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if (args.size() < 3){
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CommandHandler.sendMessage(sender, "Usage: /tp <x> <y> <z> [scene id]");
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Player targetPlayer = Grasscutter.getGameServer().getPlayerByUid(target);
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if (targetPlayer == null) {
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CommandHandler.sendMessage(sender, "Player not found or offline.");
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return;
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}
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args = args.subList(args.get(0).startsWith("@") ? 1 : 0, args.size());
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try {
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float x = 0f;
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@ -29,39 +48,41 @@ public final class TeleportCommand implements CommandHandler {
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float z = 0f;
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if (args.get(0).contains("~")) {
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if (args.get(0).equals("~")) {
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x = sender.getPos().getX();
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x = targetPlayer.getPos().getX();
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} else {
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x = Float.parseFloat(args.get(0).replace("~", "")) + sender.getPos().getX();
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x = Float.parseFloat(args.get(0).replace("~", "")) + targetPlayer.getPos().getX();
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}
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} else {
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x = Float.parseFloat(args.get(0));
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}
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if (args.get(1).contains("~")) {
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if (args.get(1).equals("~")) {
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y = sender.getPos().getY();
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y = targetPlayer.getPos().getY();
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} else {
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y = Float.parseFloat(args.get(1).replace("~", "")) + sender.getPos().getY();
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y = Float.parseFloat(args.get(1).replace("~", "")) + targetPlayer.getPos().getY();
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}
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} else {
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y = Float.parseFloat(args.get(1));
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}
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if (args.get(2).contains("~")) {
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if (args.get(2).equals("~")) {
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z = sender.getPos().getZ();
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z = targetPlayer.getPos().getZ();
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} else {
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z = Float.parseFloat(args.get(2).replace("~", "")) + sender.getPos().getZ();
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z = Float.parseFloat(args.get(2).replace("~", "")) + targetPlayer.getPos().getZ();
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}
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} else {
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z = Float.parseFloat(args.get(2));
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}
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int sceneId = sender.getSceneId();
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int sceneId = targetPlayer.getSceneId();
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if (args.size() == 4){
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sceneId = Integer.parseInt(args.get(3));
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}
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Position target = new Position(x, y, z);
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boolean result = sender.getWorld().transferPlayerToScene(sender, sceneId, target);
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Position target_pos = new Position(x, y, z);
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boolean result = targetPlayer.getWorld().transferPlayerToScene(targetPlayer, sceneId, target_pos);
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if (!result) {
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CommandHandler.sendMessage(sender, "Invalid position.");
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} else {
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CommandHandler.sendMessage(sender, "Teleported " + targetPlayer.getNickname() + " to " + x + "," + y + "," + z + " in scene " + sceneId);
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}
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} catch (NumberFormatException ignored) {
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CommandHandler.sendMessage(sender, "Invalid position.");
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