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Make sure SetEntityClientDataNotify is a valid proto before replaying it to the other players
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@ -3,6 +3,7 @@ package emu.grasscutter.server.packet.recv;
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import emu.grasscutter.net.packet.GenshinPacket;
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import emu.grasscutter.net.packet.Opcodes;
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import emu.grasscutter.net.packet.PacketOpcodes;
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import emu.grasscutter.net.proto.SetEntityClientDataNotifyOuterClass.SetEntityClientDataNotify;
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import emu.grasscutter.net.packet.PacketHandler;
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import emu.grasscutter.server.game.GameSession;
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@ -16,8 +17,11 @@ public class HandlerSetEntityClientDataNotify extends PacketHandler {
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return;
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}
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// Make sure packet is a valid proto before replaying it to the other players
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SetEntityClientDataNotify notif = SetEntityClientDataNotify.parseFrom(payload);
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GenshinPacket packet = new GenshinPacket(PacketOpcodes.SetEntityClientDataNotify, true);
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packet.setData(payload);
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packet.setData(notif);
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session.getPlayer().getScene().broadcastPacketToOthers(session.getPlayer(), packet);
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}
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