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Added OnGameServerStartFinish EventBus
Removed those temporary warning messages as I figured out how to disable them
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@ -3,7 +3,6 @@ package emu.grasscutter.server.game;
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import java.net.InetSocketAddress;
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import java.util.*;
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import java.util.concurrent.ConcurrentHashMap;
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import java.util.concurrent.CountDownLatch;
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import emu.grasscutter.GenshinConstants;
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import emu.grasscutter.Grasscutter;
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@ -20,7 +19,6 @@ import emu.grasscutter.game.shop.ShopManager;
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import emu.grasscutter.net.packet.PacketHandler;
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import emu.grasscutter.net.proto.SocialDetailOuterClass.SocialDetail;
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import emu.grasscutter.netty.MihoyoKcpServer;
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import jdk.internal.event.Event;
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import org.greenrobot.eventbus.EventBus;
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public final class GameServer extends MihoyoKcpServer {
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@ -37,14 +35,16 @@ public final class GameServer extends MihoyoKcpServer {
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private final DungeonManager dungeonManager;
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private final CommandMap commandMap;
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public EventBus OnGameServerStartFinish;
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public EventBus OnGameServerTick;
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public EventBus OnGameServerStop;
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public GameServer(InetSocketAddress address) {
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super(address);
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OnGameServerTick = EventBus.builder().throwSubscriberException(true).build();
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OnGameServerStop = EventBus.builder().throwSubscriberException(true).build();
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OnGameServerStartFinish = EventBus.builder().throwSubscriberException(true).logNoSubscriberMessages(false).build();
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OnGameServerTick = EventBus.builder().throwSubscriberException(true).logNoSubscriberMessages(false).build();
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OnGameServerStop = EventBus.builder().throwSubscriberException(true).logNoSubscriberMessages(false).build();
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this.setServerInitializer(new GameServerInitializer(this));
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this.address = address;
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@ -171,13 +171,12 @@ public final class GameServer extends MihoyoKcpServer {
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@Override
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public void onStartFinish() {
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Grasscutter.getLogger().info("Game Server started on port " + address.getPort());
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OnGameServerStartFinish.post(new GameServerStartFinishEvent());
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}
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public void onServerShutdown() {
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OnGameServerStop.post(new GameServerStopEvent());
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Grasscutter.getLogger().info("Ignore the 'No subscribers registered' error");
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// TODO: Remove the log once things actually listen to OnGameServerStop.
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// I just added it there to prevent people from flooding #support with this error
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// Kick and save all players
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List<GenshinPlayer> list = new ArrayList<>(this.getPlayers().size());
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@ -0,0 +1,5 @@
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package emu.grasscutter.server.game;
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public class GameServerStartFinishEvent {
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// Placeholder class for now, probably will get used later
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}
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