mirror of
https://github.com/Grasscutters/Grasscutter.git
synced 2024-11-26 22:00:26 +00:00
Fix mirror tower stages; fix tower time challenge and star scoring (#2406)
This commit is contained in:
parent
bc8e7c21ce
commit
f5703e5964
@ -1,33 +1,82 @@
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package emu.grasscutter.data.excels.tower;
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import emu.grasscutter.data.*;
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import java.util.List;
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import lombok.*;
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@ResourceType(name = "TowerLevelExcelConfigData.json")
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@Getter
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public class TowerLevelData extends GameResource {
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private int levelId;
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private int levelIndex;
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private int levelGroupId;
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private int dungeonId;
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private List<TowerLevelCond> conds;
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public static class TowerLevelCond {
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private TowerCondType towerCondType;
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private List<Integer> argumentList;
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}
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public enum TowerCondType {
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TOWER_COND_NONE,
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TOWER_COND_CHALLENGE_LEFT_TIME_MORE_THAN,
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TOWER_COND_LEFT_HP_GREATER_THAN
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}
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// Not actual data in TowerLevelExcelConfigData.
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// Just packaging condition parameters for convenience.
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@Getter
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public class TowerCondTimeParams {
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private int param1;
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private int minimumTimeInSeconds;
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public TowerCondTimeParams(int param1, int minimumTimeInSeconds) {
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this.param1 = param1;
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this.minimumTimeInSeconds = minimumTimeInSeconds;
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}
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}
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@Getter
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public class TowerCondHpParams {
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private int sceneId;
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private int configId;
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private int minimumHpPercentage;
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public TowerCondHpParams(int sceneId, int configId, int minimumHpPercentage) {
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this.sceneId = sceneId;
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this.configId = configId;
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this.minimumHpPercentage = minimumHpPercentage;
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}
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}
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@Override
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public int getId() {
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return this.getLevelId();
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}
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public int getLevelId() {
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return levelId;
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public TowerCondType getCondType(int star) {
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if (star < 0 || conds == null || star >= conds.size()) {
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return TowerCondType.TOWER_COND_NONE;
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}
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var condType = conds.get(star).towerCondType;
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return condType == null ? TowerCondType.TOWER_COND_NONE : condType;
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}
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public int getLevelGroupId() {
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return levelGroupId;
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public TowerCondTimeParams getTimeCond(int star) {
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if (star < 0 || conds == null || star >= conds.size()) {
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return null;
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}
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var params = conds.get(star).argumentList;
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return new TowerCondTimeParams(params.get(0), params.get(1));
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}
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public int getLevelIndex() {
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return levelIndex;
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}
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public int getDungeonId() {
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return dungeonId;
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public TowerCondHpParams getHpCond(int star) {
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if (star < 0 || conds == null || star >= conds.size()) {
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return null;
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}
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var params = conds.get(star).argumentList;
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return new TowerCondHpParams(params.get(0), params.get(1), params.get(2));
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}
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}
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@ -38,6 +38,7 @@ public final class DungeonManager {
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private boolean ended = false;
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private int newestWayPoint = 0;
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@Getter private int startSceneTime = 0;
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@Setter @Getter private boolean towerDungeon = false;
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DungeonTrialTeam trialTeam = null;
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@ -323,15 +324,30 @@ public final class DungeonManager {
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p.getBattlePassManager().triggerMission(WatcherTriggerType.TRIGGER_FINISH_DUNGEON);
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}
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});
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scene
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.getScriptManager()
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.callEvent(new ScriptArgs(0, EventType.EVENT_DUNGEON_SETTLE, successfully ? 1 : 0));
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var future = scene
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.getScriptManager()
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.callEvent(new ScriptArgs(0, EventType.EVENT_DUNGEON_SETTLE, successfully ? 1 : 0));
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// Note: There is a possible race condition with calling
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// EVENT_DUNGEON_SETTLE here asynchronously:
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// 1. EVENT_DUNGEON_SETTLE triggers some Lua-side logic,
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// which may happen after 2 (below) finishes.
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// 2. Some DungeonSettleListener could be comparing some
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// Lua variable before its setting in 1 (above) finishes.
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// For safety, ensure all events have finished before returning.
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try {
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future.get();
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} catch (Exception e) {
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e.printStackTrace();
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}
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}
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public void endDungeon(BaseDungeonResult.DungeonEndReason endReason) {
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if (scene.getDungeonSettleListeners() != null) {
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scene.getDungeonSettleListeners().forEach(o -> o.onDungeonSettle(this, endReason));
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}
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if (isTowerDungeon()) {
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scene.getPlayers().get(0).getTowerManager().onEnd();
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}
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ended = true;
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}
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@ -132,7 +132,9 @@ public final class DungeonSystem extends BaseGameSystem {
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if (player.getWorld().transferPlayerToScene(player, data.getSceneId(), data)) {
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var scene = player.getScene();
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scene.setDungeonManager(new DungeonManager(scene, data));
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var dungeonManager = new DungeonManager(scene, data);
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dungeonManager.setTowerDungeon(true);
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scene.setDungeonManager(dungeonManager);
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dungeonSettleListeners.forEach(scene::addDungeonSettleObserver);
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}
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return true;
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@ -168,6 +170,7 @@ public final class DungeonSystem extends BaseGameSystem {
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// clean temp team if it has
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player.getTeamManager().cleanTemporaryTeam();
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player.getTowerManager().clearEntry();
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dungeonManager.setTowerDungeon(false);
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// Transfer player back to world
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player.getWorld().transferPlayerToScene(player, prevScene, prevPos);
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@ -9,6 +9,7 @@ public class TowerDungeonSettleListener implements DungeonSettleListener {
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@Override
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public void onDungeonSettle(DungeonManager dungeonManager, DungeonEndReason endReason) {
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var scene = dungeonManager.getScene();
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var dungeonData = dungeonManager.getDungeonData();
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if (scene.getLoadedGroups().stream()
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.anyMatch(
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@ -22,17 +23,18 @@ public class TowerDungeonSettleListener implements DungeonSettleListener {
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}
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var towerManager = scene.getPlayers().get(0).getTowerManager();
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var stars = towerManager.getCurLevelStars();
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towerManager.notifyCurLevelRecordChangeWhenDone(3);
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towerManager.notifyCurLevelRecordChangeWhenDone(stars);
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scene.broadcastPacket(
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new PacketTowerFloorRecordChangeNotify(
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towerManager.getCurrentFloorId(), 3, towerManager.canEnterScheduleFloor()));
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towerManager.getCurrentFloorId(), stars, towerManager.canEnterScheduleFloor()));
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var challenge = scene.getChallenge();
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var dungeonStats =
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new DungeonEndStats(
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scene.getKilledMonsterCount(), challenge.getFinishedTime(), 0, endReason);
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var result = new TowerResult(dungeonData, dungeonStats, towerManager, challenge);
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var result = new TowerResult(dungeonData, dungeonStats, towerManager, challenge, stars);
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scene.broadcastPacket(new PacketDungeonSettleNotify(result));
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}
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@ -80,9 +80,16 @@ public class WorldChallenge {
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return;
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}
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this.progress = true;
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this.startedAt = System.currentTimeMillis();
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this.startedAt = getScene().getSceneTimeSeconds();
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getScene().broadcastPacket(new PacketDungeonChallengeBeginNotify(this));
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challengeTriggers.forEach(t -> t.onBegin(this));
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var player = scene.getPlayers().get(0);
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var dungeonManager = scene.getDungeonManager();
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var towerManager = player.getTowerManager();
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if (dungeonManager != null && dungeonManager.isTowerDungeon() && towerManager != null) {
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towerManager.onBegin();
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}
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}
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public void done() {
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@ -1,10 +1,29 @@
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package emu.grasscutter.game.dungeons.challenge.trigger;
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import emu.grasscutter.game.dungeons.challenge.WorldChallenge;
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import emu.grasscutter.server.packet.send.PacketChallengeDataNotify;
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public class InTimeTrigger extends ChallengeTrigger {
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@Override
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public void onBegin(WorldChallenge challenge) {
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// Show time remaining UI
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var scene = challenge.getScene();
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scene.broadcastPacket(
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new PacketChallengeDataNotify(
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challenge,
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2,
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// Compensate for time passed so far in scene.
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challenge.getTimeLimit() + scene.getSceneTimeSeconds()));
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}
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@Override
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public void onCheckTimeout(WorldChallenge challenge) {
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// In Tower challenges, time can run out without
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// causing the challenge to fail. (Player just
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// gets 0 stars when they ultimately finish.)
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var dungeonManager = challenge.getScene().getDungeonManager();
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if (dungeonManager != null && dungeonManager.isTowerDungeon()) return;
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var current = challenge.getScene().getSceneTimeSeconds();
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if (current - challenge.getStartedAt() > challenge.getTimeLimit()) {
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challenge.fail();
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@ -13,17 +13,20 @@ public class TowerResult extends BaseDungeonResult {
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boolean canJump;
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boolean hasNextLevel;
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int nextFloorId;
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int currentStars;
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public TowerResult(
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DungeonData dungeonData,
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DungeonEndStats dungeonStats,
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TowerManager towerManager,
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WorldChallenge challenge) {
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WorldChallenge challenge,
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int currentStars) {
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super(dungeonData, dungeonStats);
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this.challenge = challenge;
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this.canJump = towerManager.hasNextFloor();
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this.hasNextLevel = towerManager.hasNextLevel();
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this.nextFloorId = hasNextLevel ? 0 : towerManager.getNextFloorId();
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this.currentStars = currentStars;
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}
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@Override
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@ -40,14 +43,16 @@ public class TowerResult extends BaseDungeonResult {
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TowerLevelEndNotify.newBuilder()
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.setIsSuccess(challenge.isSuccess())
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.setContinueState(continueStatus)
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.addFinishedStarCondList(1)
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.addFinishedStarCondList(2)
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.addFinishedStarCondList(3)
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.addRewardItemList(
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ItemParamOuterClass.ItemParam.newBuilder().setItemId(201).setCount(1000).build());
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ItemParamOuterClass.ItemParam.newBuilder().setItemId(201).setCount(1000));
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for (int i = 1; i <= currentStars; i++) {
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towerLevelEndNotify.addFinishedStarCondList(i);
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}
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if (nextFloorId > 0 && canJump) {
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towerLevelEndNotify.setNextFloorId(nextFloorId);
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}
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builder.setTowerLevelEndNotify(towerLevelEndNotify);
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builder.setTowerLevelEndNotify(towerLevelEndNotify.build());
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}
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}
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@ -25,6 +25,10 @@ public class TowerLevelRecord {
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return this;
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}
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public int getLevelStars(int levelId) {
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return passedLevelMap.get(levelId);
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}
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public int getStarCount() {
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return passedLevelMap.values().stream().mapToInt(Integer::intValue).sum();
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}
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@ -1,16 +1,22 @@
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package emu.grasscutter.game.tower;
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import emu.grasscutter.Grasscutter;
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import emu.grasscutter.data.GameData;
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import emu.grasscutter.data.excels.tower.TowerLevelData;
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import emu.grasscutter.game.dungeons.*;
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import emu.grasscutter.game.player.*;
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import emu.grasscutter.server.packet.send.*;
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import java.util.*;
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import lombok.*;
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public class TowerManager extends BasePlayerManager {
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private static final List<DungeonSettleListener> towerDungeonSettleListener =
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List.of(new TowerDungeonSettleListener());
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private int currentPossibleStars = 0;
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@Getter private boolean inProgress;
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@Getter private int currentTimeLimit;
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public TowerManager(Player player) {
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super(player);
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}
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@ -32,6 +38,30 @@ public class TowerManager extends BasePlayerManager {
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return this.getTowerData().currentLevel + 1;
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}
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public void onTick() {
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var challenge = player.getScene().getChallenge();
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if (challenge == null || !challenge.inProgress()) return;
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// Check star conditions and notify client if any failed.
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int stars = getCurLevelStars();
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while (stars < currentPossibleStars) {
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player
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.getSession()
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.send(new PacketTowerLevelStarCondNotify(getTowerData().currentFloorId, getCurrentLevel(), currentPossibleStars));
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currentPossibleStars--;
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}
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}
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public void onBegin() {
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var challenge = player.getScene().getChallenge();
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inProgress = true;
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currentTimeLimit = challenge.getTimeLimit();
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}
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public void onEnd() {
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inProgress = false;
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}
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public Map<Integer, TowerLevelRecord> getRecordMap() {
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Map<Integer, TowerLevelRecord> recordMap = getTowerData().recordMap;
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if (recordMap == null || recordMap.size() == 0) {
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@ -84,9 +114,10 @@ public class TowerManager extends BasePlayerManager {
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// stop using skill
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player.getSession().send(new PacketCanUseSkillNotify(false));
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// notify the cond of stars
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currentPossibleStars = 3;
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player
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.getSession()
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.send(new PacketTowerLevelStarCondNotify(getTowerData().currentFloorId, getCurrentLevel()));
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.send(new PacketTowerLevelStarCondNotify(getTowerData().currentFloorId, getCurrentLevel(), currentPossibleStars + 1));
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}
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public void notifyCurLevelRecordChange() {
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@ -97,6 +128,36 @@ public class TowerManager extends BasePlayerManager {
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getTowerData().currentFloorId, getCurrentLevel()));
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}
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public int getCurLevelStars() {
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var scene = player.getScene();
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var challenge = scene.getChallenge();
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if (challenge == null) {
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Grasscutter.getLogger().error("getCurLevelStars: no challenge registered!");
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return 0;
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}
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var levelData = GameData.getTowerLevelDataMap().get(getCurrentLevelId());
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// 0-based indexing. "star" = 0 means checking for 1-star conditions.
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int star;
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for (star = 2; star >= 0; star--) {
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var cond = levelData.getCondType(star);
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if (cond == TowerLevelData.TowerCondType.TOWER_COND_CHALLENGE_LEFT_TIME_MORE_THAN) {
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var params = levelData.getTimeCond(star);
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var timeRemaining = challenge.getTimeLimit() - (scene.getSceneTimeSeconds() - challenge.getStartedAt());
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if (timeRemaining >= params.getMinimumTimeInSeconds()) {
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break;
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}
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} else if (cond == TowerLevelData.TowerCondType.TOWER_COND_LEFT_HP_GREATER_THAN) {
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// TODO: Check monolith health
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break;
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} else {
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Grasscutter.getLogger().error("getCurLevelStars: Tower level {} has no or unknown condition defined for {} stars", getCurrentLevelId(), star + 1);
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continue;
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}
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}
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return star + 1;
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}
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public void notifyCurLevelRecordChangeWhenDone(int stars) {
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Map<Integer, TowerLevelRecord> recordMap = this.getRecordMap();
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int currentFloorId = getTowerData().currentFloorId;
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@ -105,8 +166,17 @@ public class TowerManager extends BasePlayerManager {
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currentFloorId,
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new TowerLevelRecord(currentFloorId).setLevelStars(getCurrentLevelId(), stars));
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} else {
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recordMap.put(
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currentFloorId, recordMap.get(currentFloorId).setLevelStars(getCurrentLevelId(), stars));
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// Only update record if better than previous
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var prevRecord = recordMap.get(currentFloorId);
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var passedLevelMap = prevRecord.getPassedLevelMap();
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int prevStars = 0;
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if (passedLevelMap.containsKey(getCurrentLevelId())) {
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prevStars = prevRecord.getLevelStars(getCurrentLevelId());
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}
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if (stars > prevStars) {
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recordMap.put(
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currentFloorId, prevRecord.setLevelStars(getCurrentLevelId(), stars));
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}
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}
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this.getTowerData().currentLevel++;
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@ -597,6 +597,13 @@ public class Scene {
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blossomManager.onTick();
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// Should be OK to check only player 0,
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// as no other players could enter Tower
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var towerManager = getPlayers().get(0).getTowerManager();
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if (towerManager != null) {
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towerManager.onTick();
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}
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this.checkNpcGroup();
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this.finishLoading();
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@ -807,11 +807,11 @@ public class SceneScriptManager {
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}
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}
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// Events
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public void callEvent(int groupId, int eventType) {
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callEvent(new ScriptArgs(groupId, eventType));
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public Future<?> callEvent(int groupId, int eventType) {
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return callEvent(new ScriptArgs(groupId, eventType));
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}
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public void callEvent(@Nonnull ScriptArgs params) {
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public Future<?> callEvent(@Nonnull ScriptArgs params) {
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/**
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* We use ThreadLocal to trans SceneScriptManager context to ScriptLib, to avoid eval script for
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* every groups' trigger in every scene instances. But when callEvent is called in a ScriptLib
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@ -819,7 +819,7 @@ public class SceneScriptManager {
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* not get it. e.g. CallEvent -> set -> ScriptLib.xxx -> CallEvent -> set -> remove -> NPE ->
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* (remove) So we use thread pool to clean the stack to avoid this new issue.
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*/
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eventExecutor.submit(() -> this.realCallEvent(params));
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return eventExecutor.submit(() -> this.realCallEvent(params));
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}
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private void realCallEvent(@Nonnull ScriptArgs params) {
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@ -190,8 +190,27 @@ public class ScriptLib {
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// TODO: ActivateGroupLinkBundle
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// TODO: ActivateGroupLinkBundleByBundleId
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public int ActiveChallenge(int challengeId, int challengeIndex, int timeLimitOrGroupId, int groupId, int objectiveKills, int param5) {
|
||||
public synchronized int ActiveChallenge(int challengeId, int challengeIndex, int timeLimitOrGroupId, int groupId, int objectiveKills, int param5) {
|
||||
logger.debug("[LUA] Call ActiveChallenge with {},{},{},{},{},{}", challengeId, challengeIndex, timeLimitOrGroupId, groupId, objectiveKills, param5);
|
||||
|
||||
var scene = getSceneScriptManager().getScene();
|
||||
var existingChallenge = scene.getChallenge();
|
||||
if (existingChallenge != null && existingChallenge.inProgress()) {
|
||||
logger.warn("ActiveChallenge: tried to create challenge while one is already in progress");
|
||||
return 0;
|
||||
}
|
||||
|
||||
var towerManager = scene.getPlayers().get(0).getTowerManager();
|
||||
if (towerManager.isInProgress()) {
|
||||
// Tower scripts call ActiveChallenge twice in mirror stages.
|
||||
// The second call provides the time _taken_ in the first stage,
|
||||
// not the actual time limit for the challenge.
|
||||
timeLimitOrGroupId = towerManager.getCurrentTimeLimit() - timeLimitOrGroupId;
|
||||
if (timeLimitOrGroupId < 0) {
|
||||
timeLimitOrGroupId = 0;
|
||||
}
|
||||
}
|
||||
|
||||
var challenge = ChallengeFactory.getChallenge(
|
||||
challengeId,
|
||||
challengeIndex,
|
||||
@ -199,7 +218,7 @@ public class ScriptLib {
|
||||
groupId,
|
||||
objectiveKills,
|
||||
param5,
|
||||
getSceneScriptManager().getScene(),
|
||||
scene,
|
||||
getCurrentGroup().get()
|
||||
);
|
||||
|
||||
@ -212,7 +231,7 @@ public class ScriptLib {
|
||||
dungeonChallenge.setStage(getSceneScriptManager().getVariables(groupId).getOrDefault("stage", -1) == 0);
|
||||
}
|
||||
|
||||
getSceneScriptManager().getScene().setChallenge(challenge);
|
||||
scene.setChallenge(challenge);
|
||||
challenge.start();
|
||||
return 0;
|
||||
}
|
||||
|
@ -6,27 +6,37 @@ import emu.grasscutter.net.proto.TowerLevelStarCondNotifyOuterClass.TowerLevelSt
|
||||
|
||||
public class PacketTowerLevelStarCondNotify extends BasePacket {
|
||||
|
||||
public PacketTowerLevelStarCondNotify(int floorId, int levelIndex) {
|
||||
public PacketTowerLevelStarCondNotify(int floorId, int levelIndex, int lostStar) {
|
||||
super(PacketOpcodes.TowerLevelStarCondNotify);
|
||||
|
||||
TowerLevelStarCondNotify proto =
|
||||
TowerLevelStarCondNotify.newBuilder()
|
||||
.setFloorId(floorId)
|
||||
.setLevelIndex(levelIndex)
|
||||
.addCondDataList(
|
||||
TowerLevelStarCondData.newBuilder()
|
||||
// .setCondValue(1)
|
||||
.build())
|
||||
.addCondDataList(
|
||||
TowerLevelStarCondData.newBuilder()
|
||||
// .setCondValue(2)
|
||||
.build())
|
||||
.addCondDataList(
|
||||
TowerLevelStarCondData.newBuilder()
|
||||
// .setCondValue(3)
|
||||
.build())
|
||||
.build();
|
||||
var proto = TowerLevelStarCondNotify.newBuilder()
|
||||
.setFloorId(floorId)
|
||||
.setLevelIndex(levelIndex);
|
||||
|
||||
this.setData(proto);
|
||||
if (1 <= lostStar && lostStar <= 3) {
|
||||
proto.addCondDataList(
|
||||
TowerLevelStarCondData.newBuilder()
|
||||
// If these are still obfuscated in the next client version,
|
||||
// just set all int fields to the star (1 <= star <= 3)
|
||||
// that failed and set all boolean fields to true.
|
||||
.setNGHNFHCLFBH(lostStar)
|
||||
.setIBGHBFANCBK(true)
|
||||
.setOILLLBMMABH(true)
|
||||
.setOMOECEGOALC(lostStar)
|
||||
.build());
|
||||
} else {
|
||||
proto
|
||||
.addCondDataList(
|
||||
TowerLevelStarCondData.newBuilder()
|
||||
.build())
|
||||
.addCondDataList(
|
||||
TowerLevelStarCondData.newBuilder()
|
||||
.build())
|
||||
.addCondDataList(
|
||||
TowerLevelStarCondData.newBuilder()
|
||||
.build());
|
||||
}
|
||||
|
||||
this.setData(proto.build());
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user