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synced 2024-11-23 04:19:43 +00:00
Fix some revives; improve dungeon exit flow (#2409)
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837e30e04b
commit
f86259a430
@ -7,6 +7,7 @@ import emu.grasscutter.data.binout.*;
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import emu.grasscutter.data.binout.AbilityModifier.AbilityModifierAction;
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import emu.grasscutter.game.ability.actions.*;
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import emu.grasscutter.game.ability.mixins.*;
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import emu.grasscutter.game.entity.EntityAvatar;
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import emu.grasscutter.game.entity.GameEntity;
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import emu.grasscutter.game.player.*;
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import emu.grasscutter.game.props.FightProperty;
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@ -562,6 +563,14 @@ public final class AbilityManager extends BasePlayerManager {
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if (killState.getKilled()) {
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scene.killEntity(entity);
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} else if (!entity.isAlive()) {
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if (entity instanceof EntityAvatar) {
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// TODO Should EntityAvatar act on this invocation?
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// It bugs revival due to resetting HP to max when
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// the avatar should just stay dead.
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Grasscutter.getLogger()
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.trace("Entity of ID {} is EntityAvatar. Ignoring", invoke.getEntityId());
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return;
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}
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entity.setFightProperty(
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FightProperty.FIGHT_PROP_CUR_HP,
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entity.getFightProperty(FightProperty.FIGHT_PROP_MAX_HP));
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@ -168,13 +168,21 @@ public final class DungeonSystem extends BaseGameSystem {
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dungeonManager.unsetTrialTeam(player);
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}
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// clean temp team if it has
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player.getTeamManager().cleanTemporaryTeam();
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if (!player.getTeamManager().cleanTemporaryTeam())
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{
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// no temp team. Will use real current team, but check
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// for any dead avatar to prevent switching into them.
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player.getTeamManager().checkCurrentAvatarIsAlive(null);
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}
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player.getTowerManager().clearEntry();
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dungeonManager.setTowerDungeon(false);
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// Transfer player back to world
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player.getWorld().transferPlayerToScene(player, prevScene, prevPos);
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player.sendPacket(new BasePacket(PacketOpcodes.PlayerQuitDungeonRsp));
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// Transfer player back to world after a small delay.
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// This wait is important for avoiding double teleports,
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// which specifically happen when player quits a dungeon
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// by teleporting to map waypoints.
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// From testing, 200ms seem reasonable.
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player.getWorld().queueTransferPlayerToScene(player, prevScene, prevPos, 200);
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}
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public void restartDungeon(Player player) {
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@ -67,6 +67,11 @@ public class EntityAvatar extends GameEntity {
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}
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this.initAbilities();
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// New EntityAvatar instances are created on every scene transition.
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// Ensure that isDead is properly carried over between scenes.
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// Otherwise avatars could have 0 HP but not considered dead.
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this.checkIfDead();
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}
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@Override
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@ -174,13 +174,7 @@ public abstract class GameEntity {
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}
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this.lastAttackType = attackType;
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// Check if dead
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if (this.getFightProperty(FightProperty.FIGHT_PROP_CUR_HP) <= 0f) {
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this.setFightProperty(FightProperty.FIGHT_PROP_CUR_HP, 0f);
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this.isDead = true;
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}
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this.checkIfDead();
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this.runLuaCallbacks(event);
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// Packets
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@ -194,6 +188,17 @@ public abstract class GameEntity {
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}
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}
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public void checkIfDead() {
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if (this.getFightProperties() == null || !hasFightProperty(FightProperty.FIGHT_PROP_CUR_HP)) {
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return;
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}
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if (this.getFightProperty(FightProperty.FIGHT_PROP_CUR_HP) <= 0f) {
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this.setFightProperty(FightProperty.FIGHT_PROP_CUR_HP, 0f);
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this.isDead = true;
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}
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}
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/**
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* Runs the Lua callbacks for {@link EntityDamageEvent}.
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*
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@ -333,6 +338,8 @@ public abstract class GameEntity {
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if (entityController != null) {
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entityController.onDie(this, getLastAttackType());
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}
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this.isDead = true;
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}
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/** Invoked when a global ability value is updated. */
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@ -176,6 +176,7 @@ public class Player implements PlayerHook, FieldFetch {
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@Getter @Setter private Set<Date> moonCardGetTimes;
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@Transient @Getter private boolean paused;
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@Transient @Getter @Setter private Future<?> queuedTeleport;
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@Transient @Getter @Setter private int enterSceneToken;
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@Transient @Getter @Setter private SceneLoadState sceneLoadState = SceneLoadState.NONE;
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@Transient private boolean hasSentLoginPackets;
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@ -425,6 +425,30 @@ public final class TeamManager extends BasePlayerDataManager {
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this.getPlayer().sendPacket(responsePacket);
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}
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// Ensure new selected character index is alive.
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// If not, change to another alive one or revive.
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checkCurrentAvatarIsAlive(currentEntity);
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}
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public void checkCurrentAvatarIsAlive(EntityAvatar currentEntity) {
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if (currentEntity == null) {
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currentEntity = this.getCurrentAvatarEntity();
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}
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// Ensure currently selected character is still alive
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if (!this.getActiveTeam().get(this.currentCharacterIndex).isAlive()) {
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// Character died in a dungeon challenge...
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int replaceIndex = getDeadAvatarReplacement();
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if (0 <= replaceIndex && replaceIndex < this.getActiveTeam().size()) {
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this.currentCharacterIndex = replaceIndex;
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} else {
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// Team wiped in dungeon...
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// Revive and change to first avatar.
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this.currentCharacterIndex = 0;
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this.reviveAvatar(this.getCurrentAvatarEntity().getAvatar());
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}
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}
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// Check if character changed
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var newAvatarEntity = this.getCurrentAvatarEntity();
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if (currentEntity != null && newAvatarEntity != null && currentEntity != newAvatarEntity) {
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@ -700,15 +724,16 @@ public final class TeamManager extends BasePlayerDataManager {
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this.updateTeamEntities(null);
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}
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public void cleanTemporaryTeam() {
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public boolean cleanTemporaryTeam() {
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// check if using temporary team
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if (useTemporarilyTeamIndex < 0) {
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return;
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return false;
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}
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this.useTemporarilyTeamIndex = -1;
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this.temporaryTeam = null;
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this.updateTeamEntities(null);
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return true;
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}
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public synchronized void setCurrentTeam(int teamId) {
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@ -810,20 +835,13 @@ public final class TeamManager extends BasePlayerDataManager {
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// TODO: Perhaps find a way to get vanilla experience?
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this.getPlayer().sendPacket(new PacketWorldPlayerDieNotify(dieType, killedBy));
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} else {
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// Replacement avatar
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EntityAvatar replacement = null;
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int replaceIndex = -1;
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for (int i = 0; i < this.getActiveTeam().size(); i++) {
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EntityAvatar entity = this.getActiveTeam().get(i);
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if (entity.isAlive()) {
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replaceIndex = i;
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replacement = entity;
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break;
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}
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}
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if (replacement == null) {
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// Find replacement avatar
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int replaceIndex = getDeadAvatarReplacement();
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if (0 <= replaceIndex && replaceIndex < this.getActiveTeam().size()) {
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// Set index and spawn replacement member
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this.setCurrentCharacterIndex(replaceIndex);
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this.getPlayer().getScene().addEntity(this.getActiveTeam().get(replaceIndex));
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} else {
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// No more living team members...
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this.getPlayer().sendPacket(new PacketWorldPlayerDieNotify(dieType, killedBy));
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// Invoke player team death event.
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@ -831,10 +849,6 @@ public final class TeamManager extends BasePlayerDataManager {
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new PlayerTeamDeathEvent(
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this.getPlayer(), this.getActiveTeam().get(this.getCurrentCharacterIndex()));
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event.call();
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} else {
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// Set index and spawn replacement member
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this.setCurrentCharacterIndex(replaceIndex);
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this.getPlayer().getScene().addEntity(replacement);
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}
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}
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@ -842,6 +856,20 @@ public final class TeamManager extends BasePlayerDataManager {
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this.getPlayer().sendPacket(new PacketAvatarDieAnimationEndRsp(deadAvatar.getId(), 0));
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}
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public int getDeadAvatarReplacement() {
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int replaceIndex = -1;
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for (int i = 0; i < this.getActiveTeam().size(); i++) {
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EntityAvatar entity = this.getActiveTeam().get(i);
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if (entity.isAlive()) {
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replaceIndex = i;
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break;
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}
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}
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return replaceIndex;
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}
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public boolean reviveAvatar(Avatar avatar) {
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for (EntityAvatar entity : this.getActiveTeam()) {
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if (entity.getAvatar() == avatar) {
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@ -2,6 +2,7 @@ package emu.grasscutter.game.world;
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import static emu.grasscutter.server.event.player.PlayerTeleportEvent.TeleportType.SCRIPT;
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import emu.grasscutter.Grasscutter;
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import emu.grasscutter.data.GameData;
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import emu.grasscutter.data.excels.dungeon.DungeonData;
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import emu.grasscutter.game.entity.*;
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@ -19,8 +20,10 @@ import emu.grasscutter.server.event.player.PlayerTeleportEvent.TeleportType;
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import emu.grasscutter.server.game.GameServer;
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import emu.grasscutter.server.packet.send.*;
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import emu.grasscutter.utils.ConversionUtils;
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import io.netty.util.concurrent.FastThreadLocalThread;
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import it.unimi.dsi.fastutil.ints.*;
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import java.util.*;
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import java.util.concurrent.*;
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import lombok.*;
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import org.jetbrains.annotations.NotNull;
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@ -43,6 +46,16 @@ public class World implements Iterable<Player> {
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@Getter private boolean isPaused = false;
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@Getter private long currentWorldTime;
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private static final ExecutorService eventExecutor =
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new ThreadPoolExecutor(
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4,
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4,
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60,
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TimeUnit.SECONDS,
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new LinkedBlockingDeque<>(1000),
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FastThreadLocalThread::new,
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new ThreadPoolExecutor.AbortPolicy());
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public World(Player player) {
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this(player, false);
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}
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@ -311,6 +324,17 @@ public class World implements Iterable<Player> {
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this.getScenes().values().forEach(Scene::saveGroups);
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}
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public void queueTransferPlayerToScene(Player player, int sceneId, Position pos, int delayMs) {
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player.setQueuedTeleport(eventExecutor.submit(() -> {
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try {
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Thread.sleep(delayMs);
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transferPlayerToScene(player, sceneId, pos);
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} catch (InterruptedException e) {
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Grasscutter.getLogger().trace("queueTransferPlayerToScene: teleport to scene {} is interrupted", sceneId);
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}
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}));
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}
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public boolean transferPlayerToScene(Player player, int sceneId, Position pos) {
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return this.transferPlayerToScene(player, sceneId, TeleportType.INTERNAL, null, pos);
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}
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@ -381,6 +405,16 @@ public class World implements Iterable<Player> {
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}
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public boolean transferPlayerToScene(Player player, TeleportProperties teleportProperties) {
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// If a queued teleport already exists, cancel it. This prevents the player from
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// becoming stranded in a dungeon due to quitting it by teleporting to a map waypoint.
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synchronized (player) {
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var queuedTeleport = player.getQueuedTeleport();
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if (queuedTeleport != null) {
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player.setQueuedTeleport(null);
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queuedTeleport.cancel(true);
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}
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}
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// Check if the teleport properties are valid.
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if (teleportProperties.getTeleportTo() == null)
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teleportProperties.setTeleportTo(player.getPosition());
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@ -0,0 +1,22 @@
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package emu.grasscutter.server.packet.recv;
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import emu.grasscutter.net.packet.*;
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import emu.grasscutter.net.proto.DungeonDieOptionReqOuterClass.DungeonDieOptionReq;
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import emu.grasscutter.net.proto.PlayerDieOptionOuterClass.PlayerDieOption;
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import emu.grasscutter.server.game.GameSession;
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@Opcodes(PacketOpcodes.DungeonDieOptionReq)
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public class HandlerDungeonDieOptionReq extends PacketHandler {
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@Override
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public void handle(GameSession session, byte[] header, byte[] payload) throws Exception {
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DungeonDieOptionReq req = DungeonDieOptionReq.parseFrom(payload);
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var dieOption = req.getDieOption();
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// TODO Handle other die options
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if (req.getIsQuitImmediately()) {
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session.getPlayer().getServer().getDungeonSystem().exitDungeon(session.getPlayer());
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}
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session.getPlayer().sendPacket(new BasePacket(PacketOpcodes.DungeonDieOptionRsp));
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}
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}
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