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8.4 KiB
8.4 KiB
Hide and Seek!
Documentation on how the Hide and Seek game works.
Externally dubbed: Windtrace
.
Map IDs
TODO: Document the map IDs of Windtrace.
TODO: Investigate ServerGlobalValueChangeNotify
Asking Players to Play in a Co-Op Game
- The client will send
DraftOwnerStartInviteReq
- The server will send
DraftOwnerInviteNotify
to all clients. - The server will send
DraftOwnerStartInviteRsp
Matching in a Co-Op Game
- World owner talks to Gygax and begins a Windtrace game.
- The packet
DraftOwnerInviteNotify
is sent to clients. - Clients will respond with
DraftGuestReplyInviteReq
(client-side) - The server will respond with
DraftGuestReplyInviteRsp
- The server will respond with
DraftInviteResultNotify
Starting Windtrace
- If
DraftInviteResultNotify
is a success, the server will send a series of packets.- A series of
SceneEntityAppearNotify
packets. NpcTalkStateNotify
PlayerEnterSceneNotify
MultistagePlayInfoNotify
- A series of
- The players are then teleported to the Windtrace map in their locations.
- Server will send packets to clients. (this is server boilerplate)
- The server sends another
MultistagePlayInfoNotify
to clients.
Changing Avatars - Others
- The server will send a
AvatarEquipChangeNotify
packet to clients. - The server will send a
SceneTeamUpdateNotify
packet to clients. - The server will send a
HideAndSeekPlayerSetAvatarNotify
packet to clients.
Getting Ready
- The client will send
HideAndSeekSetReadyReq
to the server. - The server will reply with
HideAndSeekPlayerReadyNotify
to clients. - The server will send
MultistagePlayInfoNotify
to clients. - The server will reply with
HideAndSeekSetReadyRsp
to the client. - If all players are ready, the server will move on to start Windtrace.
Starting Windtrace
- When all players are ready, the server will send a series of packets to players.
GalleryStartNotify
SceneGalleryInfoNotify
MultistagePlayInfoNotify
MultistagePlayStageEndNotify
- This will only get sent at the
1.
countdown.
Notes:
GuestReplyInviteRsp
is sent afterDraftInviteResultNotify
.
DraftOwnerInviteNotify
invite_deadline_time
- This is the time when the invite expires.draft_id
- The value is always3001
for Windtrace.
DraftOwnerStartInviteReq
draft_id
- The value is always3001
for Windtrace.
DraftOwnerStartInviteRsp
draft_id
- The value is always3001
for Windtrace.invite_fail_info_list
- A list of players who weren't invited.retcode
- The response code.wrong_uid
- Always0
. (undocumented)
DraftGuestReplyInviteReq
draft_id
- The value is always3001
for Windtrace.is_agree
- A boolean value for whether the client accepts the invite.
DraftGuestReplyInviteRsp
draft_id
- The value is always3001
for Windtrace.retcode
- Response code for the request.is_agree
- A boolean value for whether the server acknowledges the client's invite acceptation.
DraftInviteResultNotify
draft_id
- The value is always3001
for Windtrace.is_all_agree
- A boolean value for whether all clients accepted the invite.
NpcTalkStateNotify
is_ban
- This value is always true when entering Windtrace.
PlayerEnterSceneNotify
pos
- This is where the player will be teleported to.- This value depends on if the player is a hunter or a runner.
- This value is set by the server and must be hardcoded/read from a JSON file.
MultistagePlayStageEndNotify
play_index
- Value picked by the server. (use 1)group_id
- This value is always133002121
for Windtrace.
MultistagePlayInfoNotify
- Initial + PostEnterSceneReq
- Image Reference:
info
- MultistagePlayInfo data.group_id
- The value is always133002121
for Windtrace.play_index
- Value picked by the server. (use 1)hide_and_seek_info
- Information about Windtrace.hider_uid_list
- A list of UIDs (ints) of the hiders.hunter_uid
- The UID (int) of the hunter.map_id
- The ID of the Windtrace map.stage_type
- Windtrace state.- This will be
HIDE_AND_SEEK_STAGE_TYPE_PREPARE
.
- This will be
battle_info_map
- Contains a dictionary of UID ->HideAndSeekPlayerBattleInfo
objects.skill_list
- Array of 3 values of skill IDs chosen by the player.avatar_id
- The ID of the avatar the player wants to use.is_ready
- The player's in-game ready state.costume_id
- The costume the player's avatar is wearing.
MultistagePlayInfoNotify
- Picking Avatars
- Image Reference:
- Note: This packet matches the initial structure and data.
info.hide_and_seek_info.stage_type
- This will beHIDE_AND_SEEK_STAGE_TYPE_PICK
.
MultistagePlayInfoNotify
- Starting Windtrace
- Image Reference:
- Note: This packet matches the initial structure and data.
info.hide_and_seek_info.stage_type
- This will beHIDE_AND_SEEK_STAGE_TYPE_HIDE
.
MultistagePlayInfoNotify
- Seeking Time
- Image Reference:
- Note: This packet matches the initial structure and data.
info.hide_and_seek_info.stage_type
- This will beHIDE_AND_SEEK_STAGE_TYPE_SEEK
.
MultistagePlayInfoNotify
- Finish Windtrace
- Image Reference:
- Note: This packet matches the initial structure and data.
info.hide_and_seek_info.stage_type
- This will beHIDE_AND_SEEK_STAGE_TYPE_SETTLE
.
HideAndSeekPlayerSetAvatarNotify
avatar_id
- The ID of the new avatar the player wants to use.uid
- The UID of the player who changed their avatar.costume_id
- The costume the player's avatar is wearing.
HideAndSeekSetReadyRsp
retcode
- Response code for the request.
HideAndSeekPlayerReadyNotify
uid_list
- A list of UIDs (ints) of the players who are ready.
GalleryStartNotify
gallery_id
- TODO: Check if this value is always7056
for Windtrace.start_time
- This value is always2444
for Windtrace.- This value is
200
when displaying game end statistics.
- This value is
owner_uid
- The UID of the player who started the Windtrace game.player_count
- The number of players in the Windtrace game.end_time
- This value is always the same asstart_time
.
SceneGalleryInfoNotify
- Starting Windtrace
gallery_info
- SceneGalleryInfo data.end_time
- This value is always the same asstart_time
.start_time
- This value is always2444
for Windtrace.- This value is
200
when displaying game end statistics.
- This value is
gallery_id
- This value is always the same asgallery_id
fromGalleryStartNotify
.stage
- The current stage of the gallery.- This will be
GALLERY_STAGE_TYPE_START
.
- This will be
owner_uid
- The UID of the player who started the Windtrace game.hide_and_seek_info
- SceneGalleryHideAndSeekInfovisible_uid_list
- List of UIDs (ints) of the players who were left alive.caught_uid_list
- List of UIDs (ints) of the players who have been caught.
player_count
- The amount of players in the Windtrace game.pre_start_end_time
- This value is always0
for Windtrace.
HideAndSeekSettleNotify
reason
- The reason for the game ending.winner_list
- A list of UIDs (ints) of the players who won the game.settle_info_list
- HideAndSeekSettleInfo data.- This is a list of players who participated in the game.
HideAndSeekSettleInfo
card_list
- A collection ofExhibitionDisplayInfo
uid
- The UID of the player who participated in the game.nickname
- The player's nickname.head_image
- This value is always0
.online_id
- This value is always blank.profile_picture
-ProfilePicture
object.play_index
- Value picked by the server. (use 1)stage_type
- The stage type. (inconclusive; TODO)cost_time
- The amount of time the player took to complete the game.score_list
- A list of player scores.
ExhibitionDisplayInfo
id
- The ID of the reward.param
- The amount of the reward given.detail_param
- This value is mostly 0.- This value matches param when the reward is of the amount of time spent playing. (participation reward)