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Two features sharing server.py, landed together:
Initiative order end-to-end (5.6): vtt-core begin/end_combat roll
d20+DEX initiative with deterministic seeded order (total desc, DEX
desc, name asc), COMBAT_BEGAN/ENDED ledger events; engine routes
/sessions/{id}/combat/{begin,end} with RBAC; gateway proxies forward
caller identity; the HUD renders the real rolled order with an honest
"Combat not started" empty state and GM controls. 7 core unit tests +
4 integration + mocked proxy tests.
Role-projected session state (spectator follow-up): session-state and
session-replay now project by caller role — GM/admin see everything,
players see own entities in full plus others as public board-token
projections, spectators get visible-only projections with HP/damage
amounts stripped from replay summaries; service-principal reads stay
verbatim; unknown roles fail closed to spectator view. is_player/
is_dead kept in projections because campaign_sim's targeting depends
on them through this endpoint. 20 red-first tests.
Suite at 325 passed.
Co-Authored-By: Claude <[email protected]>