diff --git a/Extensions/Physics3DBehavior/JsExtension.js b/Extensions/Physics3DBehavior/JsExtension.js
index 44e3da44b..8cf6b4070 100644
--- a/Extensions/Physics3DBehavior/JsExtension.js
+++ b/Extensions/Physics3DBehavior/JsExtension.js
@@ -97,6 +97,60 @@ module.exports = {
return true;
}
+ if (propertyName === 'shapeOffsetX') {
+ const newValueAsNumber = parseFloat(newValue);
+ if (newValueAsNumber !== newValueAsNumber) return false;
+ behaviorContent
+ .getChild('shapeOffsetX')
+ .setDoubleValue(newValueAsNumber);
+ return true;
+ }
+
+ if (propertyName === 'shapeOffsetY') {
+ const newValueAsNumber = parseFloat(newValue);
+ if (newValueAsNumber !== newValueAsNumber) return false;
+ behaviorContent
+ .getChild('shapeOffsetY')
+ .setDoubleValue(newValueAsNumber);
+ return true;
+ }
+
+ if (propertyName === 'shapeOffsetZ') {
+ const newValueAsNumber = parseFloat(newValue);
+ if (newValueAsNumber !== newValueAsNumber) return false;
+ behaviorContent
+ .getChild('shapeOffsetZ')
+ .setDoubleValue(newValueAsNumber);
+ return true;
+ }
+
+ if (propertyName === 'massCenterOffsetX') {
+ const newValueAsNumber = parseFloat(newValue);
+ if (newValueAsNumber !== newValueAsNumber) return false;
+ behaviorContent
+ .getChild('massCenterOffsetX')
+ .setDoubleValue(newValueAsNumber);
+ return true;
+ }
+
+ if (propertyName === 'massCenterOffsetY') {
+ const newValueAsNumber = parseFloat(newValue);
+ if (newValueAsNumber !== newValueAsNumber) return false;
+ behaviorContent
+ .getChild('massCenterOffsetY')
+ .setDoubleValue(newValueAsNumber);
+ return true;
+ }
+
+ if (propertyName === 'massCenterOffsetZ') {
+ const newValueAsNumber = parseFloat(newValue);
+ if (newValueAsNumber !== newValueAsNumber) return false;
+ behaviorContent
+ .getChild('massCenterOffsetZ')
+ .setDoubleValue(newValueAsNumber);
+ return true;
+ }
+
if (propertyName === 'density') {
behaviorContent
.getChild('density')
@@ -104,6 +158,13 @@ module.exports = {
return true;
}
+ if (propertyName === 'massOverride') {
+ behaviorContent
+ .getChild('massOverride')
+ .setDoubleValue(parseFloat(newValue));
+ return true;
+ }
+
if (propertyName === 'friction') {
const newValueAsNumber = parseFloat(newValue);
if (newValueAsNumber !== newValueAsNumber) return false;
@@ -277,6 +338,107 @@ module.exports = {
.setLabel('Shape Dimension C')
.setQuickCustomizationVisibility(gd.QuickCustomization.Hidden)
.setHidden(true); // Hidden as required to be changed in the full editor.
+ if (!behaviorContent.hasChild('shapeOffsetX')) {
+ behaviorContent.addChild('shapeOffsetX').setDoubleValue(0);
+ }
+ behaviorProperties
+ .getOrCreate('shapeOffsetX')
+ .setValue(
+ behaviorContent
+ .getChild('shapeOffsetX')
+ .getDoubleValue()
+ .toString(10)
+ )
+ .setType('Number')
+ .setMeasurementUnit(gd.MeasurementUnit.getPixel())
+ .setLabel('Shape offset X')
+ .setQuickCustomizationVisibility(gd.QuickCustomization.Hidden)
+ .setAdvanced(true)
+ .setHidden(true); // Hidden as required to be changed in the full editor.
+ if (!behaviorContent.hasChild('shapeOffsetY')) {
+ behaviorContent.addChild('shapeOffsetY').setDoubleValue(0);
+ }
+ behaviorProperties
+ .getOrCreate('shapeOffsetY')
+ .setValue(
+ behaviorContent
+ .getChild('shapeOffsetY')
+ .getDoubleValue()
+ .toString(10)
+ )
+ .setType('Number')
+ .setMeasurementUnit(gd.MeasurementUnit.getPixel())
+ .setLabel('Shape offset Y')
+ .setQuickCustomizationVisibility(gd.QuickCustomization.Hidden)
+ .setHidden(true); // Hidden as required to be changed in the full editor.
+ if (!behaviorContent.hasChild('shapeOffsetZ')) {
+ behaviorContent.addChild('shapeOffsetZ').setDoubleValue(0);
+ }
+ behaviorProperties
+ .getOrCreate('shapeOffsetZ')
+ .setValue(
+ behaviorContent
+ .getChild('shapeOffsetZ')
+ .getDoubleValue()
+ .toString(10)
+ )
+ .setType('Number')
+ .setMeasurementUnit(gd.MeasurementUnit.getPixel())
+ .setLabel('Shape offset Z')
+ .setQuickCustomizationVisibility(gd.QuickCustomization.Hidden)
+ .setAdvanced(true)
+ .setHidden(true); // Hidden as required to be changed in the full editor.
+ if (!behaviorContent.hasChild('massCenterOffsetX')) {
+ behaviorContent.addChild('massCenterOffsetX').setDoubleValue(0);
+ }
+ behaviorProperties
+ .getOrCreate('massCenterOffsetX')
+ .setValue(
+ behaviorContent
+ .getChild('massCenterOffsetX')
+ .getDoubleValue()
+ .toString(10)
+ )
+ .setType('Number')
+ .setMeasurementUnit(gd.MeasurementUnit.getPixel())
+ .setLabel('Center of mass offset X')
+ .setQuickCustomizationVisibility(gd.QuickCustomization.Hidden)
+ .setAdvanced(true)
+ .setHidden(true); // Hidden as required to be changed in the full editor.
+ if (!behaviorContent.hasChild('massCenterOffsetY')) {
+ behaviorContent.addChild('massCenterOffsetY').setDoubleValue(0);
+ }
+ behaviorProperties
+ .getOrCreate('massCenterOffsetY')
+ .setValue(
+ behaviorContent
+ .getChild('massCenterOffsetY')
+ .getDoubleValue()
+ .toString(10)
+ )
+ .setType('Number')
+ .setMeasurementUnit(gd.MeasurementUnit.getPixel())
+ .setLabel('Center of mass offset Y')
+ .setQuickCustomizationVisibility(gd.QuickCustomization.Hidden)
+ .setAdvanced(true)
+ .setHidden(true); // Hidden as required to be changed in the full editor.
+ if (!behaviorContent.hasChild('massCenterOffsetZ')) {
+ behaviorContent.addChild('massCenterOffsetZ').setDoubleValue(0);
+ }
+ behaviorProperties
+ .getOrCreate('massCenterOffsetZ')
+ .setValue(
+ behaviorContent
+ .getChild('massCenterOffsetZ')
+ .getDoubleValue()
+ .toString(10)
+ )
+ .setType('Number')
+ .setMeasurementUnit(gd.MeasurementUnit.getPixel())
+ .setLabel('Center of mass offset Z')
+ .setQuickCustomizationVisibility(gd.QuickCustomization.Hidden)
+ .setAdvanced(true)
+ .setHidden(true); // Hidden as required to be changed in the full editor.
behaviorProperties
.getOrCreate('density')
.setValue(
@@ -289,6 +451,21 @@ module.exports = {
'Define the weight of the object, according to its size. The bigger the density, the heavier the object.'
)
);
+ if (!behaviorContent.hasChild('massOverride')) {
+ behaviorContent.addChild('massOverride').setDoubleValue(0);
+ }
+ behaviorProperties
+ .getOrCreate('massOverride')
+ .setLabel(_('Mass override'))
+ .setGroup('')
+ .setType('Number')
+ .setValue(
+ behaviorContent
+ .getChild('massOverride')
+ .getDoubleValue()
+ .toString(10)
+ )
+ .setDescription(_('Leave at 0 to use the density.'));
behaviorProperties
.getOrCreate('friction')
.setValue(
@@ -387,6 +564,13 @@ module.exports = {
behaviorContent.addChild('shapeDimensionA').setDoubleValue(0);
behaviorContent.addChild('shapeDimensionB').setDoubleValue(0);
behaviorContent.addChild('shapeDimensionC').setDoubleValue(0);
+ behaviorContent.addChild('shapeOffsetX').setDoubleValue(0);
+ behaviorContent.addChild('shapeOffsetY').setDoubleValue(0);
+ behaviorContent.addChild('shapeOffsetZ').setDoubleValue(0);
+ behaviorContent.addChild('massCenterOffsetX').setDoubleValue(0);
+ behaviorContent.addChild('massCenterOffsetY').setDoubleValue(0);
+ behaviorContent.addChild('massCenterOffsetZ').setDoubleValue(0);
+ behaviorContent.addChild('massOverride').setDoubleValue(0);
behaviorContent.addChild('density').setDoubleValue(1.0);
behaviorContent.addChild('friction').setDoubleValue(0.3);
behaviorContent.addChild('restitution').setDoubleValue(0.1);
@@ -2454,6 +2638,866 @@ module.exports = {
.setGetter('getMaxFallingSpeed');
}
+ {
+ const behavior = new gd.BehaviorJsImplementation();
+ behavior.updateProperty = function (
+ behaviorContent,
+ propertyName,
+ newValue
+ ) {
+ if (propertyName === 'physics3D') {
+ behaviorContent.getChild('physics3D').setStringValue(newValue);
+ return true;
+ }
+
+ if (propertyName === 'steerAngleMax') {
+ const newValueAsNumber = parseFloat(newValue);
+ if (newValueAsNumber !== newValueAsNumber) return false;
+ behaviorContent
+ .getChild('steerAngleMax')
+ .setDoubleValue(newValueAsNumber);
+ return true;
+ }
+
+ if (propertyName === 'beginningSteerSpeed') {
+ const newValueAsNumber = parseFloat(newValue);
+ if (newValueAsNumber !== newValueAsNumber) return false;
+ behaviorContent
+ .getChild('beginningSteerSpeed')
+ .setDoubleValue(newValueAsNumber);
+ return true;
+ }
+
+ if (propertyName === 'endSteerSpeed') {
+ const newValueAsNumber = parseFloat(newValue);
+ if (newValueAsNumber !== newValueAsNumber) return false;
+ behaviorContent
+ .getChild('endSteerSpeed')
+ .setDoubleValue(newValueAsNumber);
+ return true;
+ }
+
+ if (propertyName === 'engineTorqueMax') {
+ const newValueAsNumber = parseFloat(newValue);
+ if (newValueAsNumber !== newValueAsNumber) return false;
+ behaviorContent
+ .getChild('engineTorqueMax')
+ .setDoubleValue(newValueAsNumber);
+ return true;
+ }
+
+ if (propertyName === 'engineSpeedMax') {
+ const newValueAsNumber = parseFloat(newValue);
+ if (newValueAsNumber !== newValueAsNumber) return false;
+ behaviorContent
+ .getChild('engineSpeedMax')
+ .setDoubleValue(newValueAsNumber);
+ return true;
+ }
+
+ if (propertyName === 'engineInertia') {
+ const newValueAsNumber = parseFloat(newValue);
+ if (newValueAsNumber !== newValueAsNumber) return false;
+ behaviorContent
+ .getChild('engineInertia')
+ .setDoubleValue(newValueAsNumber);
+ return true;
+ }
+
+ if (propertyName === 'reverseGearRatio1') {
+ const newValueAsNumber = parseFloat(newValue);
+ if (newValueAsNumber !== newValueAsNumber) return false;
+ behaviorContent
+ .getChild('reverseGearRatio1')
+ .setDoubleValue(newValueAsNumber);
+ return true;
+ }
+
+ if (propertyName === 'gearRatio1') {
+ const newValueAsNumber = parseFloat(newValue);
+ if (newValueAsNumber !== newValueAsNumber) return false;
+ behaviorContent
+ .getChild('gearRatio1')
+ .setDoubleValue(newValueAsNumber);
+ return true;
+ }
+
+ if (propertyName === 'gearRatio2') {
+ const newValueAsNumber = parseFloat(newValue);
+ if (newValueAsNumber !== newValueAsNumber) return false;
+ behaviorContent
+ .getChild('gearRatio2')
+ .setDoubleValue(newValueAsNumber);
+ return true;
+ }
+
+ if (propertyName === 'gearRatio2') {
+ const newValueAsNumber = parseFloat(newValue);
+ if (newValueAsNumber !== newValueAsNumber) return false;
+ behaviorContent
+ .getChild('gearRatio2')
+ .setDoubleValue(newValueAsNumber);
+ return true;
+ }
+
+ if (propertyName === 'gearRatio3') {
+ const newValueAsNumber = parseFloat(newValue);
+ if (newValueAsNumber !== newValueAsNumber) return false;
+ behaviorContent
+ .getChild('gearRatio3')
+ .setDoubleValue(newValueAsNumber);
+ return true;
+ }
+
+ if (propertyName === 'gearRatio4') {
+ const newValueAsNumber = parseFloat(newValue);
+ if (newValueAsNumber !== newValueAsNumber) return false;
+ behaviorContent
+ .getChild('gearRatio4')
+ .setDoubleValue(newValueAsNumber);
+ return true;
+ }
+
+ if (propertyName === 'gearRatio5') {
+ const newValueAsNumber = parseFloat(newValue);
+ if (newValueAsNumber !== newValueAsNumber) return false;
+ behaviorContent
+ .getChild('gearRatio5')
+ .setDoubleValue(newValueAsNumber);
+ return true;
+ }
+
+ if (propertyName === 'gearRatio6') {
+ const newValueAsNumber = parseFloat(newValue);
+ if (newValueAsNumber !== newValueAsNumber) return false;
+ behaviorContent
+ .getChild('gearRatio6')
+ .setDoubleValue(newValueAsNumber);
+ return true;
+ }
+
+ if (propertyName === 'wheelRadius') {
+ const newValueAsNumber = parseFloat(newValue);
+ if (newValueAsNumber !== newValueAsNumber) return false;
+ behaviorContent
+ .getChild('wheelRadius')
+ .setDoubleValue(newValueAsNumber);
+ return true;
+ }
+
+ if (propertyName === 'wheelWidth') {
+ const newValueAsNumber = parseFloat(newValue);
+ if (newValueAsNumber !== newValueAsNumber) return false;
+ behaviorContent
+ .getChild('wheelWidth')
+ .setDoubleValue(newValueAsNumber);
+ return true;
+ }
+
+ if (propertyName === 'backWheelOffsetX') {
+ const newValueAsNumber = parseFloat(newValue);
+ if (newValueAsNumber !== newValueAsNumber) return false;
+ behaviorContent
+ .getChild('backWheelOffsetX')
+ .setDoubleValue(newValueAsNumber);
+ return true;
+ }
+
+ if (propertyName === 'frontWheelOffsetX') {
+ const newValueAsNumber = parseFloat(newValue);
+ if (newValueAsNumber !== newValueAsNumber) return false;
+ behaviorContent
+ .getChild('frontWheelOffsetX')
+ .setDoubleValue(newValueAsNumber);
+ return true;
+ }
+
+ if (propertyName === 'wheelOffsetY') {
+ const newValueAsNumber = parseFloat(newValue);
+ if (newValueAsNumber !== newValueAsNumber) return false;
+ behaviorContent
+ .getChild('wheelOffsetY')
+ .setDoubleValue(newValueAsNumber);
+ return true;
+ }
+
+ if (propertyName === 'wheelOffsetZ') {
+ const newValueAsNumber = parseFloat(newValue);
+ if (newValueAsNumber !== newValueAsNumber) return false;
+ behaviorContent
+ .getChild('wheelOffsetZ')
+ .setDoubleValue(newValueAsNumber);
+ return true;
+ }
+
+ if (propertyName === 'brakeTorqueMax') {
+ const newValueAsNumber = parseFloat(newValue);
+ if (newValueAsNumber !== newValueAsNumber) return false;
+ behaviorContent
+ .getChild('brakeTorqueMax')
+ .setDoubleValue(newValueAsNumber);
+ return true;
+ }
+
+ if (propertyName === 'handBrakeTorqueMax') {
+ const newValueAsNumber = parseFloat(newValue);
+ if (newValueAsNumber !== newValueAsNumber) return false;
+ behaviorContent
+ .getChild('handBrakeTorqueMax')
+ .setDoubleValue(newValueAsNumber);
+ return true;
+ }
+
+ if (propertyName === 'hasBackWheelDrive') {
+ behaviorContent
+ .getChild('hasBackWheelDrive')
+ .setBoolValue(newValue === '1');
+ return true;
+ }
+
+ if (propertyName === 'hasFrontWheelDrive') {
+ behaviorContent
+ .getChild('hasFrontWheelDrive')
+ .setBoolValue(newValue === '1');
+ return true;
+ }
+
+ if (propertyName === 'pitchRollAngleMax') {
+ const newValueAsNumber = parseFloat(newValue);
+ if (newValueAsNumber !== newValueAsNumber) return false;
+ behaviorContent
+ .getChild('pitchRollAngleMax')
+ .setDoubleValue(newValueAsNumber);
+ return true;
+ }
+
+ return false;
+ };
+ behavior.getProperties = function (behaviorContent) {
+ const behaviorProperties = new gd.MapStringPropertyDescriptor();
+
+ behaviorProperties
+ .getOrCreate('physics3D')
+ .setValue(behaviorContent.getChild('physics3D').getStringValue())
+ .setType('Behavior')
+ .setLabel('3D physics')
+ .setQuickCustomizationVisibility(gd.QuickCustomization.Hidden)
+ .addExtraInfo('Physics3D::Physics3DBehavior');
+
+ behaviorProperties
+ .getOrCreate('steerAngleMax')
+ .setLabel(_('Max steer angle'))
+ .setGroup(_('Steering'))
+ .setType('Number')
+ .setMeasurementUnit(gd.MeasurementUnit.getDegreeAngle())
+ .setValue(
+ behaviorContent
+ .getChild('steerAngleMax')
+ .getDoubleValue()
+ .toString(10)
+ )
+ .setQuickCustomizationVisibility(gd.QuickCustomization.Hidden);
+
+ behaviorProperties
+ .getOrCreate('beginningSteerSpeed')
+ .setLabel(_('Beginning steer speed'))
+ .setGroup(_('Steering'))
+ .setType('Number')
+ .setMeasurementUnit(gd.MeasurementUnit.getAngularSpeed())
+ .setValue(
+ behaviorContent
+ .getChild('beginningSteerSpeed')
+ .getDoubleValue()
+ .toString(10)
+ )
+ .setQuickCustomizationVisibility(gd.QuickCustomization.Hidden);
+
+ behaviorProperties
+ .getOrCreate('endSteerSpeed')
+ .setLabel(_('End steer speed'))
+ .setGroup(_('Steering'))
+ .setType('Number')
+ .setMeasurementUnit(gd.MeasurementUnit.getAngularSpeed())
+ .setValue(
+ behaviorContent
+ .getChild('endSteerSpeed')
+ .getDoubleValue()
+ .toString(10)
+ )
+ .setQuickCustomizationVisibility(gd.QuickCustomization.Hidden);
+
+ behaviorProperties
+ .getOrCreate('engineTorqueMax')
+ .setLabel(_('Max engine torque'))
+ .setGroup(_('Speed'))
+ .setType('Number')
+ .setDescription(
+ _('Allow cars to climb steep slopes and push heavy obstacles.')
+ )
+ .setValue(
+ behaviorContent
+ .getChild('engineTorqueMax')
+ .getDoubleValue()
+ .toString(10)
+ );
+
+ behaviorProperties
+ .getOrCreate('engineSpeedMax')
+ .setLabel(_('Max engine speed'))
+ .setGroup(_('Speed'))
+ .setType('Number')
+ .setValue(
+ behaviorContent
+ .getChild('engineSpeedMax')
+ .getDoubleValue()
+ .toString(10)
+ );
+
+ behaviorProperties
+ .getOrCreate('engineInertia')
+ .setLabel(_('Engine inertia'))
+ .setGroup(_('Speed'))
+ .setType('Number')
+ .setDescription(_('Slow down car acceleration.'))
+ .setValue(
+ behaviorContent
+ .getChild('engineInertia')
+ .getDoubleValue()
+ .toString(10)
+ );
+
+ behaviorProperties
+ .getOrCreate('reverseGearRatio1')
+ .setLabel(_('Reverse gear ratio'))
+ .setGroup(_('Speed'))
+ .setType('Number')
+ .setValue(
+ behaviorContent
+ .getChild('reverseGearRatio1')
+ .getDoubleValue()
+ .toString(10)
+ )
+ .setAdvanced(true)
+ .setQuickCustomizationVisibility(gd.QuickCustomization.Hidden);
+
+ behaviorProperties
+ .getOrCreate('gearRatio1')
+ .setLabel(_('1st gear ratio'))
+ .setGroup(_('Speed'))
+ .setType('Number')
+ .setValue(
+ behaviorContent.getChild('gearRatio1').getDoubleValue().toString(10)
+ )
+ .setAdvanced(true)
+ .setQuickCustomizationVisibility(gd.QuickCustomization.Hidden);
+
+ behaviorProperties
+ .getOrCreate('gearRatio2')
+ .setLabel(_('2nd gear ratio'))
+ .setGroup(_('Speed'))
+ .setType('Number')
+ .setValue(
+ behaviorContent.getChild('gearRatio2').getDoubleValue().toString(10)
+ )
+ .setAdvanced(true)
+ .setQuickCustomizationVisibility(gd.QuickCustomization.Hidden);
+
+ behaviorProperties
+ .getOrCreate('gearRatio3')
+ .setLabel(_('3rd gear ratio'))
+ .setGroup(_('Speed'))
+ .setType('Number')
+ .setValue(
+ behaviorContent.getChild('gearRatio3').getDoubleValue().toString(10)
+ )
+ .setAdvanced(true)
+ .setQuickCustomizationVisibility(gd.QuickCustomization.Hidden);
+
+ behaviorProperties
+ .getOrCreate('gearRatio4')
+ .setLabel(_('4th gear ratio'))
+ .setGroup(_('Speed'))
+ .setType('Number')
+ .setValue(
+ behaviorContent.getChild('gearRatio4').getDoubleValue().toString(10)
+ )
+ .setAdvanced(true)
+ .setQuickCustomizationVisibility(gd.QuickCustomization.Hidden);
+
+ behaviorProperties
+ .getOrCreate('gearRatio5')
+ .setLabel(_('5th gear ratio'))
+ .setGroup(_('Speed'))
+ .setType('Number')
+ .setValue(
+ behaviorContent.getChild('gearRatio5').getDoubleValue().toString(10)
+ )
+ .setAdvanced(true)
+ .setQuickCustomizationVisibility(gd.QuickCustomization.Hidden);
+
+ behaviorProperties
+ .getOrCreate('gearRatio6')
+ .setLabel(_('6th gear ratio'))
+ .setGroup(_('Speed'))
+ .setType('Number')
+ .setValue(
+ behaviorContent.getChild('gearRatio6').getDoubleValue().toString(10)
+ )
+ .setAdvanced(true)
+ .setQuickCustomizationVisibility(gd.QuickCustomization.Hidden);
+
+ behaviorProperties
+ .getOrCreate('wheelRadius')
+ .setLabel(_('Wheel radius'))
+ .setGroup(_('Wheels'))
+ .setType('Number')
+ .setMeasurementUnit(gd.MeasurementUnit.getPixel())
+ .setValue(
+ behaviorContent
+ .getChild('wheelRadius')
+ .getDoubleValue()
+ .toString(10)
+ )
+ .setQuickCustomizationVisibility(gd.QuickCustomization.Hidden);
+
+ behaviorProperties
+ .getOrCreate('wheelWidth')
+ .setLabel(_('Wheel width'))
+ .setGroup(_('Wheels'))
+ .setType('Number')
+ .setMeasurementUnit(gd.MeasurementUnit.getPixel())
+ .setValue(
+ behaviorContent.getChild('wheelWidth').getDoubleValue().toString(10)
+ )
+ .setQuickCustomizationVisibility(gd.QuickCustomization.Hidden);
+
+ behaviorProperties
+ .getOrCreate('backWheelOffsetX')
+ .setLabel(_('Back wheel offset X'))
+ .setGroup(_('Wheels'))
+ .setType('Number')
+ .setMeasurementUnit(gd.MeasurementUnit.getPixel())
+ .setDescription(_('Positive values move wheels outside.'))
+ .setValue(
+ behaviorContent
+ .getChild('backWheelOffsetX')
+ .getDoubleValue()
+ .toString(10)
+ )
+ .setAdvanced(true)
+ .setQuickCustomizationVisibility(gd.QuickCustomization.Hidden);
+
+ behaviorProperties
+ .getOrCreate('frontWheelOffsetX')
+ .setLabel(_('Front wheel offset X'))
+ .setGroup(_('Wheels'))
+ .setType('Number')
+ .setMeasurementUnit(gd.MeasurementUnit.getPixel())
+ .setDescription(_('Positive values move wheels outside.'))
+ .setValue(
+ behaviorContent
+ .getChild('frontWheelOffsetX')
+ .getDoubleValue()
+ .toString(10)
+ )
+ .setAdvanced(true)
+ .setQuickCustomizationVisibility(gd.QuickCustomization.Hidden);
+
+ behaviorProperties
+ .getOrCreate('wheelOffsetY')
+ .setLabel(_('Wheel offset Y'))
+ .setGroup(_('Wheels'))
+ .setType('Number')
+ .setMeasurementUnit(gd.MeasurementUnit.getPixel())
+ .setDescription(_('Positive values move wheels outside.'))
+ .setValue(
+ behaviorContent
+ .getChild('wheelOffsetY')
+ .getDoubleValue()
+ .toString(10)
+ )
+ .setAdvanced(true)
+ .setQuickCustomizationVisibility(gd.QuickCustomization.Hidden);
+
+ behaviorProperties
+ .getOrCreate('wheelOffsetZ')
+ .setLabel(_('Wheel offset Z'))
+ .setGroup(_('Wheels'))
+ .setType('Number')
+ .setMeasurementUnit(gd.MeasurementUnit.getPixel())
+ .setDescription(_('Positive values move wheels outside.'))
+ .setValue(
+ behaviorContent
+ .getChild('wheelOffsetZ')
+ .getDoubleValue()
+ .toString(10)
+ )
+ .setAdvanced(true)
+ .setQuickCustomizationVisibility(gd.QuickCustomization.Hidden);
+
+ behaviorProperties
+ .getOrCreate('brakeTorqueMax')
+ .setLabel(_('Brake max torque'))
+ .setGroup(_('Brakes'))
+ .setType('Number')
+ .setValue(
+ behaviorContent
+ .getChild('brakeTorqueMax')
+ .getDoubleValue()
+ .toString(10)
+ )
+ .setQuickCustomizationVisibility(gd.QuickCustomization.Hidden);
+
+ behaviorProperties
+ .getOrCreate('handBrakeTorqueMax')
+ .setLabel(_('Hand brake max torque'))
+ .setGroup(_('Brakes'))
+ .setType('Number')
+ .setValue(
+ behaviorContent
+ .getChild('handBrakeTorqueMax')
+ .getDoubleValue()
+ .toString(10)
+ )
+ .setQuickCustomizationVisibility(gd.QuickCustomization.Hidden);
+
+ behaviorProperties
+ .getOrCreate('hasBackWheelDrive')
+ .setValue(
+ behaviorContent.getChild('hasBackWheelDrive').getBoolValue()
+ ? 'true'
+ : 'false'
+ )
+ .setQuickCustomizationVisibility(gd.QuickCustomization.Hidden)
+ .setType('Boolean')
+ .setLabel(_('Back wheel drive'))
+ .setGroup(_('Wheels'))
+ .setAdvanced(true)
+ .setQuickCustomizationVisibility(gd.QuickCustomization.Hidden);
+
+ behaviorProperties
+ .getOrCreate('hasFrontWheelDrive')
+ .setValue(
+ behaviorContent.getChild('hasFrontWheelDrive').getBoolValue()
+ ? 'true'
+ : 'false'
+ )
+ .setQuickCustomizationVisibility(gd.QuickCustomization.Hidden)
+ .setType('Boolean')
+ .setLabel(_('Front wheel drive'))
+ .setGroup(_('Wheels'))
+ .setAdvanced(true)
+ .setQuickCustomizationVisibility(gd.QuickCustomization.Hidden);
+
+ behaviorProperties
+ .getOrCreate('pitchRollAngleMax')
+ .setLabel(_('Pitch and roll max angle'))
+ .setGroup('')
+ .setType('Number')
+ .setMeasurementUnit(gd.MeasurementUnit.getDegreeAngle())
+ .setValue(
+ behaviorContent
+ .getChild('pitchRollAngleMax')
+ .getDoubleValue()
+ .toString(10)
+ )
+ .setAdvanced(true)
+ .setQuickCustomizationVisibility(gd.QuickCustomization.Hidden);
+
+ return behaviorProperties;
+ };
+
+ behavior.initializeContent = function (behaviorContent) {
+ behaviorContent.addChild('physics3D').setStringValue('');
+ behaviorContent.addChild('steerAngleMax').setDoubleValue(70);
+ behaviorContent.addChild('beginningSteerSpeed').setDoubleValue(140);
+ behaviorContent.addChild('endSteerSpeed').setDoubleValue(10);
+ behaviorContent.addChild('engineTorqueMax').setDoubleValue(4500);
+ behaviorContent.addChild('engineSpeedMax').setDoubleValue(6000);
+ behaviorContent.addChild('engineInertia').setDoubleValue(0.5);
+ behaviorContent.addChild('reverseGearRatio1').setDoubleValue(-2.9);
+ behaviorContent.addChild('gearRatio1').setDoubleValue(2.66);
+ behaviorContent.addChild('gearRatio2').setDoubleValue(1.78);
+ behaviorContent.addChild('gearRatio3').setDoubleValue(1.3);
+ behaviorContent.addChild('gearRatio4').setDoubleValue(1);
+ behaviorContent.addChild('gearRatio5').setDoubleValue(0.74);
+ behaviorContent.addChild('gearRatio6').setDoubleValue(0);
+ behaviorContent.addChild('backWheelOffsetX').setDoubleValue(0);
+ behaviorContent.addChild('frontWheelOffsetX').setDoubleValue(0);
+ behaviorContent.addChild('wheelOffsetY').setDoubleValue(0);
+ behaviorContent.addChild('wheelOffsetZ').setDoubleValue(0);
+ behaviorContent.addChild('wheelRadius').setDoubleValue(10);
+ behaviorContent.addChild('wheelWidth').setDoubleValue(5);
+ behaviorContent.addChild('brakeTorqueMax').setDoubleValue(1500);
+ behaviorContent.addChild('handBrakeTorqueMax').setDoubleValue(4000);
+ behaviorContent.addChild('hasBackWheelDrive').setBoolValue(false);
+ behaviorContent.addChild('hasFrontWheelDrive').setBoolValue(true);
+ behaviorContent.addChild('pitchRollAngleMax').setDoubleValue(90);
+ };
+ const aut = extension
+ .addBehavior(
+ 'PhysicsCar3D',
+ _('3D physics car'),
+ 'PhysicsCar3D',
+ _('Simulate a realistic car using the 3D physics engine.'),
+ '',
+ 'JsPlatform/Extensions/physics_car3d.svg',
+ 'PhysicsCar3D',
+ //@ts-ignore The class hierarchy is incorrect leading to a type error, but this is valid.
+ behavior,
+ new gd.BehaviorsSharedData()
+ )
+ .addIncludeFile(
+ 'Extensions/Physics3DBehavior/PhysicsCar3DRuntimeBehavior.js'
+ );
+
+ aut
+ .addScopedAction(
+ 'SimulateForwardKey',
+ _('Simulate move forward key press'),
+ _('Simulate a press of the move forward key.'),
+ _('Simulate pressing Forward key for _PARAM0_'),
+ _('Car controls'),
+ 'JsPlatform/Extensions/physics_car3d.svg',
+ 'JsPlatform/Extensions/physics_car3d.svg'
+ )
+ .addParameter('object', _('Object'), '', false)
+ .addParameter('behavior', _('Behavior'), 'PhysicsCar3D')
+ .setFunctionName('simulateForwardKey');
+
+ aut
+ .addScopedAction(
+ 'SimulateBackwardKey',
+ _('Simulate move backward key press'),
+ _('Simulate a press of the move backward key.'),
+ _('Simulate pressing Backward key for _PARAM0_'),
+ _('Car controls'),
+ 'JsPlatform/Extensions/physics_car3d.svg',
+ 'JsPlatform/Extensions/physics_car3d.svg'
+ )
+ .addParameter('object', _('Object'), '', false)
+ .addParameter('behavior', _('Behavior'), 'PhysicsCar3D')
+ .setFunctionName('simulateBackwardKey');
+
+ aut
+ .addScopedAction(
+ 'SimulateRightKey',
+ _('Simulate move right key press'),
+ _('Simulate a press of the move right key.'),
+ _('Simulate pressing Right key for _PARAM0_'),
+ _('Car controls'),
+ 'JsPlatform/Extensions/physics_car3d.svg',
+ 'JsPlatform/Extensions/physics_car3d.svg'
+ )
+ .addParameter('object', _('Object'), '', false)
+ .addParameter('behavior', _('Behavior'), 'PhysicsCar3D')
+ .setFunctionName('simulateRightKey');
+
+ aut
+ .addScopedAction(
+ 'SimulateLeftKey',
+ _('Simulate move left key press'),
+ _('Simulate a press of the move left key.'),
+ _('Simulate pressing Left key for _PARAM0_'),
+ _('Car controls'),
+ 'JsPlatform/Extensions/physics_car3d.svg',
+ 'JsPlatform/Extensions/physics_car3d.svg'
+ )
+ .addParameter('object', _('Object'), '', false)
+ .addParameter('behavior', _('Behavior'), 'PhysicsCar3D')
+ .setFunctionName('simulateLeftKey');
+
+ aut
+ .addScopedAction(
+ 'SimulateHandBreakKey',
+ _('Simulate hand break key press'),
+ _('Simulate a press of the hand break key.'),
+ _('Simulate pressing hand break key for _PARAM0_'),
+ _('Car controls'),
+ 'JsPlatform/Extensions/physics_car3d.svg',
+ 'JsPlatform/Extensions/physics_car3d.svg'
+ )
+ .addParameter('object', _('Object'), '', false)
+ .addParameter('behavior', _('Behavior'), 'PhysicsCar3D')
+ .setFunctionName('simulateHandBreakKey');
+
+ aut
+ .addScopedAction(
+ 'SimulateAcceleratorStick',
+ _('Simulate accelerator stick control'),
+ _('Simulate an accelerator stick control.'),
+ _(
+ 'Simulate an accelerator stick control for _PARAM0_ with a _PARAM2_ force'
+ ),
+ _('Car controls'),
+ 'JsPlatform/Extensions/physics_car3d.svg',
+ 'JsPlatform/Extensions/physics_car3d.svg'
+ )
+ .addParameter('object', _('Object'), '', false)
+ .addParameter('behavior', _('Behavior'), 'PhysicsCar3D')
+ .addParameter('expression', _('Stick force (between -1 and 1)'))
+ .markAsAdvanced()
+ .setFunctionName('simulateAcceleratorStick');
+
+ aut
+ .addScopedAction(
+ 'SimulateSteeringStick',
+ _('Simulate steering stick control'),
+ _('Simulate a steering stick control.'),
+ _(
+ 'Simulate a steering stick control for _PARAM0_ with a _PARAM2_ force'
+ ),
+ _('Car controls'),
+ 'JsPlatform/Extensions/physics_car3d.svg',
+ 'JsPlatform/Extensions/physics_car3d.svg'
+ )
+ .addParameter('object', _('Object'), '', false)
+ .addParameter('behavior', _('Behavior'), 'PhysicsCar3D')
+ .addParameter('expression', _('Stick force (between -1 and 1)'))
+ .markAsAdvanced()
+ .setFunctionName('simulateSteeringStick');
+
+ aut
+ .addExpressionAndCondition(
+ 'number',
+ 'SteerAngle',
+ _('Steer angle'),
+ _(
+ 'the current steer angle (in degree). The value is negative when cars turn left'
+ ),
+ _('the steer angle'),
+ _('Car state'),
+ 'JsPlatform/Extensions/physics_car3d.svg'
+ )
+ .addParameter('object', _('Object'), '', false)
+ .addParameter('behavior', _('Behavior'), 'PhysicsCar3D')
+ .useStandardParameters(
+ 'number',
+ gd.ParameterOptions.makeNewOptions().setDescription(
+ _('Steer angle (in degree)')
+ )
+ )
+ .setFunctionName('getSteerAngle');
+
+ aut
+ .addExpressionAndCondition(
+ 'number',
+ 'EngineSpeed',
+ _('Engine speed'),
+ _('the current engine speed (RPM)'),
+ _('the engine speed'),
+ _('Car state'),
+ 'JsPlatform/Extensions/physics_car3d.svg'
+ )
+ .addParameter('object', _('Object'), '', false)
+ .addParameter('behavior', _('Behavior'), 'PhysicsCar3D')
+ .useStandardParameters(
+ 'number',
+ gd.ParameterOptions.makeNewOptions().setDescription(
+ _('Engine speed (RPM)')
+ )
+ )
+ .setFunctionName('getEngineSpeed');
+
+ aut
+ .addExpressionAndCondition(
+ 'number',
+ 'CurrentGear',
+ _('Current gear'),
+ _('the current gear (-1 = reverse, 0 = neutral, 1 = 1st gear)'),
+ _('the current gear'),
+ _('Car state'),
+ 'JsPlatform/Extensions/physics_car3d.svg'
+ )
+ .addParameter('object', _('Object'), '', false)
+ .addParameter('behavior', _('Behavior'), 'PhysicsCar3D')
+ .useStandardParameters(
+ 'number',
+ gd.ParameterOptions.makeNewOptions().setDescription(_('Current gear'))
+ )
+ .setFunctionName('getCurrentGear');
+
+ aut
+ .addScopedCondition(
+ 'IsOnFloor',
+ _('Is on floor'),
+ _('Check if any wheel is in contact with the ground.'),
+ _('_PARAM0_ is on floor'),
+ _('Car state'),
+ 'JsPlatform/Extensions/physics_car3d.svg',
+ 'JsPlatform/Extensions/physics_car3d.svg'
+ )
+ .addParameter('object', _('Object'), '', false)
+ .addParameter('behavior', _('Behavior'), 'PhysicsCar3D')
+ .markAsSimple()
+ .setFunctionName('isOnFloor');
+
+ aut
+ .addExpressionAndConditionAndAction(
+ 'number',
+ 'EngineTorqueMax',
+ _('Engine max torque'),
+ _(
+ 'the engine max torque (N·m). It allows cars to climb steep slopes and push heavy obstacles'
+ ),
+ _('the engine max torque'),
+ _('Car configuration'),
+ 'JsPlatform/Extensions/physics_car3d.svg'
+ )
+ .addParameter('object', _('Object'), '', false)
+ .addParameter('behavior', _('Behavior'), 'PhysicsCar3D')
+ .useStandardParameters(
+ 'number',
+ gd.ParameterOptions.makeNewOptions().setDescription(
+ _('Engine max torque (N·m)')
+ )
+ )
+ .setFunctionName('setEngineTorqueMax')
+ .setGetter('getEngineTorqueMax');
+
+ aut
+ .addExpressionAndConditionAndAction(
+ 'number',
+ 'EngineSpeedMax',
+ _('Engine max speed'),
+ _('the engine max speed (RPM)'),
+ _('the engine max speed'),
+ _('Car configuration'),
+ 'JsPlatform/Extensions/physics_car3d.svg'
+ )
+ .addParameter('object', _('Object'), '', false)
+ .addParameter('behavior', _('Behavior'), 'PhysicsCar3D')
+ .useStandardParameters(
+ 'number',
+ gd.ParameterOptions.makeNewOptions().setDescription(
+ _('Engine max speed (RPM)')
+ )
+ )
+ .setFunctionName('setEngineSpeedMax')
+ .setGetter('getEngineSpeedMax');
+
+ aut
+ .addExpressionAndConditionAndAction(
+ 'number',
+ 'EngineInertia',
+ _('Engine inertia'),
+ _('the engine inertia (kg·m²). It slows down car acceleration'),
+ _('the engine inertia'),
+ _('Car configuration'),
+ 'JsPlatform/Extensions/physics_car3d.svg'
+ )
+ .addParameter('object', _('Object'), '', false)
+ .addParameter('behavior', _('Behavior'), 'PhysicsCar3D')
+ .useStandardParameters(
+ 'number',
+ gd.ParameterOptions.makeNewOptions().setDescription(
+ _('Engine inertia (kg·m²)')
+ )
+ )
+ .setFunctionName('setEngineInertia')
+ .setGetter('getEngineInertia');
+ }
+
extension
.addCondition(
'IsObjectOnGivenFloor',
@@ -2461,8 +3505,8 @@ module.exports = {
_('Check if a 3D physics character is on a given platform.'),
_('_PARAM0_ is on platform _PARAM2_'),
_('Collision'),
- 'JsPlatform/Extensions/physics_character3d.svg',
- 'JsPlatform/Extensions/physics_character3d.svg'
+ 'JsPlatform/Extensions/physics_car3d.svg',
+ 'JsPlatform/Extensions/physics_car3d.svg'
)
.addParameter('objectList', _('Object'), '', false)
.addParameter('behavior', _('Behavior'), 'PhysicsCharacter3D')
diff --git a/Extensions/Physics3DBehavior/Physics3DRuntimeBehavior.ts b/Extensions/Physics3DBehavior/Physics3DRuntimeBehavior.ts
index cfe355559..ffeac5dcb 100644
--- a/Extensions/Physics3DBehavior/Physics3DRuntimeBehavior.ts
+++ b/Extensions/Physics3DBehavior/Physics3DRuntimeBehavior.ts
@@ -305,7 +305,14 @@ namespace gdjs {
private shapeDimensionA: float;
private shapeDimensionB: float;
private shapeDimensionC: float;
+ private shapeOffsetX: float;
+ private shapeOffsetY: float;
+ shapeOffsetZ: float;
+ private massCenterOffsetX: float;
+ private massCenterOffsetY: float;
+ private massCenterOffsetZ: float;
private density: float;
+ massOverride: float;
friction: float;
restitution: float;
linearDamping: float;
@@ -313,7 +320,7 @@ namespace gdjs {
gravityScale: float;
private layers: integer;
private masks: integer;
- private shapeScale: number = 1;
+ shapeScale: number = 1;
/**
* Array containing the beginning of contacts reported by onContactBegin. Each contact
@@ -348,7 +355,10 @@ namespace gdjs {
/**
* When set to `true` the shape will be recreated before the next physics step.
*/
- private _needToRecreateShape: boolean = false;
+ _needToRecreateShape: boolean = false;
+
+ _shapeHalfWidth: float = 0;
+ _shapeHalfHeight: float = 0;
/**
* Used by {@link gdjs.PhysicsCharacter3DRuntimeBehavior} to convert coordinates.
*/
@@ -392,7 +402,14 @@ namespace gdjs {
this.shapeDimensionA = behaviorData.shapeDimensionA;
this.shapeDimensionB = behaviorData.shapeDimensionB;
this.shapeDimensionC = behaviorData.shapeDimensionC;
+ this.shapeOffsetX = behaviorData.shapeOffsetX || 0;
+ this.shapeOffsetY = behaviorData.shapeOffsetY || 0;
+ this.shapeOffsetZ = behaviorData.shapeOffsetZ || 0;
+ this.massCenterOffsetX = behaviorData.massCenterOffsetX || 0;
+ this.massCenterOffsetY = behaviorData.massCenterOffsetY || 0;
+ this.massCenterOffsetZ = behaviorData.massCenterOffsetZ || 0;
this.density = behaviorData.density;
+ this.massOverride = behaviorData.massOverride || 0;
this.friction = behaviorData.friction;
this.restitution = behaviorData.restitution;
this.linearDamping = Math.max(0, behaviorData.linearDamping);
@@ -634,6 +651,39 @@ namespace gdjs {
}
createShape(): Jolt.Shape {
+ if (
+ this.massCenterOffsetX === 0 &&
+ this.massCenterOffsetY === 0 &&
+ this.massCenterOffsetZ === 0
+ ) {
+ return this.createShapeWithoutMassCenterOffset();
+ }
+ const rotatedShapeSettings =
+ this._createNewShapeSettingsWithoutMassCenterOffset();
+ const shapeScale = this.shapeScale * this._sharedData.worldInvScale;
+ const offsetCenterShapeSettings =
+ new Jolt.OffsetCenterOfMassShapeSettings(
+ this.getVec3(
+ this.massCenterOffsetX * shapeScale,
+ this.massCenterOffsetY * shapeScale,
+ this.massCenterOffsetZ * shapeScale
+ ),
+ rotatedShapeSettings
+ );
+ const shape = offsetCenterShapeSettings.Create().Get();
+ Jolt.destroy(offsetCenterShapeSettings);
+ return shape;
+ }
+
+ createShapeWithoutMassCenterOffset(): Jolt.Shape {
+ const rotatedShapeSettings =
+ this._createNewShapeSettingsWithoutMassCenterOffset();
+ const shape = rotatedShapeSettings.Create().Get();
+ Jolt.destroy(rotatedShapeSettings);
+ return shape;
+ }
+
+ private _createNewShapeSettingsWithoutMassCenterOffset(): Jolt.RotatedTranslatedShapeSettings {
let width = this.owner3D.getWidth() * this._sharedData.worldInvScale;
let height = this.owner3D.getHeight() * this._sharedData.worldInvScale;
let depth = this.owner3D.getDepth() * this._sharedData.worldInvScale;
@@ -679,6 +729,8 @@ namespace gdjs {
convexRadius
);
quat = this.getQuat(0, 0, 0, 1);
+ this._shapeHalfWidth = boxWidth / 2;
+ this._shapeHalfHeight = boxHeight / 2;
this._shapeHalfDepth = boxDepth / 2;
} else if (this.shape === 'Capsule') {
const radius =
@@ -694,8 +746,12 @@ namespace gdjs {
radius
);
quat = this._getShapeOrientationQuat();
+ this._shapeHalfWidth =
+ this.shapeOrientation === 'X' ? capsuleDepth / 2 : radius;
+ this._shapeHalfHeight =
+ this.shapeOrientation === 'Y' ? capsuleDepth / 2 : radius;
this._shapeHalfDepth =
- this.shapeOrientation !== 'Z' ? radius : capsuleDepth / 2;
+ this.shapeOrientation === 'Z' ? capsuleDepth / 2 : radius;
} else if (this.shape === 'Cylinder') {
const radius =
shapeDimensionA > 0
@@ -716,8 +772,12 @@ namespace gdjs {
convexRadius
);
quat = this._getShapeOrientationQuat();
+ this._shapeHalfWidth =
+ this.shapeOrientation === 'X' ? cylinderDepth / 2 : radius;
+ this._shapeHalfHeight =
+ this.shapeOrientation === 'Y' ? cylinderDepth / 2 : radius;
this._shapeHalfDepth =
- this.shapeOrientation !== 'Z' ? radius : cylinderDepth / 2;
+ this.shapeOrientation === 'Z' ? cylinderDepth / 2 : radius;
} else {
// Create a 'Sphere' by default.
const radius =
@@ -728,17 +788,20 @@ namespace gdjs {
: onePixel;
shapeSettings = new Jolt.SphereShapeSettings(radius);
quat = this.getQuat(0, 0, 0, 1);
+ this._shapeHalfWidth = radius;
+ this._shapeHalfHeight = radius;
this._shapeHalfDepth = radius;
}
shapeSettings.mDensity = this.density;
- const rotatedShapeSettings = new Jolt.RotatedTranslatedShapeSettings(
- this.getVec3(0, 0, 0),
+ return new Jolt.RotatedTranslatedShapeSettings(
+ this.getVec3(
+ this.shapeOffsetX * shapeScale,
+ this.shapeOffsetY * shapeScale,
+ this.shapeOffsetZ * shapeScale
+ ),
quat,
shapeSettings
);
- const rotatedShape = rotatedShapeSettings.Create().Get();
- Jolt.destroy(rotatedShapeSettings);
- return rotatedShape;
}
private _getShapeOrientationQuat(): Jolt.Quat {
@@ -933,7 +996,7 @@ namespace gdjs {
);
}
- getPhysicsPosition(result: Jolt.RVec3): Jolt.RVec3 {
+ _getPhysicsPosition(result: Jolt.RVec3): Jolt.RVec3 {
result.Set(
this.owner3D.getCenterXInScene() * this._sharedData.worldInvScale,
this.owner3D.getCenterYInScene() * this._sharedData.worldInvScale,
@@ -942,7 +1005,7 @@ namespace gdjs {
return result;
}
- getPhysicsRotation(result: Jolt.Quat): Jolt.Quat {
+ _getPhysicsRotation(result: Jolt.Quat): Jolt.Quat {
const threeObject = this.owner3D.get3DRendererObject();
result.Set(
threeObject.quaternion.x,
@@ -953,7 +1016,7 @@ namespace gdjs {
return result;
}
- moveObjectToPhysicsPosition(physicsPosition: Jolt.RVec3): void {
+ _moveObjectToPhysicsPosition(physicsPosition: Jolt.RVec3): void {
this.owner3D.setCenterXInScene(
physicsPosition.GetX() * this._sharedData.worldScale
);
@@ -965,7 +1028,7 @@ namespace gdjs {
);
}
- moveObjectToPhysicsRotation(physicsRotation: Jolt.Quat): void {
+ _moveObjectToPhysicsRotation(physicsRotation: Jolt.Quat): void {
const threeObject = this.owner3D.get3DRendererObject();
threeObject.quaternion.x = physicsRotation.GetX();
threeObject.quaternion.y = physicsRotation.GetY();
@@ -1103,6 +1166,18 @@ namespace gdjs {
this._needToRecreateShape = true;
}
+ getMassOverride(): float {
+ return this.massOverride;
+ }
+
+ setMassOverride(mass: float): void {
+ if (this.massOverride === mass) {
+ return;
+ }
+ this.massOverride = mass;
+ this._needToRecreateBody = true;
+ }
+
getFriction(): float {
return this.friction;
}
@@ -1784,8 +1859,8 @@ namespace gdjs {
const shape = behavior.createShape();
const bodyCreationSettings = new Jolt.BodyCreationSettings(
shape,
- behavior.getPhysicsPosition(_sharedData.getRVec3(0, 0, 0)),
- behavior.getPhysicsRotation(_sharedData.getQuat(0, 0, 0, 1)),
+ behavior._getPhysicsPosition(_sharedData.getRVec3(0, 0, 0)),
+ behavior._getPhysicsRotation(_sharedData.getQuat(0, 0, 0, 1)),
behavior.bodyType === 'Static'
? Jolt.EMotionType_Static
: behavior.bodyType === 'Kinematic'
@@ -1806,6 +1881,12 @@ namespace gdjs {
bodyCreationSettings.mLinearDamping = behavior.linearDamping;
bodyCreationSettings.mAngularDamping = behavior.angularDamping;
bodyCreationSettings.mGravityFactor = behavior.gravityScale;
+ if (behavior.massOverride > 0) {
+ bodyCreationSettings.mOverrideMassProperties =
+ Jolt.EOverrideMassProperties_CalculateInertia;
+ bodyCreationSettings.mMassPropertiesOverride.mMass =
+ behavior.massOverride;
+ }
const bodyInterface = _sharedData.bodyInterface;
const body = bodyInterface.CreateBody(bodyCreationSettings);
@@ -1824,8 +1905,8 @@ namespace gdjs {
// If the body is null, we just don't do anything
// (but still run the physics simulation - this is independent).
if (_body !== null && _body.IsActive()) {
- behavior.moveObjectToPhysicsPosition(_body.GetPosition());
- behavior.moveObjectToPhysicsRotation(_body.GetRotation());
+ behavior._moveObjectToPhysicsPosition(_body.GetPosition());
+ behavior._moveObjectToPhysicsRotation(_body.GetRotation());
}
}
@@ -1847,8 +1928,8 @@ namespace gdjs {
) {
_sharedData.bodyInterface.SetPositionAndRotationWhenChanged(
body.GetID(),
- this.behavior.getPhysicsPosition(_sharedData.getRVec3(0, 0, 0)),
- this.behavior.getPhysicsRotation(_sharedData.getQuat(0, 0, 0, 1)),
+ this.behavior._getPhysicsPosition(_sharedData.getRVec3(0, 0, 0)),
+ this.behavior._getPhysicsRotation(_sharedData.getQuat(0, 0, 0, 1)),
Jolt.EActivation_Activate
);
}
diff --git a/Extensions/Physics3DBehavior/PhysicsCar3DRuntimeBehavior.ts b/Extensions/Physics3DBehavior/PhysicsCar3DRuntimeBehavior.ts
new file mode 100644
index 000000000..8ab0e0725
--- /dev/null
+++ b/Extensions/Physics3DBehavior/PhysicsCar3DRuntimeBehavior.ts
@@ -0,0 +1,1118 @@
+///
+
+namespace gdjs {
+ interface PhysicsCar3DNetworkSyncDataType {
+ lek: boolean;
+ rik: boolean;
+ upk: boolean;
+ dok: boolean;
+ hbk: boolean;
+ asf: float;
+ ssf: float;
+ etm: float;
+ esm: float;
+ ei: float;
+ }
+
+ export interface PhysicsCar3DNetworkSyncData extends BehaviorNetworkSyncData {
+ props: PhysicsCar3DNetworkSyncDataType;
+ }
+
+ type Physics3D = {
+ behavior: gdjs.Physics3DRuntimeBehavior;
+ };
+
+ export class PhysicsCar3DRuntimeBehavior
+ extends gdjs.RuntimeBehavior
+ implements gdjs.Physics3DRuntimeBehavior.Physics3DHook
+ {
+ owner3D: gdjs.RuntimeObject3D;
+ private _physics3DBehaviorName: string;
+ private _physics3D: Physics3D | null = null;
+ _vehicleController: Jolt.WheeledVehicleController | null = null;
+ _stepListener: Jolt.VehicleConstraintStepListener | null = null;
+ _vehicleCollisionTester: Jolt.VehicleCollisionTesterCastCylinder | null =
+ null;
+ /**
+ * sharedData is a reference to the shared data of the scene, that registers
+ * every physics behavior that is created so that collisions can be cleared
+ * before stepping the world.
+ */
+ _sharedData: gdjs.Physics3DSharedData;
+ private _destroyedDuringFrameLogic: boolean = false;
+
+ // Readonly configuration
+
+ _steerAngleMax;
+ private _beginningSteerSpeed: float;
+ private _endSteerSpeed: float;
+ _gearRatios: Array;
+ _reverseGearRatios: Array;
+ private _backWheelOffsetX: float;
+ private _frontWheelOffsetX: float;
+ private _wheelOffsetY: float;
+ private _wheelOffsetZ: float;
+ private _wheelRadius: float;
+ private _wheelWidth: float;
+ private _brakeTorqueMax: float;
+ private _handBrakeTorqueMax: float;
+ _hasBackWheelDrive: boolean;
+ _hasFrontWheelDrive: boolean;
+ _pitchRollAngleMax: float;
+
+ // Mutable configuration
+
+ _engineTorqueMax: float;
+ /** in RPM (rotation per minute) */
+ _engineSpeedMax: float;
+ _engineInertia: float;
+
+ // State
+
+ private _currentSteerRatio: float = 0;
+ /** Used to make sure the car is stopped before going backward. */
+ _previousForward = 1;
+
+ private _hasPressedForwardKey: boolean = false;
+ private _hasPressedBackwardKey: boolean = false;
+ private _hasPressedRightKey: boolean = false;
+ private _hasPressedLeftKey: boolean = false;
+ private _hasPressedHandBreakKey: boolean = false;
+ private _acceleratorStickForce: float = 0;
+ private _steeringStickForce: float = 0;
+
+ // This is useful for extensions that need to know
+ // which keys were pressed and doesn't know the mapping
+ // done by the scene events.
+ private _wasLeftKeyPressed: boolean = false;
+ private _wasRightKeyPressed: boolean = false;
+ private _wasForwardKeyPressed: boolean = false;
+ private _wasBackwardKeyPressed: boolean = false;
+ private _wasHandBreakKeyPressed: boolean = false;
+ private _previousAcceleratorStickForce: float = 0;
+ private _previousSteeringStickForce: float = 0;
+
+ // This is useful when the object is synchronized by an external source
+ // like in a multiplayer game, and we want to be able to predict the
+ // movement of the object, even if the inputs are not updated every frame.
+ private _dontClearInputsBetweenFrames: boolean = false;
+
+ constructor(
+ instanceContainer: gdjs.RuntimeInstanceContainer,
+ behaviorData,
+ owner: gdjs.RuntimeObject3D
+ ) {
+ super(instanceContainer, behaviorData, owner);
+ this.owner3D = owner;
+ this._physics3DBehaviorName = behaviorData.physics3D;
+ this._sharedData = gdjs.Physics3DSharedData.getSharedData(
+ instanceContainer.getScene(),
+ behaviorData.Physics3D
+ );
+ this._steerAngleMax = behaviorData.steerAngleMax;
+ this._beginningSteerSpeed = behaviorData.beginningSteerSpeed;
+ this._endSteerSpeed = behaviorData.endSteerSpeed;
+ this._engineTorqueMax = behaviorData.engineTorqueMax;
+ this._engineSpeedMax = behaviorData.engineSpeedMax;
+ this._engineInertia = behaviorData.engineInertia;
+ this._reverseGearRatios = [behaviorData.reverseGearRatio1];
+ this._gearRatios = [
+ behaviorData.gearRatio1,
+ behaviorData.gearRatio2,
+ behaviorData.gearRatio3,
+ behaviorData.gearRatio4,
+ behaviorData.gearRatio5,
+ behaviorData.gearRatio6,
+ ];
+ this._backWheelOffsetX = behaviorData.backWheelOffsetX;
+ this._frontWheelOffsetX = behaviorData.frontWheelOffsetX;
+ this._wheelOffsetY = behaviorData.wheelOffsetY;
+ this._wheelOffsetZ = behaviorData.wheelOffsetZ;
+ this._wheelRadius = behaviorData.wheelRadius;
+ this._wheelWidth = behaviorData.wheelWidth;
+ this._brakeTorqueMax = behaviorData.brakeTorqueMax;
+ this._handBrakeTorqueMax = behaviorData.handBrakeTorqueMax;
+ this._hasBackWheelDrive = behaviorData.hasBackWheelDrive;
+ this._hasFrontWheelDrive = behaviorData.hasFrontWheelDrive;
+ this._pitchRollAngleMax = behaviorData.pitchRollAngleMax;
+ }
+
+ private getVec3(x: float, y: float, z: float): Jolt.Vec3 {
+ const tempVec3 = this._sharedData._tempVec3;
+ tempVec3.Set(x, y, z);
+ return tempVec3;
+ }
+
+ getPhysics3D(): Physics3D | null {
+ if (this._destroyedDuringFrameLogic) {
+ return null;
+ }
+ if (this._physics3D) {
+ return this._physics3D;
+ }
+ const behavior = this.owner.getBehavior(
+ this._physics3DBehaviorName
+ ) as gdjs.Physics3DRuntimeBehavior;
+
+ const sharedData = behavior._sharedData;
+
+ this._physics3D = {
+ behavior,
+ };
+ sharedData.registerHook(this);
+
+ behavior.bodyUpdater =
+ new gdjs.PhysicsCar3DRuntimeBehavior.VehicleBodyUpdater(
+ this,
+ behavior.bodyUpdater
+ );
+ behavior.recreateBody();
+
+ return this._physics3D;
+ }
+
+ override updateFromBehaviorData(oldBehaviorData, newBehaviorData): boolean {
+ if (oldBehaviorData.steerAngleMax !== newBehaviorData.steerAngleMax) {
+ this.setSteerAngleMax(newBehaviorData.steerAngleMax);
+ }
+ if (
+ oldBehaviorData.beginningSteerSpeed !==
+ newBehaviorData.beginningSteerSpeed
+ ) {
+ this.setBeginningSteerSpeed(newBehaviorData.beginningSteerSpeed);
+ }
+ if (oldBehaviorData.endSteerSpeed !== newBehaviorData.endSteerSpeed) {
+ this.setEndSteerSpeed(newBehaviorData.endSteerSpeed);
+ }
+ if (oldBehaviorData.engineTorqueMax !== newBehaviorData.engineTorqueMax) {
+ this.setEngineTorqueMax(newBehaviorData.engineTorqueMax);
+ }
+ if (oldBehaviorData.engineSpeedMax !== newBehaviorData.engineSpeedMax) {
+ this.setEngineSpeedMax(newBehaviorData.engineSpeedMax);
+ }
+ if (oldBehaviorData.engineInertia !== newBehaviorData.engineInertia) {
+ this.setEngineInertia(newBehaviorData.engineInertia);
+ }
+ if (
+ oldBehaviorData.reverseGearRatio1 !== newBehaviorData.reverseGearRatio1
+ ) {
+ this.setGearRatio(-1, newBehaviorData.reverseGearRatio1);
+ }
+ if (oldBehaviorData.gearRatio1 !== newBehaviorData.gearRatio1) {
+ this.setGearRatio(1, newBehaviorData.gearRatio1);
+ }
+ if (oldBehaviorData.gearRatio2 !== newBehaviorData.gearRatio2) {
+ this.setGearRatio(2, newBehaviorData.gearRatio2);
+ }
+ if (oldBehaviorData.gearRatio3 !== newBehaviorData.gearRatio3) {
+ this.setGearRatio(3, newBehaviorData.gearRatio3);
+ }
+ if (oldBehaviorData.gearRatio4 !== newBehaviorData.gearRatio4) {
+ this.setGearRatio(4, newBehaviorData.gearRatio4);
+ }
+ if (oldBehaviorData.gearRatio5 !== newBehaviorData.gearRatio5) {
+ this.setGearRatio(5, newBehaviorData.gearRatio5);
+ }
+ if (oldBehaviorData.gearRatio6 !== newBehaviorData.gearRatio6) {
+ this.setGearRatio(6, newBehaviorData.gearRatio6);
+ }
+ if (
+ oldBehaviorData.backWheelOffsetX !== newBehaviorData.backWheelOffsetX
+ ) {
+ this.setBackWheelOffsetX(newBehaviorData.backWheelOffsetX);
+ }
+ if (
+ oldBehaviorData.frontWheelOffsetX !== newBehaviorData.frontWheelOffsetX
+ ) {
+ this.setFrontWheelOffsetX(newBehaviorData.frontWheelOffsetX);
+ }
+ if (oldBehaviorData.wheelOffsetY !== newBehaviorData.wheelOffsetY) {
+ this.setWheelOffsetY(newBehaviorData.wheelOffsetY);
+ }
+ if (oldBehaviorData.wheelOffsetZ !== newBehaviorData.wheelOffsetZ) {
+ this.setWheelOffsetZ(newBehaviorData.wheelOffsetZ);
+ }
+ if (oldBehaviorData.wheelRadius !== newBehaviorData.wheelRadius) {
+ this.setWheelRadius(newBehaviorData.wheelRadius);
+ }
+ if (oldBehaviorData.wheelWidth !== newBehaviorData.wheelWidth) {
+ this.setWheelWidth(newBehaviorData.wheelWidth);
+ }
+ if (oldBehaviorData.brakeTorqueMax !== newBehaviorData.brakeTorqueMax) {
+ this.setBrakeTorqueMax(newBehaviorData.brakeTorqueMax);
+ }
+ if (
+ oldBehaviorData.handBrakeTorqueMax !==
+ newBehaviorData.handBrakeTorqueMax
+ ) {
+ this.setHandBrakeTorqueMax(newBehaviorData.handBrakeTorqueMax);
+ }
+ if (
+ oldBehaviorData.hasBackWheelDrive !== newBehaviorData.hasBackWheelDrive
+ ) {
+ this.setBackWheelDrive(newBehaviorData.hasBackWheelDrive);
+ }
+ if (
+ oldBehaviorData.hasFrontWheelDrive !==
+ newBehaviorData.hasFrontWheelDrive
+ ) {
+ this.setFrontWheelDrive(newBehaviorData.hasFrontWheelDrive);
+ }
+ if (
+ oldBehaviorData.pitchRollAngleMax !== newBehaviorData.pitchRollAngleMax
+ ) {
+ this.setPitchRollAngleMax(newBehaviorData.pitchRollAngleMax);
+ }
+ return true;
+ }
+
+ override getNetworkSyncData(): PhysicsCar3DNetworkSyncData {
+ // This method is called, so we are synchronizing this object.
+ // Let's clear the inputs between frames as we control it.
+ this._dontClearInputsBetweenFrames = false;
+
+ return {
+ ...super.getNetworkSyncData(),
+ props: {
+ lek: this._wasLeftKeyPressed,
+ rik: this._wasRightKeyPressed,
+ upk: this._wasForwardKeyPressed,
+ dok: this._wasBackwardKeyPressed,
+ hbk: this._wasHandBreakKeyPressed,
+ asf: this._previousAcceleratorStickForce,
+ ssf: this._previousSteeringStickForce,
+ etm: this._engineTorqueMax,
+ esm: this._engineSpeedMax,
+ ei: this._engineInertia,
+ },
+ };
+ }
+
+ override updateFromNetworkSyncData(
+ networkSyncData: PhysicsCar3DNetworkSyncData
+ ) {
+ super.updateFromNetworkSyncData(networkSyncData);
+
+ const behaviorSpecificProps = networkSyncData.props;
+ this._hasPressedForwardKey = behaviorSpecificProps.upk;
+ this._hasPressedBackwardKey = behaviorSpecificProps.dok;
+ this._hasPressedLeftKey = behaviorSpecificProps.lek;
+ this._hasPressedRightKey = behaviorSpecificProps.rik;
+ this._hasPressedHandBreakKey = behaviorSpecificProps.hbk;
+ this._acceleratorStickForce = behaviorSpecificProps.asf;
+ this._steeringStickForce = behaviorSpecificProps.ssf;
+ this._engineTorqueMax = behaviorSpecificProps.etm;
+ this._engineSpeedMax = behaviorSpecificProps.esm;
+ this._engineInertia = behaviorSpecificProps.ei;
+
+ // When the object is synchronized from the network, the inputs must not be cleared.
+ this._dontClearInputsBetweenFrames = true;
+ }
+
+ _getPhysicsPosition(result: Jolt.RVec3): Jolt.RVec3 {
+ const physics3D = this.getPhysics3D();
+ if (!physics3D) {
+ result.Set(0, 0, 0);
+ return result;
+ }
+ const { behavior } = physics3D;
+ // Same as for characters, the origin is at its feet:
+ // - the center is used for X and Y because Box3D origin is at the top-left corner
+ // - the origin is used for Z because, when the character is made smaller,
+ // it must stay on the ground and not fell from its old size.
+ result.Set(
+ this.owner3D.getCenterXInScene() * this._sharedData.worldInvScale,
+ this.owner3D.getCenterYInScene() * this._sharedData.worldInvScale,
+ this.owner3D.getZ() * this._sharedData.worldInvScale +
+ behavior._shapeHalfDepth
+ );
+ return result;
+ }
+
+ override onDeActivate() {
+ if (this._stepListener) {
+ this._sharedData.physicsSystem.RemoveStepListener(this._stepListener);
+ }
+ }
+
+ override onActivate() {
+ if (this._stepListener) {
+ this._sharedData.physicsSystem.AddStepListener(this._stepListener);
+ }
+ }
+
+ override onDestroy() {
+ if (!this._vehicleController) {
+ return;
+ }
+ this._destroyedDuringFrameLogic = true;
+ this.onDeActivate();
+ if (this._stepListener) {
+ // stepListener is removed by onDeActivate
+ Jolt.destroy(this._stepListener);
+ this._stepListener = null;
+ }
+ const constraint = this._vehicleController.GetConstraint();
+ this._sharedData.physicsSystem.RemoveConstraint(constraint);
+ // The controller is destroyed with the constraint.
+ this._vehicleController = null;
+ // VehicleConstraint.mVehicleCollisionTester is a RefConst (smart pointer).
+ // It is destroyed with the constraint.
+ this._vehicleCollisionTester = null;
+ if (this._physics3D) {
+ this._physics3D = null;
+ }
+ }
+
+ override doStepPreEvents(instanceContainer: gdjs.RuntimeInstanceContainer) {
+ // Trigger createAndAddBody()
+ this.getPhysics3D();
+ }
+
+ override doStepPostEvents(
+ instanceContainer: gdjs.RuntimeInstanceContainer
+ ) {
+ // Trigger createAndAddBody()
+ this.getPhysics3D();
+ }
+
+ doBeforePhysicsStep(timeDelta: float): void {
+ if (!this.activated()) {
+ return;
+ }
+ const physics3D = this.getPhysics3D();
+ if (!physics3D) {
+ return;
+ }
+ const { behavior } = physics3D;
+ if (!this._vehicleController) {
+ return;
+ }
+ const carBody = behavior._body;
+ if (!carBody) {
+ return;
+ }
+
+ const steeringControl =
+ this._steeringStickForce ||
+ (this._hasPressedLeftKey ? -1 : 0) + (this._hasPressedRightKey ? 1 : 0);
+ if (steeringControl === 0) {
+ this._currentSteerRatio = 0;
+ } else {
+ const steerSpeed = gdjs.evtTools.common.lerp(
+ this._beginningSteerSpeed,
+ this._endSteerSpeed,
+ Math.abs(this._currentSteerRatio)
+ );
+ if (steeringControl < 0) {
+ // Avoid to much latency when changing of direction
+ this._currentSteerRatio = Math.min(0, this._currentSteerRatio);
+ this._currentSteerRatio +=
+ (steeringControl * steerSpeed * timeDelta) / this._steerAngleMax;
+ this._currentSteerRatio = Math.max(-1, this._currentSteerRatio);
+ }
+ if (steeringControl > 0) {
+ // Avoid to much latency when changing of direction
+ this._currentSteerRatio = Math.max(0, this._currentSteerRatio);
+ this._currentSteerRatio +=
+ (steeringControl * steerSpeed * timeDelta) / this._steerAngleMax;
+ this._currentSteerRatio = Math.min(1, this._currentSteerRatio);
+ }
+ }
+
+ let brake = 0;
+ const acceleratorControl =
+ this._acceleratorStickForce ||
+ (this._hasPressedBackwardKey ? -1 : 0) +
+ (this._hasPressedForwardKey ? 1 : 0);
+ let forward = acceleratorControl;
+ if (this._previousForward * forward < 0.0) {
+ const velocity = carBody
+ .GetRotation()
+ .InverseRotate(carBody.GetLinearVelocity())
+ .GetX();
+ if (
+ (forward > 0.0 && velocity < -0.1) ||
+ (forward < 0.0 && velocity > 0.1)
+ ) {
+ // Brake while we've not stopped yet
+ forward = 0.0;
+ brake = 1.0;
+ } else {
+ // When we've come to a stop, accept the new direction
+ this._previousForward = forward;
+ }
+ }
+
+ let handBrake = 0;
+ if (this._hasPressedHandBreakKey) {
+ forward = 0.0;
+ handBrake = 1.0;
+ }
+
+ this._vehicleController.SetDriverInput(
+ forward,
+ -this._currentSteerRatio,
+ brake,
+ handBrake
+ );
+ if (
+ forward !== 0.0 ||
+ this._currentSteerRatio !== 0.0 ||
+ brake !== 0.0 ||
+ handBrake !== 0.0
+ ) {
+ this._sharedData.bodyInterface.ActivateBody(carBody.GetID());
+ }
+
+ this._wasForwardKeyPressed = this._hasPressedForwardKey;
+ this._wasBackwardKeyPressed = this._hasPressedBackwardKey;
+ this._wasRightKeyPressed = this._hasPressedRightKey;
+ this._wasLeftKeyPressed = this._hasPressedLeftKey;
+ this._wasHandBreakKeyPressed = this._hasPressedHandBreakKey;
+ this._previousAcceleratorStickForce = this._acceleratorStickForce;
+ this._previousSteeringStickForce = this._steeringStickForce;
+
+ if (!this._dontClearInputsBetweenFrames) {
+ this._hasPressedForwardKey = false;
+ this._hasPressedBackwardKey = false;
+ this._hasPressedRightKey = false;
+ this._hasPressedLeftKey = false;
+ this._hasPressedHandBreakKey = false;
+ this._acceleratorStickForce = 0;
+ this._steeringStickForce = 0;
+ }
+ }
+
+ override onObjectHotReloaded() {}
+
+ simulateForwardKey(): void {
+ this._hasPressedForwardKey = true;
+ }
+
+ wasForwardKeyPressed(): boolean {
+ return this._wasForwardKeyPressed;
+ }
+
+ simulateBackwardKey(): void {
+ this._hasPressedBackwardKey = true;
+ }
+
+ wasBackwardKeyPressed(): boolean {
+ return this._wasBackwardKeyPressed;
+ }
+
+ simulateRightKey(): void {
+ this._hasPressedRightKey = true;
+ }
+
+ wasRightKeyPressed(): boolean {
+ return this._wasRightKeyPressed;
+ }
+
+ simulateLeftKey(): void {
+ this._hasPressedLeftKey = true;
+ }
+
+ wasLeftKeyPressed(): boolean {
+ return this._wasLeftKeyPressed;
+ }
+
+ simulateHandBreakKey(): void {
+ this._hasPressedHandBreakKey = true;
+ }
+
+ wasHandBreakKeyPressed(): boolean {
+ return this._wasHandBreakKeyPressed;
+ }
+
+ simulateAcceleratorStick(stickForce: float): void {
+ this._acceleratorStickForce = gdjs.evtTools.common.clamp(
+ -1,
+ 1,
+ stickForce
+ );
+ }
+
+ simulateSteeringStick(stickForce: float): void {
+ this._steeringStickForce = gdjs.evtTools.common.clamp(-1, 1, stickForce);
+ }
+
+ getAcceleratorStickForce(): float {
+ return this._acceleratorStickForce;
+ }
+
+ getSteeringStickForce(): float {
+ return this._steeringStickForce;
+ }
+
+ getPreviousAcceleratorStickForce(): float {
+ return this._previousAcceleratorStickForce;
+ }
+
+ getPreviousSteeringStickForce(): float {
+ return this._previousSteeringStickForce;
+ }
+
+ getSteerAngle(): float {
+ return this._currentSteerRatio * this._steerAngleMax;
+ }
+
+ /**
+ * @returns The engine current speed in RPM (rotation per minute)
+ */
+ getEngineSpeed(): float {
+ return this._vehicleController
+ ? this._vehicleController.GetEngine().GetCurrentRPM()
+ : 0;
+ }
+
+ getCurrentGear(): float {
+ return this._vehicleController
+ ? this._vehicleController.GetTransmission().GetCurrentGear()
+ : 0;
+ }
+
+ getSteerAngleMax(): float {
+ return this._steerAngleMax;
+ }
+
+ setSteerAngleMax(steerAngleMax: float) {
+ this._steerAngleMax = steerAngleMax;
+ }
+
+ getBeginningSteerSpeed(): float {
+ return this._beginningSteerSpeed;
+ }
+
+ setBeginningSteerSpeed(beginningSteerSpeed: float): void {
+ this._beginningSteerSpeed = beginningSteerSpeed;
+ }
+
+ getEndSteerSpeed(): float {
+ return this._endSteerSpeed;
+ }
+
+ setEndSteerSpeed(endSteerSpeed: float): void {
+ this._endSteerSpeed = endSteerSpeed;
+ }
+
+ invalidateShape(): void {
+ const physics3D = this.getPhysics3D();
+ if (!physics3D) {
+ return;
+ }
+ const { behavior } = physics3D;
+ behavior._needToRecreateShape = true;
+ }
+
+ getEngineTorqueMax(): float {
+ return this._engineTorqueMax;
+ }
+
+ setEngineTorqueMax(engineTorqueMax: float): void {
+ this._engineTorqueMax = engineTorqueMax;
+ if (!this._vehicleController) {
+ return;
+ }
+ this._vehicleController.GetEngine().mMaxTorque = engineTorqueMax;
+ }
+
+ /**
+ * @returns The engine maximum speed in RPM (rotation per minute)
+ */
+ getEngineSpeedMax(): float {
+ return this._engineSpeedMax;
+ }
+
+ setEngineSpeedMax(engineSpeedMax: float): void {
+ this._engineSpeedMax = engineSpeedMax;
+ if (!this._vehicleController) {
+ return;
+ }
+ this._vehicleController.GetEngine().mMaxRPM = engineSpeedMax;
+ }
+
+ getEngineInertia(): float {
+ return this._engineInertia;
+ }
+
+ setEngineInertia(engineInertia: float): void {
+ this._engineInertia = engineInertia;
+ if (!this._vehicleController) {
+ return;
+ }
+ this._vehicleController.GetEngine().mInertia = engineInertia;
+ }
+
+ getGearRatio(gearNumber: integer): float {
+ if (gearNumber === 0) {
+ return 0;
+ }
+ if (gearNumber < 0) {
+ return this._reverseGearRatios[-gearNumber - 1] || 0;
+ }
+ return this._gearRatios[gearNumber - 1] || 0;
+ }
+
+ setGearRatio(gearNumber: integer, ratio: float) {
+ if (gearNumber > 0) {
+ this._gearRatios[gearNumber - 1] = ratio;
+ if (!this._vehicleController) {
+ return;
+ }
+ this._updateGearRatios();
+ } else if (gearNumber < 0) {
+ this._reverseGearRatios[-gearNumber - 1] = ratio;
+ this._updateReverseGearRatios();
+ }
+ }
+
+ _updateGearRatios() {
+ if (!this._vehicleController) {
+ return;
+ }
+ const gearRatios = this._vehicleController.GetTransmission().mGearRatios;
+ gearRatios.clear();
+ let previousGearRatio = Number.POSITIVE_INFINITY;
+ for (let index = 0; index < this._gearRatios.length; index++) {
+ const gearRatio = this._gearRatios[index];
+ if (0 < gearRatio && gearRatio < previousGearRatio) {
+ gearRatios.push_back(gearRatio);
+ previousGearRatio = gearRatio;
+ }
+ }
+ }
+
+ _updateReverseGearRatios() {
+ if (!this._vehicleController) {
+ return;
+ }
+ const reverseGearRatios =
+ this._vehicleController.GetTransmission().mReverseGearRatios;
+ reverseGearRatios.clear();
+ let previousGearRatio = Number.NEGATIVE_INFINITY;
+ for (let index = 0; index < this._reverseGearRatios.length; index++) {
+ const gearRatio = this._reverseGearRatios[index];
+ if (previousGearRatio < gearRatio && gearRatio < 0) {
+ reverseGearRatios.push_back(gearRatio);
+ previousGearRatio = gearRatio;
+ }
+ }
+ }
+
+ getBackWheelOffsetX(): float {
+ return this._backWheelOffsetX;
+ }
+
+ setBackWheelOffsetX(backWheelOffsetX: float): void {
+ this._backWheelOffsetX = backWheelOffsetX;
+ this._updateWheels();
+ }
+
+ getFrontWheelOffsetX(): float {
+ return this._frontWheelOffsetX;
+ }
+
+ setFrontWheelOffsetX(frontWheelOffsetX: float): void {
+ this._frontWheelOffsetX = frontWheelOffsetX;
+ this._updateWheels();
+ }
+
+ getWheelOffsetY(): float {
+ return this._wheelOffsetY;
+ }
+
+ setWheelOffsetY(wheelOffsetY: float): void {
+ this._wheelOffsetY = wheelOffsetY;
+ this._updateWheels();
+ }
+
+ getWheelOffsetZ(): float {
+ return this._wheelOffsetZ;
+ }
+
+ setWheelOffsetZ(wheelOffsetZ: float): void {
+ this._wheelOffsetY = wheelOffsetZ;
+ this._updateWheels();
+ }
+
+ getWheelRadius(): float {
+ return this._wheelRadius;
+ }
+
+ setWheelRadius(wheelRadius: float): void {
+ this._wheelRadius = wheelRadius;
+ this._updateWheels();
+ }
+
+ getWheelWidth(): float {
+ return this._wheelWidth;
+ }
+
+ setWheelWidth(wheelWidth: float): void {
+ this._wheelWidth = wheelWidth;
+ this._updateWheels();
+ }
+
+ getBrakeTorqueMax(): float {
+ return this._brakeTorqueMax;
+ }
+
+ setBrakeTorqueMax(brakeTorqueMax: float): void {
+ this._brakeTorqueMax = brakeTorqueMax;
+ this._updateWheels();
+ }
+
+ getHandBrakeTorqueMax(): float {
+ return this._handBrakeTorqueMax;
+ }
+
+ setHandBrakeTorqueMax(handBrakeTorqueMax: float): void {
+ this._handBrakeTorqueMax = handBrakeTorqueMax;
+ this._updateWheels();
+ }
+
+ hasBackWheelDrive(): boolean {
+ return this._hasBackWheelDrive;
+ }
+
+ setBackWheelDrive(hasBackWheelDrive: boolean): void {
+ this._hasBackWheelDrive = hasBackWheelDrive;
+ this.invalidateShape();
+ }
+
+ hasFrontWheelDrive(): boolean {
+ return this._hasBackWheelDrive;
+ }
+
+ setFrontWheelDrive(hasFrontWheelDrive: boolean): void {
+ this._hasBackWheelDrive = hasFrontWheelDrive;
+ this.invalidateShape();
+ }
+
+ getPitchRollAngleMax(): float {
+ return this._pitchRollAngleMax;
+ }
+
+ setPitchRollAngleMax(pitchRollAngleMax: float): void {
+ this._pitchRollAngleMax = pitchRollAngleMax;
+ if (!this._vehicleController) {
+ return;
+ }
+ this._vehicleController
+ .GetConstraint()
+ .SetMaxPitchRollAngle(pitchRollAngleMax);
+ }
+
+ isOnFloor() {
+ if (!this._vehicleController) {
+ return;
+ }
+ for (let index = 0; index < 4; index++) {
+ const wheel = Jolt.castObject(
+ this._vehicleController.GetConstraint().GetWheel(index),
+ Jolt.WheelWV
+ );
+ if (wheel.HasContact()) {
+ return true;
+ }
+ }
+ return false;
+ }
+
+ _updateWheels() {
+ if (!this._vehicleController) {
+ return;
+ }
+ const physics3D = this.getPhysics3D();
+ if (!physics3D) {
+ return;
+ }
+ const { behavior } = physics3D;
+
+ // Retrieved the dimensions set by `createShape`.
+ const halfVehicleWidth = behavior._shapeHalfWidth;
+ const halfVehicleHeight = behavior._shapeHalfHeight;
+ const halfVehicleDepth = behavior._shapeHalfDepth;
+
+ const shapeScale =
+ behavior.shapeScale * behavior._sharedData.worldInvScale;
+
+ const wheelRadius = this._wheelRadius * shapeScale;
+ const wheelWidth = this._wheelWidth * shapeScale;
+ const backWheelOffsetX =
+ halfVehicleWidth - wheelRadius + this._backWheelOffsetX * shapeScale;
+ const frontWheelOffsetX =
+ halfVehicleWidth - wheelRadius + this._frontWheelOffsetX * shapeScale;
+ const wheelOffsetY =
+ halfVehicleHeight - wheelWidth / 2 + this._wheelOffsetY * shapeScale;
+ // Put the wheels center at the bottom of the car physics shape.
+ const wheelOffsetZ =
+ halfVehicleDepth +
+ (-behavior.shapeOffsetZ + this._wheelOffsetZ) * shapeScale;
+ const suspensionMinLength = wheelRadius;
+ const suspensionMaxLength = 1.5 * suspensionMinLength;
+
+ const constraint = this._vehicleController.GetConstraint();
+ const fl = constraint.GetWheel(0).GetSettings();
+ fl.mPosition = this.getVec3(
+ frontWheelOffsetX,
+ -wheelOffsetY,
+ -wheelOffsetZ
+ );
+ const fr = constraint.GetWheel(1).GetSettings();
+ fr.mPosition = this.getVec3(
+ frontWheelOffsetX,
+ wheelOffsetY,
+ -wheelOffsetZ
+ );
+ const bl = constraint.GetWheel(2).GetSettings();
+ bl.mPosition = this.getVec3(
+ -backWheelOffsetX,
+ -wheelOffsetY,
+ -wheelOffsetZ
+ );
+ const br = constraint.GetWheel(3).GetSettings();
+ br.mPosition = this.getVec3(
+ -backWheelOffsetX,
+ wheelOffsetY,
+ -wheelOffsetZ
+ );
+ for (let index = 0; index < 4; index++) {
+ const wheel = Jolt.castObject(
+ constraint.GetWheel(index),
+ Jolt.WheelWV
+ ).GetSettings();
+ wheel.mRadius = wheelRadius;
+ wheel.mWidth = wheelWidth;
+ wheel.mSuspensionMinLength = suspensionMinLength;
+ wheel.mSuspensionMaxLength = suspensionMaxLength;
+ wheel.mMaxBrakeTorque = this._brakeTorqueMax;
+ if (index >= 2) {
+ wheel.mMaxHandBrakeTorque = this._handBrakeTorqueMax;
+ }
+ }
+ }
+ }
+
+ gdjs.registerBehavior(
+ 'Physics3D::PhysicsCar3D',
+ gdjs.PhysicsCar3DRuntimeBehavior
+ );
+
+ export namespace PhysicsCar3DRuntimeBehavior {
+ export class VehicleBodyUpdater
+ implements gdjs.Physics3DRuntimeBehavior.BodyUpdater
+ {
+ carBehavior: gdjs.PhysicsCar3DRuntimeBehavior;
+ physicsBodyUpdater: gdjs.Physics3DRuntimeBehavior.BodyUpdater;
+
+ constructor(
+ carBehavior: gdjs.PhysicsCar3DRuntimeBehavior,
+ physicsBodyUpdater: gdjs.Physics3DRuntimeBehavior.BodyUpdater
+ ) {
+ this.carBehavior = carBehavior;
+ this.physicsBodyUpdater = physicsBodyUpdater;
+ }
+
+ private getVec3(x: float, y: float, z: float): Jolt.Vec3 {
+ const tempVec3 = this.carBehavior._sharedData._tempVec3;
+ tempVec3.Set(x, y, z);
+ return tempVec3;
+ }
+
+ createAndAddBody(): Jolt.Body | null {
+ const physics3D = this.carBehavior.getPhysics3D();
+ if (!physics3D) {
+ return null;
+ }
+ const { behavior } = physics3D;
+ const { _sharedData } = this.carBehavior;
+
+ const carShape = behavior.createShape();
+
+ // Create car body
+ const carBodySettings = new Jolt.BodyCreationSettings(
+ carShape,
+ this.carBehavior._getPhysicsPosition(_sharedData.getRVec3(0, 0, 0)),
+ behavior._getPhysicsRotation(_sharedData.getQuat(0, 0, 0, 1)),
+ Jolt.EMotionType_Dynamic,
+ behavior.getBodyLayer()
+ );
+ carBodySettings.mFriction = behavior.friction;
+ carBodySettings.mRestitution = behavior.restitution;
+ carBodySettings.mLinearDamping = behavior.linearDamping;
+ carBodySettings.mAngularDamping = behavior.angularDamping;
+ carBodySettings.mGravityFactor = behavior.gravityScale;
+ if (behavior.massOverride > 0) {
+ carBodySettings.mOverrideMassProperties =
+ Jolt.EOverrideMassProperties_CalculateInertia;
+ carBodySettings.mMassPropertiesOverride.mMass = behavior.massOverride;
+ }
+ const carBody = _sharedData.bodyInterface.CreateBody(carBodySettings);
+ Jolt.destroy(carBodySettings);
+ _sharedData.bodyInterface.AddBody(
+ carBody.GetID(),
+ Jolt.EActivation_Activate
+ );
+
+ // Create vehicle constraint
+ const vehicle = new Jolt.VehicleConstraintSettings();
+ vehicle.mUp = this.getVec3(0, 0, 1);
+ vehicle.mForward = this.getVec3(1, 0, 0);
+ vehicle.mMaxPitchRollAngle = gdjs.toRad(
+ this.carBehavior._pitchRollAngleMax
+ );
+
+ const FL_WHEEL = 0;
+ const FR_WHEEL = 1;
+ const BL_WHEEL = 2;
+ const BR_WHEEL = 3;
+ {
+ const setupWheel = (wheelS: Jolt.WheelSettingsWV) => {
+ wheelS.mWheelUp = this.getVec3(0, 0, 1);
+ wheelS.mWheelForward = this.getVec3(1, 0, 0);
+ wheelS.mSuspensionDirection = this.getVec3(0, 0, -1);
+ wheelS.mSteeringAxis = this.getVec3(0, 0, 1);
+ };
+
+ // vehicle.mWheels is a Array of Ref (smart pointer).
+ // They are destroyed automatically.
+ vehicle.mWheels.clear();
+
+ const fl = new Jolt.WheelSettingsWV();
+ fl.mMaxSteerAngle = gdjs.toRad(this.carBehavior._steerAngleMax);
+ // Front wheel doesn't have hand brake
+ fl.mMaxHandBrakeTorque = 0.0;
+ setupWheel(fl);
+ vehicle.mWheels.push_back(fl);
+
+ const fr = new Jolt.WheelSettingsWV();
+ fr.mMaxSteerAngle = gdjs.toRad(this.carBehavior._steerAngleMax);
+ fr.mMaxHandBrakeTorque = 0.0;
+ setupWheel(fr);
+ vehicle.mWheels.push_back(fr);
+
+ const bl = new Jolt.WheelSettingsWV();
+ bl.mMaxSteerAngle = 0.0;
+ setupWheel(bl);
+ vehicle.mWheels.push_back(bl);
+
+ const br = new Jolt.WheelSettingsWV();
+ br.mMaxSteerAngle = 0.0;
+ setupWheel(br);
+ vehicle.mWheels.push_back(br);
+ }
+
+ const controllerSettings = new Jolt.WheeledVehicleControllerSettings();
+ controllerSettings.mEngine.mMaxTorque =
+ this.carBehavior._engineTorqueMax;
+ controllerSettings.mEngine.mMaxRPM = this.carBehavior._engineSpeedMax;
+ controllerSettings.mEngine.mInertia = this.carBehavior._engineInertia;
+ // vehicle.mController is a Ref (smart pointer).
+ // It is destroyed with the vehicle.
+ vehicle.mController = controllerSettings;
+
+ const fourWheelDrive =
+ this.carBehavior._hasBackWheelDrive &&
+ this.carBehavior._hasFrontWheelDrive;
+ controllerSettings.mDifferentials.clear();
+
+ // Front differential
+ if (this.carBehavior._hasFrontWheelDrive) {
+ const frontWheelDrive = new Jolt.VehicleDifferentialSettings();
+ frontWheelDrive.mLeftWheel = FL_WHEEL;
+ frontWheelDrive.mRightWheel = FR_WHEEL;
+ if (fourWheelDrive) {
+ // Split engine torque when 4 wheels drive
+ frontWheelDrive.mEngineTorqueRatio = 0.5;
+ }
+ controllerSettings.mDifferentials.push_back(frontWheelDrive);
+ }
+
+ // Rear differential
+ if (this.carBehavior._hasBackWheelDrive) {
+ const rearWheelDrive = new Jolt.VehicleDifferentialSettings();
+ rearWheelDrive.mLeftWheel = BL_WHEEL;
+ rearWheelDrive.mRightWheel = BR_WHEEL;
+ if (fourWheelDrive) {
+ // Split engine torque when 4 wheels drive
+ rearWheelDrive.mEngineTorqueRatio = 0.5;
+ }
+ controllerSettings.mDifferentials.push_back(rearWheelDrive);
+ }
+
+ // Anti-roll bars
+ vehicle.mAntiRollBars.clear();
+ const frontRollBar = new Jolt.VehicleAntiRollBar();
+ frontRollBar.mLeftWheel = FL_WHEEL;
+ frontRollBar.mRightWheel = FR_WHEEL;
+ const rearRollBar = new Jolt.VehicleAntiRollBar();
+ rearRollBar.mLeftWheel = BL_WHEEL;
+ rearRollBar.mRightWheel = BR_WHEEL;
+ vehicle.mAntiRollBars.push_back(frontRollBar);
+ vehicle.mAntiRollBars.push_back(rearRollBar);
+
+ const constraint = new Jolt.VehicleConstraint(carBody, vehicle);
+ Jolt.destroy(vehicle);
+
+ // VehicleConstraint.mVehicleCollisionTester is a RefConst (smart pointer)
+ // previously created ones are destroyed automatically.
+ const vehicleCollisionTester =
+ new Jolt.VehicleCollisionTesterCastCylinder(
+ behavior.getBodyLayer(),
+ 0.05
+ );
+ constraint.SetVehicleCollisionTester(vehicleCollisionTester);
+ this.carBehavior._vehicleCollisionTester = vehicleCollisionTester;
+
+ if (this.carBehavior._vehicleController) {
+ const constraint =
+ this.carBehavior._vehicleController.GetConstraint();
+ this.carBehavior._sharedData.physicsSystem.RemoveConstraint(
+ constraint
+ );
+ }
+ _sharedData.physicsSystem.AddConstraint(constraint);
+ this.carBehavior._vehicleController = Jolt.castObject(
+ constraint.GetController(),
+ Jolt.WheeledVehicleController
+ );
+ if (this.carBehavior._stepListener) {
+ _sharedData.physicsSystem.RemoveStepListener(
+ this.carBehavior._stepListener
+ );
+ }
+ this.carBehavior._stepListener = new Jolt.VehicleConstraintStepListener(
+ constraint
+ );
+ _sharedData.physicsSystem.AddStepListener(
+ this.carBehavior._stepListener
+ );
+ this.carBehavior._updateWheels();
+ this.carBehavior._updateGearRatios();
+ this.carBehavior._updateReverseGearRatios();
+ return carBody;
+ }
+
+ updateObjectFromBody() {
+ this.physicsBodyUpdater.updateObjectFromBody();
+ }
+
+ updateBodyFromObject() {
+ this.physicsBodyUpdater.updateBodyFromObject();
+ }
+
+ recreateShape() {
+ this.physicsBodyUpdater.recreateShape();
+ this.carBehavior._updateWheels();
+ }
+
+ destroyBody() {
+ this.carBehavior.onDestroy();
+ this.physicsBodyUpdater.destroyBody();
+ }
+ }
+ }
+}
diff --git a/Extensions/Physics3DBehavior/PhysicsCharacter3DRuntimeBehavior.ts b/Extensions/Physics3DBehavior/PhysicsCharacter3DRuntimeBehavior.ts
index 646300f5f..4f8b6e8ba 100644
--- a/Extensions/Physics3DBehavior/PhysicsCharacter3DRuntimeBehavior.ts
+++ b/Extensions/Physics3DBehavior/PhysicsCharacter3DRuntimeBehavior.ts
@@ -323,7 +323,7 @@ namespace gdjs {
this._dontClearInputsBetweenFrames = true;
}
- getPhysicsPosition(result: Jolt.RVec3): Jolt.RVec3 {
+ _getPhysicsPosition(result: Jolt.RVec3): Jolt.RVec3 {
const physics3D = this.getPhysics3D();
if (!physics3D) {
result.Set(0, 0, 0);
@@ -343,7 +343,7 @@ namespace gdjs {
return result;
}
- getPhysicsRotation(result: Jolt.Quat): Jolt.Quat {
+ _getPhysicsRotation(result: Jolt.Quat): Jolt.Quat {
// Characters body should not rotate around X and Y.
const rotation = result.sEulerAngles(
this.getVec3(0, 0, gdjs.toRad(this.owner3D.getAngle()))
@@ -358,7 +358,7 @@ namespace gdjs {
return result;
}
- moveObjectToPhysicsPosition(physicsPosition: Jolt.RVec3): void {
+ _moveObjectToPhysicsPosition(physicsPosition: Jolt.RVec3): void {
const physics3D = this.getPhysics3D();
if (!physics3D) {
return;
@@ -376,7 +376,7 @@ namespace gdjs {
);
}
- moveObjectToPhysicsRotation(physicsRotation: Jolt.Quat): void {
+ _moveObjectToPhysicsRotation(physicsRotation: Jolt.Quat): void {
const threeObject = this.owner3D.get3DRendererObject();
threeObject.quaternion.x = physicsRotation.GetX();
threeObject.quaternion.y = physicsRotation.GetY();
@@ -1503,7 +1503,8 @@ namespace gdjs {
const { behavior } = physics3D;
const { _slopeMaxAngle, owner3D, _sharedData } = this.characterBehavior;
- const shape = behavior.createShape();
+ // Jolt doesn't support center of mass offset for characters.
+ const shape = behavior.createShapeWithoutMassCenterOffset();
const settings = new Jolt.CharacterVirtualSettings();
// Characters innerBody are Kinematic body, they don't allow other
@@ -1542,10 +1543,10 @@ namespace gdjs {
);
const character = new Jolt.CharacterVirtual(
settings,
- this.characterBehavior.getPhysicsPosition(
+ this.characterBehavior._getPhysicsPosition(
_sharedData.getRVec3(0, 0, 0)
),
- behavior.getPhysicsRotation(_sharedData.getQuat(0, 0, 0, 1)),
+ behavior._getPhysicsRotation(_sharedData.getQuat(0, 0, 0, 1)),
_sharedData.physicsSystem
);
Jolt.destroy(settings);
@@ -1622,6 +1623,19 @@ namespace gdjs {
contactNormal,
settings
) => {};
+ characterContactListener.OnContactPersisted = (
+ inCharacter,
+ inBodyID2,
+ inSubShapeID2,
+ inContactPosition,
+ inContactNormal,
+ ioSettings
+ ) => {};
+ characterContactListener.OnContactRemoved = (
+ inCharacter,
+ inBodyID2,
+ inSubShapeID2
+ ) => {};
characterContactListener.OnCharacterContactAdded = (
character,
otherCharacter,
@@ -1630,6 +1644,19 @@ namespace gdjs {
contactNormal,
settings
) => {};
+ characterContactListener.OnCharacterContactPersisted = (
+ inCharacter,
+ inOtherCharacter,
+ inSubShapeID2,
+ inContactPosition,
+ inContactNormal,
+ ioSettings
+ ) => {};
+ characterContactListener.OnCharacterContactRemoved = (
+ inCharacter,
+ inOtherCharacter,
+ inSubShapeID2
+ ) => {};
characterContactListener.OnContactSolve = (
character,
bodyID2,
@@ -1666,10 +1693,10 @@ namespace gdjs {
return;
}
// We can't rely on the body position because of mCharacterPadding.
- this.characterBehavior.moveObjectToPhysicsPosition(
+ this.characterBehavior._moveObjectToPhysicsPosition(
character.GetPosition()
);
- this.characterBehavior.moveObjectToPhysicsRotation(
+ this.characterBehavior._moveObjectToPhysicsRotation(
character.GetRotation()
);
}
@@ -1697,7 +1724,7 @@ namespace gdjs {
behavior._objectOldRotationZ !== owner3D.getAngle()
) {
character.SetRotation(
- this.characterBehavior.getPhysicsRotation(
+ this.characterBehavior._getPhysicsRotation(
_sharedData.getQuat(0, 0, 0, 1)
)
);
@@ -1710,7 +1737,7 @@ namespace gdjs {
return;
}
character.SetPosition(
- this.characterBehavior.getPhysicsPosition(
+ this.characterBehavior._getPhysicsPosition(
_sharedData.getRVec3(0, 0, 0)
)
);
@@ -1732,7 +1759,7 @@ namespace gdjs {
if (!character) {
return;
}
- const shape = behavior.createShape();
+ const shape = behavior.createShapeWithoutMassCenterOffset();
const isShapeValid = character.SetShape(
shape,
Number.MAX_VALUE,
diff --git a/Extensions/Physics3DBehavior/jolt-physics.d.ts b/Extensions/Physics3DBehavior/jolt-physics.d.ts
index 0f2c960ed..d60a1a357 100644
--- a/Extensions/Physics3DBehavior/jolt-physics.d.ts
+++ b/Extensions/Physics3DBehavior/jolt-physics.d.ts
@@ -26,6 +26,7 @@ declare namespace Jolt {
size(): number;
}
class ArrayVec3 {
+ constructor();
empty(): boolean;
size(): number;
at(inIndex: number): Vec3;
@@ -36,6 +37,7 @@ declare namespace Jolt {
data(): Vec3MemRef;
}
class ArrayQuat {
+ constructor();
empty(): boolean;
size(): number;
at(inIndex: number): Quat;
@@ -46,6 +48,7 @@ declare namespace Jolt {
data(): QuatMemRef;
}
class ArrayMat44 {
+ constructor();
empty(): boolean;
size(): number;
at(inIndex: number): Mat44;
@@ -56,6 +59,7 @@ declare namespace Jolt {
data(): Mat44MemRef;
}
class ArrayBodyID {
+ constructor();
empty(): boolean;
size(): number;
at(inIndex: number): BodyID;
@@ -66,6 +70,7 @@ declare namespace Jolt {
data(): BodyIDMemRef;
}
class ArrayBodyPtr {
+ constructor();
empty(): boolean;
size(): number;
at(inIndex: number): Body;
@@ -431,6 +436,13 @@ declare namespace Jolt {
function _emscripten_enum_SoftBodySharedSettings_ELRAType_SoftBodySharedSettings_ELRAType_None(): SoftBodySharedSettings_ELRAType;
function _emscripten_enum_SoftBodySharedSettings_ELRAType_SoftBodySharedSettings_ELRAType_EuclideanDistance(): SoftBodySharedSettings_ELRAType;
function _emscripten_enum_SoftBodySharedSettings_ELRAType_SoftBodySharedSettings_ELRAType_GeodesicDistance(): SoftBodySharedSettings_ELRAType;
+ const MeshShapeSettings_EBuildQuality_FavorRuntimePerformance: number;
+ const MeshShapeSettings_EBuildQuality_FavorBuildSpeed: number;
+ type MeshShapeSettings_EBuildQuality =
+ | typeof MeshShapeSettings_EBuildQuality_FavorRuntimePerformance
+ | typeof MeshShapeSettings_EBuildQuality_FavorBuildSpeed;
+ function _emscripten_enum_MeshShapeSettings_EBuildQuality_MeshShapeSettings_EBuildQuality_FavorRuntimePerformance(): MeshShapeSettings_EBuildQuality;
+ function _emscripten_enum_MeshShapeSettings_EBuildQuality_MeshShapeSettings_EBuildQuality_FavorBuildSpeed(): MeshShapeSettings_EBuildQuality;
class Vec3MemRef {}
class QuatMemRef {}
class Mat44MemRef {}
@@ -444,6 +456,7 @@ declare namespace Jolt {
constructor(inV: Float3);
constructor(inX: number, inY: number, inZ: number);
sZero(): Vec3;
+ sOne(): Vec3;
sAxisX(): Vec3;
sAxisY(): Vec3;
sAxisZ(): Vec3;
@@ -505,6 +518,7 @@ declare namespace Jolt {
constructor();
constructor(inX: number, inY: number, inZ: number);
sZero(): RVec3;
+ sOne(): RVec3;
sAxisX(): RVec3;
sAxisY(): RVec3;
sAxisZ(): RVec3;
@@ -552,6 +566,7 @@ declare namespace Jolt {
constructor(inV: Vec3, inW: number);
constructor(inX: number, inY: number, inZ: number, inW: number);
sZero(): Vec4;
+ sOne(): Vec4;
sReplicate(inV: number): Vec4;
sMin(inLHS: Vec4, inRHS: Vec4): Vec4;
sMax(inLHS: Vec4, inRHS: Vec4): Vec4;
@@ -1427,6 +1442,9 @@ declare namespace Jolt {
get_mPerTriangleUserData(): boolean;
set_mPerTriangleUserData(mPerTriangleUserData: boolean): void;
mPerTriangleUserData: boolean;
+ get_mBuildQuality(): MeshShapeSettings_EBuildQuality;
+ set_mBuildQuality(mBuildQuality: MeshShapeSettings_EBuildQuality): void;
+ mBuildQuality: MeshShapeSettings_EBuildQuality;
}
class MeshShape extends Shape {
GetTriangleUserData(inSubShapeID: SubShapeID): number;
@@ -2523,6 +2541,8 @@ declare namespace Jolt {
GetGravityFactor(inBodyID: BodyID): number;
SetUseManifoldReduction(inBodyID: BodyID, inUseReduction: boolean): void;
GetUseManifoldReduction(inBodyID: BodyID): boolean;
+ SetCollisionGroup(inBodyID: BodyID, inCollisionGroup: CollisionGroup): void;
+ GetCollisionGroup(inBodyID: BodyID): CollisionGroup;
AddForce(
inBodyID: BodyID,
inForce: Vec3,
@@ -2624,9 +2644,9 @@ declare namespace Jolt {
get_mLinearCastMaxPenetration(): number;
set_mLinearCastMaxPenetration(mLinearCastMaxPenetration: number): void;
mLinearCastMaxPenetration: number;
- get_mManifoldToleranceSq(): number;
- set_mManifoldToleranceSq(mManifoldToleranceSq: number): void;
- mManifoldToleranceSq: number;
+ get_mManifoldTolerance(): number;
+ set_mManifoldTolerance(mManifoldTolerance: number): void;
+ mManifoldTolerance: number;
get_mMaxPenetrationDistance(): number;
set_mMaxPenetrationDistance(mMaxPenetrationDistance: number): void;
mMaxPenetrationDistance: number;
@@ -2983,6 +3003,7 @@ declare namespace Jolt {
AddHit(inResult: number): void;
}
class ArrayRayCastResult {
+ constructor();
empty(): boolean;
size(): number;
at(inIndex: number): RayCastResult;
@@ -3040,6 +3061,7 @@ declare namespace Jolt {
AddHit(inResult: number): void;
}
class ArrayCollidePointResult {
+ constructor();
empty(): boolean;
size(): number;
at(inIndex: number): CollidePointResult;
@@ -3114,6 +3136,7 @@ declare namespace Jolt {
AddHit(inResult: number): void;
}
class ArrayCollideShapeResult {
+ constructor();
empty(): boolean;
size(): number;
at(inIndex: number): CollideShapeResult;
@@ -3188,6 +3211,7 @@ declare namespace Jolt {
AddHit(inResult: number): void;
}
class ArrayShapeCastResult {
+ constructor();
empty(): boolean;
size(): number;
at(inIndex: number): ShapeCastResult;
@@ -3618,6 +3642,7 @@ declare namespace Jolt {
mMaxDistance: number;
}
class ArraySoftBodySharedSettingsVertex {
+ constructor();
empty(): boolean;
size(): number;
at(inIndex: number): SoftBodySharedSettingsVertex;
@@ -3627,6 +3652,7 @@ declare namespace Jolt {
clear(): void;
}
class ArraySoftBodySharedSettingsFace {
+ constructor();
empty(): boolean;
size(): number;
at(inIndex: number): SoftBodySharedSettingsFace;
@@ -3636,6 +3662,7 @@ declare namespace Jolt {
clear(): void;
}
class ArraySoftBodySharedSettingsEdge {
+ constructor();
empty(): boolean;
size(): number;
at(inIndex: number): SoftBodySharedSettingsEdge;
@@ -3645,6 +3672,7 @@ declare namespace Jolt {
clear(): void;
}
class ArraySoftBodySharedSettingsDihedralBend {
+ constructor();
empty(): boolean;
size(): number;
at(inIndex: number): SoftBodySharedSettingsDihedralBend;
@@ -3654,6 +3682,7 @@ declare namespace Jolt {
clear(): void;
}
class ArraySoftBodySharedSettingsVolume {
+ constructor();
empty(): boolean;
size(): number;
at(inIndex: number): SoftBodySharedSettingsVolume;
@@ -3663,6 +3692,7 @@ declare namespace Jolt {
clear(): void;
}
class ArraySoftBodySharedSettingsInvBind {
+ constructor();
empty(): boolean;
size(): number;
at(inIndex: number): SoftBodySharedSettingsInvBind;
@@ -3672,6 +3702,7 @@ declare namespace Jolt {
clear(): void;
}
class ArraySoftBodySharedSettingsSkinned {
+ constructor();
empty(): boolean;
size(): number;
at(inIndex: number): SoftBodySharedSettingsSkinned;
@@ -3681,6 +3712,7 @@ declare namespace Jolt {
clear(): void;
}
class ArraySoftBodySharedSettingsLRA {
+ constructor();
empty(): boolean;
size(): number;
at(inIndex: number): SoftBodySharedSettingsLRA;
@@ -3708,6 +3740,7 @@ declare namespace Jolt {
mLRAMaxDistanceMultiplier: number;
}
class ArraySoftBodySharedSettingsVertexAttributes {
+ constructor();
empty(): boolean;
size(): number;
at(inIndex: number): SoftBodySharedSettingsVertexAttributes;
@@ -3856,6 +3889,7 @@ declare namespace Jolt {
readonly mVelocityOffset: number;
}
class ArraySoftBodyVertex {
+ constructor();
empty(): boolean;
size(): number;
at(inIndex: number): SoftBodyVertex;
@@ -3923,8 +3957,18 @@ declare namespace Jolt {
set_mShape(mShape: Shape): void;
mShape: Shape;
}
+ class CharacterID {
+ constructor();
+ GetValue(): number;
+ IsInvalid(): boolean;
+ sNextCharacterID(): CharacterID;
+ sSetNextCharacterID(inNextValue: number): void;
+ }
class CharacterVirtualSettings extends CharacterBaseSettings {
constructor();
+ get_mID(): CharacterID;
+ set_mID(mID: CharacterID): void;
+ mID: CharacterID;
get_mMass(): number;
set_mMass(mMass: number): void;
mMass: number;
@@ -3967,6 +4011,9 @@ declare namespace Jolt {
get_mInnerBodyShape(): Shape;
set_mInnerBodyShape(mInnerBodyShape: Shape): void;
mInnerBodyShape: Shape;
+ get_mInnerBodyIDOverride(): BodyID;
+ set_mInnerBodyIDOverride(mInnerBodyIDOverride: BodyID): void;
+ mInnerBodyIDOverride: BodyID;
get_mInnerBodyLayer(): number;
set_mInnerBodyLayer(mInnerBodyLayer: number): void;
mInnerBodyLayer: number;
@@ -4008,6 +4055,19 @@ declare namespace Jolt {
inContactNormal: number,
ioSettings: number
): void;
+ OnContactPersisted(
+ inCharacter: number,
+ inBodyID2: number,
+ inSubShapeID2: number,
+ inContactPosition: number,
+ inContactNormal: number,
+ ioSettings: number
+ ): void;
+ OnContactRemoved(
+ inCharacter: number,
+ inBodyID2: number,
+ inSubShapeID2: number
+ ): void;
OnCharacterContactAdded(
inCharacter: number,
inOtherCharacter: number,
@@ -4016,6 +4076,19 @@ declare namespace Jolt {
inContactNormal: number,
ioSettings: number
): void;
+ OnCharacterContactPersisted(
+ inCharacter: number,
+ inOtherCharacter: number,
+ inSubShapeID2: number,
+ inContactPosition: number,
+ inContactNormal: number,
+ ioSettings: number
+ ): void;
+ OnCharacterContactRemoved(
+ inCharacter: number,
+ inOtherCharacter: number,
+ inSubShapeID2: number
+ ): void;
OnContactSolve(
inCharacter: number,
inBodyID2: number,
@@ -4091,9 +4164,9 @@ declare namespace Jolt {
get_mBodyB(): BodyID;
set_mBodyB(mBodyB: BodyID): void;
mBodyB: BodyID;
- get_mCharacterB(): CharacterVirtual;
- set_mCharacterB(mCharacterB: CharacterVirtual): void;
- mCharacterB: CharacterVirtual;
+ get_mCharacterIDB(): CharacterID;
+ set_mCharacterIDB(mCharacterIDB: CharacterID): void;
+ mCharacterIDB: CharacterID;
get_mSubShapeIDB(): SubShapeID;
set_mSubShapeIDB(mSubShapeIDB: SubShapeID): void;
mSubShapeIDB: SubShapeID;
@@ -4103,6 +4176,9 @@ declare namespace Jolt {
get_mIsSensorB(): boolean;
set_mIsSensorB(mIsSensorB: boolean): void;
mIsSensorB: boolean;
+ get_mCharacterB(): CharacterVirtual;
+ set_mCharacterB(mCharacterB: CharacterVirtual): void;
+ mCharacterB: CharacterVirtual;
get_mUserData(): number;
set_mUserData(mUserData: number): void;
mUserData: number;
@@ -4120,6 +4196,7 @@ declare namespace Jolt {
mCanPushCharacter: boolean;
}
class ArrayCharacterVirtualContact {
+ constructor();
empty(): boolean;
size(): number;
at(inIndex: number): CharacterVirtualContact;
@@ -4234,6 +4311,7 @@ declare namespace Jolt {
inRotation: Quat,
inSystem: PhysicsSystem
);
+ GetID(): CharacterID;
SetListener(inListener: CharacterContactListener): void;
SetCharacterVsCharacterCollision(
inCharacterVsCharacterCollision: CharacterVsCharacterCollision
@@ -4265,6 +4343,8 @@ declare namespace Jolt {
GetUserData(): number;
SetUserData(inUserData: number): void;
GetInnerBodyID(): BodyID;
+ StartTrackingContactChanges(): void;
+ FinishTrackingContactChanges(): void;
CancelVelocityTowardsSteepSlopes(inDesiredVelocity: Vec3): Vec3;
Update(
inDeltaTime: number,
@@ -4326,6 +4406,7 @@ declare namespace Jolt {
SetInnerBodyShape(inShape: Shape): void;
GetTransformedShape(): TransformedShape;
HasCollidedWith(inBodyID: BodyID): boolean;
+ HasCollidedWithCharacterID(inCharacterID: CharacterID): boolean;
HasCollidedWithCharacter(inCharacter: CharacterVirtual): boolean;
GetActiveContacts(): ArrayCharacterVirtualContact;
}
@@ -4340,6 +4421,7 @@ declare namespace Jolt {
GetValue(inX: number): number;
}
class ArrayFloat {
+ constructor();
empty(): boolean;
size(): number;
at(inIndex: number): number;
@@ -4350,6 +4432,7 @@ declare namespace Jolt {
data(): FloatMemRef;
}
class ArrayUint {
+ constructor();
empty(): boolean;
size(): number;
at(inIndex: number): number;
@@ -4360,6 +4443,7 @@ declare namespace Jolt {
data(): UintMemRef;
}
class ArrayUint8 {
+ constructor();
empty(): boolean;
size(): number;
at(inIndex: number): number;
@@ -4370,6 +4454,7 @@ declare namespace Jolt {
data(): Uint8MemRef;
}
class ArrayVehicleAntiRollBar {
+ constructor();
empty(): boolean;
size(): number;
at(inIndex: number): VehicleAntiRollBar;
@@ -4378,6 +4463,7 @@ declare namespace Jolt {
clear(): void;
}
class ArrayWheelSettings {
+ constructor();
empty(): boolean;
size(): number;
at(inIndex: number): WheelSettings;
@@ -4386,6 +4472,7 @@ declare namespace Jolt {
clear(): void;
}
class ArrayVehicleDifferentialSettings {
+ constructor();
empty(): boolean;
size(): number;
at(inIndex: number): VehicleDifferentialSettings;
@@ -4457,6 +4544,7 @@ declare namespace Jolt {
inWheelRight: Vec3,
inWheelUp: Vec3
): RMat44;
+ GetAntiRollBars(): ArrayVehicleAntiRollBar;
SetNumStepsBetweenCollisionTestActive(inSteps: number): void;
GetNumStepsBetweenCollisionTestActive(): number;
SetNumStepsBetweenCollisionTestInactive(inSteps: number): void;
@@ -4819,9 +4907,6 @@ declare namespace Jolt {
}
class VehicleControllerSettings {}
class VehicleController {
- GetRefCount(): number;
- AddRef(): void;
- Release(): void;
GetConstraint(): VehicleConstraint;
}
class WheeledVehicleController extends VehicleController {
diff --git a/Extensions/Physics3DBehavior/jolt-physics.wasm.js b/Extensions/Physics3DBehavior/jolt-physics.wasm.js
index a1e59927c..de1a75db2 100644
--- a/Extensions/Physics3DBehavior/jolt-physics.wasm.js
+++ b/Extensions/Physics3DBehavior/jolt-physics.wasm.js
@@ -1,7 +1,6 @@
// SPDX-FileCopyrightText: 2022-2024 Jorrit Rouwe
// SPDX-License-Identifier: MIT
// This is Web Assembly version of Jolt Physics, see: https://github.com/jrouwe/JoltPhysics.js
-
var Jolt = (() => {
var _scriptName = import.meta.url;
@@ -9,2502 +8,1820 @@ var Jolt = (() => {
async function(moduleArg = {}) {
var moduleRtn;
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-a=>(hGa=b._emscripten_bind_RagdollSettings_DisableParentChildCollisions_0=d.exa)(a),iGa=b._emscripten_bind_RagdollSettings_DisableParentChildCollisions_1=(a,c)=>(iGa=b._emscripten_bind_RagdollSettings_DisableParentChildCollisions_1=d.fxa)(a,c),jGa=b._emscripten_bind_RagdollSettings_DisableParentChildCollisions_2=(a,c,e)=>(jGa=b._emscripten_bind_RagdollSettings_DisableParentChildCollisions_2=d.gxa)(a,c,e),kGa=b._emscripten_bind_RagdollSettings_CalculateBodyIndexToConstraintIndex_0=a=>(kGa=b._emscripten_bind_RagdollSettings_CalculateBodyIndexToConstraintIndex_0=
-d.hxa)(a),lGa=b._emscripten_bind_RagdollSettings_CalculateConstraintIndexToBodyIdxPair_0=a=>(lGa=b._emscripten_bind_RagdollSettings_CalculateConstraintIndexToBodyIdxPair_0=d.ixa)(a),mGa=b._emscripten_bind_RagdollSettings_get_mSkeleton_0=a=>(mGa=b._emscripten_bind_RagdollSettings_get_mSkeleton_0=d.jxa)(a),nGa=b._emscripten_bind_RagdollSettings_set_mSkeleton_1=(a,c)=>(nGa=b._emscripten_bind_RagdollSettings_set_mSkeleton_1=d.kxa)(a,c),oGa=b._emscripten_bind_RagdollSettings_get_mParts_0=a=>(oGa=b._emscripten_bind_RagdollSettings_get_mParts_0=
-d.lxa)(a),pGa=b._emscripten_bind_RagdollSettings_set_mParts_1=(a,c)=>(pGa=b._emscripten_bind_RagdollSettings_set_mParts_1=d.mxa)(a,c),qGa=b._emscripten_bind_RagdollSettings_get_mAdditionalConstraints_0=a=>(qGa=b._emscripten_bind_RagdollSettings_get_mAdditionalConstraints_0=d.nxa)(a),rGa=b._emscripten_bind_RagdollSettings_set_mAdditionalConstraints_1=(a,c)=>(rGa=b._emscripten_bind_RagdollSettings_set_mAdditionalConstraints_1=d.oxa)(a,c),sGa=b._emscripten_bind_RagdollSettings___destroy___0=a=>(sGa=
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-d.txa)(a),xGa=b._emscripten_bind_Ragdoll_RemoveFromPhysicsSystem_1=(a,c)=>(xGa=b._emscripten_bind_Ragdoll_RemoveFromPhysicsSystem_1=d.uxa)(a,c),yGa=b._emscripten_bind_Ragdoll_Activate_0=a=>(yGa=b._emscripten_bind_Ragdoll_Activate_0=d.vxa)(a),zGa=b._emscripten_bind_Ragdoll_Activate_1=(a,c)=>(zGa=b._emscripten_bind_Ragdoll_Activate_1=d.wxa)(a,c),AGa=b._emscripten_bind_Ragdoll_IsActive_0=a=>(AGa=b._emscripten_bind_Ragdoll_IsActive_0=d.xxa)(a),BGa=b._emscripten_bind_Ragdoll_IsActive_1=(a,c)=>(BGa=b._emscripten_bind_Ragdoll_IsActive_1=
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-(a,c)=>(XGa=b._emscripten_bind_Ragdoll_GetBodyID_1=d.Uxa)(a,c),YGa=b._emscripten_bind_Ragdoll_GetBodyIDs_0=a=>(YGa=b._emscripten_bind_Ragdoll_GetBodyIDs_0=d.Vxa)(a),ZGa=b._emscripten_bind_Ragdoll_GetConstraintCount_0=a=>(ZGa=b._emscripten_bind_Ragdoll_GetConstraintCount_0=d.Wxa)(a),$Ga=b._emscripten_bind_Ragdoll_GetWorldSpaceBounds_0=a=>($Ga=b._emscripten_bind_Ragdoll_GetWorldSpaceBounds_0=d.Xxa)(a),aHa=b._emscripten_bind_Ragdoll_GetWorldSpaceBounds_1=(a,c)=>(aHa=b._emscripten_bind_Ragdoll_GetWorldSpaceBounds_1=
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-a=>(fHa=b._emscripten_bind_BroadPhaseLayer_GetValue_0=d.bya)(a),gHa=b._emscripten_bind_BroadPhaseLayer___destroy___0=a=>(gHa=b._emscripten_bind_BroadPhaseLayer___destroy___0=d.cya)(a),hHa=b._emscripten_bind_BroadPhaseLayerInterfaceJS_BroadPhaseLayerInterfaceJS_0=()=>(hHa=b._emscripten_bind_BroadPhaseLayerInterfaceJS_BroadPhaseLayerInterfaceJS_0=d.dya)(),iHa=b._emscripten_bind_BroadPhaseLayerInterfaceJS_GetNumBroadPhaseLayers_0=a=>(iHa=b._emscripten_bind_BroadPhaseLayerInterfaceJS_GetNumBroadPhaseLayers_0=
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-(a,c,e)=>(mHa=b._emscripten_bind_BroadPhaseLayerInterfaceTable_MapObjectToBroadPhaseLayer_2=d.iya)(a,c,e),nHa=b._emscripten_bind_BroadPhaseLayerInterfaceTable_GetNumBroadPhaseLayers_0=a=>(nHa=b._emscripten_bind_BroadPhaseLayerInterfaceTable_GetNumBroadPhaseLayers_0=d.jya)(a),oHa=b._emscripten_bind_BroadPhaseLayerInterfaceTable___destroy___0=a=>(oHa=b._emscripten_bind_BroadPhaseLayerInterfaceTable___destroy___0=d.kya)(a),pHa=b._emscripten_bind_ObjectVsBroadPhaseLayerFilterTable_ObjectVsBroadPhaseLayerFilterTable_4=
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-a=>(sHa=b._emscripten_bind_ObjectLayerPairFilterTable_GetNumObjectLayers_0=d.oya)(a),tHa=b._emscripten_bind_ObjectLayerPairFilterTable_DisableCollision_2=(a,c,e)=>(tHa=b._emscripten_bind_ObjectLayerPairFilterTable_DisableCollision_2=d.pya)(a,c,e),uHa=b._emscripten_bind_ObjectLayerPairFilterTable_EnableCollision_2=(a,c,e)=>(uHa=b._emscripten_bind_ObjectLayerPairFilterTable_EnableCollision_2=d.qya)(a,c,e),vHa=b._emscripten_bind_ObjectLayerPairFilterTable_ShouldCollide_2=(a,c,e)=>(vHa=b._emscripten_bind_ObjectLayerPairFilterTable_ShouldCollide_2=
-d.rya)(a,c,e),wHa=b._emscripten_bind_ObjectLayerPairFilterTable___destroy___0=a=>(wHa=b._emscripten_bind_ObjectLayerPairFilterTable___destroy___0=d.sya)(a),xHa=b._emscripten_bind_BroadPhaseLayerInterfaceMask_BroadPhaseLayerInterfaceMask_1=a=>(xHa=b._emscripten_bind_BroadPhaseLayerInterfaceMask_BroadPhaseLayerInterfaceMask_1=d.tya)(a),yHa=b._emscripten_bind_BroadPhaseLayerInterfaceMask_ConfigureLayer_3=(a,c,e,f)=>(yHa=b._emscripten_bind_BroadPhaseLayerInterfaceMask_ConfigureLayer_3=d.uya)(a,c,e,f),
-zHa=b._emscripten_bind_BroadPhaseLayerInterfaceMask_GetNumBroadPhaseLayers_0=a=>(zHa=b._emscripten_bind_BroadPhaseLayerInterfaceMask_GetNumBroadPhaseLayers_0=d.vya)(a),AHa=b._emscripten_bind_BroadPhaseLayerInterfaceMask___destroy___0=a=>(AHa=b._emscripten_bind_BroadPhaseLayerInterfaceMask___destroy___0=d.wya)(a),BHa=b._emscripten_bind_ObjectVsBroadPhaseLayerFilterMask_ObjectVsBroadPhaseLayerFilterMask_1=a=>(BHa=b._emscripten_bind_ObjectVsBroadPhaseLayerFilterMask_ObjectVsBroadPhaseLayerFilterMask_1=
-d.xya)(a),CHa=b._emscripten_bind_ObjectVsBroadPhaseLayerFilterMask___destroy___0=a=>(CHa=b._emscripten_bind_ObjectVsBroadPhaseLayerFilterMask___destroy___0=d.yya)(a),DHa=b._emscripten_bind_ObjectLayerPairFilterMask_ObjectLayerPairFilterMask_0=()=>(DHa=b._emscripten_bind_ObjectLayerPairFilterMask_ObjectLayerPairFilterMask_0=d.zya)(),EHa=b._emscripten_bind_ObjectLayerPairFilterMask_sGetObjectLayer_2=(a,c)=>(EHa=b._emscripten_bind_ObjectLayerPairFilterMask_sGetObjectLayer_2=d.Aya)(a,c),FHa=b._emscripten_bind_ObjectLayerPairFilterMask_sGetGroup_1=
-a=>(FHa=b._emscripten_bind_ObjectLayerPairFilterMask_sGetGroup_1=d.Bya)(a),GHa=b._emscripten_bind_ObjectLayerPairFilterMask_sGetMask_1=a=>(GHa=b._emscripten_bind_ObjectLayerPairFilterMask_sGetMask_1=d.Cya)(a),HHa=b._emscripten_bind_ObjectLayerPairFilterMask_ShouldCollide_2=(a,c,e)=>(HHa=b._emscripten_bind_ObjectLayerPairFilterMask_ShouldCollide_2=d.Dya)(a,c,e),IHa=b._emscripten_bind_ObjectLayerPairFilterMask___destroy___0=a=>(IHa=b._emscripten_bind_ObjectLayerPairFilterMask___destroy___0=d.Eya)(a),
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-(a,c)=>(NHa=b._emscripten_bind_JoltSettings_set_mMaxBodyPairs_1=d.Jya)(a,c),OHa=b._emscripten_bind_JoltSettings_get_mMaxContactConstraints_0=a=>(OHa=b._emscripten_bind_JoltSettings_get_mMaxContactConstraints_0=d.Kya)(a),PHa=b._emscripten_bind_JoltSettings_set_mMaxContactConstraints_1=(a,c)=>(PHa=b._emscripten_bind_JoltSettings_set_mMaxContactConstraints_1=d.Lya)(a,c),QHa=b._emscripten_bind_JoltSettings_get_mMaxWorkerThreads_0=a=>(QHa=b._emscripten_bind_JoltSettings_get_mMaxWorkerThreads_0=d.Mya)(a),
-RHa=b._emscripten_bind_JoltSettings_set_mMaxWorkerThreads_1=(a,c)=>(RHa=b._emscripten_bind_JoltSettings_set_mMaxWorkerThreads_1=d.Nya)(a,c),SHa=b._emscripten_bind_JoltSettings_get_mBroadPhaseLayerInterface_0=a=>(SHa=b._emscripten_bind_JoltSettings_get_mBroadPhaseLayerInterface_0=d.Oya)(a),THa=b._emscripten_bind_JoltSettings_set_mBroadPhaseLayerInterface_1=(a,c)=>(THa=b._emscripten_bind_JoltSettings_set_mBroadPhaseLayerInterface_1=d.Pya)(a,c),UHa=b._emscripten_bind_JoltSettings_get_mObjectVsBroadPhaseLayerFilter_0=
-a=>(UHa=b._emscripten_bind_JoltSettings_get_mObjectVsBroadPhaseLayerFilter_0=d.Qya)(a),VHa=b._emscripten_bind_JoltSettings_set_mObjectVsBroadPhaseLayerFilter_1=(a,c)=>(VHa=b._emscripten_bind_JoltSettings_set_mObjectVsBroadPhaseLayerFilter_1=d.Rya)(a,c),WHa=b._emscripten_bind_JoltSettings_get_mObjectLayerPairFilter_0=a=>(WHa=b._emscripten_bind_JoltSettings_get_mObjectLayerPairFilter_0=d.Sya)(a),XHa=b._emscripten_bind_JoltSettings_set_mObjectLayerPairFilter_1=(a,c)=>(XHa=b._emscripten_bind_JoltSettings_set_mObjectLayerPairFilter_1=
-d.Tya)(a,c),YHa=b._emscripten_bind_JoltSettings___destroy___0=a=>(YHa=b._emscripten_bind_JoltSettings___destroy___0=d.Uya)(a),ZHa=b._emscripten_bind_JoltInterface_JoltInterface_1=a=>(ZHa=b._emscripten_bind_JoltInterface_JoltInterface_1=d.Vya)(a),$Ha=b._emscripten_bind_JoltInterface_Step_2=(a,c,e)=>($Ha=b._emscripten_bind_JoltInterface_Step_2=d.Wya)(a,c,e),aIa=b._emscripten_bind_JoltInterface_GetPhysicsSystem_0=a=>(aIa=b._emscripten_bind_JoltInterface_GetPhysicsSystem_0=d.Xya)(a),bIa=b._emscripten_bind_JoltInterface_GetTempAllocator_0=
-a=>(bIa=b._emscripten_bind_JoltInterface_GetTempAllocator_0=d.Yya)(a),cIa=b._emscripten_bind_JoltInterface_GetObjectLayerPairFilter_0=a=>(cIa=b._emscripten_bind_JoltInterface_GetObjectLayerPairFilter_0=d.Zya)(a),dIa=b._emscripten_bind_JoltInterface_GetObjectVsBroadPhaseLayerFilter_0=a=>(dIa=b._emscripten_bind_JoltInterface_GetObjectVsBroadPhaseLayerFilter_0=d._ya)(a),eIa=b._emscripten_bind_JoltInterface_sGetTotalMemory_0=()=>(eIa=b._emscripten_bind_JoltInterface_sGetTotalMemory_0=d.$ya)(),fIa=b._emscripten_bind_JoltInterface_sGetFreeMemory_0=
-()=>(fIa=b._emscripten_bind_JoltInterface_sGetFreeMemory_0=d.aza)(),gIa=b._emscripten_bind_JoltInterface___destroy___0=a=>(gIa=b._emscripten_bind_JoltInterface___destroy___0=d.bza)(a),hIa=b._emscripten_enum_EBodyType_EBodyType_RigidBody=()=>(hIa=b._emscripten_enum_EBodyType_EBodyType_RigidBody=d.cza)(),iIa=b._emscripten_enum_EBodyType_EBodyType_SoftBody=()=>(iIa=b._emscripten_enum_EBodyType_EBodyType_SoftBody=d.dza)(),jIa=b._emscripten_enum_EMotionType_EMotionType_Static=()=>(jIa=b._emscripten_enum_EMotionType_EMotionType_Static=
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+d.gya,lHa=c._emscripten_bind_Ragdoll_RemoveFromPhysicsSystem_1=d.hya,mHa=c._emscripten_bind_Ragdoll_Activate_0=d.iya,nHa=c._emscripten_bind_Ragdoll_Activate_1=d.jya,oHa=c._emscripten_bind_Ragdoll_IsActive_0=d.kya,pHa=c._emscripten_bind_Ragdoll_IsActive_1=d.lya,qHa=c._emscripten_bind_Ragdoll_SetGroupID_1=d.mya,rHa=c._emscripten_bind_Ragdoll_SetGroupID_2=d.nya,sHa=c._emscripten_bind_Ragdoll_SetPose_1=d.oya,tHa=c._emscripten_bind_Ragdoll_SetPose_2=d.pya,uHa=c._emscripten_bind_Ragdoll_GetPose_1=d.qya,
+vHa=c._emscripten_bind_Ragdoll_GetPose_2=d.rya,wHa=c._emscripten_bind_Ragdoll_ResetWarmStart_0=d.sya,xHa=c._emscripten_bind_Ragdoll_DriveToPoseUsingKinematics_2=d.tya,yHa=c._emscripten_bind_Ragdoll_DriveToPoseUsingKinematics_3=d.uya,zHa=c._emscripten_bind_Ragdoll_DriveToPoseUsingMotors_1=d.vya,AHa=c._emscripten_bind_Ragdoll_SetLinearAndAngularVelocity_2=d.wya,BHa=c._emscripten_bind_Ragdoll_SetLinearAndAngularVelocity_3=d.xya,CHa=c._emscripten_bind_Ragdoll_SetLinearVelocity_1=d.yya,DHa=c._emscripten_bind_Ragdoll_SetLinearVelocity_2=
+d.zya,EHa=c._emscripten_bind_Ragdoll_AddLinearVelocity_1=d.Aya,FHa=c._emscripten_bind_Ragdoll_AddLinearVelocity_2=d.Bya,GHa=c._emscripten_bind_Ragdoll_AddImpulse_1=d.Cya,HHa=c._emscripten_bind_Ragdoll_AddImpulse_2=d.Dya,IHa=c._emscripten_bind_Ragdoll_GetRootTransform_2=d.Eya,JHa=c._emscripten_bind_Ragdoll_GetRootTransform_3=d.Fya,KHa=c._emscripten_bind_Ragdoll_GetBodyCount_0=d.Gya,LHa=c._emscripten_bind_Ragdoll_GetBodyID_1=d.Hya,MHa=c._emscripten_bind_Ragdoll_GetBodyIDs_0=d.Iya,NHa=c._emscripten_bind_Ragdoll_GetConstraintCount_0=
+d.Jya,OHa=c._emscripten_bind_Ragdoll_GetWorldSpaceBounds_0=d.Kya,PHa=c._emscripten_bind_Ragdoll_GetWorldSpaceBounds_1=d.Lya,QHa=c._emscripten_bind_Ragdoll_GetConstraint_1=d.Mya,RHa=c._emscripten_bind_Ragdoll_GetRagdollSettings_0=d.Nya,SHa=c._emscripten_bind_Ragdoll___destroy___0=d.Oya,THa=c._emscripten_bind_BroadPhaseLayer_BroadPhaseLayer_1=d.Pya,UHa=c._emscripten_bind_BroadPhaseLayer_GetValue_0=d.Qya,VHa=c._emscripten_bind_BroadPhaseLayer___destroy___0=d.Rya,WHa=c._emscripten_bind_BroadPhaseLayerInterfaceJS_BroadPhaseLayerInterfaceJS_0=
+d.Sya,XHa=c._emscripten_bind_BroadPhaseLayerInterfaceJS_GetNumBroadPhaseLayers_0=d.Tya,YHa=c._emscripten_bind_BroadPhaseLayerInterfaceJS_GetBPLayer_1=d.Uya,ZHa=c._emscripten_bind_BroadPhaseLayerInterfaceJS___destroy___0=d.Vya,$Ha=c._emscripten_bind_BroadPhaseLayerInterfaceTable_BroadPhaseLayerInterfaceTable_2=d.Wya,aIa=c._emscripten_bind_BroadPhaseLayerInterfaceTable_MapObjectToBroadPhaseLayer_2=d.Xya,bIa=c._emscripten_bind_BroadPhaseLayerInterfaceTable_GetNumBroadPhaseLayers_0=d.Yya,cIa=c._emscripten_bind_BroadPhaseLayerInterfaceTable___destroy___0=
+d.Zya,dIa=c._emscripten_bind_ObjectVsBroadPhaseLayerFilterTable_ObjectVsBroadPhaseLayerFilterTable_4=d._ya,eIa=c._emscripten_bind_ObjectVsBroadPhaseLayerFilterTable___destroy___0=d.$ya,fIa=c._emscripten_bind_ObjectLayerPairFilterTable_ObjectLayerPairFilterTable_1=d.aza,gIa=c._emscripten_bind_ObjectLayerPairFilterTable_GetNumObjectLayers_0=d.bza,hIa=c._emscripten_bind_ObjectLayerPairFilterTable_DisableCollision_2=d.cza,iIa=c._emscripten_bind_ObjectLayerPairFilterTable_EnableCollision_2=d.dza,jIa=c._emscripten_bind_ObjectLayerPairFilterTable_ShouldCollide_2=
+d.eza,kIa=c._emscripten_bind_ObjectLayerPairFilterTable___destroy___0=d.fza,lIa=c._emscripten_bind_BroadPhaseLayerInterfaceMask_BroadPhaseLayerInterfaceMask_1=d.gza,mIa=c._emscripten_bind_BroadPhaseLayerInterfaceMask_ConfigureLayer_3=d.hza,nIa=c._emscripten_bind_BroadPhaseLayerInterfaceMask_GetNumBroadPhaseLayers_0=d.iza,oIa=c._emscripten_bind_BroadPhaseLayerInterfaceMask___destroy___0=d.jza,pIa=c._emscripten_bind_ObjectVsBroadPhaseLayerFilterMask_ObjectVsBroadPhaseLayerFilterMask_1=d.kza,qIa=c._emscripten_bind_ObjectVsBroadPhaseLayerFilterMask___destroy___0=
+d.lza,rIa=c._emscripten_bind_ObjectLayerPairFilterMask_ObjectLayerPairFilterMask_0=d.mza,sIa=c._emscripten_bind_ObjectLayerPairFilterMask_sGetObjectLayer_2=d.nza,tIa=c._emscripten_bind_ObjectLayerPairFilterMask_sGetGroup_1=d.oza,uIa=c._emscripten_bind_ObjectLayerPairFilterMask_sGetMask_1=d.pza,vIa=c._emscripten_bind_ObjectLayerPairFilterMask_ShouldCollide_2=d.qza,wIa=c._emscripten_bind_ObjectLayerPairFilterMask___destroy___0=d.rza,xIa=c._emscripten_bind_JoltSettings_JoltSettings_0=d.sza,yIa=c._emscripten_bind_JoltSettings_get_mMaxBodies_0=
+d.tza,zIa=c._emscripten_bind_JoltSettings_set_mMaxBodies_1=d.uza,AIa=c._emscripten_bind_JoltSettings_get_mMaxBodyPairs_0=d.vza,BIa=c._emscripten_bind_JoltSettings_set_mMaxBodyPairs_1=d.wza,CIa=c._emscripten_bind_JoltSettings_get_mMaxContactConstraints_0=d.xza,DIa=c._emscripten_bind_JoltSettings_set_mMaxContactConstraints_1=d.yza,EIa=c._emscripten_bind_JoltSettings_get_mMaxWorkerThreads_0=d.zza,FIa=c._emscripten_bind_JoltSettings_set_mMaxWorkerThreads_1=d.Aza,GIa=c._emscripten_bind_JoltSettings_get_mBroadPhaseLayerInterface_0=
+d.Bza,HIa=c._emscripten_bind_JoltSettings_set_mBroadPhaseLayerInterface_1=d.Cza,IIa=c._emscripten_bind_JoltSettings_get_mObjectVsBroadPhaseLayerFilter_0=d.Dza,JIa=c._emscripten_bind_JoltSettings_set_mObjectVsBroadPhaseLayerFilter_1=d.Eza,KIa=c._emscripten_bind_JoltSettings_get_mObjectLayerPairFilter_0=d.Fza,LIa=c._emscripten_bind_JoltSettings_set_mObjectLayerPairFilter_1=d.Gza,MIa=c._emscripten_bind_JoltSettings___destroy___0=d.Hza,NIa=c._emscripten_bind_JoltInterface_JoltInterface_1=d.Iza,OIa=c._emscripten_bind_JoltInterface_Step_2=
+d.Jza,PIa=c._emscripten_bind_JoltInterface_GetPhysicsSystem_0=d.Kza,QIa=c._emscripten_bind_JoltInterface_GetTempAllocator_0=d.Lza,RIa=c._emscripten_bind_JoltInterface_GetObjectLayerPairFilter_0=d.Mza,SIa=c._emscripten_bind_JoltInterface_GetObjectVsBroadPhaseLayerFilter_0=d.Nza,TIa=c._emscripten_bind_JoltInterface_sGetTotalMemory_0=d.Oza,UIa=c._emscripten_bind_JoltInterface_sGetFreeMemory_0=d.Pza,VIa=c._emscripten_bind_JoltInterface___destroy___0=d.Qza,WIa=c._emscripten_enum_EBodyType_EBodyType_RigidBody=
+d.Rza,XIa=c._emscripten_enum_EBodyType_EBodyType_SoftBody=d.Sza,YIa=c._emscripten_enum_EMotionType_EMotionType_Static=d.Tza,ZIa=c._emscripten_enum_EMotionType_EMotionType_Kinematic=d.Uza,$Ia=c._emscripten_enum_EMotionType_EMotionType_Dynamic=d.Vza,aJa=c._emscripten_enum_EMotionQuality_EMotionQuality_Discrete=d.Wza,bJa=c._emscripten_enum_EMotionQuality_EMotionQuality_LinearCast=d.Xza,cJa=c._emscripten_enum_EActivation_EActivation_Activate=d.Yza,dJa=c._emscripten_enum_EActivation_EActivation_DontActivate=
+d.Zza,eJa=c._emscripten_enum_EShapeType_EShapeType_Convex=d._za,fJa=c._emscripten_enum_EShapeType_EShapeType_Compound=d.$za,gJa=c._emscripten_enum_EShapeType_EShapeType_Decorated=d.aAa,hJa=c._emscripten_enum_EShapeType_EShapeType_Mesh=d.bAa,iJa=c._emscripten_enum_EShapeType_EShapeType_HeightField=d.cAa,jJa=c._emscripten_enum_EShapeType_EShapeType_Plane=d.dAa,kJa=c._emscripten_enum_EShapeType_EShapeType_Empty=d.eAa,lJa=c._emscripten_enum_EShapeSubType_EShapeSubType_Sphere=d.fAa,mJa=c._emscripten_enum_EShapeSubType_EShapeSubType_Box=
+d.gAa,nJa=c._emscripten_enum_EShapeSubType_EShapeSubType_Capsule=d.hAa,oJa=c._emscripten_enum_EShapeSubType_EShapeSubType_TaperedCapsule=d.iAa,pJa=c._emscripten_enum_EShapeSubType_EShapeSubType_Cylinder=d.jAa,qJa=c._emscripten_enum_EShapeSubType_EShapeSubType_TaperedCylinder=d.kAa,rJa=c._emscripten_enum_EShapeSubType_EShapeSubType_ConvexHull=d.lAa,sJa=c._emscripten_enum_EShapeSubType_EShapeSubType_StaticCompound=d.mAa,tJa=c._emscripten_enum_EShapeSubType_EShapeSubType_MutableCompound=d.nAa,uJa=c._emscripten_enum_EShapeSubType_EShapeSubType_RotatedTranslated=
+d.oAa,vJa=c._emscripten_enum_EShapeSubType_EShapeSubType_Scaled=d.pAa,wJa=c._emscripten_enum_EShapeSubType_EShapeSubType_OffsetCenterOfMass=d.qAa,xJa=c._emscripten_enum_EShapeSubType_EShapeSubType_Mesh=d.rAa,yJa=c._emscripten_enum_EShapeSubType_EShapeSubType_HeightField=d.sAa,zJa=c._emscripten_enum_EShapeSubType_EShapeSubType_Plane=d.tAa,AJa=c._emscripten_enum_EShapeSubType_EShapeSubType_Empty=d.uAa,BJa=c._emscripten_enum_EConstraintSpace_EConstraintSpace_LocalToBodyCOM=d.vAa,CJa=c._emscripten_enum_EConstraintSpace_EConstraintSpace_WorldSpace=
+d.wAa,DJa=c._emscripten_enum_ESpringMode_ESpringMode_FrequencyAndDamping=d.xAa,EJa=c._emscripten_enum_ESpringMode_ESpringMode_StiffnessAndDamping=d.yAa,FJa=c._emscripten_enum_EOverrideMassProperties_EOverrideMassProperties_CalculateMassAndInertia=d.zAa,GJa=c._emscripten_enum_EOverrideMassProperties_EOverrideMassProperties_CalculateInertia=d.AAa,HJa=c._emscripten_enum_EOverrideMassProperties_EOverrideMassProperties_MassAndInertiaProvided=d.BAa,IJa=c._emscripten_enum_EAllowedDOFs_EAllowedDOFs_TranslationX=
+d.CAa,JJa=c._emscripten_enum_EAllowedDOFs_EAllowedDOFs_TranslationY=d.DAa,KJa=c._emscripten_enum_EAllowedDOFs_EAllowedDOFs_TranslationZ=d.EAa,LJa=c._emscripten_enum_EAllowedDOFs_EAllowedDOFs_RotationX=d.FAa,MJa=c._emscripten_enum_EAllowedDOFs_EAllowedDOFs_RotationY=d.GAa,NJa=c._emscripten_enum_EAllowedDOFs_EAllowedDOFs_RotationZ=d.HAa,OJa=c._emscripten_enum_EAllowedDOFs_EAllowedDOFs_Plane2D=d.IAa,PJa=c._emscripten_enum_EAllowedDOFs_EAllowedDOFs_All=d.JAa,QJa=c._emscripten_enum_EStateRecorderState_EStateRecorderState_None=
+d.KAa,RJa=c._emscripten_enum_EStateRecorderState_EStateRecorderState_Global=d.LAa,SJa=c._emscripten_enum_EStateRecorderState_EStateRecorderState_Bodies=d.MAa,TJa=c._emscripten_enum_EStateRecorderState_EStateRecorderState_Contacts=d.NAa,UJa=c._emscripten_enum_EStateRecorderState_EStateRecorderState_Constraints=d.OAa,VJa=c._emscripten_enum_EStateRecorderState_EStateRecorderState_All=d.PAa,WJa=c._emscripten_enum_EBackFaceMode_EBackFaceMode_IgnoreBackFaces=d.QAa,XJa=c._emscripten_enum_EBackFaceMode_EBackFaceMode_CollideWithBackFaces=
+d.RAa,YJa=c._emscripten_enum_EGroundState_EGroundState_OnGround=d.SAa,ZJa=c._emscripten_enum_EGroundState_EGroundState_OnSteepGround=d.TAa,$Ja=c._emscripten_enum_EGroundState_EGroundState_NotSupported=d.UAa,aKa=c._emscripten_enum_EGroundState_EGroundState_InAir=d.VAa,bKa=c._emscripten_enum_ValidateResult_ValidateResult_AcceptAllContactsForThisBodyPair=d.WAa,cKa=c._emscripten_enum_ValidateResult_ValidateResult_AcceptContact=d.XAa,dKa=c._emscripten_enum_ValidateResult_ValidateResult_RejectContact=d.YAa,
+eKa=c._emscripten_enum_ValidateResult_ValidateResult_RejectAllContactsForThisBodyPair=d.ZAa,fKa=c._emscripten_enum_SoftBodyValidateResult_SoftBodyValidateResult_AcceptContact=d._Aa,gKa=c._emscripten_enum_SoftBodyValidateResult_SoftBodyValidateResult_RejectContact=d.$Aa,hKa=c._emscripten_enum_EActiveEdgeMode_EActiveEdgeMode_CollideOnlyWithActive=d.aBa,iKa=c._emscripten_enum_EActiveEdgeMode_EActiveEdgeMode_CollideWithAll=d.bBa,jKa=c._emscripten_enum_ECollectFacesMode_ECollectFacesMode_CollectFaces=
+d.cBa,kKa=c._emscripten_enum_ECollectFacesMode_ECollectFacesMode_NoFaces=d.dBa,lKa=c._emscripten_enum_SixDOFConstraintSettings_EAxis_SixDOFConstraintSettings_EAxis_TranslationX=d.eBa,mKa=c._emscripten_enum_SixDOFConstraintSettings_EAxis_SixDOFConstraintSettings_EAxis_TranslationY=d.fBa,nKa=c._emscripten_enum_SixDOFConstraintSettings_EAxis_SixDOFConstraintSettings_EAxis_TranslationZ=d.gBa,oKa=c._emscripten_enum_SixDOFConstraintSettings_EAxis_SixDOFConstraintSettings_EAxis_RotationX=d.hBa,pKa=c._emscripten_enum_SixDOFConstraintSettings_EAxis_SixDOFConstraintSettings_EAxis_RotationY=
+d.iBa,qKa=c._emscripten_enum_SixDOFConstraintSettings_EAxis_SixDOFConstraintSettings_EAxis_RotationZ=d.jBa,rKa=c._emscripten_enum_EConstraintType_EConstraintType_Constraint=d.kBa,sKa=c._emscripten_enum_EConstraintType_EConstraintType_TwoBodyConstraint=d.lBa,tKa=c._emscripten_enum_EConstraintSubType_EConstraintSubType_Fixed=d.mBa,uKa=c._emscripten_enum_EConstraintSubType_EConstraintSubType_Point=d.nBa,vKa=c._emscripten_enum_EConstraintSubType_EConstraintSubType_Hinge=d.oBa,wKa=c._emscripten_enum_EConstraintSubType_EConstraintSubType_Slider=
+d.pBa,xKa=c._emscripten_enum_EConstraintSubType_EConstraintSubType_Distance=d.qBa,yKa=c._emscripten_enum_EConstraintSubType_EConstraintSubType_Cone=d.rBa,zKa=c._emscripten_enum_EConstraintSubType_EConstraintSubType_SwingTwist=d.sBa,AKa=c._emscripten_enum_EConstraintSubType_EConstraintSubType_SixDOF=d.tBa,BKa=c._emscripten_enum_EConstraintSubType_EConstraintSubType_Path=d.uBa,CKa=c._emscripten_enum_EConstraintSubType_EConstraintSubType_Vehicle=d.vBa,DKa=c._emscripten_enum_EConstraintSubType_EConstraintSubType_RackAndPinion=
+d.wBa,EKa=c._emscripten_enum_EConstraintSubType_EConstraintSubType_Gear=d.xBa,FKa=c._emscripten_enum_EConstraintSubType_EConstraintSubType_Pulley=d.yBa,GKa=c._emscripten_enum_EMotorState_EMotorState_Off=d.zBa,HKa=c._emscripten_enum_EMotorState_EMotorState_Velocity=d.ABa,IKa=c._emscripten_enum_EMotorState_EMotorState_Position=d.BBa,JKa=c._emscripten_enum_ETransmissionMode_ETransmissionMode_Auto=d.CBa,KKa=c._emscripten_enum_ETransmissionMode_ETransmissionMode_Manual=d.DBa,LKa=c._emscripten_enum_ETireFrictionDirection_ETireFrictionDirection_Longitudinal=
+d.EBa,MKa=c._emscripten_enum_ETireFrictionDirection_ETireFrictionDirection_Lateral=d.FBa,NKa=c._emscripten_enum_ESwingType_ESwingType_Cone=d.GBa,OKa=c._emscripten_enum_ESwingType_ESwingType_Pyramid=d.HBa,PKa=c._emscripten_enum_EPathRotationConstraintType_EPathRotationConstraintType_Free=d.IBa,QKa=c._emscripten_enum_EPathRotationConstraintType_EPathRotationConstraintType_ConstrainAroundTangent=d.JBa,RKa=c._emscripten_enum_EPathRotationConstraintType_EPathRotationConstraintType_ConstrainAroundNormal=
+d.KBa,SKa=c._emscripten_enum_EPathRotationConstraintType_EPathRotationConstraintType_ConstrainAroundBinormal=d.LBa,TKa=c._emscripten_enum_EPathRotationConstraintType_EPathRotationConstraintType_ConstrainToPath=d.MBa,UKa=c._emscripten_enum_EPathRotationConstraintType_EPathRotationConstraintType_FullyConstrained=d.NBa,VKa=c._emscripten_enum_SoftBodySharedSettings_EBendType_SoftBodySharedSettings_EBendType_None=d.OBa,WKa=c._emscripten_enum_SoftBodySharedSettings_EBendType_SoftBodySharedSettings_EBendType_Distance=
+d.PBa,XKa=c._emscripten_enum_SoftBodySharedSettings_EBendType_SoftBodySharedSettings_EBendType_Dihedral=d.QBa,YKa=c._emscripten_enum_SoftBodySharedSettings_ELRAType_SoftBodySharedSettings_ELRAType_None=d.RBa,ZKa=c._emscripten_enum_SoftBodySharedSettings_ELRAType_SoftBodySharedSettings_ELRAType_EuclideanDistance=d.SBa,$Ka=c._emscripten_enum_SoftBodySharedSettings_ELRAType_SoftBodySharedSettings_ELRAType_GeodesicDistance=d.TBa,aLa=c._emscripten_enum_MeshShapeSettings_EBuildQuality_MeshShapeSettings_EBuildQuality_FavorRuntimePerformance=
+d.UBa,bLa=c._emscripten_enum_MeshShapeSettings_EBuildQuality_MeshShapeSettings_EBuildQuality_FavorBuildSpeed=d.VBa;
+function t5(){function a(){c.calledRun=!0;if(!ta){za=!0;Ha(Va);d.p();aa(c);c.onRuntimeInitialized?.();if(c.postRun)for("function"==typeof c.postRun&&(c.postRun=[c.postRun]);c.postRun.length;){var b=c.postRun.shift();Ia.unshift(b)}Ha(Ia)}}if(0{setTimeout(()=>c.setStatus(""),1);a()},1)):a()}}
+if(c.preInit)for("function"==typeof c.preInit&&(c.preInit=[c.preInit]);0=h?a++:2047>=h?a+=2:55296<=h&&57343>=h?(a+=4,++g):a+=3}a=Array(a+1);La(e,a,0,a.length);e=ua;u5||Ca();e=a.length*e.BYTES_PER_ELEMENT;e=8*Math.ceil(e/8);w5+e>=v5?(0 ExtensionAndExpressionMetadata;
#define STATIC_GetPixel GetPixel
#define STATIC_GetPixelSpeed GetPixelSpeed
#define STATIC_GetPixelAcceleration GetPixelAcceleration
+#define STATIC_GetAngularSpeed GetAngularSpeed
#define STATIC_GetNewton GetNewton
#define STATIC_GetDefaultMeasurementUnitsCount GetDefaultMeasurementUnitsCount
#define STATIC_GetDefaultMeasurementUnitAtIndex GetDefaultMeasurementUnitAtIndex
diff --git a/GDevelop.js/types.d.ts b/GDevelop.js/types.d.ts
index b81857a86..a85cccee8 100644
--- a/GDevelop.js/types.d.ts
+++ b/GDevelop.js/types.d.ts
@@ -987,6 +987,7 @@ export class MeasurementUnit extends EmscriptenObject {
static getPixel(): MeasurementUnit;
static getPixelSpeed(): MeasurementUnit;
static getPixelAcceleration(): MeasurementUnit;
+ static getAngularSpeed(): MeasurementUnit;
static getNewton(): MeasurementUnit;
static getDefaultMeasurementUnitsCount(): number;
static getDefaultMeasurementUnitAtIndex(index: number): MeasurementUnit;
diff --git a/GDevelop.js/types/gdmeasurementunit.js b/GDevelop.js/types/gdmeasurementunit.js
index 8b2778a90..7376127de 100644
--- a/GDevelop.js/types/gdmeasurementunit.js
+++ b/GDevelop.js/types/gdmeasurementunit.js
@@ -17,6 +17,7 @@ declare class gdMeasurementUnit {
static getPixel(): gdMeasurementUnit;
static getPixelSpeed(): gdMeasurementUnit;
static getPixelAcceleration(): gdMeasurementUnit;
+ static getAngularSpeed(): gdMeasurementUnit;
static getNewton(): gdMeasurementUnit;
static getDefaultMeasurementUnitsCount(): number;
static getDefaultMeasurementUnitAtIndex(index: number): gdMeasurementUnit;
diff --git a/newIDE/app/public/JsPlatform/Extensions/physics_car3d.svg b/newIDE/app/public/JsPlatform/Extensions/physics_car3d.svg
new file mode 100644
index 000000000..b0979eb0a
--- /dev/null
+++ b/newIDE/app/public/JsPlatform/Extensions/physics_car3d.svg
@@ -0,0 +1,2 @@
+
+
diff --git a/newIDE/app/src/BehaviorsEditor/Editors/BehaviorPropertiesEditor.js b/newIDE/app/src/BehaviorsEditor/Editors/BehaviorPropertiesEditor.js
index 72cd3fa21..a44a92a31 100644
--- a/newIDE/app/src/BehaviorsEditor/Editors/BehaviorPropertiesEditor.js
+++ b/newIDE/app/src/BehaviorsEditor/Editors/BehaviorPropertiesEditor.js
@@ -17,7 +17,7 @@ const gd: libGDevelop = global.gd;
type Props = BehaviorEditorProps;
-const areAdvancedPropertiesModified = (behavior: gdBehavior) => {
+export const areAdvancedPropertiesModified = (behavior: gdBehavior) => {
const behaviorMetadata = gd.MetadataProvider.getBehaviorMetadata(
gd.JsPlatform.get(),
behavior.getTypeName()
diff --git a/newIDE/app/src/BehaviorsEditor/Editors/Physics3DEditor/index.js b/newIDE/app/src/BehaviorsEditor/Editors/Physics3DEditor/index.js
index 1ce8324f3..cf586c42d 100644
--- a/newIDE/app/src/BehaviorsEditor/Editors/Physics3DEditor/index.js
+++ b/newIDE/app/src/BehaviorsEditor/Editors/Physics3DEditor/index.js
@@ -16,6 +16,12 @@ import useForceUpdate from '../../../Utils/UseForceUpdate';
import Button from '@material-ui/core/Button';
import ButtonGroup from '@material-ui/core/ButtonGroup';
import { NumericProperty, UnitAdornment } from '../Physics2Editor';
+import {
+ Accordion,
+ AccordionHeader,
+ AccordionBody,
+} from '../../../UI/Accordion';
+import { areAdvancedPropertiesModified } from '../BehaviorPropertiesEditor';
type Props = BehaviorEditorProps;
@@ -57,6 +63,11 @@ const Physics3DEditor = (props: Props) => {
const { behavior, onBehaviorUpdated } = props;
const forceUpdate = useForceUpdate();
+ const areAdvancedPropertiesExpandedByDefault = React.useMemo(
+ () => areAdvancedPropertiesModified(behavior),
+ [behavior]
+ );
+
const updateBehaviorProperty = React.useCallback(
(property, value) => {
behavior.updateProperty(property, value);
@@ -244,6 +255,18 @@ const Physics3DEditor = (props: Props) => {
)
}
/>
+
+ updateBehaviorProperty(
+ 'massOverride',
+ parseFloat(newValue) > 0 ? newValue : '0'
+ )
+ }
+ />
{
disabled={isStatic}
/>
+
+
+
+ Advanced properties
+
+
+
+
+
+
+ updateBehaviorProperty('shapeOffsetX', newValue)
+ }
+ />
+
+ updateBehaviorProperty('shapeOffsetY', newValue)
+ }
+ />
+
+ updateBehaviorProperty('shapeOffsetZ', newValue)
+ }
+ />
+
+
+
+ updateBehaviorProperty('massCenterOffsetX', newValue)
+ }
+ />
+
+ updateBehaviorProperty('massCenterOffsetY', newValue)
+ }
+ />
+
+ updateBehaviorProperty('massCenterOffsetZ', newValue)
+ }
+ />
+
+
+
+
);
};
diff --git a/newIDE/app/src/PropertiesEditor/PropertiesMapToSchema.js b/newIDE/app/src/PropertiesEditor/PropertiesMapToSchema.js
index ac844b6fd..3d1bdb7b0 100644
--- a/newIDE/app/src/PropertiesEditor/PropertiesMapToSchema.js
+++ b/newIDE/app/src/PropertiesEditor/PropertiesMapToSchema.js
@@ -292,7 +292,7 @@ const propertyKeywordCouples: Array> = [
['Width', 'Height', 'Depth'],
['Top', 'Bottom'],
['Left', 'Right'],
- ['Front', 'Back'],
+ ['Back', 'Front'],
['Up', 'Down'],
['Min', 'Max'],
['Low', 'High'],
@@ -305,6 +305,12 @@ const propertyKeywordCouples: Array> = [
['JumpSpeed', 'JumpSustainTime'],
['XGrabTolerance', 'YGrabOffset'],
['MaxSpeed', 'SlopeMaxAngle'],
+ ['Beginning', 'End'],
+ ['Start', 'End'],
+ ['Rear', 'Front'],
+ ['1', '2'],
+ ['3', '4'],
+ ['5', '6'],
];
const uncapitalize = str => {