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GDevelop-Heretek/Core/GDCore/Extensions/Builtin/KeyboardExtension.cpp
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Florian Rival a8559bfbbc Add clang-format to format (C++) source files automatically (#491)
* Update all CMakeLists of extensions to use clang-format
* Run clang-format on all Extensions
* Update GDCore CMakeLists.txt to add clang-format
* Run clang-format on GDCore files
* Update GDJS and GDCpp CMakeLists.txt to add clang-format
* Run clang-format on GDCpp and GDJS files
2018-05-09 15:57:38 -07:00

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3.2 KiB
C++

/*
* GDevelop Core
* Copyright 2008-2016 Florian Rival ([email protected]). All rights
* reserved. This project is released under the MIT License.
*/
#include "AllBuiltinExtensions.h"
#include "GDCore/Tools/Localization.h"
using namespace std;
namespace gd {
void GD_CORE_API BuiltinExtensionsImplementer::ImplementsKeyboardExtension(
gd::PlatformExtension& extension) {
extension.SetExtensionInformation(
"BuiltinKeyboard",
_("Keyboard features"),
_("Built-in extension that enables the use of a keyboard"),
"Florian Rival",
"Open source (MIT License)");
#if defined(GD_IDE_ONLY)
extension
.AddCondition("KeyPressed",
_("Key pressed"),
_("Test if a key is pressed"),
_("_PARAM1_ key is pressed"),
_("Keyboard"),
"res/conditions/keyboard24.png",
"res/conditions/keyboard.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("key", _("Key"));
extension
.AddCondition("KeyReleased",
_("Key released"),
_("Test if a key was just released"),
_("_PARAM1_ key is released"),
_("Keyboard"),
"res/conditions/keyboard24.png",
"res/conditions/keyboard.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("key", _("Key"));
extension
.AddCondition("KeyFromTextPressed",
_("Key pressed (text expression)"),
_("Test if a key, retrieved from the result of the "
"expression, is pressed"),
_("_PARAM1_ key is pressed"),
_("Keyboard"),
"res/conditions/keyboard24.png",
"res/conditions/keyboard.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("string", _("Expression generating the key to test"))
.MarkAsAdvanced();
extension
.AddCondition("KeyFromTextReleased",
_("Key released (text expression)"),
_("Test if a key, retrieved from the result of the "
"expression, was just released"),
_("_PARAM1_ key is released"),
_("Keyboard"),
"res/conditions/keyboard24.png",
"res/conditions/keyboard.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("string", _("Expression generating the key to test"))
.MarkAsAdvanced();
extension
.AddCondition("AnyKeyPressed",
_("Any key pressed"),
_("Test if any key is pressed"),
_("Any key is pressed"),
_("Keyboard"),
"res/conditions/keyboard24.png",
"res/conditions/keyboard.png")
.AddCodeOnlyParameter("currentScene", "");
extension
.AddStrExpression(
"LastPressedKey",
_("Last pressed key"),
_("Get the name of the latest key pressed on the keyboard"),
_("Keyboard"),
"res/conditions/keyboard.png")
.AddCodeOnlyParameter("currentScene", "");
#endif
}
} // namespace gd