Remove deprecated/unused/unmaintained GDCpp code (#2930)

* This also includes extensions code.

Only show in developer changelog
This commit is contained in:
Florian Rival
2021-08-17 14:34:58 +02:00
committed by GitHub
parent ef198b2c64
commit 1a27f689e0
909 changed files with 199 additions and 220888 deletions
+1 -68
View File
@@ -5,76 +5,9 @@ Copyright (c) 2011-2016 Florian Rival (Florian.Rival@gmail.com)
This project is released under the MIT License.
*/
#include <SFML/Graphics.hpp>
#include <string>
#include "GDCore/Tools/Localization.h"
#include "GDCore/Utf8/utf8.h"
#include "GDCpp/Runtime/ImageManager.h"
#include "GDCpp/Runtime/Project/InitialInstance.h"
#include "GDCpp/Runtime/Project/Object.h"
#include "GDCpp/Runtime/Project/Project.h"
#include "GDCpp/Runtime/RuntimeScene.h"
#include "GDCpp/Runtime/Serialization/SerializerElement.h"
#include "GDCore/Project/Object.h"
#include "TextEntryObject.h"
#if defined(GD_IDE_ONLY)
#include "GDCore/IDE/Project/ArbitraryResourceWorker.h"
#include "GDCpp/Runtime/CommonTools.h"
#endif
using namespace std;
TextEntryObject::TextEntryObject(gd::String name_) : Object(name_) {}
RuntimeTextEntryObject::RuntimeTextEntryObject(
RuntimeScene& scene_, const TextEntryObject& textEntryObject)
: RuntimeObject(scene_, textEntryObject), text(), activated(true) {}
/**
* \brief Used to update input
*/
void RuntimeTextEntryObject::Update(const RuntimeScene& scene) {
if (!activated) return;
// Retrieve text entered
const auto& characters = scene.GetInputManager().GetCharactersEntered();
for (std::size_t i = 0; i < characters.size(); ++i) {
// Skip some non displayable characters
if (characters[i] > 30 && (characters[i] < 127 || characters[i] > 159)) {
text += static_cast<char32_t>(characters[i]);
} else if (characters[i] == 8) {
// Backspace : find the previous codepoint and remove it
if (text.empty()) continue;
text.pop_back();
}
}
}
#if defined(GD_IDE_ONLY)
void RuntimeTextEntryObject::GetPropertyForDebugger(std::size_t propertyNb,
gd::String& name,
gd::String& value) const {
if (propertyNb == 0) {
name = _("Text in memory");
value = GetString();
} else if (propertyNb == 1) {
name = _("Activated \?");
value = activated ? _("Yes") : _("No");
}
}
bool RuntimeTextEntryObject::ChangeProperty(std::size_t propertyNb,
gd::String newValue) {
if (propertyNb == 0) {
SetString(newValue);
return true;
} else if (propertyNb == 1) {
activated = (newValue != _("No"));
return true;
}
return true;
}
std::size_t RuntimeTextEntryObject::GetNumberOfProperties() const { return 2; }
#endif