The tilemap editor now loads the tile size, spacing

This commit is contained in:
victorlevasseur
2014-08-22 11:49:25 +02:00
parent 20992044d1
commit 2b6a51d052
@@ -61,6 +61,15 @@ tileMap(object.tileMap)
m_auimgr178->GetArtProvider()->SetColour(wxAUI_DOCKART_BACKGROUND_COLOUR, wxSystemSettings::GetColour(wxSYS_COLOUR_MENU));
gd::SkinHelper::ApplyCurrentSkin(*m_auimgr178);
//Load properties into the editor
m_imageNameTextCtrl->SetValue(tileSet.textureName);
m_tileWidthSpin->SetValue(tileSet.tileSize.x);
m_tileHeightSpin->SetValue(tileSet.tileSize.y);
m_horizontalMarginsSpin->SetValue(tileSet.tileSpacing.x);
m_verticalMarginsSpin->SetValue(tileSet.tileSpacing.y);
m_mapWidthSpin->SetValue(tileMap.GetColumnsCount());
m_mapHeightSpin->SetValue(tileMap.GetRowsCount());
UpdateLayerChoice();
}