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Remove GD_T() macro
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@@ -360,15 +360,15 @@ void Box3DObject::EditObject( wxWindow* parent, gd::Project & game, gd::MainFram
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std::map<std::string, gd::PropertyDescriptor> Box3DObject::GetInitialInstanceProperties(const gd::InitialInstance & position, gd::Project & game, gd::Layout & scene)
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{
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std::map<std::string, gd::PropertyDescriptor> properties;
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properties[GD_T("Z")] = position.floatInfos.find("z") != position.floatInfos.end() ?
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properties[_("Z")] = position.floatInfos.find("z") != position.floatInfos.end() ?
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ToString(position.floatInfos.find("z")->second) :
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"0";
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properties[GD_T("Pitch")] = position.floatInfos.find("pitch") != position.floatInfos.end() ?
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properties[_("Pitch")] = position.floatInfos.find("pitch") != position.floatInfos.end() ?
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ToString(position.floatInfos.find("pitch")->second) :
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"0";
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properties[GD_T("Roll")] = position.floatInfos.find("roll") != position.floatInfos.end() ?
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properties[_("Roll")] = position.floatInfos.find("roll") != position.floatInfos.end() ?
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ToString(position.floatInfos.find("roll")->second) :
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"0";
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@@ -377,22 +377,22 @@ std::map<std::string, gd::PropertyDescriptor> Box3DObject::GetInitialInstancePro
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bool Box3DObject::UpdateInitialInstanceProperty(gd::InitialInstance & position, const std::string & name, const std::string & value, gd::Project & game, gd::Layout & scene)
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{
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if ( name == GD_T("Z") ) position.floatInfos["z"] = ToFloat(value);
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if ( name == GD_T("Pitch") ) position.floatInfos["pitch"] = ToFloat(value);
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if ( name == GD_T("Roll") ) position.floatInfos["roll"] = ToFloat(value);
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if ( name == _("Z") ) position.floatInfos["z"] = ToFloat(value);
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if ( name == _("Pitch") ) position.floatInfos["pitch"] = ToFloat(value);
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if ( name == _("Roll") ) position.floatInfos["roll"] = ToFloat(value);
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return true;
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}
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void RuntimeBox3DObject::GetPropertyForDebugger(unsigned int propertyNb, string & name, string & value) const
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{
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if ( propertyNb == 0 ) {name = GD_T("Width"); value = ToString(width);}
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else if ( propertyNb == 1 ) {name = GD_T("Height"); value = ToString(height);}
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else if ( propertyNb == 2 ) {name = GD_T("Depth"); value = ToString(depth);}
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else if ( propertyNb == 3 ) {name = GD_T("Z Coordinate"); value = ToString(zPosition);}
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else if ( propertyNb == 4 ) {name = GD_T("Yaw"); value = ToString(yaw);}
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else if ( propertyNb == 5 ) {name = GD_T("Pitch"); value = ToString(pitch);}
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else if ( propertyNb == 6 ) {name = GD_T("Roll"); value = ToString(roll);}
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if ( propertyNb == 0 ) {name = _("Width"); value = ToString(width);}
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else if ( propertyNb == 1 ) {name = _("Height"); value = ToString(height);}
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else if ( propertyNb == 2 ) {name = _("Depth"); value = ToString(depth);}
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else if ( propertyNb == 3 ) {name = _("Z Coordinate"); value = ToString(zPosition);}
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else if ( propertyNb == 4 ) {name = _("Yaw"); value = ToString(yaw);}
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else if ( propertyNb == 5 ) {name = _("Pitch"); value = ToString(pitch);}
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else if ( propertyNb == 6 ) {name = _("Roll"); value = ToString(roll);}
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}
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bool RuntimeBox3DObject::ChangeProperty(unsigned int propertyNb, string newValue)
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