Cleaned thing and added not versioned files.

This commit is contained in:
Florian Rival
2014-03-31 21:55:51 +02:00
parent f1f17ff6bd
commit 475c9da06c
4718 changed files with 3171 additions and 1150164 deletions
@@ -1,158 +0,0 @@
/**
Game Develop - TextEntry Object Extension
Copyright (c) 2011-2013 Florian Rival (Florian.Rival@gmail.com)
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source
distribution.
*/
#include <SFML/Graphics.hpp>
#include <string>
#include "GDCpp/Object.h"
#include "GDCpp/ImageManager.h"
#include "GDCpp/tinyxml/tinyxml.h"
#include "GDCpp/Position.h"
#include "GDCpp/Project.h"
#include "GDCpp/RuntimeScene.h"
#include "TextEntryObject.h"
#if defined(GD_IDE_ONLY)
#include "GDCore/IDE/ArbitraryResourceWorker.h"
#include "GDCpp/CommonTools.h"
#include "GDCore/IDE/Dialogs/MainFrameWrapper.h"
#include "TextEntryObjectEditor.h"
#endif
using namespace std;
#if defined(GD_IDE_ONLY)
sf::Texture TextEntryObject::edittimeIconImage;
sf::Sprite TextEntryObject::edittimeIcon;
#endif
TextEntryObject::TextEntryObject(std::string name_) :
Object(name_)
{
}
RuntimeTextEntryObject::RuntimeTextEntryObject(RuntimeScene & scene_, const gd::Object & object) :
RuntimeObject(scene_, object),
scene(&scene_),
activated(true)
{
}
/**
* \brief Used to update input
*/
void RuntimeTextEntryObject::UpdateTime(float)
{
if (!activated || scene == NULL) return;
std::string textEntered;
//Retrieve text entered
const std::vector<sf::Event> & events = scene->GetRenderTargetEvents();
for (unsigned int i = 0;i<events.size();++i)
{
if (events[i].type == sf::Event::TextEntered )
{
//Skip some non displayable characters
if (events[i].text.unicode > 30 && (events[i].text.unicode < 127 || events[i].text.unicode > 159))
text += events[i].text.unicode;
else if (events[i].text.unicode == 8)
{
//Backspace
if ( !text.empty() ) text.erase(text.end()-1);
}
}
}
}
#if defined(GD_IDE_ONLY)
void TextEntryObject::DrawInitialInstance(gd::InitialInstance & instance, sf::RenderTarget & renderTarget, gd::Project & project, gd::Layout & layout)
{
edittimeIcon.setPosition(instance.GetX(), instance.GetY());
renderTarget.draw(edittimeIcon);
}
void TextEntryObject::LoadEdittimeIcon()
{
edittimeIconImage.loadFromFile("CppPlatform/Extensions/textentry.png");
edittimeIcon.setTexture(edittimeIconImage);
}
bool TextEntryObject::GenerateThumbnail(const gd::Project & project, wxBitmap & thumbnail)
{
thumbnail = wxBitmap("CppPlatform/Extensions/textentry.png", wxBITMAP_TYPE_ANY);
return true;
}
void RuntimeTextEntryObject::GetPropertyForDebugger(unsigned int propertyNb, string & name, string & value) const
{
if ( propertyNb == 0 ) {name = _("Text in memory"); value = GetString();}
else if ( propertyNb == 1 ) {name = _("Activated \?"); value = activated ? _("Yes") : _("No");}
}
bool RuntimeTextEntryObject::ChangeProperty(unsigned int propertyNb, string newValue)
{
if ( propertyNb == 0 ) { SetString(newValue); return true; }
else if ( propertyNb == 1 ) { activated = (newValue != _("No")); return true; }
return true;
}
unsigned int RuntimeTextEntryObject::GetNumberOfProperties() const
{
return 2;
}
#endif
void DestroyRuntimeTextEntryObject(RuntimeObject * object)
{
delete object;
}
RuntimeObject * CreateRuntimeTextEntryObject(RuntimeScene & scene, const gd::Object & object)
{
return new RuntimeTextEntryObject(scene, object);
}
/**
* Function destroying an extension Object.
* Game Develop does not delete directly extension object
* to avoid overloaded new/delete conflicts.
*/
void DestroyTextEntryObject(gd::Object * object)
{
delete object;
}
/**
* Function creating an extension Object.
* Game Develop can not directly create an extension object
*/
gd::Object * CreateTextEntryObject(std::string name)
{
return new TextEntryObject(name);
}