[WIP] Partially clean GDJS/GDCpp/GDCore of wxWidgets related code

This commit is contained in:
Florian Rival
2019-04-19 21:08:58 +01:00
parent 1940b0cccd
commit 7f0033989a
296 changed files with 34 additions and 77710 deletions
+1 -171
View File
@@ -5,187 +5,17 @@
*/
#include "AbstractFileSystem.h"
#include <algorithm>
#include "GDCore/CommonTools.h"
#include "GDCore/IDE/wxTools/RecursiveMkDir.h"
#include "GDCore/String.h"
#include "GDCore/Tools/FileStream.h"
#if !defined(GD_NO_WX_GUI)
#include <wx/dir.h>
#include <wx/filefn.h>
#include <wx/filename.h>
#include <wx/log.h>
#include <fstream>
#include <iostream>
#endif
#undef CopyFile // Remove a Windows macro
namespace gd {
AbstractFileSystem::~AbstractFileSystem() {}
// TODO: Use const ref to filename to avoid copy
gd::String gd::AbstractFileSystem::NormalizeSeparator(gd::String filename) {
// Convert all backslash to slashs.
return filename.FindAndReplace("\\", "/");
}
#if !defined(GD_NO_WX_GUI)
NativeFileSystem *NativeFileSystem::singleton = NULL;
gd::String NativeFileSystem::FileNameFrom(const gd::String &file) {
wxFileName filename = wxFileName::FileName(file);
return filename.GetFullName();
}
gd::String NativeFileSystem::DirNameFrom(const gd::String &file) {
wxFileName filename = wxFileName::FileName(file);
return filename.GetPath();
}
bool NativeFileSystem::IsAbsolute(const gd::String &filename) {
return wxFileName::FileName(filename).IsAbsolute();
}
bool NativeFileSystem::MakeAbsolute(gd::String &fn,
const gd::String &baseDirectory) {
wxFileName filename = wxFileName::FileName(fn);
bool success = filename.MakeAbsolute(baseDirectory);
fn = filename.GetFullPath();
return success;
}
bool NativeFileSystem::MakeRelative(gd::String &fn,
const gd::String &baseDirectory) {
wxFileName filename = wxFileName::FileName(fn);
bool success = filename.MakeRelativeTo(baseDirectory);
if (success) {
fn = filename.GetFullPath(wxPATH_UNIX);
return true;
}
return false;
}
bool NativeFileSystem::DirExists(const gd::String &path) {
return wxDirExists(path);
}
bool NativeFileSystem::FileExists(const gd::String &path) {
return wxFileExists(path);
}
void NativeFileSystem::MkDir(const gd::String &directory) {
RecursiveMkDir::MkDir(directory);
}
bool NativeFileSystem::ClearDir(const gd::String &directory) {
wxString file = wxFindFirstFile(directory + "/*");
while (!file.empty()) {
wxRemoveFile(file);
file = wxFindNextFile();
}
return true;
}
gd::String NativeFileSystem::GetTempDir() { return wxFileName::GetTempDir(); }
bool NativeFileSystem::WriteToFile(const gd::String &filename,
const gd::String &content) {
gd::FileStream file(filename, std::ios_base::out);
if (file.is_open()) {
file << content.ToUTF8();
file.close();
return true;
}
return false;
}
gd::String NativeFileSystem::ReadFile(const gd::String &file) {
gd::FileStream t(file, std::ios_base::in);
std::stringstream buffer;
buffer << t.rdbuf();
return gd::String::FromUTF8(buffer.str());
}
std::vector<gd::String> NativeFileSystem::ReadDir(const gd::String &path,
const gd::String &extension) {
std::vector<gd::String> results;
wxString upperExt = wxString(extension).Upper();
wxString file = wxFindFirstFile(path + "/*");
while (!file.empty()) {
if (upperExt.empty() || file.Upper().EndsWith(upperExt))
results.push_back(file);
file = wxFindNextFile();
}
return results;
}
bool NativeFileSystem::CopyFile(const gd::String &file,
const gd::String &destination) {
if (file == destination) return true; // No copy needed
wxLogNull noLogPlease;
return wxCopyFile(file, destination, true);
}
bool NativeFileSystem::CopyDir(const gd::String &source,
const gd::String &destination) {
wxString sFrom = source.ToWxString();
wxString sTo = destination.ToWxString();
// As seen on https://forums.wxwidgets.org/viewtopic.php?t=2080
if (sFrom[sFrom.Len() - 1] != '\\' && sFrom[sFrom.Len() - 1] != '/')
sFrom += wxFILE_SEP_PATH;
if (sTo[sTo.Len() - 1] != '\\' && sTo[sTo.Len() - 1] != '/')
sTo += wxFILE_SEP_PATH;
if (!::wxDirExists(sFrom)) {
return false;
}
if (!wxDirExists(sTo)) {
if (!wxFileName::Mkdir(sTo, 0777, wxPATH_MKDIR_FULL)) {
return false;
}
}
wxDir fDir(sFrom);
wxString sNext = wxEmptyString;
bool bIsFile = fDir.GetFirst(&sNext);
while (bIsFile) {
const wxString sFileFrom = sFrom + sNext;
const wxString sFileTo = sTo + sNext;
if (::wxDirExists(sFileFrom)) {
CopyDir(sFileFrom, sFileTo);
} else {
if (!::wxFileExists(sFileTo)) {
if (!::wxCopyFile(sFileFrom, sFileTo)) {
return false;
}
}
}
bIsFile = fDir.GetNext(&sNext);
}
return true;
}
NativeFileSystem &NativeFileSystem::Get() {
if (!singleton) singleton = new NativeFileSystem;
return *singleton;
}
void NativeFileSystem::DestroySingleton() {
if (singleton) {
delete singleton;
singleton = NULL;
}
}
NativeFileSystem::~NativeFileSystem() {}
#endif
} // namespace gd