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Adapted to changes in GDCore.
Small changes. git-svn-id: svn://localhost@786 8062f311-0dae-4547-b526-b8ab9ac864a5
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+3
-3
@@ -22,7 +22,7 @@
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#include "GDL/RuntimeGame.h"
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#include "GDL/Object.h"
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#include "GDL/ObjectHelpers.h"
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#include "GDL/IDE/Dialogs/ChooseObject.h"
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#include "GDCore/IDE/Dialogs/ChooseObjectDialog.h"
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#include "GDL/IDE/Dialogs/ChooseLayer.h"
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#include "ConsoleManager.h"
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@@ -736,10 +736,10 @@ void DebuggerGUI::OnAddVarGlobalBtClick( wxCommandEvent & event )
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void DebuggerGUI::OnAddObjBtClick( wxCommandEvent & event )
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{
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ChooseObject dialog( this, *scene.game, scene, false );
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gd::ChooseObjectDialog dialog( this, *scene.game, scene, false );
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if ( dialog.ShowModal() != 1 ) return;
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string objectWanted = dialog.objectChosen;
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string objectWanted = dialog.GetChosenObject();
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std::vector<ObjSPtr>::iterator sceneObject = std::find_if(scene.GetInitialObjects().begin(), scene.GetInitialObjects().end(), std::bind2nd(ObjectHasName(), objectWanted));
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std::vector<ObjSPtr>::iterator globalObject = std::find_if(scene.game->GetGlobalObjects().begin(), scene.game->GetGlobalObjects().end(), std::bind2nd(ObjectHasName(), objectWanted));
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