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Latest commit before switching to git for the whole Extension directory.
git-svn-id: svn://localhost@1118 8062f311-0dae-4547-b526-b8ab9ac864a5
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@@ -1,7 +1,7 @@
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/**
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Game Develop - TextEntry Object Extension
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Copyright (c) 2011-2012 Florian Rival (Florian.Rival@gmail.com)
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Copyright (c) 2011-2013 Florian Rival (Florian.Rival@gmail.com)
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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@@ -24,60 +24,45 @@ freely, subject to the following restrictions:
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*/
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#if defined(GD_IDE_ONLY)
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#include <wx/wx.h> //Must be placed first, otherwise we get errors relative to "cannot convert 'const TCHAR*'..." in wx/msw/winundef.h
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#endif
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#include <SFML/Graphics.hpp>
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#include <string>
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#include "GDL/Object.h"
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#include "GDL/ImageManager.h"
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#include "GDL/tinyxml/tinyxml.h"
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#include "GDL/Position.h"
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#include "GDL/RuntimeScene.h"
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#include "GDCpp/Object.h"
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#include "GDCpp/ImageManager.h"
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#include "GDCpp/tinyxml/tinyxml.h"
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#include "GDCpp/Position.h"
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#include "GDCpp/Project.h"
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#include "GDCpp/RuntimeScene.h"
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#include "TextEntryObject.h"
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#if defined(GD_IDE_ONLY)
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#include "GDCore/IDE/ArbitraryResourceWorker.h"
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#include "GDL/CommonTools.h"
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#include "GDCpp/CommonTools.h"
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#include "GDCore/IDE/Dialogs/MainFrameWrapper.h"
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#include "TextEntryObjectEditor.h"
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#endif
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using namespace std;
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#if defined(GD_IDE_ONLY)
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sf::Texture TextEntryObject::edittimeIconImage;
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sf::Sprite TextEntryObject::edittimeIcon;
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#endif
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TextEntryObject::TextEntryObject(std::string name_) :
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Object(name_),
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scene(NULL),
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Object(name_)
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{
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}
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RuntimeTextEntryObject::RuntimeTextEntryObject(RuntimeScene & scene_, const gd::Object & object) :
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RuntimeObject(scene_, object),
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scene(&scene_),
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activated(true)
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{
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}
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bool TextEntryObject::LoadRuntimeResources(const RuntimeScene & scene_, const ImageManager & imageMgr )
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{
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scene = &scene_;
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return true;
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}
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bool TextEntryObject::InitializeFromInitialPosition(const InitialPosition & position)
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{
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return true;
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}
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/**
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* Does not render anything
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* \brief Used to update input
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*/
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bool TextEntryObject::Draw( sf::RenderTarget& renderTarget )
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{
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return true;
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}
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/**
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* Used to update input
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*/
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void TextEntryObject::UpdateTime(float)
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void RuntimeTextEntryObject::UpdateTime(float)
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{
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if (!activated || scene == NULL) return;
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@@ -87,64 +72,47 @@ void TextEntryObject::UpdateTime(float)
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const std::vector<sf::Event> & events = scene->GetRenderTargetEvents();
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for (unsigned int i = 0;i<events.size();++i)
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{
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if (events[i].Type == sf::Event::TextEntered )
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if (events[i].type == sf::Event::TextEntered )
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{
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//Skip some non displayable characters
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if (events[i].Text.Unicode > 30 && (events[i].Text.Unicode < 127 || events[i].Text.Unicode > 159))
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text += events[i].Text.Unicode;
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else if (events[i].Text.Unicode == 8) //Backspace
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if ( !text.empty() ) text.erase(text.end()-1);
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if (events[i].text.unicode > 30 && (events[i].text.unicode < 127 || events[i].text.unicode > 159))
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text += events[i].text.unicode;
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else if (events[i].text.unicode == 8)
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{
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//Backspace
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if ( !text.empty() ) text.erase(text.end()-1);
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}
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}
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}
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}
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#if defined(GD_IDE_ONLY)
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/**
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* Does not render anything
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*/
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bool TextEntryObject::DrawEdittime( sf::RenderTarget& renderTarget )
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void TextEntryObject::DrawInitialInstance(gd::InitialInstance & instance, sf::RenderTarget & renderTarget, gd::Project & project, gd::Layout & layout)
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{
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edittimeIcon.SetPosition(GetX(), GetY());
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renderTarget.Draw(edittimeIcon);
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return true;
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edittimeIcon.setPosition(instance.GetX(), instance.GetY());
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renderTarget.draw(edittimeIcon);
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}
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void TextEntryObject::LoadEdittimeIcon()
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{
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edittimeIconImage.LoadFromFile("Extensions/textentry.png");
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edittimeIcon.SetTexture(edittimeIconImage);
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edittimeIconImage.loadFromFile("CppPlatform/Extensions/textentry.png");
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edittimeIcon.setTexture(edittimeIconImage);
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}
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bool TextEntryObject::GenerateThumbnail(const gd::Project & project, wxBitmap & thumbnail)
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{
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thumbnail = wxBitmap("Extensions/textentry.png", wxBITMAP_TYPE_ANY);
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thumbnail = wxBitmap("CppPlatform/Extensions/textentry.png", wxBITMAP_TYPE_ANY);
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return true;
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}
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void TextEntryObject::EditObject( wxWindow* parent, Game & game, gd::MainFrameWrapper & mainFrameWrapper )
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void RuntimeTextEntryObject::GetPropertyForDebugger(unsigned int propertyNb, string & name, string & value) const
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{
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/*TextEntryObjectEditor dialog(parent, game, *this, mainFrameWrapper);
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dialog.ShowModal();*/
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if ( propertyNb == 0 ) {name = _("Text in memory"); value = GetString();}
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else if ( propertyNb == 1 ) {name = _("Activated \?"); value = activated ? _("Yes") : _("No");}
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}
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wxPanel * TextEntryObject::CreateInitialPositionPanel( wxWindow* parent, const Game & game_, const Scene & scene_, const InitialPosition & position )
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{
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return NULL;
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}
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void TextEntryObject::UpdateInitialPositionFromPanel(wxPanel * panel, InitialPosition & position)
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{
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}
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void TextEntryObject::GetPropertyForDebugger(unsigned int propertyNb, string & name, string & value) const
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{
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if ( propertyNb == 0 ) {name = _("Text in memory"); value = GetString();}
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else if ( propertyNb == 1 ) {name = _("Activated \?"); value = activated ? _("Yes") : _("No");}
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}
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bool TextEntryObject::ChangeProperty(unsigned int propertyNb, string newValue)
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bool RuntimeTextEntryObject::ChangeProperty(unsigned int propertyNb, string newValue)
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{
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if ( propertyNb == 0 ) { SetString(newValue); return true; }
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else if ( propertyNb == 1 ) { activated = (newValue != _("No")); return true; }
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@@ -152,64 +120,20 @@ bool TextEntryObject::ChangeProperty(unsigned int propertyNb, string newValue)
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return true;
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}
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unsigned int TextEntryObject::GetNumberOfProperties() const
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unsigned int RuntimeTextEntryObject::GetNumberOfProperties() const
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{
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return 1;
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return 2;
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}
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#endif
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/**
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* Get the real X position of the sprite
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*/
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float TextEntryObject::GetDrawableX() const
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void DestroyRuntimeTextEntryObject(RuntimeObject * object)
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{
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return GetX();
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delete object;
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}
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/**
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* Get the real Y position of the text
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*/
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float TextEntryObject::GetDrawableY() const
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RuntimeObject * CreateRuntimeTextEntryObject(RuntimeScene & scene, const gd::Object & object)
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{
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return GetY();
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}
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/**
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* Width is the width of the current sprite.
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*/
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float TextEntryObject::GetWidth() const
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{
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return 32;
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}
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/**
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* Height is the height of the current sprite.
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*/
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float TextEntryObject::GetHeight() const
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{
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return 32;
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}
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/**
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* X center is computed with text rectangle
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*/
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float TextEntryObject::GetCenterX() const
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{
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return 16;
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}
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const std::string & TextEntryObject::GetString() const
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{
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return text;
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};
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/**
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* Y center is computed with text rectangle
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*/
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float TextEntryObject::GetCenterY() const
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{
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return 16;
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return new RuntimeTextEntryObject(scene, object);
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}
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/**
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@@ -217,7 +141,7 @@ float TextEntryObject::GetCenterY() const
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* Game Develop does not delete directly extension object
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* to avoid overloaded new/delete conflicts.
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*/
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void DestroyTextEntryObject(Object * object)
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void DestroyTextEntryObject(gd::Object * object)
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{
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delete object;
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}
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@@ -226,7 +150,7 @@ void DestroyTextEntryObject(Object * object)
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* Function creating an extension Object.
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* Game Develop can not directly create an extension object
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*/
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Object * CreateTextEntryObject(std::string name)
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gd::Object * CreateTextEntryObject(std::string name)
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{
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return new TextEntryObject(name);
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}
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