Commit Graph

94 Commits

Author SHA1 Message Date
D8H 8780f2f415 Add tests for platformer objects on slope junctions (#3016)
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2021-09-06 10:57:56 +01:00
Harsimran Singh Virk 599ccb677f Add support for visual effects ("shaders") on objects. (#2901)
* This allows to generate interesting visual effects, which can be controlled by events. For example, you can use an outline on an object to highlight, make the player glow when launching a spell, blur objects, etc...
* A new "effects" tab is now present in the objects editor. From there, you can add visual effects, that were already available for layers, customize them from this editor.
* Actions and conditions are available to manipulate effects and change their parameters during the game.
* Learn more on the wiki: http://wiki.compilgames.net/doku.php/gdevelop5/objects/effects

Co-authored-by: Florian Rival <Florian.Rival@gmail.com>
2021-08-20 15:01:06 +02:00
Florian Rival 1a27f689e0 Remove deprecated/unused/unmaintained GDCpp code (#2930)
* This also includes extensions code.

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2021-08-17 14:34:58 +02:00
ClementPasteau a1b840a4fa Add Release Ladder action to Platformer Object Behavior (#2892)
Allow a Platformer Object to simulate a "Release Ladder" action
2021-08-12 15:54:19 +02:00
D8H 8beabbadef Add an action to forbid to jump again while in the air to the Platformer behavior. (#2872)
* This is useful if you want to allow to jump again in the air for a bit of time, and then forbid to jump again later (for example, to implement a "Coyote Time" feature to your player character)
2021-08-04 12:29:38 +02:00
D8H 516b1d978c Fix platformer objects so that they can always grab a platform ledge even when multiple platforms are overlapping (#2686) 2021-05-28 22:09:50 +01:00
D8H f23936a6c4 Add tests on moving platforms (#2581)
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2021-04-29 20:53:26 +01:00
D8H 5a42d6b94c Add more type definitions and new tests for on moving platforms for the Platformer behavior (#2573)
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2021-04-23 11:55:18 +01:00
D8H 2fa2824ca2 Add a test for platformer object to fall when a platform is removed (#2529)
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2021-04-11 03:07:33 +01:00
D8H 458430bbfb Fix platformer objects wrongly able to jump after falling (#2477) 2021-03-28 14:37:22 +01:00
Florian Rival 019920009a Fix ToJSON wrongly transforming an empty string to a variable containing the number 0 (#2475) 2021-03-27 15:44:45 +00:00
D8H ca3e0c8c18 Refactor the whole Platformer Object behavior internals (#2396)
* Use the State pattern to make more understandable the transitions between state and understand the different state that an object can have and what it can do in each.

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2021-03-17 22:10:07 +00:00
D8H 3bdaff53e1 Add more tests on the platformer extension (#2415)
- jumping to grab platforms or ladders
- walking on platforms
- performance
2021-03-08 21:59:22 +00:00
Florian Rival b3b68612bf Fix collision (and raycast) not always triggered with sprite having a non default center (#2392) 2021-02-28 16:59:04 +00:00
Florian Rival 175d9af380 Run auto-formatting on extension test files too
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2021-02-27 00:36:54 +00:00
D8H 2473041797 Add more tests for the Platformer extension (#2384)
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2021-02-27 01:29:00 +01:00
Florian Rival f35a3a6827 Improve description of all extensions
Don't show in changelog
2021-01-21 20:05:08 +00:00
Florian Rival a98a855849 Fix incomplete implementation of the clipboard safety in last commit
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2021-01-19 15:42:19 +00:00
Florian Rival 15e5640774 Fix platformer object behavior not working properly when the object also has the platform behavior 2021-01-18 22:26:18 +00:00
Florian Rival 4b2cd90320 Add documentation of extensions in the generated GDJS documentation
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2021-01-14 21:32:13 +00:00
Florian Rival 65d3688052 Fix duplicate classes in the generated GDJS documentation
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2021-01-08 19:55:20 +01:00
Florian Rival 7ef2e40066 Add more various fixes for TypeScript and code style
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2021-01-08 19:55:01 +01:00
Florian Rival d0dba2a713 Fix typings in TypeScript files
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2021-01-08 19:54:56 +01:00
Florian Rival 11d69e46ed Translate all behaviors to TypeScript
Also adapt custom behavior code generation to use a (partial) ES6 class (methods are still added using prototype)

Don't show in changelog
2021-01-08 19:54:41 +01:00
Florian Rival c385aae845 Add support for "hot reloading" of previews (apply changes to preview without restarting) 2020-07-25 14:23:01 +01:00
Florian Rival 3a9f896f04 Add hot reloader (electron app only) 2020-07-25 14:23:00 +01:00
Florian Rival 9b178bc985 Fix "Remove Unused Images" removing images used by BBText object
Don't show the rest in changelog:
* More generally, fix resources exposed by any object declared in JavaScript
* Refactored GetProperties (and UpdateProperty) across behavior/object/behavior shared data to remove the dependency on gd::Project.
2020-06-23 22:40:38 +01:00
Aurélien Vivet 2ba2b3b509 Fix typo (#1833) 2020-06-21 22:05:34 +01:00
Aurélien Vivet 18be9f5450 Add more conditions/expressions to the Platformer Objects (#1819)
* Add the speed, jump speed and fall speed.
* Add condition to check if platforms can be grabbed
* Add condition to check if the object can jump
2020-06-18 08:41:15 +01:00
Florian Rival 9ed2665542 Fix ladder climbing speed not working on existing games
Don't show in changelog
2020-06-10 22:01:10 +01:00
Sanskar Bajpai ee338f6657 Add property to customize the ladder climbing speed for Platformer objects (#1578) 2020-06-10 21:43:59 +01:00
Florian Rival 50bdca3c44 Remove bad translation markers
Don't show in changelog
2020-05-30 23:12:05 +02:00
Florian Rival e5f229e3f7 Fix typo 2020-05-25 10:37:52 +02:00
Florian Rival ed7ddd2b67 Improve autocompletions for JavaScript code events and for the game engine 2020-05-17 19:30:58 +01:00
Florian Rival 804a07c56e Add "Jump sustain time" to Platformer Object behavior (#1650) 2020-04-14 11:24:45 +02:00
Florian Rival 57759aa1b8 Run auto formatting on platformerobjectruntimebehavior.spec.js 2020-04-13 21:39:38 +02:00
Garett Tok Ern Liang 348459481a Fix Left/Right Ctrl/Shift/Alt/Meta not recognised as separate keys (#1553) 2020-03-25 21:13:08 +01:00
Florian Rival 1193e1bbd0 Run Prettier autoformatting on some files 2020-03-19 23:17:38 +01:00
Arthur Pacaud 054e48227c Make object and behavior registering more explicit (#1379) 2020-01-17 22:49:24 +00:00
Florian Rival 7a1ce790d4 Make "Allow again jumping" action description clearer 2020-01-10 23:40:20 +00:00
Florian Rival 2f8840b2cf [codemod] Adapt sentences of action/conditions 2019-12-27 13:46:57 +01:00
Florian Rival 5df3afdb67 Adapt extension properties to new sentences + various changes 2019-12-27 13:46:57 +01:00
Bouh 2b4d263410 Fix selection dismissed when panning + some icons and descriptions (#1269) 2019-10-29 18:28:22 +00:00
Florian Rival 23987f63c7 Change sprites flipping to use the center point as center for flipping
As flipping can be considered as a way to "rotate" things, it makes sense to have it used as a center for flipping too.i
This is useful for objects that are moving and can be flipped according to if they are going left or right: they can now
be rotated and flipped "properly" (properly means that the center will stay at the same position when flipped/rotated)

This means that the center point won't move when the sprite is rotated or flipped.
The origin is still used as the point not moving in case of scaling. (this make sense because scaling is about the size, and origin about positioning)
This remove some calculations in the renderers, but add others in getDrawableX/Y and getCenterX/Y in case of flipping.
2019-10-26 11:04:23 +01:00
Florian Rival a3d5a731f6 Fix improper landing on jumpthru when jumping from behind in PlatformerObject behavior 2019-07-28 21:03:22 +01:00
Florian Rival aa7a4a4ff3 Rename onOwnerRemovedFromScene to onDestroy and fix onCreated/onDestroy calls
* Rename onOwnerRemovedFromScene to onDestroy (because it can be now called when a scene is destroyed)
* Fix it being not called when a scene is destroyed (so behavior don't get a chance to clean up what they have created)
* Fix onCreated being called before the object is fully initialized (for custom behaviors or behaviors relying on an object type)
2019-07-28 17:43:50 +01:00
Florian Rival c03b8dd0db Add test for gdjs.RuntimeScene with object and behaviors 2019-07-28 17:43:50 +01:00
Florian Rival 4483e0659a Rename 'Value to test' to 'Value to compare' 2019-06-19 21:28:58 +01:00
Florian Rival c2b123d20b Add NamedPropertyDescriptor 2019-06-16 17:08:55 +01:00
Florian Rival 3161f641d8 Rename ownerRemovedFromScene to onOwnerRemovedFromScene 2019-05-06 23:08:41 +01:00