Commit Graph

  • bcf15b2663 Merge branch '4ian:master' into master master BillyOutlast 2026-08-19 16:14:14 -04:00
  • 34582e6d62 Merge pull request #4 from Heretek-AI/feat/byok-custom-ai-client BillyOutlast 2026-08-19 16:13:49 -04:00
  • 11a0a72abc fix(ai): restore missing imports and clean up createAiGeneratedEvent in Generation API feat/byok-custom-ai-client John Smith 2026-08-19 16:03:33 -04:00
  • 1e0c0a4e7e fix(ai): address code review feedback for BYOK custom AI client John Smith 2026-08-19 16:02:19 -04:00
  • c3989ddd56 feat(ai): add Bring Your Own Key (BYOK) custom OpenAI-compatible endpoint support John Smith 2026-08-19 15:27:38 -04:00
  • 4143fb8849 Add visual monkey tests (Storybook and real app), run by CIs (#8982) Florian Rival 2026-08-19 19:56:23 +02:00
  • 90ba58d06e Bump ip-address from 10.1.0 to 10.5.0 in /newIDE/electron-app dependabot/npm_and_yarn/newIDE/electron-app/ip-address-10.5.0 dependabot[bot] 2026-08-19 17:48:28 +00:00
  • cfade8924a Bump lodash from 4.17.20 to 4.18.1 in /newIDE/web-app dependabot/npm_and_yarn/newIDE/web-app/lodash-4.18.1 dependabot[bot] 2026-08-19 17:48:17 +00:00
  • 9f4f78fc62 Bump the npm_and_yarn group across 2 directories with 12 updates dependabot/npm_and_yarn/newIDE/web-app/npm_and_yarn-9caa620277 dependabot[bot] 2026-08-19 17:48:05 +00:00
  • 9eef4111a8 Fix dialogs not closing when creating a custom behavior (#8984) D8H 2026-08-19 19:43:33 +02:00
  • 5c37cd500d Update translations [skip ci] chore/update-translations 4ian 2026-08-19 17:38:16 +00:00
  • 70e108ba09 Fix dialogs not closing when creating a custom behavior fix-create-new-behavior Davy Hélard 2026-08-19 19:34:40 +02:00
  • 7582465da2 Add a "create a new behavior" button in the behavior list dialog (#8981) D8H 2026-08-19 19:30:36 +02:00
  • a20f7e8cdc Read the behaviors of the properties panel without relying on CSS classes claude/gdevelop-behavior-sidebar-test-jpwc1b Claude 2026-08-19 17:18:56 +00:00
  • fc1fa6409d Also run the editor visual tests on a branch, on the changes related to them Claude 2026-08-19 16:55:52 +00:00
  • a7e648ca7e Make the visual tests runner editor-agnostic, and test the properties panel Claude 2026-08-19 15:37:45 +00:00
  • 34c12bbcc8 [Auto PR] Update translations (#8954) github-actions[bot] 2026-08-19 17:18:38 +02:00
  • 516ac8a2dc Merge visual monkey tests from feat/visual-monkey-tests-c220 Claude 2026-08-19 15:15:36 +00:00
  • 5222d02f9c Only run the visual tests related to a branch, and split them across containers feat/visual-monkey-tests-c220 Cursor Agent 2026-08-19 14:51:42 +00:00
  • 0369d4a914 Split the visual tests into a generic runner and per-editor helpers Cursor Agent 2026-08-19 13:34:55 +00:00
  • 779292204f Bump newIDE version Florian Rival 2026-08-19 15:22:00 +02:00
  • a85be9ee26 Make the visual tests work on a built Storybook and on the real app Cursor Agent 2026-08-19 12:09:10 +00:00
  • 7ec6149018 Add visual monkey tests, and run them on the CI Cursor Agent 2026-08-19 11:32:49 +00:00
  • 339b88ac56 Robustify Sprite editor selection handling and fix crashs (#8979) Florian Rival 2026-08-19 13:07:31 +02:00
  • a505ba6200 Cover a locked animations list and a reallocation during an external editor session claude/gdevelop-error-comparison-oew63q Cursor Agent 2026-08-19 10:42:31 +00:00
  • f25b6a6bd5 Add stories to manipulate the Sprite editor outside of the app Cursor Agent 2026-08-19 09:29:03 +00:00
  • cbc9cd5a49 Don't keep a direction wrapper across an external editor session Claude 2026-08-19 08:27:31 +00:00
  • edc18f99b7 Fix the sprites selection acting on the wrong sprites after animations are changed Claude 2026-08-19 08:21:07 +00:00
  • 0b26e61459 Fix crash in Sprite editor (#8977) Florian Rival 2026-08-19 00:06:04 +02:00
  • e09b29c611 Navmesh characters speed is now used for physics collision (#8978) D8H 2026-08-18 19:09:46 +02:00
  • 37d25d48bc Add Storybook/Puppeteer harnesses for the Sprite editor crash feat/sprite-editor-crash-repro-76ce Cursor Agent 2026-08-18 16:08:06 +00:00
  • 7f7da16bd7 Simplify and harden the Sprite editor crash fix Claude 2026-08-18 14:57:30 +00:00
  • a296b1cb52 Fix crash in the Sprite object editor when the animations are changed Claude 2026-08-18 14:42:18 +00:00
  • db2c2f5bbc Add a preview of color parameters in the events sheet (#8976) Aurélien Vivet 2026-08-18 15:51:15 +02:00
  • b713fcb036 readOnly Props Master-color Aurélien Vivet 2026-08-18 15:49:29 +02:00
  • 849e67aa96 Add a preview of color parameters in the events sheet Aurélien Vivet 2026-08-18 15:29:57 +02:00
  • 51ff0f1e7e Revert "Preview of the colors in the eventsheets" (#8975) Florian Rival 2026-08-18 15:11:05 +02:00
  • 024a783711 Fix navmesh characters not moving when they have the 3D physics behavior as kinematics (#8973) D8H 2026-08-18 14:51:43 +02:00
  • 2e922b60c5 Fix rapidjson build failure with GCC 15 (GenericStringRef assignment) (#8974) Florian Rival 2026-08-18 14:49:03 +02:00
  • ab650fd68e Fix extension action and condition folders (#8958) D8H 2026-08-18 14:48:00 +02:00
  • ce26d8ce4f Fix navmesh characters were able to walk on top of obstacles (#8969) D8H 2026-08-18 14:47:45 +02:00
  • 395045dd2f Fix missing tiles with id "0" in external tile maps (#8964) D8H 2026-08-18 14:47:24 +02:00
  • b89ea3e3ab Fix global groups with missing scene objects always wrongly displayed in red in the event sheet (#8970) D8H 2026-08-18 13:55:57 +02:00
  • 8d7ecdf9df Fix rapidjson build failure with GCC 15 (GenericStringRef assignment) claude/gdevelop-const-serializer-iwnexe Claude 2026-08-18 11:45:50 +00:00
  • d533b31c59 Fix the multiplication and subtraction operators for properties (#8971) D8H 2026-08-18 12:22:56 +02:00
  • 166f9f554a fix flow color-picker Aurélien Vivet 2026-08-17 12:02:39 +02:00
  • 63497e6c84 Fix the dialog detection of the color picker and cover it with tests Aurélien Vivet 2026-08-16 23:41:40 +02:00
  • 144f8d2513 Fix color picker fields not being editable when opened from a dialog Claude 2026-08-15 10:46:31 +00:00
  • 6206248ec6 Fix avoid to render too much pixels upgrade-three Davy Hélard 2026-08-13 16:29:33 +02:00
  • 6e37ba3e31 Fix types experimental-build/three-0.185.1 Davy Hélard 2026-08-12 17:52:11 +02:00
  • be812d3aa8 Fix directional light. Davy Hélard 2026-07-31 19:11:14 +02:00
  • d40770b0d2 Upgrade Three.js in package-lock.json Davy Hélard 2026-07-21 17:46:45 +02:00
  • b1ee39bd36 Fix shadows Davy Hélard 2026-07-21 15:12:07 +02:00
  • da2d53db9e Fix near and far planes Davy Hélard 2026-07-21 14:13:23 +02:00
  • 479194f664 Fix camera look at actions Davy Hélard 2026-07-21 13:38:54 +02:00
  • c8869bd332 Fix fog world scale Davy Hélard 2026-07-20 17:35:06 +02:00
  • 86e7e11317 Fix object dragging in the 3D editor Davy Hélard 2026-07-20 17:01:31 +02:00
  • 243dfed869 Remove deprecated attribute Davy Hélard 2026-07-17 16:44:58 +02:00
  • 62c5ac1e62 Rotate the light the other way Davy Hélard 2026-07-17 16:44:39 +02:00
  • 02ee8cd9f2 Use the same default light angle as the 2D editor Davy Hélard 2026-07-17 13:29:44 +02:00
  • 49ef735f25 Upgrade newIDE to Three.js 0.185.1 Davy Hélard 2026-07-17 13:29:09 +02:00
  • ad26cdbda8 Update all addon sources Davy Hélard 2026-07-16 20:06:15 +02:00
  • 5d9747e0ea Upgrade to Three.js 0.185.1 Davy Hélard 2026-07-16 19:54:08 +02:00
  • 17ff58398e Upgrade to Three.js 0.181.0 Davy Hélard 2026-07-16 19:50:44 +02:00
  • d6c0ca59c4 Upgrade to Three.js 0.180.0 Davy Hélard 2026-07-16 19:34:26 +02:00
  • 8d13c43166 Upgrade to Three.js 0.177.0 Davy Hélard 2026-07-16 19:14:07 +02:00
  • ac1ba7f2c8 Upgrade to Three.js 0.176.0 Davy Hélard 2026-07-16 19:07:13 +02:00
  • fda9c7a085 Upgrade to Three.js 0.175.0 Davy Hélard 2026-07-16 19:01:01 +02:00
  • 180dde04b6 Upgrade to Three.js 0.174.0 Davy Hélard 2026-07-16 18:55:44 +02:00
  • 175e0ac304 Upgrade to Three.js 0.169.0 Davy Hélard 2026-07-16 18:47:29 +02:00
  • c83175e6d9 Upgrade to Three.js 0.168.0 Davy Hélard 2026-07-16 18:22:58 +02:00
  • f147afdee3 Upgrade to Three.js 0.167.0 Davy Hélard 2026-07-16 18:14:54 +02:00
  • c7f76a9e29 Fix the patch Davy Hélard 2026-07-16 18:04:30 +02:00
  • c48bb1ca94 Add a 3D renderer world scale property Davy Hélard 2026-07-16 17:54:06 +02:00
  • 7556d5507c Upgrade to Three.js 0.165.0 Davy Hélard 2026-07-16 12:33:17 +02:00
  • ca5b4cd5ee Upgrade to Three.js 0.164.0 Davy Hélard 2026-07-16 11:11:12 +02:00
  • 7d0a45e90b Upgrade to Three.js 0.162.0 Davy Hélard 2026-07-16 11:01:25 +02:00
  • ceb3ca45db Upgrade to Three.js 0.161.0 Davy Hélard 2026-07-15 15:52:13 +02:00
  • 2a5010259a Build Three.js as UMD Davy Hélard 2026-07-15 15:50:29 +02:00
  • 882b76475a Updates gh-pages Florian Rival 2026-08-12 00:25:26 +02:00
  • 1a0661d104 Bump newIDE version v5.6.279 claude/scene2folder-pr-changes-brjnx1 Florian Rival 2026-08-11 22:36:28 +02:00
  • 006b103103 Include the executed source in the result when the run could not execute (#8962) Florian Rival 2026-08-11 21:59:10 +02:00
  • c4717d422d Include the stored gameplay-test source (tests[*].source) in simplified project data (#8960) Florian Rival 2026-08-11 21:27:33 +02:00
  • bda5b219c8 Review: rename the simplified test field to source (canonical serialized name) claude/gdevelop-ai-game-tests-yb6sqs Claude 2026-08-11 18:40:46 +00:00
  • b127cc718c Simplified project: include the stored gameplay-test code (tests[*].code) Claude 2026-08-11 17:36:41 +00:00
  • 2e9f9dae6d Fix formatting (#8957) v5.6.278 D8H 2026-08-11 16:48:05 +02:00
  • 0c1801f8e0 Fix typo Florian Rival 2026-08-11 16:42:23 +02:00
  • 42931eac70 Fix a too long property name for "Simplified 3D model" (#8956) D8H 2026-08-11 16:00:57 +02:00
  • 56c11e4365 Bump newIDE version Florian Rival 2026-08-11 14:11:41 +02:00
  • 8e9354d143 [Auto PR] Update translations (#8952) github-actions[bot] 2026-08-11 14:02:29 +02:00
  • 9e25cb0956 Fix pathfinding icon size (#8953) D8H 2026-08-11 13:59:54 +02:00
  • 2ae27faee8 Enable navmesh on the web-app and update wording Florian Rival 2026-08-11 12:59:01 +02:00
  • 68cc6f432b Gameplay tests: wait through game-driven scene changes instead of throwing (#8950) Florian Rival 2026-08-11 11:56:44 +02:00
  • bc506489e1 Improve labels (#8951) Florian Rival 2026-08-11 11:46:36 +02:00
  • fb12299ac5 Gameplay test harness tests: mock with @ts-ignore overrides, drop private _stack access claude/gameplay-tests-scene-switch-gap Claude 2026-08-11 09:35:56 +00:00
  • 04687911d1 Find the nav-mesh shared data with the actual character behavior name claude/nav-mesh-shared-data-by-name Claude 2026-08-11 09:21:06 +00:00
  • 1f540b31bc Gameplay tests: wait through game-driven scene changes instead of throwing Claude 2026-08-11 09:18:03 +00:00
  • 361f6b3a87 Add experimental "navmesh-based" pathfinding behavior for 2D and 3D (#8943) stable D8H 2026-08-11 11:11:44 +02:00
  • 9b331ac4bc Gameplay tests: exclude loading time from the test timeout, report it as loadingMs (#8947) Florian Rival 2026-08-10 22:27:18 +02:00
  • 3ed0b92ff9 Gameplay tests: label the control probe's scene restarts with their own cause (#8946) Florian Rival 2026-08-10 18:53:15 +02:00