namespace gdjs { interface ExposureFilterNetworkSyncData { e: number; } gdjs.PixiFiltersTools.registerFilterCreator( 'Scene3D::Exposure', new (class implements gdjs.PixiFiltersTools.FilterCreator { makeFilter( target: EffectsTarget, effectData: EffectData ): gdjs.PixiFiltersTools.Filter { if (typeof THREE === 'undefined') { return new gdjs.PixiFiltersTools.EmptyFilter(); } return new (class implements gdjs.PixiFiltersTools.Filter { shaderPass: THREE_ADDONS.ShaderPass; _isEnabled: boolean; constructor() { this.shaderPass = new THREE_ADDONS.ShaderPass( THREE_ADDONS.ExposureShader ); this._isEnabled = false; } isEnabled(target: EffectsTarget): boolean { return this._isEnabled; } setEnabled(target: EffectsTarget, enabled: boolean): boolean { if (this._isEnabled === enabled) { return true; } if (enabled) { return this.applyEffect(target); } else { return this.removeEffect(target); } } applyEffect(target: EffectsTarget): boolean { if (!(target instanceof gdjs.Layer)) { return false; } target.getRenderer().addPostProcessingPass(this.shaderPass); this._isEnabled = true; return true; } removeEffect(target: EffectsTarget): boolean { if (!(target instanceof gdjs.Layer)) { return false; } target.getRenderer().removePostProcessingPass(this.shaderPass); this._isEnabled = false; return true; } updatePreRender(target: gdjs.EffectsTarget): any {} updateDoubleParameter(parameterName: string, value: number): void { if (parameterName === 'exposure') { this.shaderPass.uniforms[parameterName].value = value; } } getDoubleParameter(parameterName: string): number { if (parameterName === 'exposure') { return this.shaderPass.uniforms[parameterName].value; } return 0; } updateStringParameter(parameterName: string, value: string): void {} updateColorParameter(parameterName: string, value: number): void {} getColorParameter(parameterName: string): number { return 0; } updateBooleanParameter(parameterName: string, value: boolean): void {} getNetworkSyncData(): ExposureFilterNetworkSyncData { return { e: this.shaderPass.uniforms.exposure.value }; } updateFromNetworkSyncData( syncData: ExposureFilterNetworkSyncData ): void { this.shaderPass.uniforms.exposure.value = syncData.e; } })(); } })() ); }