namespace gdjs { export namespace evtTools { export namespace spatialSound { export const setSoundPosition = ( instanceContainer: gdjs.RuntimeInstanceContainer, channel: integer, x: float, y: float, z: float ) => { // TODO EBO The position must be transform to the scene position when it comes from a custom object. const soundManager = instanceContainer.getScene().getSoundManager(); soundManager.setSoundSpatialPositionOnChannel(channel, x, y, z); }; } } }