//@ts-check /// /** * This is a declaration of an extension for GDevelop 5. * * ℹ️ Changes in this file are watched and automatically imported if the editor * is running. You can also manually run `node import-GDJS-Runtime.js` (in newIDE/app/scripts). * * The file must be named "JsExtension.js", otherwise GDevelop won't load it. * ⚠️ If you make a change and the extension is not loaded, open the developer console * and search for any errors. * * More information on https://github.com/4ian/GDevelop/blob/master/newIDE/README-extensions.md */ /** @type {ExtensionModule} */ module.exports = { createExtension: function (_, gd) { const extension = new gd.PlatformExtension(); extension .setExtensionInformation( 'Screenshot', _('Screenshot'), 'Allows to save screenshots of a running game.', 'Matthias Meike', 'Open source (MIT License)' ) .setShortDescription( 'Capture screenshots of the running game as PNG images.' ) .setExtensionHelpPath('/all-features/screenshot') .setCategory('Advanced'); extension .addInstructionOrExpressionGroupMetadata(_('Screenshot')) .setIcon('JsPlatform/Extensions/take_screenshot32.png'); extension .addAction( 'TakeScreenshot', _('Take screenshot'), _( 'Take a screenshot of the game, and save it to a png file (supported only when running on Windows/Linux/macOS).' ), _('Take a screenshot and save at _PARAM1_'), '', 'JsPlatform/Extensions/take_screenshot32.png', 'JsPlatform/Extensions/take_screenshot32.png' ) .addCodeOnlyParameter('currentScene', '') .addParameter('string', _('Save path'), '', false) .getCodeExtraInformation() .setIncludeFile('Extensions/Screenshot/screenshottools.js') .setFunctionName('gdjs.screenshot.takeScreenshot'); return extension; }, runExtensionSanityTests: function (gd, extension) { return []; }, };