namespace gdjs { export namespace evtTools { /** * The namespace containing tools to interact with the debugger. * @namespace */ export namespace debuggerTools { /** * Stop the game execution. * @param instanceContainer - The current container. */ export const pause = function ( instanceContainer: gdjs.RuntimeInstanceContainer ) { instanceContainer.getGame().pause(true); }; /** * Logs a message to the console. * @param message - The message to log. * @param type - The type of log (info, warning or error). * @param group - The group of messages it belongs to. */ export const log = function ( message: string, type: 'info' | 'warning' | 'error', group: string ) { gdjs.Logger.getLoggerOutput().log(group, message, type, false); }; /** * Enable or disable the debug draw. * @param instanceContainer - The current container. * @param enableDebugDraw - true to enable the debug draw, false to disable it. * @param showHiddenInstances - true to apply the debug draw to hidden objects. * @param showPointsNames - true to show point names. * @param showCustomPoints - true to show custom points of Sprite objects. */ export const enableDebugDraw = function ( instanceContainer: gdjs.RuntimeInstanceContainer, enableDebugDraw: boolean, showHiddenInstances: boolean, showPointsNames: boolean, showCustomPoints: boolean ) { instanceContainer.enableDebugDraw( enableDebugDraw, showHiddenInstances, showPointsNames, showCustomPoints ); }; /** * Enable or disable the 3D debug draw of collision shapes. * @param instanceContainer - The current container. * @param enableDebugDraw - true to enable the 3D debug draw, false to disable it. * @param color - Wireframe color string (format "R;G;B"). * @param depthTest - true to enable depth testing on the wireframe. */ export const enableDebugDraw3D = function ( instanceContainer: gdjs.RuntimeInstanceContainer, enableDebugDraw: boolean, color: string, depthTest: boolean ) { const rgb = (color || '0;255;0').split(';'); const colorHex = gdjs.rgbToHexNumber( parseInt(rgb[0], 10) || 0, parseInt(rgb[1], 10) || 0, parseInt(rgb[2], 10) || 0 ); instanceContainer.enableDebugDraw3D(enableDebugDraw, colorHex, depthTest); }; /** * Toggle the 3D debug draw of collision shapes, reusing the last color * and depth test settings (defaulting to green / depth test on). * @param instanceContainer - The current container. */ export const toggleDebugDraw3D = function ( instanceContainer: gdjs.RuntimeInstanceContainer ) { instanceContainer.enableDebugDraw3D( !instanceContainer._debugDraw3DEnabled, instanceContainer._debugDraw3DColorHex, instanceContainer._debugDraw3DDepthTest ); }; } } }