/** GDevelop - Platform Behavior Extension Copyright (c) 2013-2016 Florian Rival (Florian.Rival@gmail.com) This project is released under the MIT License. */ #pragma once #include "GDCore/Project/Behavior.h" #include "GDCore/Project/Object.h" class ScenePlatformObjectsManager; class RuntimeScene; namespace gd { class SerializerElement; } #if defined(GD_IDE_ONLY) #include namespace gd { class PropertyDescriptor; class Project; class Layout; } // namespace gd #endif /** * \brief Behavior that mark object as being a platform for objects using * PlatformerObject behavior. */ class GD_EXTENSION_API PlatformBehavior : public gd::Behavior { public: PlatformBehavior(){}; virtual ~PlatformBehavior(){}; virtual std::unique_ptr Clone() const override { return gd::make_unique(*this); } virtual std::map GetProperties( const gd::SerializerElement& behaviorContent) const override; virtual bool UpdateProperty(gd::SerializerElement& behaviorContent, const gd::String& name, const gd::String& value) override; virtual void InitializeContent( gd::SerializerElement& behaviorContent) override; private: };