/** GDevelop - Platform Behavior Extension Copyright (c) 2013-2016 Florian Rival (Florian.Rival@gmail.com) This project is released under the MIT License. */ #pragma once #include #include "GDCore/Project/Behavior.h" #include "GDCore/Project/Object.h" namespace gd { class SerializerElement; } /** * \brief Allows objects to jump and stand on platforms. */ class GD_EXTENSION_API PlatformerObjectBehavior : public gd::Behavior { public: PlatformerObjectBehavior(){}; virtual ~PlatformerObjectBehavior(){}; virtual std::unique_ptr Clone() const override { return gd::make_unique(*this); } virtual std::map GetProperties( const gd::SerializerElement& behaviorContent) const override; virtual bool UpdateProperty(gd::SerializerElement& behaviorContent, const gd::String& name, const gd::String& value) override; /** * \brief Serialize the behavior */ virtual void InitializeContent( gd::SerializerElement& behaviorContent) override; private: };