namespace gdjs { /** * Does nothing apart from allowing to reporting errors. * @category Debugging > Debugger Client */ export class MinimalDebuggerClient extends gdjs.AbstractDebuggerClient { constructor(runtimeGame: RuntimeGame) { super(runtimeGame); } protected _sendMessage(message: string) {} } //Register the class to let the engine use it. /** @category Debugging > Debugger Client */ // @ts-ignore export const DebuggerClient = WindowMessageDebuggerClient; }