/* * GDevelop JS Platform * Copyright 2013-2016 Florian Rival (Florian.Rival@gmail.com). All rights reserved. * This project is released under the MIT License. */ namespace gdjs { export namespace evtTools { /** * Tools related to window, for events generated code. */ export namespace window { export const setMargins = function ( runtimeScene: gdjs.RuntimeScene, top: number, right: number, bottom: number, left: number ) { runtimeScene .getGame() .getRenderer() .setMargins(top, right, bottom, left); }; export const setFullScreen = function ( runtimeScene: gdjs.RuntimeScene, enable: boolean, keepAspectRatio: boolean ) { runtimeScene.getGame().getRenderer().keepAspectRatio(keepAspectRatio); runtimeScene.getGame().getRenderer().setFullScreen(enable); }; export const isFullScreen = function ( runtimeScene: gdjs.RuntimeScene ): boolean { return runtimeScene.getGame().getRenderer().isFullScreen(); }; export const setWindowSize = function ( runtimeScene: gdjs.RuntimeScene, width: float, height: float, updateGameResolution: boolean ) { runtimeScene.getGame().getRenderer().setWindowSize(width, height); if (updateGameResolution) { runtimeScene.getGame().setGameResolutionSize(width, height); } }; export const centerWindow = function (runtimeScene: gdjs.RuntimeScene) { runtimeScene.getGame().getRenderer().centerWindow(); }; export const setGameResolutionSize = function ( runtimeScene: gdjs.RuntimeScene, width: float, height: float ) { runtimeScene.getGame().setGameResolutionSize(width, height); }; export const setGameResolutionResizeMode = function ( runtimeScene: gdjs.RuntimeScene, resizeMode: string ) { runtimeScene.getGame().setGameResolutionResizeMode(resizeMode); }; export const setAdaptGameResolutionAtRuntime = function ( runtimeScene: gdjs.RuntimeScene, enable: boolean ) { runtimeScene.getGame().setAdaptGameResolutionAtRuntime(enable); }; export const setWindowTitle = function ( runtimeScene: gdjs.RuntimeScene, title: string ) { runtimeScene.getGame().getRenderer().setWindowTitle(title); }; export const getWindowTitle = function ( runtimeScene: gdjs.RuntimeScene ): string { return runtimeScene.getGame().getRenderer().getWindowTitle(); }; export const getWindowInnerWidth = function (): number { if ( gdjs.RuntimeGameRenderer && gdjs.RuntimeGameRenderer.getWindowInnerWidth ) { return gdjs.RuntimeGameRenderer.getWindowInnerWidth(); } // @ts-ignore return typeof window !== 'undefined' ? window.innerWidth : 800; }; export const getWindowInnerHeight = function (): number { if ( gdjs.RuntimeGameRenderer && gdjs.RuntimeGameRenderer.getWindowInnerHeight ) { return gdjs.RuntimeGameRenderer.getWindowInnerHeight(); } // @ts-ignore return typeof window !== 'undefined' ? window.innerHeight : 800; }; export const getGameResolutionWidth = function ( runtimeScene: gdjs.RuntimeScene ): number { return runtimeScene.getGame().getGameResolutionWidth(); }; export const getGameResolutionHeight = function ( runtimeScene: gdjs.RuntimeScene ): number { return runtimeScene.getGame().getGameResolutionHeight(); }; export const openURL = function ( url: string, runtimeScene: gdjs.RuntimeScene ) { return runtimeScene.getGame().getRenderer().openURL(url); }; } } }