/** GDevelop - SystemInfo Extension Copyright (c) 2016 Florian Rival (Florian.Rival@gmail.com) This project is released under the MIT License. */ #include "GDCore/Extensions/PlatformExtension.h" #include "GDCore/Tools/Localization.h" void DeclareSystemInfoExtension(gd::PlatformExtension& extension) { extension .SetExtensionInformation( "SystemInfo", _("System information"), _("Conditions to check if the device has a touchscreen, is a mobile, " "or if the game runs as a preview."), "Florian Rival", "Open source (MIT License)") .SetShortDescription("Check touchscreen, mobile device, preview mode, native mobile app, web environment.") .SetCategory("Advanced"); extension.AddInstructionOrExpressionGroupMetadata(_("System information")) .SetIcon("CppPlatform/Extensions/systeminfoicon.png"); extension.AddCondition( "IsMobile", _("Is a mobile device"), _("Check if the device running the game is a mobile device (phone or " "tablet on iOS, Android or other mobile devices). The game itself " "might be a web game or distributed as a native mobile app (to check " "this precisely, use other conditions)."), _("The device is a mobile device"), "", "CppPlatform/Extensions/systeminfoicon.png", "CppPlatform/Extensions/systeminfoicon.png"); extension.AddCondition("IsNativeMobileApp", _("Is a native mobile app"), _("Check if the game is running as a native mobile " "app (iOS or Android app)."), _("The game is running as a native mobile app"), "", "CppPlatform/Extensions/systeminfoicon.png", "CppPlatform/Extensions/systeminfoicon.png"); extension .AddCondition("IsNativeDesktopApp", _("Is a native desktop app"), _("Check if the game is running as a native desktop app."), _("The game is running as a native desktop app"), "", "CppPlatform/Extensions/systeminfoicon.png", "CppPlatform/Extensions/systeminfoicon.png") .AddCodeOnlyParameter("currentScene", ""); extension .AddCondition("IsWebGLSupported", _("Is WebGL supported"), _("Check if GPU accelerated WebGL is supported on the " "target device."), _("WebGL is available"), "", "CppPlatform/Extensions/systeminfoicon.png", "CppPlatform/Extensions/systeminfoicon.png") .AddCodeOnlyParameter("currentScene", "") .SetFunctionName("SystemInfo::IsWebGLSupported"); extension .AddCondition( "IsPreview", _("Is the game running as a preview"), _("Check if the game is currently being previewed in the editor. " "This can be used to enable a \"Debug mode\" or do some work only " "in previews."), _("The game is being previewed in the editor"), "", "CppPlatform/Extensions/systeminfoicon.png", "CppPlatform/Extensions/systeminfoicon.png") .AddCodeOnlyParameter("currentScene", ""); extension .AddCondition( "HasTouchScreen", _("Device has a touchscreen"), _("Check if the device running the game has a touchscreen (typically " "Android phones, iPhones, iPads, but also some laptops)."), _("The device has a touchscreen"), "", "CppPlatform/Extensions/systeminfoicon.png", "CppPlatform/Extensions/systeminfoicon.png") .AddCodeOnlyParameter("currentScene", ""); }