// Automatically generated by GDevelop.js/scripts/generate-types.js declare class gdDirection { constructor(): void; addSprite(sprite: gdSprite): void; getSprite(index: number): gdSprite; getSpritesCount(): number; hasNoSprites(): boolean; removeSprite(index: number): void; removeAllSprites(): void; isLooping(): boolean; setLoop(enable: boolean): void; getTimeBetweenFrames(): number; getSpriteNames(): gdVectorString; setTimeBetweenFrames(time: number): void; swapSprites(first: number, second: number): void; moveSprite(oldIndex: number, newIndex: number): void; setMetadata(metadata: string): void; getMetadata(): string; delete(): void; ptr: number; };