/** Game Develop - Tile Map Extension Copyright (c) 2014 Victor Levasseur (victorlevasseur52@gmail.com) This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ #ifndef TILEMAPOBJECT_H #define TILEMAPOBJECT_H #include "GDCpp/Object.h" #include "GDCpp/RuntimeObject.h" #include #include #include #include "TileMapProxies.h" class SFMLTextureWrapper; class RuntimeScene; namespace gd { class ImageManager; } namespace gd { class InitialInstance; } #if defined(GD_IDE_ONLY) namespace gd { class Project; } namespace gd { class MainFrameWrapper; } class wxBitmap; class wxWindow; #endif /** * TileMap Object */ class GD_EXTENSION_API TileMapObject : public gd::Object { public : TileMapObject(std::string name_); virtual ~TileMapObject() {}; virtual gd::Object * Clone() const { return new TileMapObject(*this);} #if defined(GD_IDE_ONLY) virtual bool GenerateThumbnail(const gd::Project & project, wxBitmap & thumbnail) const; virtual void ExposeResources(gd::ArbitraryResourceWorker & worker); virtual void EditObject( wxWindow* parent, gd::Project & game_, gd::MainFrameWrapper & mainFrameWrapper_ ); virtual void LoadResources(gd::Project & project, gd::Layout & layout); virtual void DrawInitialInstance(gd::InitialInstance & instance, sf::RenderTarget & renderTarget, gd::Project & project, gd::Layout & layout); virtual sf::Vector2f GetInitialInstanceDefaultSize(gd::InitialInstance & instance, gd::Project & project, gd::Layout & layout) const; #endif virtual float GetWidth() const; virtual float GetHeight() const; virtual void SetWidth(float newWidth) {}; virtual void SetHeight(float newHeight) {}; TileSetProxy tileSet; TileMapProxy tileMap; std::string textureName; private: virtual void DoUnserializeFrom(gd::Project & project, const gd::SerializerElement & element); #if defined(GD_IDE_ONLY) virtual void DoSerializeTo(gd::SerializerElement & element) const; #endif sf::VertexArray vertexArray; }; void DestroyTileMapObject(gd::Object * object); gd::Object * CreateTileMapObject(std::string name); #endif // TILEDSPRITEOBJECT_H